using UnityEngine; namespace VRSDK { [RequireComponent( typeof( VR_Outline ) )] public class VR_OutlineHighlight : VR_Highlight { private VR_Outline outline = null; protected override void Awake() { base.Awake(); outline = GetComponent(); } public override void Highlight(VR_Controller controller) { base.Highlight( controller ); outline.outlineActive = 1.0f; } public override void UnHighlight(VR_Controller controller) { base.UnHighlight( controller ); outline.outlineActive = 0.0f; } } }