using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VRSDK { public class VR_AutoDrop : MonoBehaviour { [SerializeField] private VR_Grabbable grabbable = null; [SerializeField] private VR_DropZone dropzone = null; private void Start() { grabbable.OnGrabStateChange.AddListener(OnGrabStateChange); } private void OnGrabStateChange(GrabState state) { if (state == GrabState.UnGrab) { dropzone.OnGrabStateChange(GrabState.Drop, grabbable, true); } } } }