using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fourdplan { public class FaceCamera : MonoBehaviour { [SerializeField] private int direction = 1; [SerializeField] private Transform overrideLookAt = null; public Transform LookAt { get { return overrideLookAt == null ? Camera.main.transform : overrideLookAt; } } private void LateUpdate() { Vector3 dir = LookAt.forward; transform.forward = (LookAt.position - transform.position).normalized * direction; } } }