using UnityEngine; namespace VRSDK { public class FollowHeight : MonoBehaviour { [SerializeField] private Transform objToFollow = null; private void Update() { transform.position = objToFollow.position; } private void LateUpdate() { /* Vector3 currentPos = transform.position; currentPos.y = objToFollow.position.y; transform.position = currentPos;*/ transform.position = objToFollow.position; } private void FixedUpdate() { transform.position = objToFollow.position; } } }