using UnityEngine; namespace VRSDK.Integration { public class VR_XRIntegration : VR_Integration { public override VR_Controller GetActiveController() { return VR_Manager.instance.Player.RightController; } public override Transform GetLeftHandTransform() { return VR_Manager.instance.Player.LeftController.OriginalParent; } public override Transform GetRightHandTransform() { return VR_Manager.instance.Player.RightController.OriginalParent; } public override Transform GeTrackingSpaceTransform() { var cameraOffset = GameObject.Find("CameraOffset"); if (cameraOffset == null) return null; return cameraOffset.transform; } } }