using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class IntroManager : MonoBehaviour { [Header("버튼")] [SerializeField] private Button playButton; [SerializeField] private Button createButton; [Header("씬 이름")] [SerializeField] private string songSelectScene = "SongSelect"; [SerializeField] private string songCreatorScene = "SongCreator"; private void Start() { playButton.onClick.AddListener(() => SceneManager.LoadScene(songSelectScene)); createButton.onClick.AddListener(() => SceneManager.LoadScene(songCreatorScene)); } }