using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class NoteData { public float time; // 베어야 하는 시간 public int position; // 생성 위치 (0~3) public int colorType; // 0: 빨강, 1: 파랑 } [Serializable] public class MapData { public List target; } // ── songs.json DTO ────────────────────────────────────── [Serializable] public class SongsList { public string version; public List songs; } [Serializable] public class SongInfo { public string id; public string title; public string artist; public float bpm; public int duration; public string audioFile; public long audioSize; public string coverImage; public DifficultyMap difficulties; public string addedAt; } [Serializable] public class DifficultyMap { public DifficultyInfo easy; public DifficultyInfo normal; public DifficultyInfo hard; public DifficultyInfo expert; public DifficultyInfo Get(string key) => key switch { "easy" => easy, "normal" => normal, "hard" => hard, "expert" => expert, _ => null }; } [Serializable] public class DifficultyInfo { public string mapFile; public long mapSize; public int noteCount; }