using UnityEngine.Events; namespace VRSDK.Events { /// /// Event that gets called when a rotation gesture occurs, we extend from UnityEvent so we can see this onn the inspector and add some listeners by hand if we want /// this is currently in use in the revolver Physical reload system, when we rotate our hand a certain speed and certain angle, the weapon gets a reload /// public class OnRotationGestureEvent : UnityEvent { } }