using UnityEngine; namespace VRBeats { public enum Direction { UpperLeft = 0, Up, UpperRight, Left, Center, Right, LowerLeft, Down, LowerRight } public enum ColorSide { Left, Right } [System.Serializable] public class SpawnEventInfo { public Direction hitDirection = Direction.Up; public ColorSide colorSide = ColorSide.Right; public bool useSpark = true; public Vector3 position = Vector3.zero; public Vector3 rotation = Vector3.zero; public float speed = 2.0f; public int speedMultiplier = 1; } }