using UnityEngine; using System.Collections; namespace VRBeats { public class SaberSelectionPanel : MonoBehaviour { [SerializeField] private Carousel saberCarousel = null; private IEnumerator Start() { yield return new WaitForEndOfFrame(); saberCarousel.Focus( VR_SaberContainer.SelectedSaberIndex ); saberCarousel.OnIndexValueChange.AddListener(OnSaberSelectionIndexChange); } private void OnSaberSelectionIndexChange(int index) { VR_SaberContainer.SetSelectedSaberIndex(index); } } }