using UnityEngine; namespace VRSDK { public class DropZoneInfo : MonoBehaviour { [SerializeField] private Vector3 positionOffset = Vector3.zero; [SerializeField] private Vector3 rotationOffset = Vector3.zero; [SerializeField] private float scaleModifier = 0.0f; public Vector3 OriginalScale { get { return originalScale; } } public Vector3 PositionOffset { get { return positionOffset; } } public Vector3 RotationOffset { get { return rotationOffset; } } public float ScaleModifier { get { return scaleModifier; } } private Vector3 originalScale = Vector3.zero; private void Awake() { originalScale = transform.localScale; } } }