using System; using UnityEngine; namespace VRSDK { public class FaceCamera : MonoBehaviour { [SerializeField] private float multiplier = 1.0f; private Transform mainCamera = null; private Transform thisTransform = null; private void Awake() { thisTransform = transform; } private void LateUpdate() { if (mainCamera == null) { mainCamera = GetMainCamera(); } if (mainCamera == null) { return; } thisTransform.forward = (mainCamera.position - transform.position).normalized * multiplier; } private Transform GetMainCamera() { Camera cam = Camera.main; if (cam != null) { return cam.transform; } return null; } } }