using UnityEngine; namespace VRSDK { public class ParentOnDrop : MonoBehaviour { [SerializeField] private Transform parent = null; private void Awake() { VR_DropZone dropzone = GetComponent(); if (dropzone != null) { dropzone.OnDrop.AddListener( OnDropStateChange ); } } private void OnDropStateChange(VR_Grabbable grabbable) { if(grabbable != null) grabbable.transform.parent = parent; } } }