using UnityEngine; // Automatically spawns the XR Interaction Simulator when running in the Editor or on PC. // Add this to any persistent GameObject in the Menu scene (e.g. VR_Manager). // // Setup: // 1. Attach this script to VR_Manager (or any root object) in Menu.unity // 2. In Package Manager → XR Interaction Toolkit → Samples → import "XR Interaction Simulator" // 3. Drag the imported prefab into the SimulatorPrefab field: // Assets/Samples/XR Interaction Toolkit//XR Interaction Simulator/XR Interaction Simulator.prefab // // Controls (XR Interaction Simulator): // Right-click drag — rotate head // G + mouse move — move right controller // Shift+G — left controller // Space — trigger (UI click) public class XRSimulatorLoader : MonoBehaviour { [SerializeField] private GameObject simulatorPrefab; private void Awake() { #if !UNITY_ANDROID || UNITY_EDITOR if (simulatorPrefab != null) Instantiate(simulatorPrefab); else Debug.LogWarning("[XRSimulatorLoader] simulatorPrefab is not assigned.\n" + "Import the XR Interaction Simulator sample via Package Manager and assign the prefab."); #endif } }