using UnityEngine; namespace VRSDK { public enum WeaponSelectionMenu { Reload = 0, Shoot, Damage, Recoil } [System.Serializable] public class VR_WeaponEditorPart { public WeaponSelectionMenu selectedMenu = WeaponSelectionMenu.Reload; public bool foldoutBasicShootSettings = false; public bool foldoutOptionalShootSettings = false; public bool foldoutEffectsShootSettings = false; public bool foldoutSpreadDamageSettings = false; } }