using DamageSystem; using UnityEngine; namespace VRBeats { public class BeatDamageInfo : DamageInfo { public float velocity; public ColorSide colorSide; public GameObject hitObject; public BeatDamageInfo(DamageInfo damageInfo) { dmg = damageInfo.dmg; hitDir = damageInfo.hitDir; hitPoint = damageInfo.hitPoint; explosionRadius = damageInfo.explosionRadius; upwardsModifier = damageInfo.upwardsModifier; hitForce = damageInfo.hitForce; forceMode = damageInfo.forceMode; damageType = damageInfo.damageType; canDismember = damageInfo.canDismember; sender = damageInfo.sender; } } }