# Claude Review Request: Game Scene HUD Polish ## Goal Match the Game scene HUD closer to the provided Beat Saber-style reference: - Left side: combo, score, accuracy, current rank - Right side: multiplier ring and remaining/elapsed song time - Keep the center lane clear for notes and sabers - Use thin, readable white/cyan text with minimal visual noise ## Current Scene Findings Unity bridge reports active scene: - Scene: `Game` - Playing: `true` - Main HUD root: `_UI/ScoreCanvas` - Existing HUD items: - `_UI/ScoreCanvas/Combo` - `_UI/ScoreCanvas/Score` - `_UI/ScoreCanvas/Accuracy` - `_UI/ScoreCanvas/Rank` - `_UI/ScoreCanvas/Multiplier` - `_UI/ScoreCanvas/Image` - `_UI/ScoreCanvas/SongProgress` - `_UI/ScoreCanvas/Judgement` Current `ScoreCanvas` world placement: - Position: approximately `(5.8, 2.4, 17.8)` - Rotation: approximately `(354.8, 18.7, 0)` - Scale: `(0.005, 0.005, 0.005)` ## Proposed Direction Prefer scene/UI layout polish first. Avoid gameplay logic changes. 1. Split HUD into stable left and right visual groups under `_UI/ScoreCanvas`. 2. Left group layout: - `COMBO` - combo number, larger - score - accuracy percent - rank, larger 3. Right group layout: - circular multiplier ring - multiplier value centered, e.g. `x4` - small time bar below - elapsed / total or remaining time text 4. Move `Judgement` away from persistent HUD, likely near center-top or temporarily shown and faded. 5. Keep HUD outside the note highway and saber swing area. ## Suggested Implementation Options ### Option A: Scene-only first Adjust Game scene RectTransforms / world canvas placement and existing child positions without changing code. Pros: - Lowest risk - Fast to evaluate visually in Unity - Matches user request to polish Game scene first Cons: - Existing `ScoreManager.PrepareHud()` may overwrite some RectTransform values at runtime if `applyHudPlacement` or label setup runs. Estimated score: 78/100 unless we confirm code does not overwrite the scene layout. ### Option B: Minimal code-supported layout Make `ScoreManager` expose a stable Beat Saber HUD layout preset and only adjust positions/sizes of existing labels. Pros: - Runtime layout stays consistent - Existing labels and score data remain unchanged - Low gameplay risk Cons: - Requires code edit, so must pass the 80+ review gate. Estimated score: 86/100 if scoped only to HUD placement/style and verified in Play mode. ## Codex Recommendation Start with Option A in Unity scene if possible. If `ScoreManager.PrepareHud()` overwrites the layout during play, move to Option B with a narrow code change. Codex preliminary score for Option B: 86/100. Claude Code: please review this proposal and either approve with score >= 80 or suggest revisions before code changes proceed.