using UnityEngine; namespace VRSDK { public class ChangeColliderEnableStateOnDrop : MonoBehaviour { [SerializeField] private bool onDropColliderState = false; [SerializeField] private bool onGrabColliderState = false; private VR_DropZone dropZone = null; private void Awake() { dropZone = GetComponent(); dropZone.OnDrop.AddListener( OnDropStateChange ); } private void OnDropStateChange(VR_Grabbable grabbable) { SetColliderState( grabbable , onDropColliderState ); } private void OnUnDropStateChange(VR_Grabbable grabbable) { SetColliderState( grabbable , onGrabColliderState ); } private void SetColliderState(VR_Grabbable grabbble , bool state) { Collider col = grabbble.GetComponent(); if (col != null) col.enabled = state; } } }