using UnityEngine; namespace VRSDK { public class Player : MonoBehaviour { [SerializeField] private Transform pockectsAnchorPoint = null; [SerializeField] private VR_ScreenFader gameOverScreenFader = null; public Transform PocketsAnchorPoint { get { return pockectsAnchorPoint; } } public VR_ScreenFader GameOverScreenFader { get { return gameOverScreenFader; } } } }