using UnityEngine.Events;
namespace VRSDK.Events
{
///
/// Event that gets called when a rotation gesture occurs, we extend from UnityEvent so we can see this onn the inspector and add some listeners by hand if we want
/// this is currently in use in the revolver Physical reload system, when we rotate our hand a certain speed and certain angle, the weapon gets a reload
///
public class OnRotationGestureEvent : UnityEvent { }
}