using UnityEngine; using System.Collections.Generic; namespace DamageSystem.Dismember { public enum BodyPartType { Head, LeftArm, LeftForeArm, RightArm, RightForeArm, RightLeg, RightCalf, LeftLeg, LeftCalf } public class DismemberManager : MonoBehaviour { [SerializeField] private List dismembertPartList = null; private DamageableManager damageableManager = null; private void Awake() { damageableManager = GetComponent(); for (int n = 0; n < dismembertPartList.Count; n++) { dismembertPartList[n].SetHP(damageableManager.HP); dismembertPartList[n].OnDismember.AddListener( OnDismember ); } } private void OnDismember(DismemberPart part) { if(part.KillOnDismember) { damageableManager.Kill(); } } } }