using UnityEngine; namespace VRSDK { public static class MathfExtension { public static Vector3 ClampVectorMagnitude(Vector3 value , float min , float max) { Vector3 clampVector = value; float m = clampVector.magnitude; if (m > max) { clampVector = clampVector.normalized * max; } else if (m < min) { clampVector = clampVector.normalized * min; } return clampVector; } } }