using UnityEngine; namespace VRSDK { [System.Serializable] public class VR_HandInteractSettings { public Transform interactPoint = null; public Transform highlightPoint = null; public Vector3 rotationOffset = Vector3.zero; public bool canInteract = true; public Vector3 CalculateGrabRotationOffset() { Vector3 handRotOffset = VR_Manager.instance.Player.HandGrabRotationOffset; return rotationOffset + handRotOffset; } } }