Files
2026-05-26 18:54:56 +09:00

134 lines
4.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor.SceneManagement;
using UnityEditor;
#endif
namespace VRSDK.EditorCode
{
public static class HandPreviewManager
{
#if UNITY_EDITOR
private static string originalScenePath = null;
private static bool previewModeEnable = false;
private static VR_Grabbable inspectedGrabbable = null;
private static VR_Controller activeController = null;
private static HandPreviewSave handPreviewSave = null;
public static bool IsPreviewModeEnable { get { return previewModeEnable; } }
public static void EnterPreviewMode(GameObject clone)
{
Scene originalScene = EditorSceneManager.GetActiveScene();
originalScenePath = originalScene.path;
Scene previewScene = EditorSceneManager.NewScene( NewSceneSetup.DefaultGameObjects, NewSceneMode.Additive );
EditorSceneManager.MoveGameObjectToScene( clone, previewScene );
EditorSceneManager.UnloadSceneAsync( originalScene );
previewModeEnable = true;
inspectedGrabbable = GameObject.FindFirstObjectByType<VR_Grabbable>();
activeController = GameObject.FindFirstObjectByType<VR_Controller>();
OverrideGrabAnimation();
activeController.Animator.SetBool("IsGrabbing" , true);
EditorApplication.update += Update;
}
public static void ExitPreviewMode()
{
previewModeEnable = false;
EditorSceneManager.OpenScene(originalScenePath);
EditorApplication.update -= Update;
}
public static void SaveAndExit()
{
handPreviewSave = new HandPreviewSave( inspectedGrabbable );
ExitPreviewMode();
GameObjectMarker marker = GameObject.FindFirstObjectByType<GameObjectMarker>();
handPreviewSave.LoadInto(marker.GetComponent<VR_Grabbable>());
GameObject.DestroyImmediate(marker);
}
private static void Update()
{
activeController.Animator.Update(1.0f/30.0f);
inspectedGrabbable.SetEditorGrabPositionAndRotation(activeController);
OverrideGrabAnimation();
}
private static void OverrideGrabAnimation()
{
VR_HandInteractSettings settings = inspectedGrabbable.GetHandInteractionSettings( activeController );
//AnimationClip clip = settings.animation;
//activeController.OverrideInteractAnimation( settings.animation );
}
}
public class HandPreviewSave
{
public VR_HandInteractSettings handSettings = null;
public VR_HandInteractSettings leftSettings = null;
public VR_HandInteractSettings rightSettings = null;
public Vector3 handSettingsInteractPointLocalPosition = Vector3.zero;
public Vector3 rightHandSettingsInteractPointLocalPosition = Vector3.zero;
public Vector3 leftHandSettingsInteractPointLocalPosition = Vector3.zero;
public HandPreviewSave(VR_Grabbable grabbable)
{
handSettings = grabbable.HandSettings;
leftSettings = grabbable.LeftHandSettings;
rightSettings = grabbable.RightHandSettings;
handSettingsInteractPointLocalPosition = handSettings.interactPoint.localPosition;
leftHandSettingsInteractPointLocalPosition = leftSettings.interactPoint.localPosition;
rightHandSettingsInteractPointLocalPosition = rightSettings.interactPoint.localPosition;
}
public void LoadInto(VR_Grabbable grabbable)
{
CopyTo(handSettings , grabbable.HandSettings);
CopyTo(rightSettings , grabbable.RightHandSettings);
CopyTo(leftSettings , grabbable.LeftHandSettings);
if (grabbable.HandSettings.interactPoint != null)
{
Debug.Log( grabbable.HandSettings.interactPoint.localPosition );
Debug.Log( handSettingsInteractPointLocalPosition );
grabbable.HandSettings.interactPoint.localPosition = handSettingsInteractPointLocalPosition;
}
if (grabbable.LeftHandSettings.interactPoint != null)
grabbable.LeftHandSettings.interactPoint.localPosition = leftHandSettingsInteractPointLocalPosition;
if (grabbable.RightHandSettings.interactPoint != null)
grabbable.RightHandSettings.interactPoint.localPosition = rightHandSettingsInteractPointLocalPosition;
}
private void CopyTo(VR_HandInteractSettings from , VR_HandInteractSettings to)
{
//to.animation = from.animation;
to.canInteract = from.canInteract;
to.rotationOffset = from.rotationOffset;
}
#endif
}
}