Files
jongjae0305 c335995a9a feat: update song selection, score UI, and song creator features
- SongSelectManager/SongDetailPanel: 곡 선택 및 상세 패널 개선
- SongCreatorManager: 곡 생성 기능 추가
- FinalScoreLabel/ScoreManager: 결과 화면 점수 UI 업데이트
- MarqueeText: 마퀴 텍스트 컴포넌트 개선
- NoteData/SongController: 노트 데이터 및 컨트롤러 보완

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 17:29:50 +09:00

650 lines
24 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using Platinio.TweenEngine;
using VRBeats.ScriptableEvents;
namespace VRBeats
{
public class ScoreManager : MonoBehaviour
{
private enum BeatJudgement
{
Perfect,
Great,
Good,
Miss
}
[SerializeField] private Text multiplierLabel = null;
[SerializeField] private Text scoreLabel = null;
[SerializeField] private Image multiplierLoader = null;
[SerializeField] private float scoreFollowTime = 1.0f;
[SerializeField] private CanvasGroup canvasGroup = null;
[SerializeField] private GameEvent onGameOver = null;
[Header("DJMAX Style Score")]
[SerializeField] private Text comboLabel = null;
[SerializeField] private Text accuracyLabel = null;
[SerializeField] private Text judgementLabel = null;
[SerializeField] private bool createMissingHudLabels = true;
[SerializeField] private bool applyHudPlacement = true;
[SerializeField] private Vector2 hudAnchoredPosition = new Vector2(0.0f, 1.65f);
[SerializeField] private float perfectWindow = 0.11f;
[SerializeField] private float greatWindow = 0.20f;
[SerializeField] private float goodWindow = 0.32f;
private int maxMultiplier = 0;
private const int MaxCourseScore = 1000000;
private const float ProgressBarWidth = 150.0f;
private float currentMultiplier = 1.0f;
private int acumulateErrors = 0;
private int errorLimit = 0;
private int totalNoteCount = 0;
private int judgedNoteCount = 0;
private int currentCombo = 0;
private int maxCombo = 0;
private int perfectCount = 0;
private int greatCount = 0;
private int goodCount = 0;
private int missCount = 0;
private int earnedAccuracyPoints = 0;
private float visualScore = 0.0f;
private int scoreTweenID = -1;
private int loaderTweenID = -1;
private BeatJudgement lastJudgement = BeatJudgement.Perfect;
private float judgementTimer = 0.0f;
private Text progressLabel = null;
private Text rankLabel = null;
private Image progressBarBackground = null;
private Image progressBarFill = null;
private Vector3 comboBaseScale = Vector3.one;
private float songCurrentTime = 0.0f;
private float songDuration = 0.0f;
private bool resultFinalized = false;
private bool destroyed = false;
private static bool hasPendingSliceTiming = false;
private static float pendingSliceTiming = 0.0f;
private static Font hudFont = null;
private Image ringBackground = null;
public int CurrentScore
{
get
{
float accuracyRatio = AccuracyPercent / 100.0f;
float comboRatio = totalNoteCount > 0
? maxCombo / (float)totalNoteCount
: 0.0f;
return Mathf.RoundToInt(800000.0f * accuracyRatio + 200000.0f * comboRatio);
}
}
public float AccuracyPercent
{
get
{
int denominatorNotes = totalNoteCount > 0 ? totalNoteCount : judgedNoteCount;
if (denominatorNotes <= 0)
return 100.0f;
return (float)earnedAccuracyPoints / (denominatorNotes * 1000) * 100.0f;
}
}
public string Rank
{
get
{
if (CurrentScore >= MaxCourseScore) return "M";
float accuracy = AccuracyPercent;
if (accuracy >= 98.0f) return "S+";
if (accuracy >= 95.0f) return "S";
if (accuracy >= 90.0f) return "A";
if (accuracy >= 80.0f) return "B";
if (accuracy >= 70.0f) return "C";
if (accuracy >= 60.0f) return "D";
return "F";
}
}
public int MaxCombo => maxCombo;
public string RankColorHex => GetRankColorHex();
private void Awake()
{
maxMultiplier = VR_BeatManager.instance.GameSettings.MaxMultiplier;
errorLimit = VR_BeatManager.instance.GameSettings.ErrorLimit;
if (multiplierLoader != null)
multiplierLoader.fillAmount = 0.0f;
canvasGroup ??= GetComponent<CanvasGroup>() ?? gameObject.AddComponent<CanvasGroup>();
PrepareHud();
}
public static void ReportSliceTiming(float timingErrorSeconds)
{
pendingSliceTiming = timingErrorSeconds;
hasPendingSliceTiming = true;
}
public static void ReportMiss()
{
hasPendingSliceTiming = false;
pendingSliceTiming = 0.0f;
}
public void SetTotalNotes(int noteCount)
{
totalNoteCount = Mathf.Max(0, noteCount);
resultFinalized = false;
UpdateScoreTween();
}
public void ApplyForcedResult(int noteCount, int perfect, int great, int good, int miss, int forcedMaxCombo)
{
totalNoteCount = Mathf.Max(0, noteCount);
perfectCount = Mathf.Max(0, perfect);
greatCount = Mathf.Max(0, great);
goodCount = Mathf.Max(0, good);
missCount = Mathf.Max(0, miss);
judgedNoteCount = perfectCount + greatCount + goodCount + missCount;
earnedAccuracyPoints = perfectCount * 1000 + greatCount * 900 + goodCount * 700;
maxCombo = Mathf.Clamp(forcedMaxCombo, 0, Mathf.Max(totalNoteCount, judgedNoteCount));
currentCombo = maxCombo;
currentMultiplier = missCount > 0 ? 1.0f : GetComboMultiplier(currentCombo);
lastJudgement = missCount > 0 ? BeatJudgement.Miss : BeatJudgement.Perfect;
judgementTimer = 0.45f;
resultFinalized = false;
UpdateScoreTween();
UpdateMultiplierLoaderValue();
}
public void CompleteSong()
{
if (resultFinalized)
return;
resultFinalized = true;
int missedUnjudgedNotes = Mathf.Max(0, totalNoteCount - judgedNoteCount);
if (missedUnjudgedNotes > 0)
{
missCount += missedUnjudgedNotes;
judgedNoteCount += missedUnjudgedNotes;
currentCombo = 0;
currentMultiplier = 1.0f;
}
UpdateScoreTween();
}
public void SetSongProgress(float currentTime, float duration)
{
songDuration = Mathf.Max(0.0f, duration);
songCurrentTime = songDuration > 0.0f
? Mathf.Clamp(currentTime, 0.0f, songDuration)
: Mathf.Max(0.0f, currentTime);
}
public void OnGameOver()
{
gameObject.CancelAllTweens();
if (canvasGroup != null)
{
canvasGroup.alpha = 0.0f;
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
}
SetSaberVisibility(false);
}
public void OnGameRestart()
{
ResetThisComponent();
gameObject.CancelAllTweens();
if (canvasGroup != null)
{
canvasGroup.alpha = 1.0f;
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = false;
}
SetSaberVisibility(true);
}
public void ResetThisComponent()
{
currentMultiplier = 1.0f;
visualScore = 0;
acumulateErrors = 0;
judgedNoteCount = 0;
currentCombo = 0;
maxCombo = 0;
perfectCount = 0;
greatCount = 0;
goodCount = 0;
missCount = 0;
earnedAccuracyPoints = 0;
judgementTimer = 0.0f;
resultFinalized = false;
hasPendingSliceTiming = false;
pendingSliceTiming = 0.0f;
if (multiplierLoader != null)
multiplierLoader.fillAmount = 0.0f;
}
private void Update()
{
UpdateUI();
}
public void OnCorrectSlice()
{
if (destroyed)
return;
BeatJudgement judgement = ConsumeJudgement();
RegisterJudgement(judgement);
acumulateErrors = judgement == BeatJudgement.Miss ? acumulateErrors + 1 : 0;
UpdateScoreTween();
UpdateMultiplierLoaderValue();
}
public void OnIncorrectSlice()
{
if (destroyed)
return;
RegisterJudgement(BeatJudgement.Miss);
acumulateErrors++;
currentMultiplier = 1.0f;
UpdateScoreTween();
UpdateMultiplierLoaderValue();
if (acumulateErrors > errorLimit)
onGameOver.Invoke();
}
public string BuildResultSummary(int minScoreLength)
{
string score = CurrentScore.ToString("N0");
return $"<line-height=76%><size=300%><color={GetRankColorHex()}>{Rank}</color></size>" +
$"<pos=255><voffset=0.48em><size=92%>{score}</size></voffset>\n" +
$"<pos=255><size=72%><color=#D7F7FF>MAX COMBO {maxCombo}</color></size>";
}
private void CancelTweenById(int id)
{
if (id != -1)
PlatinioTween.instance.CancelTween(id);
}
private void UpdateMultiplierLoaderValue()
{
if (destroyed || multiplierLoader == null)
return;
float multiplierLoaderValue = GetComboTierProgress();
CancelTweenById(loaderTweenID);
loaderTweenID = PlatinioTween.instance.ValueTween(multiplierLoader.fillAmount, multiplierLoaderValue, 1.0f)
.SetEase(Ease.EaseOutExpo)
.SetOnUpdateFloat(delegate (float value)
{
if (multiplierLoader != null)
multiplierLoader.fillAmount = value;
})
.SetOwner(multiplierLoader.gameObject)
.ID;
}
private void UpdateScoreTween()
{
CancelTweenById(scoreTweenID);
scoreTweenID = PlatinioTween.instance.ValueTween(visualScore, CurrentScore, scoreFollowTime)
.SetEase(Ease.EaseOutExpo)
.SetOnUpdateFloat(delegate (float value) { visualScore = value; })
.ID;
}
private void UpdateUI()
{
if (destroyed)
return;
if (multiplierLabel != null)
multiplierLabel.text = $"x{Mathf.RoundToInt(currentMultiplier)}";
if (scoreLabel != null)
scoreLabel.text = $"{Mathf.CeilToInt(visualScore):N0}";
if (comboLabel != null)
comboLabel.text = currentCombo > 0
? $"<size=18><color=#E6F8FF>COMBO</color></size>\n<size=42>{currentCombo}</size>"
: "<size=18><color=#E6F8FF>COMBO</color></size>\n<size=42>0</size>";
if (accuracyLabel != null)
accuracyLabel.text = $"{AccuracyPercent:0.0}%";
if (rankLabel != null)
rankLabel.text = $"<color={GetRankColorHex()}>{Rank}</color>";
if (progressLabel != null)
progressLabel.text = songDuration > 0.0f
? $"{FormatTime(songCurrentTime)} / {FormatTime(songDuration)}"
: "";
if (progressBarFill != null)
SetProgressBarFill(songDuration > 0.0f
? Mathf.Clamp01(songCurrentTime / songDuration)
: 0.0f);
if (judgementLabel == null)
return;
judgementTimer -= Time.deltaTime;
judgementLabel.text = judgementTimer > 0.0f ? GetJudgementText(lastJudgement) : "";
judgementLabel.color = GetJudgementColor(lastJudgement);
}
private BeatJudgement ConsumeJudgement()
{
if (!hasPendingSliceTiming)
return BeatJudgement.Perfect;
float timing = pendingSliceTiming;
hasPendingSliceTiming = false;
pendingSliceTiming = 0.0f;
if (timing <= perfectWindow) return BeatJudgement.Perfect;
if (timing <= greatWindow) return BeatJudgement.Great;
if (timing <= goodWindow) return BeatJudgement.Good;
return BeatJudgement.Good;
}
private void RegisterJudgement(BeatJudgement judgement)
{
lastJudgement = judgement;
judgementTimer = 0.45f;
judgedNoteCount++;
if (judgement == BeatJudgement.Perfect)
{
perfectCount++;
earnedAccuracyPoints += 1000;
currentCombo++;
}
else if (judgement == BeatJudgement.Great)
{
greatCount++;
earnedAccuracyPoints += 900;
currentCombo++;
}
else if (judgement == BeatJudgement.Good)
{
goodCount++;
earnedAccuracyPoints += 700;
currentCombo++;
}
else
{
missCount++;
currentCombo = 0;
}
maxCombo = Mathf.Max(maxCombo, currentCombo);
currentMultiplier = judgement == BeatJudgement.Miss
? 1.0f
: Mathf.Min(GetComboMultiplier(currentCombo), Mathf.Max(1.0f, maxMultiplier));
PulseComboLabel(judgement);
}
private static float GetComboMultiplier(int combo)
{
if (combo >= 50) return 1.5f;
if (combo >= 30) return 1.35f;
if (combo >= 15) return 1.2f;
if (combo >= 5) return 1.1f;
return 1.0f;
}
private static string GetJudgementText(BeatJudgement judgement)
{
switch (judgement)
{
case BeatJudgement.Perfect: return "PERFECT";
case BeatJudgement.Great: return "GREAT";
case BeatJudgement.Good: return "GOOD";
default: return "BREAK";
}
}
private static Color GetJudgementColor(BeatJudgement judgement)
{
switch (judgement)
{
case BeatJudgement.Perfect: return new Color(0.25f, 0.95f, 1.0f, 1.0f);
case BeatJudgement.Great: return new Color(0.58f, 1.0f, 0.45f, 1.0f);
case BeatJudgement.Good: return new Color(1.0f, 0.8f, 0.35f, 1.0f);
default: return new Color(1.0f, 0.25f, 0.45f, 1.0f);
}
}
private float GetComboTierProgress()
{
int lower = 0;
int upper = 5;
if (currentCombo >= 50) return 1.0f;
if (currentCombo >= 30) { lower = 30; upper = 50; }
else if (currentCombo >= 15) { lower = 15; upper = 30; }
else if (currentCombo >= 5) { lower = 5; upper = 15; }
return Mathf.InverseLerp(lower, upper, currentCombo);
}
private void PrepareHud()
{
RectTransform rect = transform as RectTransform;
if (applyHudPlacement && rect != null)
rect.anchoredPosition = hudAnchoredPosition;
comboLabel = comboLabel != null ? comboLabel : FindHudText("Combo");
accuracyLabel = accuracyLabel != null ? accuracyLabel : FindHudText("Accuracy");
rankLabel = rankLabel != null ? rankLabel : FindHudText("Rank");
judgementLabel = judgementLabel != null ? judgementLabel : FindHudText("Judgement");
progressLabel = progressLabel != null ? progressLabel : FindHudText("SongProgress");
progressBarBackground = progressBarBackground != null ? progressBarBackground : FindHudImage("SongProgressBarBackground");
progressBarFill = progressBarFill != null ? progressBarFill : FindHudImage("SongProgressBarFill");
if (!createMissingHudLabels)
return;
comboLabel ??= CreateHudText("Combo");
accuracyLabel ??= CreateHudText("Accuracy");
rankLabel ??= CreateHudText("Rank");
judgementLabel ??= CreateHudText("Judgement");
progressLabel ??= CreateHudText("SongProgress");
progressBarBackground ??= CreateHudImage("SongProgressBarBackground");
progressBarFill ??= CreateHudImage("SongProgressBarFill");
ringBackground = ringBackground != null ? ringBackground : FindHudImage("MultiplierRingBg");
ringBackground ??= CreateHudImage("MultiplierRingBg");
ConfigureText(comboLabel, new Vector2(-335.0f, 92.0f), new Vector2(190.0f, 118.0f), 34, Color.white, TextAnchor.MiddleCenter);
ConfigureText(scoreLabel, new Vector2(-335.0f, 10.0f), new Vector2(190.0f, 42.0f), 22, Color.white, TextAnchor.MiddleCenter);
ConfigureText(accuracyLabel, new Vector2(-335.0f, -34.0f), new Vector2(190.0f, 32.0f), 18, new Color(0.84f, 0.94f, 1.0f, 1.0f), TextAnchor.MiddleCenter);
ConfigureText(rankLabel, new Vector2(-335.0f, -92.0f), new Vector2(190.0f, 72.0f), 48, Color.white, TextAnchor.MiddleCenter);
ConfigureText(judgementLabel, new Vector2(0.0f, 118.0f), new Vector2(280.0f, 56.0f), 28, new Color(0.25f, 0.95f, 1.0f, 1.0f), TextAnchor.MiddleCenter);
ConfigureText(multiplierLabel, new Vector2(335.0f, 38.0f), new Vector2(118.0f, 76.0f), 34, Color.white, TextAnchor.MiddleCenter);
ConfigureText(progressLabel, new Vector2(335.0f, -75.0f), new Vector2(180.0f, 30.0f), 17, Color.white, TextAnchor.MiddleCenter);
ConfigureImage(multiplierLoader, new Vector2(335.0f, 38.0f), new Vector2(112.0f, 112.0f), new Color(1.0f, 1.0f, 1.0f, 0.78f));
ConfigureImage(ringBackground, new Vector2(335.0f, 38.0f), new Vector2(112.0f, 112.0f), new Color(1.0f, 1.0f, 1.0f, 0.15f));
if (ringBackground != null && multiplierLoader != null)
{
ringBackground.sprite = multiplierLoader.sprite;
ringBackground.type = Image.Type.Simple;
ringBackground.transform.SetSiblingIndex(multiplierLoader.transform.GetSiblingIndex());
}
ConfigureImage(progressBarBackground, new Vector2(335.0f, -48.0f), new Vector2(ProgressBarWidth, 5.0f), new Color(1.0f, 1.0f, 1.0f, 0.22f));
ConfigureImage(progressBarFill, new Vector2(335.0f - ProgressBarWidth * 0.5f, -48.0f), new Vector2(ProgressBarWidth, 5.0f), Color.white);
if (progressBarFill != null)
{
RectTransform fillRect = progressBarFill.rectTransform;
fillRect.pivot = new Vector2(0.0f, 0.5f);
SetProgressBarFill(0.0f);
}
comboBaseScale = comboLabel != null ? comboLabel.transform.localScale : Vector3.one;
}
private Text CreateHudText(string name)
{
GameObject textObject = new GameObject(name);
textObject.layer = gameObject.layer;
textObject.transform.SetParent(transform, false);
RectTransform rect = textObject.AddComponent<RectTransform>();
textObject.AddComponent<CanvasRenderer>();
Text text = textObject.AddComponent<Text>();
return text;
}
private Image CreateHudImage(string name)
{
GameObject imageObject = new GameObject(name);
imageObject.layer = gameObject.layer;
imageObject.transform.SetParent(transform, false);
imageObject.AddComponent<CanvasRenderer>();
return imageObject.AddComponent<Image>();
}
private static void ConfigureText(Text text, Vector2 anchoredPosition, Vector2 size, int fontSize, Color color, TextAnchor alignment)
{
if (text == null)
return;
if (text.font == null)
text.font = HudFont;
RectTransform rect = text.rectTransform;
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = anchoredPosition;
rect.sizeDelta = size;
text.fontSize = fontSize;
text.color = color;
text.alignment = alignment;
text.horizontalOverflow = HorizontalWrapMode.Overflow;
text.verticalOverflow = VerticalWrapMode.Overflow;
text.raycastTarget = false;
text.supportRichText = true;
text.lineSpacing = 0.86f;
Shadow shadow = text.GetComponent<Shadow>() ?? text.gameObject.AddComponent<Shadow>();
shadow.effectColor = new Color(0.0f, 0.0f, 0.0f, 0.72f);
shadow.effectDistance = new Vector2(3.0f, -3.0f);
}
private static void ConfigureImage(Image image, Vector2 anchoredPosition, Vector2 size)
{
ConfigureImage(image, anchoredPosition, size, new Color(1.0f, 1.0f, 1.0f, 0.85f));
}
private static void ConfigureImage(Image image, Vector2 anchoredPosition, Vector2 size, Color color)
{
if (image == null)
return;
RectTransform rect = image.rectTransform;
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = anchoredPosition;
rect.sizeDelta = size;
image.color = color;
image.raycastTarget = false;
}
private void SetProgressBarFill(float progress)
{
if (progressBarFill == null)
return;
RectTransform rect = progressBarFill.rectTransform;
rect.sizeDelta = new Vector2(ProgressBarWidth * Mathf.Clamp01(progress), rect.sizeDelta.y);
}
private static Font HudFont
{
get
{
if (hudFont == null)
hudFont = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
return hudFont;
}
}
private Text FindHudText(string objectName)
{
Transform child = transform.Find(objectName);
return child != null ? child.GetComponent<Text>() : null;
}
private Image FindHudImage(string objectName)
{
Transform child = transform.Find(objectName);
return child != null ? child.GetComponent<Image>() : null;
}
private string GetRankColorHex()
{
switch (Rank)
{
case "M": return "#E8B7FF";
case "S+": return "#41F2FF";
case "S": return "#FFD95C";
case "A": return "#B9FF72";
case "B": return "#FFE06A";
case "C": return "#FFB15C";
case "D": return "#FF7C7C";
default: return "#A9B7C0";
}
}
private void PulseComboLabel(BeatJudgement judgement)
{
if (comboLabel == null || judgement == BeatJudgement.Miss)
return;
comboLabel.gameObject.CancelAllTweens();
comboLabel.transform.localScale = comboBaseScale * 1.08f;
comboLabel.transform.ScaleTween(comboBaseScale, 0.16f).SetEase(Ease.EaseOutExpo).SetOwner(comboLabel.gameObject);
}
private static string FormatTime(float seconds)
{
int wholeSeconds = Mathf.Max(0, Mathf.FloorToInt(seconds));
int minutes = wholeSeconds / 60;
int remainingSeconds = wholeSeconds % 60;
return $"{minutes}:{remainingSeconds:00}";
}
private static void SetSaberVisibility(bool visible)
{
VR_Saber[] sabers = FindObjectsByType<VR_Saber>(FindObjectsSortMode.None);
for (int i = 0; i < sabers.Length; i++)
{
if (sabers[i] == null)
continue;
if (visible)
sabers[i].MakeVisible();
else
sabers[i].MakeInvisible();
}
}
}
}