Files
BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/VR/Input/VR_SteamVRInput.cs
T
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

181 lines
6.0 KiB
C#

using System;
using UnityEngine;
#if SDK_STEAM_VR
using Valve.VR;
#endif
namespace VRSDK
{
public class VR_SteamVRInput : VR_InputDevice
{
#if SDK_STEAM_VR
private SteamVR_Action_Single grabAction = null;
private SteamVR_Action_Boolean triggerAction = null;
private SteamVR_Action_Boolean primaryButtonAction = null;
private SteamVR_Action_Boolean secondaryButtonAction = null;
private SteamVR_Action_Boolean joystickPressAction = null;
private SteamVR_Action_Vector2 joystickInputAction = null;
public SteamVR_Input_Sources SteamControllerType { get { return InputController.ControllerType == VR_ControllerType.Right ? SteamVR_Input_Sources.RightHand : SteamVR_Input_Sources.LeftHand; } }
private bool isConnected = false;
#endif
public VR_SteamVRInput(VR_Controller controller) : base(controller)
{
#if SDK_STEAM_VR
InitializeSteamVR_Actions();
SteamVR_Behaviour_Pose steamController = controller.GetComponentInParent<SteamVR_Behaviour_Pose>();
steamController.onConnectedChanged.AddListener(delegate (SteamVR_Behaviour_Pose poseController, SteamVR_Input_Sources sources, bool state) { isConnected = state; });
#endif
}
#if SDK_STEAM_VR
private void InitializeSteamVR_Actions()
{
grabAction = SteamVR_Input.GetAction<SteamVR_Action_Single>("VRShooterKit", "Grab");
triggerAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "Shoot");
primaryButtonAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "PrimaryButton");
secondaryButtonAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "SecondaryButton");
joystickPressAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "JoystickPress");
joystickInputAction = SteamVR_Input.GetAction<SteamVR_Action_Vector2>("VRShooterKit", "Joystick");
}
#endif
public override float GetAxis1D(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return GetButton(button) ? 1.0f : 0.0f;
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType);
}
#endif
return 0.0f;
}
public override bool GetButton(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return triggerAction.GetState(SteamControllerType);
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType) > 0.65f;
case VR_InputButton.Primary:
return primaryButtonAction.GetState(SteamControllerType);
case VR_InputButton.Secondary:
return secondaryButtonAction.GetState(SteamControllerType);
case VR_InputButton.TumbstickPress:
return joystickPressAction.GetState(SteamControllerType);
}
#endif
return false;
}
public override bool GetButtonDown(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return triggerAction.GetStateDown(SteamControllerType);
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType) > 0.65f;
case VR_InputButton.Primary:
return primaryButtonAction.GetStateDown(SteamControllerType);
case VR_InputButton.Secondary:
return secondaryButtonAction.GetStateDown(SteamControllerType);
case VR_InputButton.TumbstickPress:
return joystickPressAction.GetStateDown(SteamControllerType);
}
#endif
return false;
}
public override bool GetButtonUp(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return triggerAction.GetStateUp(SteamControllerType);
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType) > 0.65f;
case VR_InputButton.Primary:
return primaryButtonAction.GetStateUp(SteamControllerType);
case VR_InputButton.Secondary:
return secondaryButtonAction.GetStateUp(SteamControllerType);
case VR_InputButton.TumbstickPress:
return joystickPressAction.GetStateUp(SteamControllerType);
}
#endif
return false;
}
public override string GetDeviceName()
{
#if SDK_STEAM_VR
return SteamControllerType.ToString();
#endif
return "";
}
public override Vector2 GetJoystick()
{
#if SDK_STEAM_VR
return joystickInputAction.GetAxis(SteamControllerType);
#endif
return Vector2.zero;
}
public override bool IsConnected()
{
#if SDK_STEAM_VR
return isConnected;
#endif
return false;
}
public override Quaternion GetRotationOffset()
{
return Quaternion.identity;
}
public override Vector3 GetPositionOffset()
{
return Vector3.zero;
}
public override Enum GetControllerType()
{
#if SDK_STEAM_VR
return SteamControllerType;
#endif
return default;
}
}
}