4dad9e5d5b
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도 - BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용 - SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정 - NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵) - .gitignore/.gitattributes 초기 설정 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using UnityEngine;
|
|
using VRSDK;
|
|
|
|
namespace VRBeats
|
|
{
|
|
public class VR_Saber : MonoBehaviour
|
|
{
|
|
[SerializeField] private MaterialBindings[] materialBindingArray = null;
|
|
[SerializeField] private float emmisionIntensity = 10.0f;
|
|
[SerializeField] private Transform body = null;
|
|
|
|
public Transform Body { get { return body; } }
|
|
public ColorSide ColorSide { get { return colorSide; } }
|
|
|
|
private VR_Grabbable grabbable = null;
|
|
private ColorSide colorSide = ColorSide.Left;
|
|
private MeshRenderer[] renderArray = null;
|
|
|
|
private void Awake()
|
|
{
|
|
renderArray = transform.GetComponentsInChildren<MeshRenderer>();
|
|
|
|
grabbable = GetComponent<VR_Grabbable>();
|
|
grabbable.OnGrabStateChange.AddListener(OnGrabStateChange);
|
|
|
|
}
|
|
|
|
private void OnGrabStateChange(GrabState state)
|
|
{
|
|
if (state == GrabState.Grab)
|
|
{
|
|
VR_ControllerType controllerType = grabbable.GrabController.ControllerType;
|
|
ColorSide colorSide = controllerType == VR_ControllerType.Right ? ColorSide.Right : ColorSide.Left;
|
|
Construct(colorSide);
|
|
}
|
|
}
|
|
|
|
|
|
public void Construct(ColorSide colorSide)
|
|
{
|
|
this.colorSide = colorSide;
|
|
Color c = colorSide == ColorSide.Right ? VR_BeatManager.instance.RightColor : VR_BeatManager.instance.LeftColor;
|
|
for (int n = 0; n < materialBindingArray.Length; n++)
|
|
{
|
|
SetMaterialBindings(materialBindingArray[n], c);
|
|
}
|
|
}
|
|
|
|
private void SetMaterialBindings(MaterialBindings matBindings, Color c)
|
|
{
|
|
matBindings.SetUseEmmisiveIntensity(false);
|
|
matBindings.SetEmmisiveColor(c * emmisionIntensity);
|
|
}
|
|
|
|
public void MakeVisible()
|
|
{
|
|
SetRenderArrayEnableValue(true);
|
|
}
|
|
|
|
public void MakeInvisible()
|
|
{
|
|
SetRenderArrayEnableValue(false);
|
|
}
|
|
|
|
private void SetRenderArrayEnableValue(bool value)
|
|
{
|
|
for (int n = 0;n < renderArray.Length; n++)
|
|
{
|
|
renderArray[n].enabled = value;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
} |