Files
BeatSaber/Assets/VRBeatsKit/Scripts/Core/VR_Saber.cs
T
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

75 lines
2.2 KiB
C#

using UnityEngine;
using VRSDK;
namespace VRBeats
{
public class VR_Saber : MonoBehaviour
{
[SerializeField] private MaterialBindings[] materialBindingArray = null;
[SerializeField] private float emmisionIntensity = 10.0f;
[SerializeField] private Transform body = null;
public Transform Body { get { return body; } }
public ColorSide ColorSide { get { return colorSide; } }
private VR_Grabbable grabbable = null;
private ColorSide colorSide = ColorSide.Left;
private MeshRenderer[] renderArray = null;
private void Awake()
{
renderArray = transform.GetComponentsInChildren<MeshRenderer>();
grabbable = GetComponent<VR_Grabbable>();
grabbable.OnGrabStateChange.AddListener(OnGrabStateChange);
}
private void OnGrabStateChange(GrabState state)
{
if (state == GrabState.Grab)
{
VR_ControllerType controllerType = grabbable.GrabController.ControllerType;
ColorSide colorSide = controllerType == VR_ControllerType.Right ? ColorSide.Right : ColorSide.Left;
Construct(colorSide);
}
}
public void Construct(ColorSide colorSide)
{
this.colorSide = colorSide;
Color c = colorSide == ColorSide.Right ? VR_BeatManager.instance.RightColor : VR_BeatManager.instance.LeftColor;
for (int n = 0; n < materialBindingArray.Length; n++)
{
SetMaterialBindings(materialBindingArray[n], c);
}
}
private void SetMaterialBindings(MaterialBindings matBindings, Color c)
{
matBindings.SetUseEmmisiveIntensity(false);
matBindings.SetEmmisiveColor(c * emmisionIntensity);
}
public void MakeVisible()
{
SetRenderArrayEnableValue(true);
}
public void MakeInvisible()
{
SetRenderArrayEnableValue(false);
}
private void SetRenderArrayEnableValue(bool value)
{
for (int n = 0;n < renderArray.Length; n++)
{
renderArray[n].enabled = value;
}
}
}
}