Files
BeatSaber/Assets/Script/XRSimulatorLoader.cs
T
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

32 lines
1.2 KiB
C#

using UnityEngine;
// Automatically spawns the XR Interaction Simulator when running in the Editor or on PC.
// Add this to any persistent GameObject in the Menu scene (e.g. VR_Manager).
//
// Setup:
// 1. Attach this script to VR_Manager (or any root object) in Menu.unity
// 2. In Package Manager → XR Interaction Toolkit → Samples → import "XR Interaction Simulator"
// 3. Drag the imported prefab into the SimulatorPrefab field:
// Assets/Samples/XR Interaction Toolkit/<version>/XR Interaction Simulator/XR Interaction Simulator.prefab
//
// Controls (XR Interaction Simulator):
// Right-click drag — rotate head
// G + mouse move — move right controller
// Shift+G — left controller
// Space — trigger (UI click)
public class XRSimulatorLoader : MonoBehaviour
{
[SerializeField] private GameObject simulatorPrefab;
private void Awake()
{
#if !UNITY_ANDROID || UNITY_EDITOR
if (simulatorPrefab != null)
Instantiate(simulatorPrefab);
else
Debug.LogWarning("[XRSimulatorLoader] simulatorPrefab is not assigned.\n" +
"Import the XR Interaction Simulator sample via Package Manager and assign the prefab.");
#endif
}
}