4dad9e5d5b
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도 - BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용 - SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정 - NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵) - .gitignore/.gitattributes 초기 설정 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace VRSDK
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{
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//this script is being use for the arrow grab zone when the hand is on range and you press the interact
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//button it creates a the grabbable in your hand
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public class VR_GrabbableZone : VR_Interactable
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{
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[SerializeField] private VR_Grabbable grabbable = null;
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public VR_Grabbable Grabbable { get { return grabbable; } }
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protected override void Awake()
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{
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shareHandInteractionSettings = true;
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handSettings.canInteract = true;
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handSettings.interactPoint = transform;
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handSettings.highlightPoint = transform;
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base.Awake();
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}
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public override void Interact(VR_Controller controller)
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{
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Debug.Log("interact");
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StartCoroutine( GrabRoutine(controller) );
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}
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private IEnumerator GrabRoutine(VR_Controller controller)
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{
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VR_Grabbable clone = Instantiate( grabbable, transform.position, Quaternion.identity );
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controller.ForceGrab( clone );
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MeshRenderer[] renderArray = clone.transform.GetComponentsInChildren<MeshRenderer>();
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for (int n = 0; n < renderArray.Length; n++)
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{
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renderArray[n].enabled = false;
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}
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yield return new WaitForEndOfFrame();
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for (int n = 0; n < renderArray.Length; n++)
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{
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renderArray[n].enabled = true;
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}
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clone.gameObject.SetActive( true );
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}
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}
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}
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