4dad9e5d5b
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도 - BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용 - SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정 - NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵) - .gitignore/.gitattributes 초기 설정 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace VRSDK
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{
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/// <summary>
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/// Code for activate the ragdoll on this character
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/// </summary>
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public class RagdollHelper : MonoBehaviour
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{
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/// <summary>
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/// Has the character something like a sword? put it here
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/// </summary>
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[SerializeField] private Transform[] equipment = null;
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[SerializeField] private UnityEvent onEnableRagdoll = null;
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public UnityEvent OnEnableRagdoll { get { return onEnableRagdoll; } }
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protected Rigidbody[] rbArray = null;
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protected virtual void Awake()
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{
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rbArray = GetComponentsInChildren<Rigidbody>();
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SetKinematic(true);
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}
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/// <summary>
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/// Enable the ragdoll
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/// </summary>
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public virtual void EnableRagdoll()
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{
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onEnableRagdoll.Invoke();
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SetKinematic(false);
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for (int n = 0 ; n < equipment.Length ; n++)
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{
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equipment[n].parent = null;
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}
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}
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public virtual void SetKinematic(bool newValue)
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{
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for (int n = 0 ; n < rbArray.Length ; n++)
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{
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rbArray[n].isKinematic = newValue;
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}
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}
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private void OnDestroy()
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{
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for (int n = 0; n < equipment.Length; n++)
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{
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if (equipment[n] != null)
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{
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Destroy(equipment[n].gameObject);
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}
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}
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}
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}
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}
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