Add speed scaling and slide groundwork
This commit is contained in:
@@ -0,0 +1,6 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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@@ -13,6 +13,11 @@ public class GameManager : MonoBehaviour {
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private int score = 0; // 게임 점수
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private int score = 0; // 게임 점수
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// 게임의 스피드를 올리는 변수
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public float gameSpeed = 1f;
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public float speedIncreaseRate = 0.05f;
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public float maxGameSpeed = 2f;
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// 게임 시작과 동시에 싱글톤을 구성
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// 게임 시작과 동시에 싱글톤을 구성
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void Awake() {
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void Awake() {
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// 싱글톤 변수 instance가 비어있는가?
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// 싱글톤 변수 instance가 비어있는가?
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@@ -38,6 +43,14 @@ public class GameManager : MonoBehaviour {
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{
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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if (!isGameover)
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{
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// 게임 진행시 게임 속도는 시간에 따라 증가
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gameSpeed += speedIncreaseRate * Time.deltaTime;
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// 게임 최대 속도는 max를 넘어서지 못하게
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gameSpeed = Mathf.Min(gameSpeed, maxGameSpeed);
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}
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}
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}
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// 점수를 증가시키는 메서드
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// 점수를 증가시키는 메서드
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@@ -9,16 +9,29 @@ public class PlayerController : MonoBehaviour {
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private bool isGrounded = false; // 바닥에 닿았는지 나타냄
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private bool isGrounded = false; // 바닥에 닿았는지 나타냄
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private bool isDead = false; // 사망 상태
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private bool isDead = false; // 사망 상태
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private bool isSliding = false; // 슬라이딩 상태
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private Rigidbody2D playerRigidbody; // 사용할 리지드바디 컴포넌트
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private Rigidbody2D playerRigidbody; // 사용할 리지드바디 컴포넌트
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private Animator animator; // 사용할 애니메이터 컴포넌트
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private Animator animator; // 사용할 애니메이터 컴포넌트
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private AudioSource playerAudio; // 사용할 오디오 소스 컴포넌트
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private AudioSource playerAudio; // 사용할 오디오 소스 컴포넌트
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private CapsuleCollider2D playerCollider; // 플레이어의 콜라이더 충돌 범위
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private Vector2 originalColliderSize; // 기본 자세일 때 콜라이더 크기
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private Vector2 originalColliderOffset; // 기본 자세일 때 콜라이더 중심 위치
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public Vector2 slidingColliderSize; // 슬라이딩 자세일 때 콜라이더 크기
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public Vector2 slidingColliderOffset; // 슬라이딩 자세일 때 콜라이더 중심 위치
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private void Start() {
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private void Start() {
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// 게임 오브젝트로부터 사용할 컴포넌트들을 가져와 변수에 할당
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// 게임 오브젝트로부터 사용할 컴포넌트들을 가져와 변수에 할당
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playerRigidbody = GetComponent<Rigidbody2D>();
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playerRigidbody = GetComponent<Rigidbody2D>();
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animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
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playerAudio = GetComponent<AudioSource>();
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playerAudio = GetComponent<AudioSource>();
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}
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// 게임 콜라이더를 가져와서 현 상태를 저장
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playerCollider = GetComponent<CapsuleCollider2D>();
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originalColliderSize = playerCollider.size;
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originalColliderOffset = playerCollider.offset;
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}
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private void Update() {
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private void Update() {
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if(isDead)
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if(isDead)
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@@ -46,6 +59,16 @@ public class PlayerController : MonoBehaviour {
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}
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}
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animator.SetBool("Grounded", isGrounded);
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animator.SetBool("Grounded", isGrounded);
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// 마우스 오른쪽 버튼을 누르고 땅에 있는 상태이며 슬라이딩이 아닌 상태면 슬라이딩 작동
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if (Input.GetMouseButtonDown(1) && isGrounded && !isSliding)
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{
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StartSlide();
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}
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else if (Input.GetMouseButtonUp(1) && isSliding)
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{
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EndSlide();
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}
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}
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}
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private void Die() {
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private void Die() {
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@@ -83,4 +106,22 @@ public class PlayerController : MonoBehaviour {
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// 바닥에서 벗어났음을 감지하는 처리
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// 바닥에서 벗어났음을 감지하는 처리
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isGrounded = false;
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isGrounded = false;
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}
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}
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private void StartSlide()
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{
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isSliding = true;
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animator.SetBool("Sliding", true);
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playerCollider.size = slidingColliderSize;
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playerCollider.offset = slidingColliderOffset;
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}
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private void EndSlide()
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{
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isSliding = false;
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animator.SetBool("Sliding", false);
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playerCollider.size = originalColliderSize;
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playerCollider.offset = originalColliderOffset;
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}
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}
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}
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@@ -8,7 +8,7 @@ public class ScrollingObject : MonoBehaviour {
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// 게임 오브젝트를 왼쪽으로 일정 속도로 평행 이동하는 처리
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// 게임 오브젝트를 왼쪽으로 일정 속도로 평행 이동하는 처리
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if(!GameManager.instance.isGameover)
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if(!GameManager.instance.isGameover)
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{
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{
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transform.Translate(Vector3.left * speed * Time.deltaTime);
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transform.Translate(Vector3.left * speed * GameManager.instance.gameSpeed * Time.deltaTime);
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}
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}
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}
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}
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}
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}
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+43
-37
@@ -725,9 +725,9 @@ GameObject:
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- component: {fileID: 678767704}
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- component: {fileID: 678767703}
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- component: {fileID: 678767703}
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- component: {fileID: 678767706}
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- component: {fileID: 678767706}
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- component: {fileID: 678767701}
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- component: {fileID: 678767700}
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m_Layer: 0
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m_Layer: 0
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m_Name: Player
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m_Name: Player
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m_TagString: Player
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m_TagString: Player
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@@ -854,42 +854,6 @@ AudioSource:
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--- !u!58 &678767702
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--- !u!50 &678767703
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--- !u!50 &678767703
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 5
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@@ -1006,6 +970,45 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerController
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m_EditorClassIdentifier: Assembly-CSharp::PlayerController
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--- !u!70 &678767707
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--- !u!1 &1190534666
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@@ -1628,6 +1631,9 @@ MonoBehaviour:
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isGameover: 0
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isGameover: 0
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scoreText: {fileID: 1607182866}
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gameoverUI: {fileID: 265399405}
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gameoverUI: {fileID: 265399405}
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gameSpeed: 1
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speedIncreaseRate: 0.05
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maxGameSpeed: 2
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--- !u!4 &2028254430
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--- !u!4 &2028254430
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Reference in New Issue
Block a user