[Update] 로직 변경 및 회전 문제 해결 등

1. 회전 시 펜스가 사라지거나 남았던 현상 해결
   - 펜스의 LOD가 여러개여서 필요한것만 남기고 삭제

2. 실드 ui 조정
   - 별도의 스크립트와 핸들러를 이용해 빈 오브젝트(앵커)에 소속하게 변경
   - pc에서는 화면 우측 상단으로 이동
   - 모바일에서는 버튼 안으로 이동

3. 폰트 변경
This commit is contained in:
jongjae0305
2026-04-22 13:56:03 +09:00
parent 6c84f865d8
commit ed1e24be1d
22 changed files with 14832 additions and 907 deletions
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 91784ccc61e72a1438408f8d8e1f14fa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b0ab2ff66a1835946824e95201e30a87
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,21 @@
fileFormatVersion: 2
guid: 8fe25cc68a5346a41a49b5c8086a55ce
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontNames:
- Continuous
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,21 @@
fileFormatVersion: 2
guid: 72a10f36af3cd1f418f57563e3ed0758
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontNames:
- Continuous
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:
+245
View File
@@ -0,0 +1,245 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3427343580306066410
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5552384751827164157}
- component: {fileID: 4125202108841865504}
- component: {fileID: 666934295257854995}
m_Layer: 5
m_Name: shiledCount
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5552384751827164157
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3427343580306066410}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6611400751311966178}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4125202108841865504
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3427343580306066410}
m_CullTransparentMesh: 1
--- !u!114 &666934295257854995
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3427343580306066410}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.TextMeshPro::TMPro.TextMeshProUGUI
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text:
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 36
m_fontSizeBase: 36
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_characterHorizontalScale: 1
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 0
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &8339315473958554171
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6611400751311966178}
- component: {fileID: 5457160099985147756}
- component: {fileID: 4781576029911910886}
- component: {fileID: 3707644374494363473}
- component: {fileID: -6351126992494556073}
m_Layer: 5
m_Name: Shiled
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6611400751311966178
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8339315473958554171}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 8.11719}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5552384751827164157}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -5.1990967, y: 0}
m_SizeDelta: {x: 130, y: 130}
m_Pivot: {x: 1, y: 0}
--- !u!222 &5457160099985147756
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8339315473958554171}
m_CullTransparentMesh: 1
--- !u!114 &4781576029911910886
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8339315473958554171}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5defaa032c8a7484cab0ce3d3e70b7d5, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &3707644374494363473
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8339315473958554171}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b245920762fd34b488c890ebe44abdd5, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ShieldUIHandler
shieldIcon: {fileID: 4781576029911910886}
countText: {fileID: 666934295257854995}
--- !u!114 &-6351126992494556073
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8339315473958554171}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a581d3c527475634d98e2afd54a74f85, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ShieldRelocator
pcAnchor: {fileID: 0}
mobileAnchor: {fileID: 0}
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 72adbafc931314d45948a23f91f44177
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+11610 -830
View File
File diff suppressed because one or more lines are too long
+1
View File
@@ -54,6 +54,7 @@ public class NewMonoBehaviourScript : MonoBehaviour
case 2: case 2:
SetSpawnersActive(4); SetSpawnersActive(4);
if (rotator != null) rotator.enabled = false;
break; break;
case 3: case 3:
+38 -71
View File
@@ -1,56 +1,46 @@
using TMPro;
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using System.Collections;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
{ {
private Rigidbody playerRigidbody; [Header("Movement")]
public float speed = 8f; public float speed = 8f;
private Rigidbody playerRigidbody;
public VirtualJoystick joystick;
[Header("Shield System")]
public int shieldCount = 3; public int shieldCount = 3;
private bool isShieldActive = false; private bool isShieldActive = false;
public GameObject shieldVisual; public GameObject shieldVisual;
public Image shieldIcon; public ShieldUIHandler shieldUI; // UI 전용 스크립트 참조
public TextMeshProUGUI countText;
// [추가] 조이스틱 연결용 변수
public VirtualJoystick joystick;
public void Die()
{
gameObject.SetActive(false);
GameManager gm = FindFirstObjectByType<GameManager>();
gm.EndGame();
}
void Start() void Start()
{ {
playerRigidbody = GetComponent<Rigidbody>(); playerRigidbody = GetComponent<Rigidbody>();
if (GameSettings.IsMobile) // 초기 UI 상태 반영
{ if (shieldUI != null) shieldUI.UpdateShieldUI(shieldCount);
if (shieldIcon != null) shieldIcon.gameObject.SetActive(false);
if (countText != null) countText.gameObject.SetActive(false);
}
else
{
UpdateShieldUI();
}
} }
void Update() void Update()
{ {
float x = 0; HandleMovement();
float z = 0;
// PC 입력 처리 (모바일 아닐 때만)
if (!GameSettings.IsMobile && Input.GetKeyDown(KeyCode.Alpha1))
{
ActivateShieldLogic();
}
}
void HandleMovement()
{
float x = 0, z = 0;
// [수정] 플랫폼에 따라 입력 방식 분기
if (GameSettings.IsMobile && joystick != null) if (GameSettings.IsMobile && joystick != null)
{ {
Vector2 input = joystick.GetInput(); Vector2 input = joystick.GetInput();
x = input.x; x = input.x; z = input.y;
z = input.y;
} }
else else
{ {
@@ -58,67 +48,44 @@ public class PlayerController : MonoBehaviour
z = Input.GetAxis("Vertical"); z = Input.GetAxis("Vertical");
} }
float xSpeed = x * speed; playerRigidbody.linearVelocity = new Vector3(x * speed, 0f, z * speed);
float zSpeed = z * speed;
bool moveInput = (x != 0 || z != 0); if (x != 0 || z != 0)
Vector3 newVelocity = new Vector3(xSpeed, 0f, zSpeed);
playerRigidbody.linearVelocity = newVelocity;
if (moveInput)
{ {
Vector3 moveDirection = new Vector3(x, 0f, z); transform.rotation = Quaternion.LookRotation(new Vector3(x, 0f, z));
Quaternion newRotation = Quaternion.LookRotation(moveDirection);
transform.rotation = newRotation;
}
// PC일 때만 키보드 실드 입력 허용
if (!GameSettings.IsMobile && Input.GetKeyDown(KeyCode.Alpha1))
{
ActivateShieldLogic();
} }
// 애니메이션
Animator anim = GetComponentInChildren<Animator>(); Animator anim = GetComponentInChildren<Animator>();
if (anim != null) if (anim != null) anim.SetBool("isMoving", (x != 0 || z != 0));
{
anim.SetBool("isMoving", moveInput);
}
} }
public void ActivateShieldLogic() public void ActivateShieldLogic()
{ {
if (shieldCount > 0 && !isShieldActive) if (shieldCount > 0 && !isShieldActive)
{ {
StartCoroutine(ActivateShield()); StartCoroutine(ActivateShieldRoutine());
} }
} }
void UpdateShieldUI() private IEnumerator ActivateShieldRoutine()
{
if (countText != null)
{
countText.text = shieldCount.ToString();
if (shieldCount <= 0)
{
countText.gameObject.SetActive(false);
if (shieldIcon != null)
{
shieldIcon.color = new Color(0.2f, 0.2f, 0.2f, 0.5f);
}
}
}
}
IEnumerator ActivateShield()
{ {
isShieldActive = true; isShieldActive = true;
shieldCount--; shieldCount--;
UpdateShieldUI();
// UI 업데이트 위임
if (shieldUI != null) shieldUI.UpdateShieldUI(shieldCount);
if (shieldVisual != null) shieldVisual.SetActive(true); if (shieldVisual != null) shieldVisual.SetActive(true);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f);
if (shieldVisual != null) shieldVisual.SetActive(false); if (shieldVisual != null) shieldVisual.SetActive(false);
isShieldActive = false; isShieldActive = false;
} }
public void Die()
{
gameObject.SetActive(false);
FindFirstObjectByType<GameManager>()?.EndGame();
}
} }
+1 -1
View File
@@ -18,6 +18,6 @@ public class RestartTextHandler : MonoBehaviour
if (GameSettings.IsMobile) if (GameSettings.IsMobile)
restartText.text = "Touch the screen to restart"; restartText.text = "Touch the screen to restart";
else else
restartText.text = "Press the R key to restart"; restartText.text = "Press the 'R' key to restart";
} }
} }
+27
View File
@@ -0,0 +1,27 @@
using UnityEngine;
using UnityEngine.UI;
public class ShieldRelocator : MonoBehaviour
{
public Transform pcAnchor; // PC 화면 위치
public Transform mobileAnchor; // 모바일 버튼 내부 위치
void Awake()
{
bool isMobile = Application.isMobilePlatform;
Transform targetParent = isMobile ? mobileAnchor : pcAnchor;
transform.SetParent(targetParent, false);
RectTransform rect = GetComponent<RectTransform>();
rect.pivot = new Vector2(0.5f, 0.5f);
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = Vector2.zero;
LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a581d3c527475634d98e2afd54a74f85
+26
View File
@@ -0,0 +1,26 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ShieldUIHandler : MonoBehaviour
{
[SerializeField] private Image shieldIcon;
[SerializeField] private TextMeshProUGUI countText;
// UI 업데이트만 담당하는 함수
public void UpdateShieldUI(int count)
{
if (countText != null)
{
countText.text = count.ToString();
// 개수가 0이면 텍스트 숨기기
countText.gameObject.SetActive(count > 0);
}
if (shieldIcon != null)
{
// 색상 조절 로직
shieldIcon.color = (count > 0) ? Color.white : new Color(0.2f, 0.2f, 0.2f, 0.5f);
}
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b245920762fd34b488c890ebe44abdd5
+6 -2
View File
@@ -342,6 +342,9 @@ MonoBehaviour:
skyOcclusionIntensityMultiplier: skyOcclusionIntensityMultiplier:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
worldOffset:
m_OverrideState: 1
m_Value: {x: 0, y: 0, z: 0}
--- !u!114 &-1216621516061285780 --- !u!114 &-1216621516061285780
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -376,6 +379,9 @@ MonoBehaviour:
highQualityFiltering: highQualityFiltering:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0 m_Value: 0
filter:
m_OverrideState: 1
m_Value: 0
downscale: downscale:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0 m_Value: 0
@@ -462,8 +468,6 @@ MonoBehaviour:
- {fileID: -6288072647309666549} - {fileID: -6288072647309666549}
- {fileID: 7518938298396184218} - {fileID: 7518938298396184218}
- {fileID: -1410297666881709256} - {fileID: -1410297666881709256}
- {fileID: -7750755424749557576}
- {fileID: -5139089513906902183}
--- !u!114 &853819529557874667 --- !u!114 &853819529557874667
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -12,6 +12,8 @@ public class VirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandl
public UnityEvent onClick; public UnityEvent onClick;
public PlayerController playerController;
private bool rotate = false; private bool rotate = false;
void FixedUpdate() void FixedUpdate()
@@ -30,6 +32,11 @@ public class VirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandl
rotate = true; rotate = true;
onClick?.Invoke(); onClick?.Invoke();
if (playerController != null)
{
playerController.ActivateShieldLogic();
}
} }
public void OnPointerUp(PointerEventData pointerEventData) public void OnPointerUp(PointerEventData pointerEventData)
+1
View File
@@ -9,6 +9,7 @@
"com.unity.ide.vscode": "1.2.3", "com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.18.0", "com.unity.inputsystem": "1.18.0",
"com.unity.multiplayer.center": "1.0.1", "com.unity.multiplayer.center": "1.0.1",
"com.unity.probuilder": "6.0.9",
"com.unity.render-pipelines.universal": "17.3.0", "com.unity.render-pipelines.universal": "17.3.0",
"com.unity.test-framework": "1.6.0", "com.unity.test-framework": "1.6.0",
"com.unity.timeline": "1.8.10", "com.unity.timeline": "1.8.10",
+19
View File
@@ -131,6 +131,18 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.probuilder": {
"version": "6.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.shadergraph": "17.0.3",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.settings-manager": "1.0.3"
},
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.core": { "com.unity.render-pipelines.core": {
"version": "17.3.0", "version": "17.3.0",
"depth": 1, "depth": 1,
@@ -170,6 +182,13 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.settings-manager": {
"version": "2.1.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": { "com.unity.shadergraph": {
"version": "17.3.0", "version": "17.3.0",
"depth": 1, "depth": 1,
@@ -0,0 +1,146 @@
{
"m_Dictionary": {
"m_DictionaryValues": [
{
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "log.level",
"value": "{\"m_Value\":3}"
},
{
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "log.output",
"value": "{\"m_Value\":1}"
},
{
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "log.path",
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
},
{
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "about.identifier",
"value": "{\"m_Value\":{\"m_Major\":6,\"m_Minor\":0,\"m_Patch\":9,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
},
{
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "preferences.version",
"value": "{\"m_Value\":{\"m_Major\":6,\"m_Minor\":0,\"m_Patch\":9,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "experimental.enabled",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeComponent.ResetSettings",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeComponent.SettingsEnabled",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "mesh.newShapesSnapToGrid",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "mesh.meshColliderIsConvex",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "lightmapping.autoUnwrapLightmapUV",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.autoRecalculateCollisions",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "meshImporter.quads",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "meshImporter.smoothing",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.autoUpdatePreview",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.stripProBuilderScriptsOnBuild",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeBuilder.ActiveShapeIndex",
"value": "{\"m_Value\":6}"
},
{
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.LastSize.Cube",
"value": "{\"m_Value\":{\"x\":1.99513840675354,\"y\":-0.9618093371391296,\"z\":-12.994812965393067}}"
},
{
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.LastRotation.Cube",
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
},
{
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "s_SelectMode",
"value": "{\"m_Value\":4}"
},
{
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.PivotLocation.Cube",
"value": "{\"m_Value\":0}"
},
{
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "mesh.userMaterial",
"value": "{\"m_Value\":{\"instanceID\":0}}"
},
{
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "mesh.shadowCastingMode",
"value": "{\"m_Value\":1}"
},
{
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "mesh.defaultStaticEditorFlags",
"value": "{\"m_Value\":0}"
},
{
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "mesh.newShapeColliderType",
"value": "{\"m_Value\":2}"
},
{
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "lightmapping.defaultLightmapUnwrapParameters",
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Cube",
"value": "{}"
},
{
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "meshImporter.smoothingAngle",
"value": "{\"m_Value\":0.00009999999747378752}"
}
]
}
}