Files
2026-05-07 16:37:02 +09:00

99 lines
2.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using ZXing;
public class ImageTracker : MonoBehaviour
{
ARCameraManager cameraManager;
[SerializeField] List<string> listName;
[SerializeField] List<GameObject> listAnimal;
[SerializeField] float spawnScale = 0.3f;
[SerializeField] float spawnDistance = 1.5f;
Dictionary<string, GameObject> dictPrefab = new();
Dictionary<string, GameObject> dictSpawn = new();
// 현재 소환된 QR 이름 추적
string currentName = "";
IBarcodeReader reader = new BarcodeReader();
void Awake()
{
cameraManager = FindFirstObjectByType<ARCameraManager>();
for (int i = 0; i < listName.Count; i++)
dictPrefab[listName[i]] = listAnimal[i];
}
void OnEnable() => StartCoroutine(ScanQR());
void OnDisable() => StopAllCoroutines();
IEnumerator ScanQR()
{
while (true)
{
yield return new WaitForSeconds(0.5f);
if (!cameraManager.TryAcquireLatestCpuImage(out var cpuImage)) continue;
using (cpuImage)
{
var tex = new Texture2D(cpuImage.width, cpuImage.height, TextureFormat.RGBA32, false);
var conversionParams = new XRCpuImage.ConversionParams(cpuImage, TextureFormat.RGBA32);
var buffer = tex.GetRawTextureData<byte>();
cpuImage.Convert(conversionParams, buffer);
tex.Apply();
var result = reader.Decode(tex.GetPixels32(), tex.width, tex.height);
Destroy(tex);
if (result == null) continue;
if (!dictPrefab.ContainsKey(result.Text)) continue;
string detected = result.Text;
// 같은 QR이면 무시
if (detected == currentName) continue;
SpawnCharacter(detected);
}
}
}
void SpawnCharacter(string name)
{
// 이전 동물 전부 Destroy
foreach (var key in new List<string>(dictSpawn.Keys))
DestroyCharacter(key);
Vector3 spawnPos = GetSpawnPosition();
var go = Instantiate(dictPrefab[name], spawnPos, Quaternion.identity);
go.transform.localScale = Vector3.one * spawnScale;
// 카메라를 바라보도록 회전
Vector3 lookDir = Camera.main.transform.position - spawnPos;
lookDir.y = 0;
go.transform.rotation = Quaternion.LookRotation(lookDir);
dictSpawn[name] = go;
currentName = name;
}
void DestroyCharacter(string name)
{
if (!dictSpawn.ContainsKey(name)) return;
Destroy(dictSpawn[name]);
dictSpawn.Remove(name);
}
Vector3 GetSpawnPosition()
{
Transform cam = Camera.main.transform;
return cam.position + cam.forward * spawnDistance;
}
}