feat: improve VR menu pointer and BeatSaber flow
This commit is contained in:
@@ -7,5 +7,6 @@
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*.wav binary
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*.mp3 binary
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*.ogg binary
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*.mp4 binary
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@@ -9,6 +9,7 @@
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@@ -0,0 +1,278 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.XR;
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namespace VRBeats
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{
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[RequireComponent(typeof(LineRenderer))]
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public class VRPointerController : MonoBehaviour
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{
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[SerializeField] private bool isRightHand = true;
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[SerializeField] private float maxDistance = 50f;
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private LineRenderer _line;
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private bool _prevTrigger;
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private Selectable _currentHover;
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private static readonly Color NormalColor = new Color(1f, 1f, 1f, 0.8f);
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private static readonly Color HoverColor = new Color(0.3f, 0.8f, 1f, 1f);
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private float _deviceLogTimer;
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// 버튼별 이전 상태
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private bool _prevGrip;
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private bool _prevPrimary;
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private bool _prevSecondary;
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private bool _prevThumbstick;
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private void Awake()
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{
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_line = GetComponent<LineRenderer>();
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_line.positionCount = 2;
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_line.startWidth = 0.005f;
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_line.endWidth = 0.001f;
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_line.useWorldSpace = true;
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// enabled 상태는 OnEnable/OnDisable이 관리 — Awake에서 건드리지 않음
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}
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private void Start()
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{
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// Awake 이후 reflection으로 isRightHand가 설정되므로 Start에서 로그
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Debug.Log($"[VRPointer] Start — {gameObject.name} / isRightHand={isRightHand}");
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}
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private void OnEnable()
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{
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if (_line != null) _line.enabled = true;
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}
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private void OnDisable()
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{
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if (_line != null) _line.enabled = false;
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}
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private void Update()
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{
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// 3초마다 연결된 디바이스 목록 출력
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_deviceLogTimer += Time.deltaTime;
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if (_deviceLogTimer >= 3f)
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{
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_deviceLogTimer = 0f;
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LogConnectedDevices();
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}
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bool trigger = GetButton(CommonUsages.triggerButton);
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bool grip = GetButton(CommonUsages.gripButton);
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bool primary = GetButton(CommonUsages.primaryButton);
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bool secondary = GetButton(CommonUsages.secondaryButton);
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bool thumbstick = GetButton(CommonUsages.primary2DAxisClick);
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bool triggerDown = trigger && !_prevTrigger;
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bool gripDown = grip && !_prevGrip;
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bool primaryDown = primary && !_prevPrimary;
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bool secondaryDown = secondary && !_prevSecondary;
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bool thumbstickDown = thumbstick && !_prevThumbstick;
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_prevTrigger = trigger;
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_prevGrip = grip;
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_prevPrimary = primary;
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_prevSecondary = secondary;
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_prevThumbstick = thumbstick;
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string hand = isRightHand ? "R" : "L";
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if (triggerDown) Debug.Log($"[VRPointer:{hand}] 검지 트리거 눌림");
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if (gripDown) Debug.Log($"[VRPointer:{hand}] 그립(중지) 눌림");
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if (primaryDown) Debug.Log($"[VRPointer:{hand}] {(isRightHand ? "A" : "X")} 버튼 눌림");
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if (secondaryDown) Debug.Log($"[VRPointer:{hand}] {(isRightHand ? "B" : "Y")} 버튼 눌림");
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if (thumbstickDown)Debug.Log($"[VRPointer:{hand}] 조이스틱 클릭 눌림");
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Ray ray = new Ray(transform.position, transform.forward);
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float hitDist = maxDistance;
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Selectable hit = FindSelectableUnderRay(ray, ref hitDist);
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// 호버 변화 로그
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if (hit != _currentHover)
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{
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Debug.Log(hit != null
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? $"[VRPointer] HOVER → {hit.gameObject.name}"
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: $"[VRPointer] HOVER → (없음)");
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}
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UpdateHoverState(hit);
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// 검지 트리거 또는 A/X 버튼으로 클릭
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if (triggerDown || primaryDown)
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{
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if (_currentHover != null)
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{
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string btn = triggerDown ? "검지 트리거" : (isRightHand ? "A" : "X");
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Debug.Log($"[VRPointer:{hand}] CLICK [{btn}] → {_currentHover.gameObject.name}");
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Click(_currentHover);
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}
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else
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{
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Debug.Log($"[VRPointer:{hand}] CLICK — 레이 아래 버튼 없음 " +
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$"pos={transform.position:F2} fwd={transform.forward:F2}");
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DebugRaycastAttempt(new Ray(transform.position, transform.forward));
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}
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}
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DrawLine(hitDist);
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}
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private void LogConnectedDevices()
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{
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var all = new List<InputDevice>();
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InputDevices.GetDevices(all);
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if (all.Count == 0)
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{
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Debug.LogWarning($"[VRPointer] 연결된 XR 디바이스 없음 ({gameObject.name})");
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return;
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}
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var chars = InputDeviceCharacteristics.Controller |
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(isRightHand ? InputDeviceCharacteristics.Right : InputDeviceCharacteristics.Left);
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var matched = new List<InputDevice>();
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InputDevices.GetDevicesWithCharacteristics(chars, matched);
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Debug.Log($"[VRPointer] 전체 디바이스 {all.Count}개 | " +
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$"{(isRightHand ? "오른손" : "왼손")} 컨트롤러 {matched.Count}개 ({gameObject.name})");
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}
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private void UpdateHoverState(Selectable hit)
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{
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if (hit == _currentHover) return;
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var es = EventSystem.current;
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if (_currentHover != null)
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ExecuteEvents.Execute(_currentHover.gameObject,
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new PointerEventData(es), ExecuteEvents.pointerExitHandler);
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_currentHover = hit;
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if (_currentHover != null)
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ExecuteEvents.Execute(_currentHover.gameObject,
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new PointerEventData(es), ExecuteEvents.pointerEnterHandler);
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}
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private static void Click(Selectable sel)
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{
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var es = EventSystem.current;
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if (es == null)
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{
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Debug.LogWarning("[VRPointer] EventSystem.current is null — click 실패");
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return;
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}
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var eventData = new PointerEventData(es);
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ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerDownHandler);
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ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerUpHandler);
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ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerClickHandler);
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var btn = sel.GetComponent<Button>();
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if (btn != null) btn.onClick.Invoke();
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}
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private void DrawLine(float hitDist)
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{
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Color c = _currentHover != null ? HoverColor : NormalColor;
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_line.startColor = c;
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_line.endColor = new Color(c.r, c.g, c.b, 0f);
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_line.SetPosition(0, transform.position);
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_line.SetPosition(1, transform.position + transform.forward * hitDist);
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}
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private static void DebugRaycastAttempt(Ray ray)
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{
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var all = Selectable.allSelectablesArray;
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Debug.Log($"[VRPointer:DEBUG] Selectable 총 {all.Length}개 | ray.origin={ray.origin:F2} ray.dir={ray.direction:F2}");
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foreach (Selectable sel in all)
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{
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if (!sel.gameObject.activeInHierarchy) { Debug.Log($" SKIP(비활성) {sel.gameObject.name}"); continue; }
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if (!sel.interactable) { Debug.Log($" SKIP(interactable=false) {sel.gameObject.name}"); continue; }
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var rt = sel.GetComponent<RectTransform>();
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if (rt == null) { Debug.Log($" SKIP(RectTransform없음) {sel.gameObject.name}"); continue; }
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Vector3[] c = new Vector3[4];
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rt.GetWorldCorners(c);
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Vector3 normal = rt.forward;
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if (Vector3.Dot(normal, ray.direction) >= 0f) normal = -normal;
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Plane plane = new Plane(normal, c[0]);
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bool hit = plane.Raycast(ray, out float dist);
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if (!hit) { Debug.Log($" MISS(Plane.Raycast=false) {sel.gameObject.name} | rtPos={rt.position:F2} normal={normal:F2}"); continue; }
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bool inRect = IsPointInRect(ray.GetPoint(dist), c);
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Debug.Log($" {(inRect ? "HIT" : "MISS(InRect=false)")} {sel.gameObject.name} | dist={dist:F2} inRect={inRect}");
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}
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}
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private static Selectable FindSelectableUnderRay(Ray ray, ref float maxDist)
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{
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Selectable closest = null;
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float closestDist = maxDist;
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foreach (Selectable sel in Selectable.allSelectablesArray)
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{
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if (!sel.gameObject.activeInHierarchy || !sel.interactable) continue;
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var rt = sel.GetComponent<RectTransform>();
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if (rt == null) continue;
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Vector3[] corners = new Vector3[4];
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rt.GetWorldCorners(corners);
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// Plane.Raycast은 normal 쪽(앞면)에서 레이가 출발해야 true 반환.
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// rt.forward가 카메라 반대를 향할 수 있으므로 레이 원점 방향으로 노말 보정.
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Vector3 normal = rt.forward;
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if (Vector3.Dot(normal, ray.direction) >= 0f)
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normal = -normal;
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Plane plane = new Plane(normal, corners[0]);
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if (!plane.Raycast(ray, out float dist)) continue;
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if (dist >= closestDist || dist <= 0f) continue;
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if (!IsPointInRect(ray.GetPoint(dist), corners)) continue;
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closestDist = dist;
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closest = sel;
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}
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maxDist = closestDist;
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return closest;
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}
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private static bool IsPointInRect(Vector3 p, Vector3[] c)
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||||
{
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Vector3 toP = p - c[0];
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Vector3 right = c[3] - c[0];
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Vector3 up = c[1] - c[0];
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float r = Vector3.Dot(toP, right) / right.sqrMagnitude;
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float u = Vector3.Dot(toP, up) / up.sqrMagnitude;
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return r >= 0f && r <= 1f && u >= 0f && u <= 1f;
|
||||
}
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||||
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||||
private bool GetButton(InputFeatureUsage<bool> usage)
|
||||
{
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||||
var chars = InputDeviceCharacteristics.Controller |
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||||
(isRightHand
|
||||
? InputDeviceCharacteristics.Right
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||||
: InputDeviceCharacteristics.Left);
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||||
|
||||
var devices = new List<InputDevice>();
|
||||
InputDevices.GetDevicesWithCharacteristics(chars, devices);
|
||||
if (devices.Count == 0) return false;
|
||||
|
||||
devices[0].TryGetFeatureValue(usage, out bool pressed);
|
||||
return pressed;
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}
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}
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}
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guid: eec74ab726176d74491e9be716a7a609
|
||||
@@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace VRBeats
|
||||
{
|
||||
// 모든 씬에서 자동 실행.
|
||||
// Game 씬: VRPointerController를 비활성 상태로 추가 → VR_InteractorController가 게임오버 시 활성화.
|
||||
// 나머지 씬: 바로 활성 상태로 추가.
|
||||
public class VRPointerSetup : MonoBehaviour
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||
private static void AutoInject()
|
||||
{
|
||||
var go = new GameObject("[VRPointerSetup]");
|
||||
go.AddComponent<VRPointerSetup>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
bool isGameScene = SceneManager.GetActiveScene().name == "Game";
|
||||
SetupControllers(disabledByDefault: isGameScene);
|
||||
}
|
||||
|
||||
private static void SetupControllers(bool disabledByDefault)
|
||||
{
|
||||
foreach (var go in FindObjectsByType<GameObject>(FindObjectsSortMode.None))
|
||||
{
|
||||
string name = go.name;
|
||||
bool isRight = name.Contains("Right");
|
||||
bool isLeft = name.Contains("Left");
|
||||
|
||||
if (!isRight && !isLeft) continue;
|
||||
if (!name.Contains("Controller") && !name.Contains("Hand")) continue;
|
||||
if (go.GetComponent<LineRenderer>() == null) continue;
|
||||
if (go.GetComponent<VRPointerController>() != null) continue;
|
||||
|
||||
var pointer = go.AddComponent<VRPointerController>();
|
||||
|
||||
var field = typeof(VRPointerController)
|
||||
.GetField("isRightHand",
|
||||
System.Reflection.BindingFlags.NonPublic |
|
||||
System.Reflection.BindingFlags.Instance);
|
||||
field?.SetValue(pointer, isRight);
|
||||
|
||||
// Game 씬에서는 게임오버 전까지 비활성
|
||||
if (disabledByDefault)
|
||||
pointer.enabled = false;
|
||||
|
||||
Debug.Log($"[VRPointerSetup] {(isRight ? "Right" : "Left")} pointer 추가: {go.name} (enabled={!disabledByDefault})");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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fileFormatVersion: 2
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guid: 38f89babd4e99734aac47edbc4f87aa3
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m_UIPressInput:
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- m_Name:
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m_Id: a1b2c3d4-1111-2222-3333-444455556666
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m_Path: <XRController>{RightHand}/triggerPressed
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m_Interactions:
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m_Processors:
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m_Groups:
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m_Action: UI Press
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m_Flags: 0
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m_Name: UI Press Value
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m_ExpectedControlType: Axis
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m_Id: 48ffb164-f51f-488a-ba88-d99b0e092abc
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m_SingletonActionBindings: []
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m_OccludeARHitsWith2DObjects: 0
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m_UIPressInput:
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- m_Name:
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m_Id: b2c3d4e5-aaaa-bbbb-cccc-ddddeeeeffff
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m_Path: <XRController>{LeftHand}/triggerPressed
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m_Action: UI Press
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m_InputActionValue:
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m_Name: UI Press Value
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m_ExpectedControlType: Axis
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m_Id: 3ec929fa-8a3d-4c0d-9608-679f56d49a88
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m_Processors:
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@@ -1625,7 +1625,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 890, y: 666}
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m_SizeDelta: {x: 850, y: 800}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &359789290
|
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MonoBehaviour:
|
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@@ -1647,7 +1647,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: eb6ca18f47347e94aa2011847ccd1fa9, type: 3}
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m_Component:
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- component: {fileID: 1051307065}
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- component: {fileID: 1051307064}
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- component: {fileID: 1051307066}
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m_Layer: 0
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|
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@@ -4184,6 +4185,18 @@ Transform:
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m_Father: {fileID: 622937451}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1051307066
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_Script: {fileID: 11500000, guid: 38f89babd4e99734aac47edbc4f87aa3, type: 3}
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m_Name:
|
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m_EditorClassIdentifier: Assembly-CSharp::VRBeats.VRPointerSetup
|
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--- !u!4 &1143639918 stripped
|
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Transform:
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m_CorrespondingSourceObject: {fileID: 748387694978730046, guid: f5d43ad86a21ab1479a999e16359b99b,
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@@ -5145,7 +5158,7 @@ MonoBehaviour:
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m_CheckFor3DOcclusion: 0
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 2147483647
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m_Bits: 4294967295
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m_RaycastTriggerInteraction: 1
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--- !u!114 &1445586367
|
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MonoBehaviour:
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@@ -5186,7 +5199,7 @@ MonoBehaviour:
|
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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m_PresetInfoIsWorld: 1
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--- !u!223 &1445586369
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Canvas:
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m_ObjectHideFlags: 0
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@@ -7446,7 +7459,7 @@ MonoBehaviour:
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m_CheckFor3DOcclusion: 0
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 2147483647
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m_Bits: 4294967295
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m_RaycastTriggerInteraction: 1
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--- !u!114 &1965927025
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MonoBehaviour:
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@@ -7487,7 +7500,7 @@ MonoBehaviour:
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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m_PresetInfoIsWorld: 1
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--- !u!223 &1965927027
|
||||
Canvas:
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m_ObjectHideFlags: 0
|
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|
||||
@@ -20,6 +20,11 @@ namespace VRBeats
|
||||
|
||||
public override void DoDamage(DamageInfo info)
|
||||
{
|
||||
// 방향·속도·색상이 맞지 않으면 자르지 않음
|
||||
var beatCube = GetComponent<VR_BeatCube>();
|
||||
if (beatCube != null && !beatCube.IsCutIntentValid(info as BeatDamageInfo))
|
||||
return;
|
||||
|
||||
onCut.Invoke(info);
|
||||
|
||||
var beatDamageInfo = info as BeatDamageInfo;
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace VRBeats
|
||||
public class VR_BeatCube : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float minCutSpeed = 0.5f;
|
||||
[SerializeField] private float maxCutAngle = 40f;
|
||||
[SerializeField] private OnSliceAction sliceAction = null;
|
||||
[SerializeField] private GameEvent onCorrectSlice = null;
|
||||
[SerializeField] private GameEvent onIncorrectSlice = null;
|
||||
@@ -65,7 +66,7 @@ namespace VRBeats
|
||||
|
||||
}
|
||||
|
||||
private bool IsCutIntentValid(BeatDamageInfo info)
|
||||
public bool IsCutIntentValid(BeatDamageInfo info)
|
||||
{
|
||||
if (info == null) return false;
|
||||
|
||||
@@ -76,7 +77,7 @@ namespace VRBeats
|
||||
return true;
|
||||
|
||||
float cutAngle = Vector2.Angle(transform.up, info.hitDir);
|
||||
return info.colorSide == ThisColorSide && cutAngle < 80.0f;
|
||||
return info.colorSide == ThisColorSide && cutAngle < maxCutAngle;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -5,18 +5,20 @@ namespace VRBeats
|
||||
{
|
||||
public class VR_InteractorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool disableOnAwake = true;
|
||||
|
||||
private UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor rayInteractor = null;
|
||||
private UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual interactorLineVisual = null;
|
||||
private LineRenderer lineRender = null;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rayInteractor = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor>();
|
||||
interactorLineVisual = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
|
||||
lineRender = GetComponent<LineRenderer>();
|
||||
|
||||
|
||||
DisableXRRayInteractorComponents();
|
||||
|
||||
if (disableOnAwake)
|
||||
DisableXRRayInteractorComponents();
|
||||
}
|
||||
|
||||
public void DisableXRRayInteractorComponents()
|
||||
@@ -24,13 +26,20 @@ namespace VRBeats
|
||||
rayInteractor.enabled = false;
|
||||
interactorLineVisual.enabled = false;
|
||||
lineRender.enabled = false;
|
||||
|
||||
// VRPointerController는 부모("LeftHand/RightHand Controller")에 추가되므로 InParent로 탐색
|
||||
var pointer = GetComponentInParent<VRPointerController>();
|
||||
if (pointer != null) pointer.enabled = false;
|
||||
}
|
||||
|
||||
public void EnableXRRayInteractorComponents()
|
||||
{
|
||||
{
|
||||
rayInteractor.enabled = true;
|
||||
interactorLineVisual.enabled = true;
|
||||
lineRender.enabled = true;
|
||||
|
||||
var pointer = GetComponentInParent<VRPointerController>();
|
||||
if (pointer != null) pointer.enabled = true;
|
||||
}
|
||||
|
||||
}
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|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.ai.navigation": "2.0.11",
|
||||
"com.unity.collab-proxy": "2.11.4",
|
||||
"com.unity.ide.rider": "3.0.39",
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.ai.navigation": {
|
||||
"version": "2.0.11",
|
||||
"depth": 0,
|
||||
|
||||
Reference in New Issue
Block a user