feat: improve VR menu pointer and BeatSaber flow
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@@ -20,6 +20,11 @@ namespace VRBeats
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public override void DoDamage(DamageInfo info)
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{
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// 방향·속도·색상이 맞지 않으면 자르지 않음
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var beatCube = GetComponent<VR_BeatCube>();
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if (beatCube != null && !beatCube.IsCutIntentValid(info as BeatDamageInfo))
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return;
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onCut.Invoke(info);
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var beatDamageInfo = info as BeatDamageInfo;
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