비트 찍기 완료 및 클로드를 통한 api작업

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jongjae0305
2026-05-20 16:44:28 +09:00
commit 2cd1be88d4
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"name": "Unity.XR.Interaction.Toolkit.Samples.InteractionSimulator.Editor",
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"Unity.XR.CoreUtils.Editor",
"Unity.XR.Interaction.Toolkit.Editor"
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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.XR.CoreUtils.Editor;
using UnityEditor.PackageManager.UI;
using UnityEditor.XR.Interaction.Toolkit.ProjectValidation;
using UnityEngine;
namespace UnityEditor.XR.Interaction.Toolkit.Samples.InteractionSimulator.Editor
{
static class XRInteractionSimulatorProjectValidation
{
const string k_SampleDisplayName = "XR Interaction Simulator";
const string k_Category = "XR Interaction Toolkit";
const string k_DeviceSimulatorSampleName = "XR Device Simulator";
const string k_XRIPackageName = "com.unity.xr.interaction.toolkit";
const string k_ProjectValidationSettingsPath = "Project/XR Plug-in Management/Project Validation";
static readonly PackageVersion s_MinSubFolderVersion = new PackageVersion("3.1.0-pre.1");
static readonly PackageVersion s_MaxSubFolderVersion = new PackageVersion("3.2.0-pre.1");
static readonly BuildTargetGroup[] s_BuildTargetGroups =
((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
static readonly List<BuildValidationRule> s_BuildValidationRules = new List<BuildValidationRule>
{
new BuildValidationRule
{
Message = $"[{k_SampleDisplayName}] The {k_DeviceSimulatorSampleName} sample must be updated as to not have GUID conflicts with the {k_SampleDisplayName} sample.",
Category = k_Category,
CheckPredicate = () => !ProjectValidationUtility.SampleImportMeetsVersionRange(k_Category, k_DeviceSimulatorSampleName, s_MinSubFolderVersion, s_MaxSubFolderVersion, false),
FixIt = () =>
{
// First import updated Device Simulator sample
if (TryFindSample(k_XRIPackageName, string.Empty, k_DeviceSimulatorSampleName, out var sample))
{
sample.Import(Sample.ImportOptions.OverridePreviousImports);
}
// Then re-import Interaction Simulator sample to clear GUID issues.
if (TryFindSample(k_XRIPackageName, string.Empty, k_SampleDisplayName, out sample))
{
sample.Import(Sample.ImportOptions.OverridePreviousImports);
}
},
FixItAutomatic = true,
Error = true,
HelpText = $"The {k_DeviceSimulatorSampleName} sample must be updated as to not have GUID conflicts with the {k_SampleDisplayName} sample.",
}
};
[InitializeOnLoadMethod]
static void RegisterProjectValidationRules()
{
foreach (var buildTargetGroup in s_BuildTargetGroups)
{
BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
}
EditorApplication.delayCall += ShowWindowIfIssuesExist;
}
static void ShowWindowIfIssuesExist()
{
foreach (var validation in s_BuildValidationRules)
{
if (validation.CheckPredicate == null || !validation.CheckPredicate.Invoke())
{
ShowWindow();
return;
}
}
}
internal static void ShowWindow()
{
// Delay opening the window since sometimes other settings in the player settings provider redirect to the
// project validation window causing serialized objects to be nullified.
EditorApplication.delayCall += () =>
{
SettingsService.OpenProjectSettings(k_ProjectValidationSettingsPath);
};
}
static bool TryFindSample(string packageName, string packageVersion, string sampleDisplayName, out Sample sample)
{
sample = default;
var packageSamples = Sample.FindByPackage(packageName, packageVersion);
if (packageSamples == null)
{
Debug.LogError($"Couldn't find samples of the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
return false;
}
foreach (var packageSample in packageSamples)
{
if (packageSample.displayName == sampleDisplayName)
{
sample = packageSample;
return true;
}
}
Debug.LogError($"Couldn't find {sampleDisplayName} sample in the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
return false;
}
static string ToString(string packageName, string packageVersion)
{
return string.IsNullOrEmpty(packageVersion) ? packageName : $"{packageName}@{packageVersion}";
}
}
}
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using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.InteractionSimulator
{
class XRInteractionSimulatorInputFeedbackUI : MonoBehaviour
{
[Header("Input Device Modes")]
[SerializeField]
GameObject m_HMDPanel;
[SerializeField]
GameObject m_MirrorModePanel;
[SerializeField]
GameObject m_RightHandPanel;
[SerializeField]
GameObject m_LeftHandPanel;
[SerializeField]
GameObject m_RightControllerPanel;
[SerializeField]
GameObject m_LeftControllerPanel;
[SerializeField]
GameObject m_BothControllersPanel;
[SerializeField]
GameObject m_BothHandsPanel;
[Header("Controller Input Modes")]
[SerializeField]
GameObject m_TriggerPanel;
[SerializeField]
Image m_TriggerBg;
[SerializeField]
GameObject m_GripPanel;
[SerializeField]
Image m_GripBg;
[SerializeField]
GameObject m_PrimaryPanel;
[SerializeField]
Image m_PrimaryBg;
[SerializeField]
GameObject m_SecondaryPanel;
[SerializeField]
Image m_SecondaryBg;
[SerializeField]
GameObject m_MenuPanel;
[SerializeField]
Image m_MenuBg;
[SerializeField]
GameObject m_Primary2DAxisClickPanel;
[SerializeField]
Image m_Primary2DAxisClickBg;
[SerializeField]
GameObject m_Secondary2DAxisClickPanel;
[SerializeField]
Image m_Secondary2DAxisClickBg;
[SerializeField]
GameObject m_Primary2DAxisTouchPanel;
[SerializeField]
Image m_Primary2DAxisTouchBg;
[SerializeField]
GameObject m_Secondary2DAxisTouchPanel;
[SerializeField]
Image m_Secondary2DAxisTouchBg;
[SerializeField]
GameObject m_PrimaryTouchPanel;
[SerializeField]
Image m_PrimaryTouchBg;
[SerializeField]
GameObject m_SecondaryTouchPanel;
[SerializeField]
Image m_SecondaryTouchBg;
[SerializeField]
GameObject m_ControllerHotkeyPanel;
[SerializeField]
Image m_ControllerHotkeyBg;
[SerializeField]
Image m_ControllerHotkeyIcon;
[SerializeField]
Text m_ControllerHotkeyText;
[SerializeField]
Sprite m_LeftControllerSprite;
[SerializeField]
Sprite m_RightControllerSprite;
[SerializeField]
GameObject m_ControllerInputRow;
[Header("Hand Input Modes")]
[SerializeField]
GameObject m_PokePanel;
[SerializeField]
Image m_PokePanelBg;
[SerializeField]
GameObject m_PinchPanel;
[SerializeField]
Image m_PinchPanelBg;
[SerializeField]
GameObject m_GrabPanel;
[SerializeField]
Image m_GrabPanelBg;
[SerializeField]
GameObject m_ThumbPanel;
[SerializeField]
Image m_ThumbPanelBg;
[SerializeField]
GameObject m_OpenPanel;
[SerializeField]
Image m_OpenPanelBg;
[SerializeField]
GameObject m_FistPanel;
[SerializeField]
Image m_FistPanelBg;
[SerializeField]
GameObject m_CustomPanel;
[SerializeField]
GameObject m_HandHotkeyPanel;
[SerializeField]
Image m_HandHotkeyBg;
[SerializeField]
Image m_HandHotkeyIcon;
[SerializeField]
Text m_HandHotkeyText;
[SerializeField]
Sprite m_LeftHandSprite;
[SerializeField]
Sprite m_RightHandSprite;
[SerializeField]
GameObject m_HandInputRow;
[Header("General Input")]
[SerializeField]
GameObject m_TranslateForwardPanel;
[SerializeField]
GameObject m_TranslateBackwardPanel;
[SerializeField]
GameObject m_TranslateUpPanel;
[SerializeField]
GameObject m_TranslateDownPanel;
[SerializeField]
GameObject m_TranslateLeftPanel;
[SerializeField]
GameObject m_TranslateRightPanel;
[SerializeField]
GameObject m_RotateUpPanel;
[SerializeField]
GameObject m_RotateDownPanel;
[SerializeField]
GameObject m_RotateLeftPanel;
[SerializeField]
GameObject m_RotateRightPanel;
enum ActiveDeviceMode
{
LeftController,
RightController,
BothControllers,
LeftHand,
RightHand,
BothHands,
HMD,
None,
}
XRInteractionSimulator m_Simulator;
ActiveDeviceMode m_ActiveDeviceMode = ActiveDeviceMode.None;
SimulatedDeviceLifecycleManager.DeviceMode m_PreviousDeviceMode = SimulatedDeviceLifecycleManager.DeviceMode.None;
ControllerInputMode m_PreviousControllerInputMode;
SimulatedHandExpression m_PreviousHandExpression;
Dictionary<ControllerInputMode, GameObject> m_ControllerInputPanels;
Dictionary<ControllerInputMode, Image> m_ControllerInputBgs;
Dictionary<string, GameObject> m_HandExpressionPanels;
Dictionary<string, Image> m_HandExpressionBgs;
SimulatedDeviceLifecycleManager m_DeviceLifecycleManager;
SimulatedHandExpressionManager m_HandExpressionManager;
bool m_IsPerformingInput;
bool m_ToggleMousePressed;
// ReSharper disable InconsistentNaming -- Treat as constants
static readonly Color k_DefaultPanelColor = new Color(0x55 / 255f, 0x55 / 255f, 0x55 / 255f);
static readonly Color k_SelectedColor = new Color(0x4F / 255f, 0x65 / 255f, 0x7F / 255f);
static readonly Color k_EnabledColor = new Color(0x88 / 255f, 0x88 / 255f, 0x88 / 255f);
// ReSharper restore InconsistentNaming
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Start()
{
#if HAS_FIND_FIRST_OBJECT_BY_TYPE
var simulator = Object.FindFirstObjectByType<XRInteractionSimulator>();
#else
var simulator = Object.FindObjectOfType<XRInteractionSimulator>();
#endif
if (simulator != null)
{
m_Simulator = simulator;
}
else
{
Debug.LogError($"Could not find the XRInteractionSimulator component, disabling simulator UI.", this);
gameObject.SetActive(false);
return;
}
if (!m_Simulator.gameObject.TryGetComponent(out m_DeviceLifecycleManager))
{
Debug.LogError($"Could not find SimulatedDeviceLifecycleManager component on {m_Simulator.name}, disabling simulator UI.", this);
gameObject.SetActive(false);
return;
}
if (!m_Simulator.gameObject.TryGetComponent(out m_HandExpressionManager))
{
Debug.LogError($"Could not find SimulatedHandExpressionManager component on {m_Simulator.name}, disabling simulator UI.", this);
gameObject.SetActive(false);
return;
}
InitializeUIDictionaries();
ActivateControllerPanels();
ActivateHandPanels();
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Update()
{
HandleActiveDeviceModePanels();
HandleGeneralInputFeedback();
HandleActiveInputModePanels();
if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Controller)
HandleDeviceHotkeyPanels();
else if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Hand)
HandleHandHotkeyPanels();
}
void HandleGeneralInputFeedback()
{
if (m_Simulator.toggleMouseInput.ReadWasCompletedThisFrame())
m_ToggleMousePressed = false;
if (!m_ToggleMousePressed)
ClearActiveGeneralInputPanels();
HandleKeyboardInputFeedback();
HandleMouseInputFeedback();
}
void HandleKeyboardInputFeedback()
{
if (m_Simulator.translateXInput.TryReadValue(out var xValue))
{
m_ToggleMousePressed = false;
if (xValue >= 0f)
m_TranslateRightPanel.SetActive(true);
else
m_TranslateLeftPanel.SetActive(true);
}
if (m_Simulator.translateYInput.TryReadValue(out var yValue))
{
m_ToggleMousePressed = false;
if (yValue >= 0f)
m_TranslateUpPanel.SetActive(true);
else
m_TranslateDownPanel.SetActive(true);
}
if (m_Simulator.translateZInput.TryReadValue(out var zValue))
{
m_ToggleMousePressed = false;
if (zValue >= 0f)
m_TranslateForwardPanel.SetActive(true);
else
m_TranslateBackwardPanel.SetActive(true);
}
if (m_Simulator.keyboardRotationDeltaInput.TryReadValue(out var rotValue))
{
m_ToggleMousePressed = false;
if (rotValue.x > 0f)
m_RotateRightPanel.SetActive(true);
else if (rotValue.x < 0f)
m_RotateLeftPanel.SetActive(true);
if (rotValue.y > 0f)
m_RotateUpPanel.SetActive(true);
else if (rotValue.y < 0f)
m_RotateDownPanel.SetActive(true);
}
}
void HandleMouseInputFeedback()
{
if (m_Simulator.toggleMouseInput.ReadIsPerformed() && m_Simulator.mouseRotationDeltaInput.TryReadValue(out var rotValue))
{
m_ToggleMousePressed = true;
m_TranslateBackwardPanel.SetActive(false);
m_TranslateForwardPanel.SetActive(false);
m_TranslateUpPanel.SetActive(false);
m_TranslateDownPanel.SetActive(false);
m_TranslateRightPanel.SetActive(false);
m_TranslateLeftPanel.SetActive(false);
if (rotValue.x > 0f)
{
m_RotateLeftPanel.SetActive(false);
m_RotateRightPanel.SetActive(true);
}
else if (rotValue.x < 0f)
{
m_RotateRightPanel.SetActive(false);
m_RotateLeftPanel.SetActive(true);
}
if (rotValue.y > 0f)
{
m_RotateDownPanel.SetActive(false);
m_RotateUpPanel.SetActive(true);
}
else if (rotValue.y < 0f)
{
m_RotateUpPanel.SetActive(false);
m_RotateDownPanel.SetActive(true);
}
}
if (m_Simulator.toggleMouseInput.ReadIsPerformed() && m_Simulator.mouseScrollInput.TryReadValue(out var scrollValue))
{
m_ToggleMousePressed = true;
m_RotateLeftPanel.SetActive(false);
m_RotateRightPanel.SetActive(false);
m_RotateDownPanel.SetActive(false);
m_RotateUpPanel.SetActive(false);
if (scrollValue.y >= 0f)
{
m_TranslateBackwardPanel.SetActive(false);
m_TranslateForwardPanel.SetActive(true);
}
else
{
m_TranslateForwardPanel.SetActive(false);
m_TranslateBackwardPanel.SetActive(true);
}
}
}
void HandleActiveDeviceModePanels()
{
if (m_Simulator.manipulatingFPS || m_Simulator.manipulatingHMD)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.HMD)
return;
ClearActiveInputModePanels();
m_HMDPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.HMD;
}
else if (m_Simulator.manipulatingLeftController && m_Simulator.manipulatingRightController)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.BothControllers)
return;
ClearActiveInputModePanels();
m_BothControllersPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.BothControllers;
}
else if (m_Simulator.manipulatingLeftController)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.LeftController)
return;
ClearActiveInputModePanels();
m_LeftControllerPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.LeftController;
}
else if (m_Simulator.manipulatingRightController)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.RightController)
return;
ClearActiveInputModePanels();
m_RightControllerPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.RightController;
}
else if (m_Simulator.manipulatingLeftHand && m_Simulator.manipulatingRightHand)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.BothHands)
return;
ClearActiveInputModePanels();
m_BothHandsPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.BothHands;
}
else if (m_Simulator.manipulatingLeftHand)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.LeftHand)
return;
ClearActiveInputModePanels();
m_LeftHandPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.LeftHand;
}
else if (m_Simulator.manipulatingRightHand)
{
if (m_ActiveDeviceMode == ActiveDeviceMode.RightHand)
return;
ClearActiveInputModePanels();
m_RightHandPanel.SetActive(true);
m_ActiveDeviceMode = ActiveDeviceMode.RightHand;
}
}
void HandleActiveInputModePanels()
{
if (m_Simulator.manipulatingFPS || m_Simulator.manipulatingHMD)
{
m_ControllerInputRow.SetActive(false);
m_HandInputRow.SetActive(false);
return;
}
if (!m_ControllerInputRow.activeSelf && m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Controller)
m_ControllerInputRow.SetActive(true);
if (!m_HandInputRow.activeSelf && m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Hand)
m_HandInputRow.SetActive(true);
if (!m_IsPerformingInput)
{
if (m_PreviousDeviceMode != m_DeviceLifecycleManager.deviceMode)
{
m_ControllerInputRow.SetActive(false);
m_HandInputRow.SetActive(false);
if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Controller)
{
m_ControllerInputRow.SetActive(true);
HighlightActiveControllerInputMode(k_SelectedColor);
}
else if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Hand)
{
m_HandInputRow.SetActive(true);
HighlightActiveHandInputMode(k_SelectedColor);
}
m_PreviousDeviceMode = m_DeviceLifecycleManager.deviceMode;
}
else if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Controller && m_PreviousControllerInputMode != m_Simulator.controllerInputMode)
{
HighlightActiveControllerInputMode(k_SelectedColor);
}
else if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Hand && m_PreviousHandExpression != m_Simulator.currentHandExpression)
{
HighlightActiveHandInputMode(k_SelectedColor);
}
}
if (m_Simulator.togglePerformQuickActionInput.ReadWasPerformedThisFrame())
{
m_IsPerformingInput = !m_IsPerformingInput;
if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Controller)
{
if (m_IsPerformingInput)
HighlightActiveControllerInputMode(k_EnabledColor);
else
HighlightActiveControllerInputMode(k_SelectedColor);
}
else if (m_DeviceLifecycleManager.deviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Hand)
{
if (m_IsPerformingInput)
HighlightActiveHandInputMode(k_EnabledColor);
else
HighlightActiveHandInputMode(k_SelectedColor);
}
}
if (m_Simulator.cycleQuickActionInput.ReadWasPerformedThisFrame())
{
m_IsPerformingInput = false;
}
}
void HandleDeviceHotkeyPanels()
{
if (m_Simulator.gripInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.gripInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.gripInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.triggerInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.triggerInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.triggerInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.primaryButtonInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.primaryButtonInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.primaryButtonInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.secondaryButtonInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.secondaryButtonInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.secondaryButtonInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.menuInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.menuInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.menuInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.primary2DAxisClickInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.primary2DAxisClickInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.primary2DAxisClickInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.secondary2DAxisClickInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.secondary2DAxisClickInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.secondary2DAxisClickInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.primary2DAxisTouchInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.primary2DAxisTouchInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.primary2DAxisTouchInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.secondary2DAxisTouchInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.secondary2DAxisTouchInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.secondary2DAxisTouchInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.primaryTouchInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.primaryTouchInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.primaryTouchInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
if (m_Simulator.secondaryTouchInput.ReadIsPerformed())
{
ApplyHotkeyText(m_Simulator.secondaryTouchInput, SimulatedDeviceLifecycleManager.DeviceMode.Controller);
m_ControllerHotkeyPanel.SetActive(true);
}
else if (m_Simulator.secondaryTouchInput.ReadWasCompletedThisFrame())
{
m_ControllerHotkeyPanel.SetActive(false);
}
}
void HandleHandHotkeyPanels()
{
foreach (var handExpression in m_HandExpressionManager.simulatedHandExpressions)
{
if (handExpression.toggleInput.ReadIsPerformed())
{
ApplyHotkeyText(handExpression.toggleInput, SimulatedDeviceLifecycleManager.DeviceMode.Hand);
m_HandHotkeyPanel.SetActive(true);
}
else if (handExpression.toggleInput.ReadWasCompletedThisFrame())
{
m_HandHotkeyPanel.SetActive(false);
}
}
}
void ApplyHotkeyText(XRInputButtonReader inputReader, SimulatedDeviceLifecycleManager.DeviceMode mode)
{
string bindingText = inputReader.inputActionReferencePerformed.action.GetBindingDisplayString(0);
if (mode == SimulatedDeviceLifecycleManager.DeviceMode.Controller)
{
if (m_Simulator.leftDeviceActionsInput.ReadIsPerformed())
m_ControllerHotkeyIcon.sprite = m_LeftControllerSprite;
else
m_ControllerHotkeyIcon.sprite = m_RightControllerSprite;
m_ControllerHotkeyText.text = $"{bindingText}";
}
else if (mode == SimulatedDeviceLifecycleManager.DeviceMode.Hand)
{
if (m_Simulator.leftDeviceActionsInput.ReadIsPerformed())
m_HandHotkeyIcon.sprite = m_LeftHandSprite;
else
m_HandHotkeyIcon.sprite = m_RightHandSprite;
m_HandHotkeyText.text = $"{bindingText}";
}
}
void ActivateControllerPanels()
{
for (var i = 0; i < m_Simulator.quickActionControllerInputModes.Count; i++)
{
if (!m_ControllerInputPanels.ContainsKey(m_Simulator.quickActionControllerInputModes[i]))
{
string inputModeName = m_Simulator.quickActionControllerInputModes[i].ToString();
Debug.LogError($"Panel for the {inputModeName} controller input mode does not exist.", this);
}
var panel = m_ControllerInputPanels[m_Simulator.quickActionControllerInputModes[i]];
panel.SetActive(true);
panel.transform.SetSiblingIndex(i);
}
}
void ActivateHandPanels()
{
for (var i = 0; i < m_HandExpressionManager.simulatedHandExpressions.Count; i++)
{
if (m_HandExpressionManager.simulatedHandExpressions[i].isQuickAction)
{
string handExpressionName = m_HandExpressionManager.simulatedHandExpressions[i].name;
if (!m_HandExpressionPanels.ContainsKey(handExpressionName))
{
Debug.LogError($"Panel for the {handExpressionName} hand expression does not exist.", this);
}
var panel = m_HandExpressionPanels[handExpressionName];
panel.SetActive(true);
panel.transform.SetSiblingIndex(i);
}
}
}
void InitializeUIDictionaries()
{
m_ControllerInputPanels = new Dictionary<ControllerInputMode, GameObject>
{
{ControllerInputMode.Trigger, m_TriggerPanel},
{ControllerInputMode.Grip, m_GripPanel},
{ControllerInputMode.PrimaryButton, m_PrimaryPanel},
{ControllerInputMode.SecondaryButton, m_SecondaryPanel},
{ControllerInputMode.Menu, m_MenuPanel},
{ControllerInputMode.Primary2DAxisClick, m_Primary2DAxisClickPanel},
{ControllerInputMode.Secondary2DAxisClick, m_Secondary2DAxisClickPanel},
{ControllerInputMode.Primary2DAxisTouch, m_Primary2DAxisTouchPanel},
{ControllerInputMode.Secondary2DAxisTouch, m_Secondary2DAxisTouchPanel},
{ControllerInputMode.PrimaryTouch, m_PrimaryTouchPanel},
{ControllerInputMode.SecondaryTouch, m_SecondaryTouchPanel},
};
m_ControllerInputBgs = new Dictionary<ControllerInputMode, Image>
{
{ControllerInputMode.Trigger, m_TriggerBg},
{ControllerInputMode.Grip, m_GripBg},
{ControllerInputMode.PrimaryButton, m_PrimaryBg},
{ControllerInputMode.SecondaryButton, m_SecondaryBg},
{ControllerInputMode.Menu, m_MenuBg},
{ControllerInputMode.Primary2DAxisClick, m_Primary2DAxisClickBg},
{ControllerInputMode.Secondary2DAxisClick, m_Secondary2DAxisClickBg},
{ControllerInputMode.Primary2DAxisTouch, m_Primary2DAxisTouchBg},
{ControllerInputMode.Secondary2DAxisTouch, m_Secondary2DAxisTouchBg},
{ControllerInputMode.PrimaryTouch, m_PrimaryTouchBg},
{ControllerInputMode.SecondaryTouch, m_SecondaryTouchBg},
};
m_HandExpressionPanels = new Dictionary<string, GameObject>
{
{"Poke", m_PokePanel},
{"Pinch", m_PinchPanel},
{"Grab", m_GrabPanel},
{"Thumb", m_ThumbPanel},
{"Open", m_OpenPanel},
{"Fist", m_FistPanel},
};
m_HandExpressionBgs = new Dictionary<string, Image>
{
{"Poke", m_PokePanelBg},
{"Pinch", m_PinchPanelBg},
{"Grab", m_GrabPanelBg},
{"Thumb", m_ThumbPanelBg},
{"Open", m_OpenPanelBg},
{"Fist", m_FistPanelBg},
};
InitializeCustomHandExpressionPanels();
}
void InitializeCustomHandExpressionPanels()
{
foreach (var handExpression in m_HandExpressionManager.simulatedHandExpressions)
{
if (!m_HandExpressionPanels.ContainsKey(handExpression.name) && handExpression.isQuickAction)
{
var panel = Instantiate(m_CustomPanel, m_CustomPanel.transform.parent);
panel.name = $"{handExpression.name}Panel";
var bgImage = panel.GetComponentInChildren<Image>();
if (bgImage == null)
{
var bgImageGO = Instantiate(new GameObject(), panel.transform);
bgImageGO.name = "Bg";
bgImage = bgImageGO.AddComponent<Image>();
}
var textUI = panel.GetComponentInChildren<Text>();
if (textUI == null)
{
var textGO = Instantiate(new GameObject(), panel.transform);
textGO.name = "Text";
textUI = textGO.AddComponent<Text>();
textUI.fontStyle = FontStyle.Bold;
}
textUI.text = handExpression.name;
m_HandExpressionPanels[handExpression.name] = panel;
m_HandExpressionBgs[handExpression.name] = bgImage;
}
}
}
void HighlightActiveControllerInputMode(Color highlightColor)
{
ClearHighlightedControllerPanels();
if (!m_ControllerInputBgs.ContainsKey(m_Simulator.controllerInputMode))
{
string inputModeName = m_Simulator.controllerInputMode.ToString();
Debug.LogError($"Background for the {inputModeName} controller input mode panel does not exist.", this);
}
m_ControllerInputBgs[m_Simulator.controllerInputMode].color = highlightColor;
m_PreviousControllerInputMode = m_Simulator.controllerInputMode;
}
void HighlightActiveHandInputMode(Color highlightColor)
{
ClearHighlightedHandPanels();
var handExpressionName = m_Simulator.currentHandExpression.name;
if (string.IsNullOrEmpty(handExpressionName))
return;
if (!m_HandExpressionBgs.ContainsKey(handExpressionName))
{
Debug.LogError($"Background for the {handExpressionName} hand expression panel does not exist.", this);
}
m_HandExpressionBgs[handExpressionName].color = highlightColor;
}
void ClearActiveInputModePanels()
{
m_BothControllersPanel.SetActive(false);
m_LeftControllerPanel.SetActive(false);
m_RightControllerPanel.SetActive(false);
m_BothHandsPanel.SetActive(false);
m_LeftHandPanel.SetActive(false);
m_RightHandPanel.SetActive(false);
m_HMDPanel.SetActive(false);
}
void ClearActiveGeneralInputPanels()
{
m_TranslateForwardPanel.SetActive(false);
m_TranslateBackwardPanel.SetActive(false);
m_TranslateUpPanel.SetActive(false);
m_TranslateDownPanel.SetActive(false);
m_TranslateLeftPanel.SetActive(false);
m_TranslateRightPanel.SetActive(false);
m_RotateUpPanel.SetActive(false);
m_RotateDownPanel.SetActive(false);
m_RotateLeftPanel.SetActive(false);
m_RotateRightPanel.SetActive(false);
}
void ClearHighlightedHandPanels()
{
foreach (var bg in m_HandExpressionBgs.Values)
{
bg.color = k_DefaultPanelColor;
}
}
void ClearHighlightedControllerPanels()
{
foreach (var bg in m_ControllerInputBgs.Values)
{
bg.color = k_DefaultPanelColor;
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f4b9da94370444448aa6dcb1598d0dae
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,693 @@
using UnityEngine.UI;
using UnityEngine.Assertions;
using UnityEngine.InputSystem;
#if XR_HANDS_1_1_OR_NEWER
using UnityEngine.XR.Hands;
#endif
using UnityEngine.XR.Interaction.Toolkit.Inputs;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
using UnityEngine.XR.Interaction.Toolkit.Utilities;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.InteractionSimulator
{
class XRInteractionSimulatorPlayModeMenu : MonoBehaviour
{
[Header("Menus")]
[SerializeField]
GameObject m_InputSelectionMenu;
[SerializeField]
GameObject m_ClosedInputSelectionMenu;
[SerializeField]
GameObject m_ControllerActionsMenu;
[SerializeField]
GameObject m_ClosedControllerActionsMenu;
[SerializeField]
GameObject m_HandActionsMenu;
[SerializeField]
GameObject m_ClosedHandActionsMenu;
[Header("Input Readers")]
[SerializeField]
XRInputButtonReader m_ToggleActionMenu;
[SerializeField]
XRInputButtonReader m_ToggleInputSelectionMenu;
[Header("Device Highlight Panels")]
[SerializeField]
GameObject m_HighlightFullBodyPanel;
[SerializeField]
GameObject m_HighlightLeftControllerPanel;
[SerializeField]
GameObject m_HighlightRightControllerPanel;
[SerializeField]
GameObject m_HighlightLeftHandPanel;
[SerializeField]
GameObject m_HighlightRightHandPanel;
[SerializeField]
GameObject m_HighlightHeadPanel;
[Header("Controller Action Panels")]
[SerializeField]
GameObject m_ControllerActionHighlightPanel;
[SerializeField]
Text m_FirstControllerActionText;
[SerializeField]
Text m_SecondControllerActionText;
[SerializeField]
Text m_ThirdControllerActionText;
[SerializeField]
Text m_FourthControllerActionText;
[SerializeField]
Text m_FirstControllerBindingText;
[SerializeField]
Text m_SecondControllerBindingText;
[SerializeField]
Text m_ThirdControllerBindingText;
[SerializeField]
Text m_FourthControllerBindingText;
[SerializeField]
GameObject m_FirstControllerBindingGO;
[SerializeField]
GameObject m_SecondControllerBindingGO;
[SerializeField]
GameObject m_ThirdControllerBindingGO;
[SerializeField]
GameObject m_FourthControllerBindingGO;
[Header("Hand Action Panels")]
[SerializeField]
GameObject m_HandActionHighlightPanel;
[SerializeField]
Text m_FirstHandActionText;
[SerializeField]
Text m_SecondHandActionText;
[SerializeField]
Text m_ThirdHandActionText;
[SerializeField]
Text m_FourthHandActionText;
[SerializeField]
Text m_FirstHandBindingText;
[SerializeField]
Text m_SecondHandBindingText;
[SerializeField]
Text m_ThirdHandBindingText;
[SerializeField]
Text m_FourthHandBindingText;
[SerializeField]
GameObject m_FirstHandBindingGO;
[SerializeField]
GameObject m_SecondHandBindingGO;
[SerializeField]
GameObject m_ThirdHandBindingGO;
[SerializeField]
GameObject m_FourthHandBindingGO;
[Header("Hand UI")]
[SerializeField]
Image m_LeftHandIcon;
[SerializeField]
Image m_RightHandIcon;
[SerializeField]
GameObject m_HandPackageWarningPanel;
[SerializeField]
GameObject m_InputModalityManagerWarningPanel;
[SerializeField]
GameObject m_InputMenuHandVisualizerWarningPanel;
[SerializeField]
GameObject m_HandMenuHandVisualizerWarningPanel;
XRInteractionSimulator m_Simulator;
SimulatedDeviceLifecycleManager m_DeviceLifecycleManager;
SimulatedHandExpressionManager m_HandExpressionManager;
SimulatedDeviceLifecycleManager.DeviceMode m_PreviousDeviceMode = SimulatedDeviceLifecycleManager.DeviceMode.None;
TargetedDevices m_PreviousTargetedDeviceInput = TargetedDevices.None;
ControllerInputMode m_PreviousControllerInputMode = ControllerInputMode.None;
SimulatedHandExpression m_PreviousHandExpression = new SimulatedHandExpression();
int m_ControllerActionIndex = -1;
int m_HandActionIndex = -1;
int m_QuickActionHandExpressionLength;
int[] m_HandExpressionIndices = { -1, -1, -1, -1 };
bool m_PreviousControllerMenuState;
bool m_PreviousHandMenuState;
static readonly Color k_DisabledColor = new Color(0x70 / 255f, 0x70 / 255f, 0x70 / 255f);
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Start()
{
#if HAS_FIND_FIRST_OBJECT_BY_TYPE
var simulator = Object.FindFirstObjectByType<XRInteractionSimulator>();
#else
var simulator = Object.FindObjectOfType<XRInteractionSimulator>();
#endif
if (simulator != null)
{
m_Simulator = simulator;
}
else
{
Debug.LogError($"Could not find the XRInteractionSimulator component, disabling simulator UI.", this);
gameObject.SetActive(false);
return;
}
if (!m_Simulator.gameObject.TryGetComponent(out m_DeviceLifecycleManager))
{
Debug.LogError($"Could not find SimulatedDeviceLifecycleManager component on {m_Simulator.name}, disabling simulator UI.", this);
gameObject.SetActive(false);
return;
}
if (!m_Simulator.gameObject.TryGetComponent(out m_HandExpressionManager))
{
Debug.LogError($"Could not find SimulatedHandExpressionManager component on {m_Simulator.name}, disabling simulator UI.", this);
gameObject.SetActive(false);
return;
}
InitializeQuickActionPanels();
#if XR_HANDS_1_1_OR_NEWER
CheckInputModalityManager();
#else
m_HandPackageWarningPanel.SetActive(true);
m_LeftHandIcon.color = k_DisabledColor;
m_RightHandIcon.color = k_DisabledColor;
#endif
#if XR_HANDS_1_2_OR_NEWER
if (!m_HandPackageWarningPanel.activeSelf && !m_InputModalityManagerWarningPanel.activeSelf)
CheckHandVisualizer();
#endif
}
void CheckInputModalityManager()
{
if (ComponentLocatorUtility<XRInputModalityManager>.TryFindComponent(out var inputModalityManager) &&
inputModalityManager.leftHand == null && inputModalityManager.rightHand == null)
{
m_InputModalityManagerWarningPanel.SetActive(true);
m_LeftHandIcon.color = k_DisabledColor;
m_RightHandIcon.color = k_DisabledColor;
}
}
#if XR_HANDS_1_2_OR_NEWER
void CheckHandVisualizer()
{
if (ComponentLocatorUtility<XRInputModalityManager>.TryFindComponent(out var inputModalityManager))
{
if (inputModalityManager.leftHand == null && inputModalityManager.rightHand == null)
return;
if ((inputModalityManager.leftHand != null &&
inputModalityManager.leftHand.GetComponentInChildren<XRHandMeshController>() != null) ||
(inputModalityManager.rightHand != null &&
inputModalityManager.rightHand.GetComponentInChildren<XRHandMeshController>() != null))
{
return;
}
m_InputMenuHandVisualizerWarningPanel.SetActive(true);
m_HandMenuHandVisualizerWarningPanel.SetActive(true);
}
}
#endif
void InitializeQuickActionPanels()
{
InitializeControllerQuickActionPanels();
InitializeHandQuickActionPanels();
}
void InitializeControllerQuickActionPanels()
{
var inputModesLength = m_Simulator.quickActionControllerInputModes.Count;
if (inputModesLength > 0)
{
GetControllerQuickActionNames(m_Simulator.quickActionControllerInputModes[0], m_FirstControllerActionText, m_FirstControllerBindingText);
}
else
{
m_FirstControllerActionText.gameObject.SetActive(false);
m_FirstControllerBindingGO.SetActive(false);
}
if (inputModesLength > 1)
{
GetControllerQuickActionNames(m_Simulator.quickActionControllerInputModes[1], m_SecondControllerActionText, m_SecondControllerBindingText);
}
else
{
m_SecondControllerActionText.gameObject.SetActive(false);
m_SecondControllerBindingGO.SetActive(false);
}
if (inputModesLength > 2)
{
GetControllerQuickActionNames(m_Simulator.quickActionControllerInputModes[2], m_ThirdControllerActionText, m_ThirdControllerBindingText);
}
else
{
m_ThirdControllerActionText.gameObject.SetActive(false);
m_ThirdControllerBindingGO.SetActive(false);
}
if (inputModesLength > 3)
{
GetControllerQuickActionNames(m_Simulator.quickActionControllerInputModes[3], m_FourthControllerActionText, m_FourthControllerBindingText);
}
else
{
m_FourthControllerActionText.gameObject.SetActive(false);
m_FourthControllerBindingGO.SetActive(false);
}
}
void InitializeHandQuickActionPanels()
{
for (int i = 0; i < m_HandExpressionManager.simulatedHandExpressions.Count; i++)
{
if (m_HandExpressionManager.simulatedHandExpressions[i].isQuickAction)
{
if (m_QuickActionHandExpressionLength < 4)
m_HandExpressionIndices[m_QuickActionHandExpressionLength] = i;
m_QuickActionHandExpressionLength++;
}
}
if (m_QuickActionHandExpressionLength > 0)
{
var handExpression = m_HandExpressionManager.simulatedHandExpressions[m_HandExpressionIndices[0]];
m_FirstHandActionText.text = handExpression.name;
m_FirstHandBindingText.text = GetBindingString(handExpression.toggleInput);
}
else
{
m_FirstHandActionText.gameObject.SetActive(false);
m_FirstHandBindingGO.SetActive(false);
}
if (m_QuickActionHandExpressionLength > 1)
{
var handExpression = m_HandExpressionManager.simulatedHandExpressions[m_HandExpressionIndices[1]];
m_SecondHandActionText.text = handExpression.name;
m_SecondHandBindingText.text = GetBindingString(handExpression.toggleInput);
}
else
{
m_SecondHandActionText.gameObject.SetActive(false);
m_SecondHandBindingGO.SetActive(false);
}
if (m_QuickActionHandExpressionLength > 2)
{
var handExpression = m_HandExpressionManager.simulatedHandExpressions[m_HandExpressionIndices[2]];
m_ThirdHandActionText.text = handExpression.name;
m_ThirdHandBindingText.text = GetBindingString(handExpression.toggleInput);
}
else
{
m_ThirdHandActionText.gameObject.SetActive(false);
m_ThirdHandBindingGO.SetActive(false);
}
if (m_QuickActionHandExpressionLength > 3)
{
var handExpression = m_HandExpressionManager.simulatedHandExpressions[m_HandExpressionIndices[3]];
m_FourthHandActionText.text = handExpression.name;
m_FourthHandBindingText.text = GetBindingString(handExpression.toggleInput);
}
else
{
m_FourthHandActionText.gameObject.SetActive(false);
m_FourthHandBindingGO.SetActive(false);
}
}
void GetControllerQuickActionNames(ControllerInputMode inputMode, Text actionText, Text bindingText)
{
switch (inputMode)
{
case ControllerInputMode.None:
actionText.text = "None";
bindingText.text = "?";
break;
case ControllerInputMode.Trigger:
actionText.text = "Trigger";
bindingText.text = GetBindingString(m_Simulator.triggerInput);
break;
case ControllerInputMode.Grip:
actionText.text = "Grip";
bindingText.text = GetBindingString(m_Simulator.gripInput);
break;
case ControllerInputMode.PrimaryButton:
actionText.text = "Primary";
bindingText.text = GetBindingString(m_Simulator.primaryButtonInput);
break;
case ControllerInputMode.SecondaryButton:
actionText.text = "Secondary";
bindingText.text = GetBindingString(m_Simulator.secondaryButtonInput);
break;
case ControllerInputMode.Menu:
actionText.text = "Menu";
bindingText.text = GetBindingString(m_Simulator.menuInput);
break;
case ControllerInputMode.Primary2DAxisClick:
actionText.text = "Prim2DClick";
bindingText.text = GetBindingString(m_Simulator.primary2DAxisClickInput);
break;
case ControllerInputMode.Secondary2DAxisClick:
actionText.text = "Sec2DClick";
bindingText.text = GetBindingString(m_Simulator.secondary2DAxisClickInput);
break;
case ControllerInputMode.Primary2DAxisTouch:
actionText.text = "Prim2DTouch";
bindingText.text = GetBindingString(m_Simulator.primary2DAxisTouchInput);
break;
case ControllerInputMode.Secondary2DAxisTouch:
actionText.text = "Sec2DTouch";
bindingText.text = GetBindingString(m_Simulator.secondary2DAxisTouchInput);
break;
case ControllerInputMode.PrimaryTouch:
actionText.text = "PrimTouch";
bindingText.text = GetBindingString(m_Simulator.primaryTouchInput);
break;
case ControllerInputMode.SecondaryTouch:
actionText.text = "SecTouch";
bindingText.text = GetBindingString(m_Simulator.secondaryTouchInput);
break;
default:
Assert.IsTrue(false, $"Unhandled {nameof(inputMode)}={inputMode}.");
break;
}
}
static string GetBindingString(XRInputButtonReader reader)
{
if (reader == null)
return string.Empty;
InputAction action;
switch (reader.inputSourceMode)
{
case XRInputButtonReader.InputSourceMode.InputActionReference:
action = reader.inputActionReferencePerformed != null ? reader.inputActionReferencePerformed.action : null;
break;
case XRInputButtonReader.InputSourceMode.InputAction:
action = reader.inputActionPerformed;
break;
default:
action = null;
break;
}
return action != null ? action.GetBindingDisplayString(0) : string.Empty;
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Update()
{
HandleHighlightedDevicePanels();
HandleHighlightedControllerActionPanels();
HandleHighlightedHandActionPanels();
HandleActiveMenus();
}
/// <summary>
/// Toggles the visibility of the input selection menu.
/// </summary>
public void OpenCloseInputSelectionMenu()
{
if (m_InputSelectionMenu.activeSelf)
{
m_ClosedInputSelectionMenu.SetActive(true);
m_InputSelectionMenu.SetActive(false);
}
else
{
m_ClosedInputSelectionMenu.SetActive(false);
m_InputSelectionMenu.SetActive(true);
}
}
/// <summary>
/// Toggles the visibility of for the controller actions menu.
/// </summary>
public void OpenCloseControllerActionsMenu()
{
if (m_ControllerActionsMenu.activeSelf)
{
m_ClosedControllerActionsMenu.SetActive(true);
m_ControllerActionsMenu.SetActive(false);
}
else
{
m_ClosedControllerActionsMenu.SetActive(false);
m_ControllerActionsMenu.SetActive(true);
}
}
/// <summary>
/// Toggles the visibility of for the hand actions menu.
/// </summary>
public void OpenCloseHandActionsMenu()
{
if (m_HandActionsMenu.activeSelf)
{
m_ClosedHandActionsMenu.SetActive(true);
m_HandActionsMenu.SetActive(false);
}
else
{
m_ClosedHandActionsMenu.SetActive(false);
m_HandActionsMenu.SetActive(true);
}
}
void HandleActiveMenus()
{
if (m_PreviousDeviceMode != m_DeviceLifecycleManager.deviceMode && !m_Simulator.manipulatingFPS)
{
if (m_Simulator.manipulatingLeftController || m_Simulator.manipulatingRightController)
{
m_PreviousHandMenuState = m_HandActionsMenu.activeSelf;
m_HandActionsMenu.SetActive(false);
m_ClosedHandActionsMenu.SetActive(false);
if (m_PreviousControllerMenuState)
m_ControllerActionsMenu.SetActive(true);
else
m_ClosedControllerActionsMenu.SetActive(true);
}
else if (m_Simulator.manipulatingLeftHand || m_Simulator.manipulatingRightHand)
{
m_PreviousControllerMenuState = m_ControllerActionsMenu.activeSelf;
m_ControllerActionsMenu.SetActive(false);
m_ClosedControllerActionsMenu.SetActive(false);
if (m_PreviousHandMenuState)
m_HandActionsMenu.SetActive(true);
else
m_ClosedHandActionsMenu.SetActive(true);
}
m_PreviousDeviceMode = m_DeviceLifecycleManager.deviceMode;
}
if (m_Simulator.manipulatingFPS && m_PreviousDeviceMode != SimulatedDeviceLifecycleManager.DeviceMode.None)
{
if (m_PreviousDeviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Controller)
m_PreviousControllerMenuState = m_ControllerActionsMenu.activeSelf;
else if (m_PreviousDeviceMode == SimulatedDeviceLifecycleManager.DeviceMode.Hand)
m_PreviousHandMenuState = m_HandActionsMenu.activeSelf;
m_HandActionsMenu.SetActive(false);
m_ClosedHandActionsMenu.SetActive(false);
m_ControllerActionsMenu.SetActive(false);
m_ClosedControllerActionsMenu.SetActive(false);
m_PreviousDeviceMode = SimulatedDeviceLifecycleManager.DeviceMode.None;
}
if (m_ToggleActionMenu.ReadWasPerformedThisFrame())
{
if (m_Simulator.manipulatingLeftController || m_Simulator.manipulatingRightController)
OpenCloseControllerActionsMenu();
else if (m_Simulator.manipulatingLeftHand || m_Simulator.manipulatingRightHand)
OpenCloseHandActionsMenu();
}
if (m_ToggleInputSelectionMenu.ReadWasPerformedThisFrame())
OpenCloseInputSelectionMenu();
}
void HandleHighlightedDevicePanels()
{
if (m_Simulator.targetedDeviceInput != m_PreviousTargetedDeviceInput || m_PreviousDeviceMode != m_DeviceLifecycleManager.deviceMode)
{
ClearHighlightedDevicePanels();
if (m_Simulator.manipulatingFPS)
{
m_HighlightFullBodyPanel.SetActive(true);
return;
}
if (m_Simulator.manipulatingLeftController)
{
m_HighlightLeftControllerPanel.SetActive(true);
}
if (m_Simulator.manipulatingRightController)
{
m_HighlightRightControllerPanel.SetActive(true);
}
if (m_Simulator.manipulatingLeftHand)
{
m_HighlightLeftHandPanel.SetActive(true);
}
if (m_Simulator.manipulatingRightHand)
{
m_HighlightRightHandPanel.SetActive(true);
}
if (m_Simulator.manipulatingHMD)
{
m_HighlightHeadPanel.SetActive(true);
}
m_PreviousTargetedDeviceInput = m_Simulator.targetedDeviceInput;
}
}
void HandleHighlightedControllerActionPanels()
{
if (m_Simulator.controllerInputMode != m_PreviousControllerInputMode)
{
m_ControllerActionIndex = m_ControllerActionIndex < m_Simulator.quickActionControllerInputModes.Count - 1 ? m_ControllerActionIndex + 1 : 0;
m_ControllerActionHighlightPanel.SetActive(true);
if (m_ControllerActionIndex == 0)
{
m_ControllerActionHighlightPanel.transform.position = m_FirstControllerActionText.transform.position;
}
else if (m_ControllerActionIndex == 1)
{
m_ControllerActionHighlightPanel.transform.position = m_SecondControllerActionText.transform.position;
}
else if (m_ControllerActionIndex == 2)
{
m_ControllerActionHighlightPanel.transform.position = m_ThirdControllerActionText.transform.position;
}
else if (m_ControllerActionIndex == 3)
{
m_ControllerActionHighlightPanel.transform.position = m_FourthControllerActionText.transform.position;
}
else
{
m_ControllerActionHighlightPanel.SetActive(false);
}
m_PreviousControllerInputMode = m_Simulator.controllerInputMode;
}
}
void HandleHighlightedHandActionPanels()
{
if (m_Simulator.currentHandExpression != m_PreviousHandExpression)
{
m_HandActionIndex = m_HandActionIndex < m_QuickActionHandExpressionLength - 1 ? m_HandActionIndex + 1 : 0;
m_HandActionHighlightPanel.SetActive(true);
if (m_HandActionIndex == 0)
{
m_HandActionHighlightPanel.transform.position = m_FirstHandActionText.transform.position;
}
else if (m_HandActionIndex == 1)
{
m_HandActionHighlightPanel.transform.position = m_SecondHandActionText.transform.position;
}
else if (m_HandActionIndex == 2)
{
m_HandActionHighlightPanel.transform.position = m_ThirdHandActionText.transform.position;
}
else if (m_HandActionIndex == 3)
{
m_HandActionHighlightPanel.transform.position = m_FourthHandActionText.transform.position;
}
else
{
m_HandActionHighlightPanel.SetActive(false);
}
m_PreviousHandExpression = m_Simulator.currentHandExpression;
}
}
void ClearHighlightedDevicePanels()
{
m_HighlightFullBodyPanel.SetActive(false);
m_HighlightLeftControllerPanel.SetActive(false);
m_HighlightRightControllerPanel.SetActive(false);
m_HighlightLeftHandPanel.SetActive(false);
m_HighlightRightHandPanel.SetActive(false);
m_HighlightHeadPanel.SetActive(false);
}
}
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