비트 찍기 완료 및 클로드를 통한 api작업

This commit is contained in:
jongjae0305
2026-05-20 16:44:28 +09:00
commit 2cd1be88d4
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using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class IntroManager : MonoBehaviour
{
[Header("버튼")]
[SerializeField] private Button playButton;
[SerializeField] private Button createButton;
[Header("씬 이름")]
[SerializeField] private string songSelectScene = "SongSelect";
[SerializeField] private string songCreatorScene = "SongCreator";
private void Start()
{
playButton.onClick.AddListener(() => SceneManager.LoadScene(songSelectScene));
createButton.onClick.AddListener(() => SceneManager.LoadScene(songCreatorScene));
}
}