비트 찍기 완료 및 클로드를 통한 api작업
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class IntroManager : MonoBehaviour
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{
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[Header("버튼")]
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[SerializeField] private Button playButton;
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[SerializeField] private Button createButton;
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[Header("씬 이름")]
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[SerializeField] private string songSelectScene = "SongSelect";
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[SerializeField] private string songCreatorScene = "SongCreator";
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private void Start()
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{
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playButton.onClick.AddListener(() => SceneManager.LoadScene(songSelectScene));
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createButton.onClick.AddListener(() => SceneManager.LoadScene(songCreatorScene));
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}
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}
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