Compare commits
3 Commits
58838f0acb
..
legacy
| Author | SHA1 | Date | |
|---|---|---|---|
| 16bc037093 | |||
| c73ff7f412 | |||
| 2cd1be88d4 |
@@ -0,0 +1,19 @@
|
|||||||
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{
|
||||||
|
"permissions": {
|
||||||
|
"allow": [
|
||||||
|
"Bash(Get-ChildItem -Recurse -Directory)",
|
||||||
|
"Bash(Select-Object -ExpandProperty FullName)",
|
||||||
|
"Bash(Get-ChildItem -Path \"Assets\" -Recurse -Directory)",
|
||||||
|
"Bash(git log *)",
|
||||||
|
"Bash(read f *)",
|
||||||
|
"Bash(curl -o CLAUDE.md https://raw.githubusercontent.com/forrestchang/andrej-karpathy-skills/main/CLAUDE.md)",
|
||||||
|
"WebSearch",
|
||||||
|
"WebFetch(domain:beat-sage.com)",
|
||||||
|
"WebFetch(domain:github.com)",
|
||||||
|
"WebFetch(domain:beatsage.com)",
|
||||||
|
"Bash(gh api *)",
|
||||||
|
"WebFetch(domain:raw.githubusercontent.com)",
|
||||||
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"WebFetch(domain:api.github.com)"
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||||||
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]
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||||||
|
}
|
||||||
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}
|
||||||
+11
-11
@@ -1,11 +1,11 @@
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|||||||
# Unity recommended line endings
|
*.fbx filter=lfs diff=lfs merge=lfs -text
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||||||
* text=auto eol=lf
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*.obj filter=lfs diff=lfs merge=lfs -text
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||||||
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*.unity filter=lfs diff=lfs merge=lfs -text
|
||||||
# Force binary for Unity binary assets
|
*.prefab filter=lfs diff=lfs merge=lfs -text
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||||||
*.png binary
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*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
*.jpg binary
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
*.wav binary
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
*.mp3 binary
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
*.ogg binary
|
git filter=lfs diff=lfs merge=lfs -text
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||||||
*.fbx binary
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lfs filter=lfs diff=lfs merge=lfs -text
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||||||
*.asset binary
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track filter=lfs diff=lfs merge=lfs -text
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||||||
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|||||||
+77
-19
@@ -1,23 +1,81 @@
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|||||||
# Unity
|
# Created by https://www.toptal.com/developers/gitignore/api/unity
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||||||
/Library/
|
# Edit at https://www.toptal.com/developers/gitignore?templates=unity
|
||||||
/Temp/
|
|
||||||
/Obj/
|
|
||||||
/Build/
|
|
||||||
/Builds/
|
|
||||||
/Logs/
|
|
||||||
/UserSettings/
|
|
||||||
|
|
||||||
# IDE / Generated
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### Unity ###
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||||||
*.csproj
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# This .gitignore file should be placed at the root of your Unity project directory
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||||||
*.slnx
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#
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||||||
*.sln
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
.vscode/
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/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
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||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
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||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
.vs/
|
.vs/
|
||||||
|
|
||||||
# Claude Code local settings
|
# Gradle cache directory
|
||||||
.claude/
|
.gradle/
|
||||||
|
|
||||||
# Credentials — never commit
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
.env
|
ExportedObj/
|
||||||
/Assets/StreamingAssets/nas_config.json
|
.consulo/
|
||||||
/Assets/StreamingAssets/nas_config.json.meta
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
|
# End of https://www.toptal.com/developers/gitignore/api/unity
|
||||||
|
|
||||||
|
# 민감 정보 설정 파일
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/nas_config.json
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/nas_config.json.meta
|
||||||
Vendored
+5
@@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"recommendations": [
|
||||||
|
"visualstudiotoolsforunity.vstuc"
|
||||||
|
]
|
||||||
|
}
|
||||||
Vendored
+10
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Unity",
|
||||||
|
"type": "vstuc",
|
||||||
|
"request": "attach"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Vendored
+71
@@ -0,0 +1,71 @@
|
|||||||
|
{
|
||||||
|
"files.exclude": {
|
||||||
|
"**/.DS_Store": true,
|
||||||
|
"**/.git": true,
|
||||||
|
"**/.vs": true,
|
||||||
|
"**/.gitmodules": true,
|
||||||
|
"**/.vsconfig": true,
|
||||||
|
"**/*.booproj": true,
|
||||||
|
"**/*.pidb": true,
|
||||||
|
"**/*.suo": true,
|
||||||
|
"**/*.user": true,
|
||||||
|
"**/*.userprefs": true,
|
||||||
|
"**/*.unityproj": true,
|
||||||
|
"**/*.dll": true,
|
||||||
|
"**/*.exe": true,
|
||||||
|
"**/*.pdf": true,
|
||||||
|
"**/*.mid": true,
|
||||||
|
"**/*.midi": true,
|
||||||
|
"**/*.wav": true,
|
||||||
|
"**/*.gif": true,
|
||||||
|
"**/*.ico": true,
|
||||||
|
"**/*.jpg": true,
|
||||||
|
"**/*.jpeg": true,
|
||||||
|
"**/*.png": true,
|
||||||
|
"**/*.psd": true,
|
||||||
|
"**/*.tga": true,
|
||||||
|
"**/*.tif": true,
|
||||||
|
"**/*.tiff": true,
|
||||||
|
"**/*.3ds": true,
|
||||||
|
"**/*.3DS": true,
|
||||||
|
"**/*.fbx": true,
|
||||||
|
"**/*.FBX": true,
|
||||||
|
"**/*.lxo": true,
|
||||||
|
"**/*.LXO": true,
|
||||||
|
"**/*.ma": true,
|
||||||
|
"**/*.MA": true,
|
||||||
|
"**/*.obj": true,
|
||||||
|
"**/*.OBJ": true,
|
||||||
|
"**/*.asset": true,
|
||||||
|
"**/*.cubemap": true,
|
||||||
|
"**/*.flare": true,
|
||||||
|
"**/*.mat": true,
|
||||||
|
"**/*.meta": true,
|
||||||
|
"**/*.prefab": true,
|
||||||
|
"**/*.unity": true,
|
||||||
|
"build/": true,
|
||||||
|
"Build/": true,
|
||||||
|
"Library/": true,
|
||||||
|
"library/": true,
|
||||||
|
"obj/": true,
|
||||||
|
"Obj/": true,
|
||||||
|
"Logs/": true,
|
||||||
|
"logs/": true,
|
||||||
|
"ProjectSettings/": true,
|
||||||
|
"UserSettings/": true,
|
||||||
|
"temp/": true,
|
||||||
|
"Temp/": true
|
||||||
|
},
|
||||||
|
"files.associations": {
|
||||||
|
"*.asset": "yaml",
|
||||||
|
"*.meta": "yaml",
|
||||||
|
"*.prefab": "yaml",
|
||||||
|
"*.unity": "yaml",
|
||||||
|
},
|
||||||
|
"explorer.fileNesting.enabled": true,
|
||||||
|
"explorer.fileNesting.patterns": {
|
||||||
|
"*.sln": "*.csproj",
|
||||||
|
"*.slnx": "*.csproj"
|
||||||
|
},
|
||||||
|
"dotnet.defaultSolution": "VRBeatSaber.slnx"
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||||
|
]
|
||||||
|
}
|
||||||
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|
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|
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externalObjects: {}
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userData:
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assetBundleVariant:
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serializedVersion: 2
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
|
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|
normalize: 1
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|
loadInBackground: 0
|
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ambisonic: 0
|
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|
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -0,0 +1,39 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!84 &8400000
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|
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trans_ref = null;
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trans_ref = null;
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#endif
|
#endif
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}
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}
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public Plane(Vector3 a, Vector3 b, Vector3 c) {
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m_dist = -Vector3.Dot(m_normal, a);
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// this is for editor debugging only!
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trans_ref = null;
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#endif
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}
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public void Compute(Vector3 pos, Vector3 norm) {
|
public void Compute(Vector3 pos, Vector3 norm) {
|
||||||
this.m_normal = norm;
|
this.m_normal = norm;
|
||||||
@@ -128,4 +138,4 @@ namespace EzySlice {
|
|||||||
#endif
|
#endif
|
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}
|
}
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}
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}
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fileFormatVersion: 2
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@@ -23,7 +23,7 @@ namespace EzySlice {
|
|||||||
public bool hasUV {
|
public bool hasUV {
|
||||||
get {
|
get {
|
||||||
// what is this abomination??
|
// what is this abomination??
|
||||||
return upperHull.Count > 0 ? upperHull[0].hasUV : lowerHull.Count > 0 ? lowerHull[0].hasUV : false;
|
return upperHull.Count > 0 ? upperHull[0].hasUV : lowerHull.Count > 0 && lowerHull[0].hasUV;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,7 +34,7 @@ namespace EzySlice {
|
|||||||
public bool hasNormal {
|
public bool hasNormal {
|
||||||
get {
|
get {
|
||||||
// what is this abomination??
|
// what is this abomination??
|
||||||
return upperHull.Count > 0 ? upperHull[0].hasNormal : lowerHull.Count > 0 ? lowerHull[0].hasNormal : false;
|
return upperHull.Count > 0 ? upperHull[0].hasNormal : lowerHull.Count > 0 && lowerHull[0].hasNormal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ namespace EzySlice {
|
|||||||
public bool hasTangent {
|
public bool hasTangent {
|
||||||
get {
|
get {
|
||||||
// what is this abomination??
|
// what is this abomination??
|
||||||
return upperHull.Count > 0 ? upperHull[0].hasTangent : lowerHull.Count > 0 ? lowerHull[0].hasTangent : false;
|
return upperHull.Count > 0 ? upperHull[0].hasTangent : lowerHull.Count > 0 && lowerHull[0].hasTangent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -66,19 +66,17 @@ namespace EzySlice {
|
|||||||
* See -> Slice(Mesh, Plane) for more info
|
* See -> Slice(Mesh, Plane) for more info
|
||||||
*/
|
*/
|
||||||
public static SlicedHull Slice(GameObject obj, Plane pl, TextureRegion crossRegion, Material crossMaterial) {
|
public static SlicedHull Slice(GameObject obj, Plane pl, TextureRegion crossRegion, Material crossMaterial) {
|
||||||
MeshFilter filter = obj.GetComponent<MeshFilter>();
|
|
||||||
|
|
||||||
// cannot continue without a proper filter
|
// cannot continue without a proper filter
|
||||||
if (filter == null) {
|
if (!obj.TryGetComponent<MeshFilter>(out var filter)) {
|
||||||
Debug.LogWarning("EzySlice::Slice -> Provided GameObject must have a MeshFilter Component.");
|
Debug.LogWarning("EzySlice::Slice -> Provided GameObject must have a MeshFilter Component.");
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshRenderer renderer = obj.GetComponent<MeshRenderer>();
|
|
||||||
|
|
||||||
// cannot continue without a proper renderer
|
// cannot continue without a proper renderer
|
||||||
if (renderer == null) {
|
if (!obj.TryGetComponent<MeshRenderer>(out var renderer)) {
|
||||||
Debug.LogWarning("EzySlice::Slice -> Provided GameObject must have a MeshRenderer Component.");
|
Debug.LogWarning("EzySlice::Slice -> Provided GameObject must have a MeshRenderer Component.");
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@@ -296,7 +294,8 @@ namespace EzySlice {
|
|||||||
int crossCount = crossSection != null ? crossSection.Count : 0;
|
int crossCount = crossSection != null ? crossSection.Count : 0;
|
||||||
|
|
||||||
Mesh newMesh = new Mesh();
|
Mesh newMesh = new Mesh();
|
||||||
|
newMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
|
||||||
|
|
||||||
int arrayLen = (total + crossCount) * 3;
|
int arrayLen = (total + crossCount) * 3;
|
||||||
|
|
||||||
bool hasUV = meshes[0].hasUV;
|
bool hasUV = meshes[0].hasUV;
|
||||||
@@ -476,13 +475,7 @@ namespace EzySlice {
|
|||||||
* points and a plane normal. Intersection Points do not have to be in order.
|
* points and a plane normal. Intersection Points do not have to be in order.
|
||||||
*/
|
*/
|
||||||
private static List<Triangle> CreateFrom(List<Vector3> intPoints, Vector3 planeNormal, TextureRegion region) {
|
private static List<Triangle> CreateFrom(List<Vector3> intPoints, Vector3 planeNormal, TextureRegion region) {
|
||||||
List<Triangle> tris;
|
return Triangulator.MonotoneChain(intPoints, planeNormal, out List<Triangle> tris, region) ? tris : null;
|
||||||
|
|
||||||
if (Triangulator.MonotoneChain(intPoints, planeNormal, out tris, region)) {
|
|
||||||
return tris;
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
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|
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guid: 9613e2c4eb41eb4418609c52cd562e43
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+10
-2
@@ -21,7 +21,11 @@ namespace EzySlice {
|
|||||||
public static SlicedHull Slice(this GameObject obj, Vector3 position, Vector3 direction, TextureRegion textureRegion, Material crossSectionMaterial = null) {
|
public static SlicedHull Slice(this GameObject obj, Vector3 position, Vector3 direction, TextureRegion textureRegion, Material crossSectionMaterial = null) {
|
||||||
Plane cuttingPlane = new Plane();
|
Plane cuttingPlane = new Plane();
|
||||||
|
|
||||||
Vector3 refUp = obj.transform.InverseTransformDirection(direction);
|
Matrix4x4 mat = obj.transform.worldToLocalMatrix;
|
||||||
|
Matrix4x4 transpose = mat.transpose;
|
||||||
|
Matrix4x4 inv = transpose.inverse;
|
||||||
|
|
||||||
|
Vector3 refUp = inv.MultiplyVector(direction).normalized;
|
||||||
Vector3 refPt = obj.transform.InverseTransformPoint(position);
|
Vector3 refPt = obj.transform.InverseTransformPoint(position);
|
||||||
|
|
||||||
cuttingPlane.Compute(refPt, refUp);
|
cuttingPlane.Compute(refPt, refUp);
|
||||||
@@ -51,7 +55,11 @@ namespace EzySlice {
|
|||||||
public static GameObject[] SliceInstantiate(this GameObject obj, Vector3 position, Vector3 direction, TextureRegion cuttingRegion, Material crossSectionMaterial = null) {
|
public static GameObject[] SliceInstantiate(this GameObject obj, Vector3 position, Vector3 direction, TextureRegion cuttingRegion, Material crossSectionMaterial = null) {
|
||||||
EzySlice.Plane cuttingPlane = new EzySlice.Plane();
|
EzySlice.Plane cuttingPlane = new EzySlice.Plane();
|
||||||
|
|
||||||
Vector3 refUp = obj.transform.InverseTransformDirection(direction);
|
Matrix4x4 mat = obj.transform.worldToLocalMatrix;
|
||||||
|
Matrix4x4 transpose = mat.transpose;
|
||||||
|
Matrix4x4 inv = transpose.inverse;
|
||||||
|
|
||||||
|
Vector3 refUp = inv.MultiplyVector(direction).normalized;
|
||||||
Vector3 refPt = obj.transform.InverseTransformPoint(position);
|
Vector3 refPt = obj.transform.InverseTransformPoint(position);
|
||||||
|
|
||||||
cuttingPlane.Compute(refPt, refUp);
|
cuttingPlane.Compute(refPt, refUp);
|
||||||
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|
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Some files were not shown because too many files have changed in this diff Show More
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Block a user