Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 16bc037093 | |||
| c73ff7f412 | |||
| 2cd1be88d4 |
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"Bash(Get-ChildItem -Recurse -Directory)",
|
||||
"Bash(Select-Object -ExpandProperty FullName)",
|
||||
"Bash(Get-ChildItem -Path \"Assets\" -Recurse -Directory)",
|
||||
"Bash(git log *)",
|
||||
"Bash(read f *)",
|
||||
"Bash(curl -o CLAUDE.md https://raw.githubusercontent.com/forrestchang/andrej-karpathy-skills/main/CLAUDE.md)",
|
||||
"WebSearch",
|
||||
"WebFetch(domain:beat-sage.com)",
|
||||
"WebFetch(domain:github.com)",
|
||||
"WebFetch(domain:beatsage.com)",
|
||||
"Bash(gh api *)",
|
||||
"WebFetch(domain:raw.githubusercontent.com)",
|
||||
"WebFetch(domain:api.github.com)"
|
||||
]
|
||||
}
|
||||
}
|
||||
+11
-12
@@ -1,12 +1,11 @@
|
||||
# Unity recommended line endings
|
||||
* text=auto eol=lf
|
||||
|
||||
# Force binary for Unity binary assets
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.wav binary
|
||||
*.mp3 binary
|
||||
*.ogg binary
|
||||
*.mp4 binary
|
||||
*.fbx binary
|
||||
*.asset binary
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.unity filter=lfs diff=lfs merge=lfs -text
|
||||
*.prefab filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
git filter=lfs diff=lfs merge=lfs -text
|
||||
lfs filter=lfs diff=lfs merge=lfs -text
|
||||
track filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
+75
-34
@@ -1,40 +1,81 @@
|
||||
# Unity
|
||||
/Library/
|
||||
/Temp/
|
||||
/Obj/
|
||||
/Build/
|
||||
/Builds/
|
||||
/Logs/
|
||||
/UserSettings/
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/unity
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=unity
|
||||
|
||||
# IDE / Generated
|
||||
*.csproj
|
||||
*.csproj.user
|
||||
*.slnx
|
||||
*.sln
|
||||
.vscode/
|
||||
### Unity ###
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Claude Code local settings
|
||||
.claude/
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Credentials — never commit
|
||||
.env
|
||||
/env
|
||||
/cookies.txt
|
||||
/Assets/StreamingAssets/nas_config.json
|
||||
/Assets/StreamingAssets/nas_config.json.meta
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Local tool output
|
||||
/Captures/
|
||||
/tools/unity-mcp-server/node_modules/
|
||||
/Assets/_Recovery/
|
||||
/Assets/_Recovery.meta
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Local video sources / superseded test clips
|
||||
/Assets/img/*.mkv
|
||||
/Assets/img/*.mkv.meta
|
||||
/Assets/img/No Copyright Neon Lights Modern Animated Loop Background - Free Footage - Motion Stock Footage.mp4
|
||||
/Assets/img/No Copyright Neon Lights Modern Animated Loop Background - Free Footage - Motion Stock Footage.mp4.meta
|
||||
/Assets/img/neon_background_unity.mp4
|
||||
/Assets/img/neon_background_unity.mp4.meta
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/unity
|
||||
|
||||
# 민감 정보 설정 파일
|
||||
/[Aa]ssets/[Ss]treamingAssets/nas_config.json
|
||||
/[Aa]ssets/[Ss]treamingAssets/nas_config.json.meta
|
||||
Vendored
+5
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"visualstudiotoolsforunity.vstuc"
|
||||
]
|
||||
}
|
||||
Vendored
+10
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
}
|
||||
]
|
||||
}
|
||||
Vendored
+71
@@ -0,0 +1,71 @@
|
||||
{
|
||||
"files.exclude": {
|
||||
"**/.DS_Store": true,
|
||||
"**/.git": true,
|
||||
"**/.vs": true,
|
||||
"**/.gitmodules": true,
|
||||
"**/.vsconfig": true,
|
||||
"**/*.booproj": true,
|
||||
"**/*.pidb": true,
|
||||
"**/*.suo": true,
|
||||
"**/*.user": true,
|
||||
"**/*.userprefs": true,
|
||||
"**/*.unityproj": true,
|
||||
"**/*.dll": true,
|
||||
"**/*.exe": true,
|
||||
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||||
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"**/*.midi": true,
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"**/*.wav": true,
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||||
"**/*.gif": true,
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||||
"**/*.ico": true,
|
||||
"**/*.jpg": true,
|
||||
"**/*.jpeg": true,
|
||||
"**/*.png": true,
|
||||
"**/*.psd": true,
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||||
"**/*.tga": true,
|
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"**/*.tif": true,
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"**/*.3DS": true,
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"**/*.fbx": true,
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"**/*.cubemap": true,
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"**/*.flare": true,
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||||
"**/*.mat": true,
|
||||
"**/*.meta": true,
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||||
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|
||||
"**/*.unity": true,
|
||||
"build/": true,
|
||||
"Build/": true,
|
||||
"Library/": true,
|
||||
"library/": true,
|
||||
"obj/": true,
|
||||
"Obj/": true,
|
||||
"Logs/": true,
|
||||
"logs/": true,
|
||||
"ProjectSettings/": true,
|
||||
"UserSettings/": true,
|
||||
"temp/": true,
|
||||
"Temp/": true
|
||||
},
|
||||
"files.associations": {
|
||||
"*.asset": "yaml",
|
||||
"*.meta": "yaml",
|
||||
"*.prefab": "yaml",
|
||||
"*.unity": "yaml",
|
||||
},
|
||||
"explorer.fileNesting.enabled": true,
|
||||
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|
||||
"*.sln": "*.csproj",
|
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"*.slnx": "*.csproj"
|
||||
},
|
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"dotnet.defaultSolution": "VRBeatSaber.slnx"
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||||
}
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||||
@@ -0,0 +1,6 @@
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{
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@@ -1,946 +0,0 @@
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using System;
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using System.Collections.Concurrent;
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||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
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||||
using System.Net;
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||||
using System.Net.Sockets;
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||||
using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
|
||||
using UnityEditor;
|
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
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namespace VRBeats.EditorTools
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{
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[InitializeOnLoad]
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internal static class UnityCodexBridgeServer
|
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{
|
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private const int PreferredPort = 19744;
|
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private const int MaxPortAttempts = 5;
|
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private const string AutoStartPrefKey = "VRBeats.CodexBridge.AutoStart";
|
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private const int MaxLogs = 250;
|
||||
|
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private static readonly ConcurrentQueue<BridgeJob> Jobs = new ConcurrentQueue<BridgeJob>();
|
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private static readonly List<LogEntry> Logs = new List<LogEntry>();
|
||||
private static readonly object LogLock = new object();
|
||||
|
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private static TcpListener _listener;
|
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private static Thread _serverThread;
|
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private static bool _running;
|
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private static int _port = PreferredPort;
|
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private static int _logIndex;
|
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|
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static UnityCodexBridgeServer()
|
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{
|
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if (IsBackgroundEditorProcess())
|
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return;
|
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|
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Application.logMessageReceived -= OnLogMessageReceived;
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Application.logMessageReceived += OnLogMessageReceived;
|
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EditorApplication.update -= ProcessJobs;
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EditorApplication.update += ProcessJobs;
|
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EditorApplication.quitting -= StopServer;
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EditorApplication.quitting += StopServer;
|
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AssemblyReloadEvents.beforeAssemblyReload -= StopServer;
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AssemblyReloadEvents.beforeAssemblyReload += StopServer;
|
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|
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if (EditorPrefs.GetBool(AutoStartPrefKey, true))
|
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StartServer();
|
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}
|
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|
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[MenuItem("Tools/Codex Bridge/Start Server")]
|
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private static void StartServerMenu()
|
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{
|
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StartServer();
|
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}
|
||||
|
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[MenuItem("Tools/Codex Bridge/Stop Server")]
|
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private static void StopServerMenu()
|
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{
|
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StopServer();
|
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}
|
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|
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[MenuItem("Tools/Codex Bridge/Auto Start")]
|
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private static void ToggleAutoStart()
|
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{
|
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bool enabled = !EditorPrefs.GetBool(AutoStartPrefKey, true);
|
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EditorPrefs.SetBool(AutoStartPrefKey, enabled);
|
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|
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if (enabled)
|
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StartServer();
|
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}
|
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|
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[MenuItem("Tools/Codex Bridge/Auto Start", true)]
|
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private static bool ValidateToggleAutoStart()
|
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{
|
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Menu.SetChecked("Tools/Codex Bridge/Auto Start", EditorPrefs.GetBool(AutoStartPrefKey, true));
|
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return true;
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}
|
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|
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[MenuItem("Tools/Codex Bridge/Capture Game View")]
|
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private static void CaptureGameViewMenu()
|
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{
|
||||
BridgeResponse response = CaptureGameView(new Dictionary<string, string>());
|
||||
Debug.Log("[CodexBridge] Capture result: " + response.Body);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Codex Bridge/Open Sync Calibration")]
|
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private static void OpenSyncCalibrationMenu()
|
||||
{
|
||||
SyncCalibrationOverlay.Open();
|
||||
}
|
||||
|
||||
private static void StartServer()
|
||||
{
|
||||
if (IsBackgroundEditorProcess())
|
||||
return;
|
||||
|
||||
if (_running)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
_listener = CreateListener();
|
||||
_running = true;
|
||||
|
||||
_serverThread = new Thread(ServerLoop)
|
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{
|
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IsBackground = true,
|
||||
Name = "UnityCodexBridgeServer"
|
||||
};
|
||||
_serverThread.Start();
|
||||
|
||||
Debug.Log("[CodexBridge] Listening on http://127.0.0.1:" + _port);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_running = false;
|
||||
try
|
||||
{
|
||||
if (_listener != null)
|
||||
_listener.Stop();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore cleanup failures after a failed bind.
|
||||
}
|
||||
finally
|
||||
{
|
||||
_listener = null;
|
||||
}
|
||||
|
||||
Debug.LogWarning("[CodexBridge] Failed to start: " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private static void StopServer()
|
||||
{
|
||||
_running = false;
|
||||
|
||||
try
|
||||
{
|
||||
if (_listener != null)
|
||||
_listener.Stop();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore shutdown races.
|
||||
}
|
||||
|
||||
_listener = null;
|
||||
|
||||
if (_serverThread != null && _serverThread.IsAlive)
|
||||
_serverThread.Join(200);
|
||||
|
||||
_serverThread = null;
|
||||
}
|
||||
|
||||
private static TcpListener CreateListener()
|
||||
{
|
||||
Exception lastException = null;
|
||||
|
||||
for (int i = 0; i < MaxPortAttempts; i++)
|
||||
{
|
||||
int port = PreferredPort + i;
|
||||
TcpListener listener = null;
|
||||
|
||||
try
|
||||
{
|
||||
listener = new TcpListener(IPAddress.Loopback, port);
|
||||
listener.Server.ExclusiveAddressUse = true;
|
||||
listener.Start();
|
||||
_port = port;
|
||||
return listener;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
lastException = ex;
|
||||
|
||||
try
|
||||
{
|
||||
if (listener != null)
|
||||
listener.Stop();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore cleanup failures while trying fallback ports.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
throw lastException ?? new SocketException();
|
||||
}
|
||||
|
||||
private static bool IsBackgroundEditorProcess()
|
||||
{
|
||||
string commandLine = Environment.CommandLine;
|
||||
|
||||
return Application.isBatchMode ||
|
||||
commandLine.IndexOf("AssetImportWorker", StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
commandLine.IndexOf("-batchMode", StringComparison.OrdinalIgnoreCase) >= 0;
|
||||
}
|
||||
|
||||
private static void ServerLoop()
|
||||
{
|
||||
while (_running)
|
||||
{
|
||||
try
|
||||
{
|
||||
TcpClient client = _listener.AcceptTcpClient();
|
||||
ThreadPool.QueueUserWorkItem(_ => HandleClient(client));
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (_running)
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleClient(TcpClient client)
|
||||
{
|
||||
using (client)
|
||||
{
|
||||
try
|
||||
{
|
||||
client.ReceiveTimeout = 5000;
|
||||
client.SendTimeout = 5000;
|
||||
|
||||
BridgeRequest request = ReadRequest(client.GetStream());
|
||||
BridgeResponse response;
|
||||
|
||||
if (request == null)
|
||||
{
|
||||
response = BridgeResponse.Json(400, "{\"ok\":false,\"error\":\"invalid_request\"}");
|
||||
}
|
||||
else if (request.Method == "OPTIONS")
|
||||
{
|
||||
response = BridgeResponse.Json(204, string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
BridgeJob job = new BridgeJob(request);
|
||||
Jobs.Enqueue(job);
|
||||
|
||||
if (!job.Done.Wait(TimeSpan.FromSeconds(10)))
|
||||
response = BridgeResponse.Json(504, "{\"ok\":false,\"error\":\"unity_main_thread_timeout\"}");
|
||||
else
|
||||
response = job.Response;
|
||||
}
|
||||
|
||||
WriteResponse(client.GetStream(), response);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
try
|
||||
{
|
||||
WriteResponse(client.GetStream(),
|
||||
BridgeResponse.Json(500, "{\"ok\":false,\"error\":" + JsonString(ex.Message) + "}"));
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Client has already gone away.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static BridgeRequest ReadRequest(Stream stream)
|
||||
{
|
||||
StreamReader reader = new StreamReader(stream, Encoding.UTF8, false, 4096, true);
|
||||
string requestLine = reader.ReadLine();
|
||||
if (string.IsNullOrEmpty(requestLine))
|
||||
return null;
|
||||
|
||||
string[] requestParts = requestLine.Split(' ');
|
||||
if (requestParts.Length < 2)
|
||||
return null;
|
||||
|
||||
int contentLength = 0;
|
||||
string line;
|
||||
while (!string.IsNullOrEmpty(line = reader.ReadLine()))
|
||||
{
|
||||
int separatorIndex = line.IndexOf(':');
|
||||
if (separatorIndex <= 0)
|
||||
continue;
|
||||
|
||||
string headerName = line.Substring(0, separatorIndex).Trim();
|
||||
string headerValue = line.Substring(separatorIndex + 1).Trim();
|
||||
if (string.Equals(headerName, "Content-Length", StringComparison.OrdinalIgnoreCase))
|
||||
int.TryParse(headerValue, NumberStyles.Integer, CultureInfo.InvariantCulture, out contentLength);
|
||||
}
|
||||
|
||||
string body = string.Empty;
|
||||
if (contentLength > 0)
|
||||
{
|
||||
char[] buffer = new char[contentLength];
|
||||
int read = reader.ReadBlock(buffer, 0, contentLength);
|
||||
body = new string(buffer, 0, read);
|
||||
}
|
||||
|
||||
Uri uri = new Uri("http://127.0.0.1" + requestParts[1]);
|
||||
return new BridgeRequest(requestParts[0].ToUpperInvariant(), uri.AbsolutePath, ParseQuery(uri.Query), body);
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> ParseQuery(string query)
|
||||
{
|
||||
Dictionary<string, string> values = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||
if (string.IsNullOrEmpty(query))
|
||||
return values;
|
||||
|
||||
string trimmed = query[0] == '?' ? query.Substring(1) : query;
|
||||
string[] pairs = trimmed.Split('&');
|
||||
|
||||
foreach (string pair in pairs)
|
||||
{
|
||||
if (string.IsNullOrEmpty(pair))
|
||||
continue;
|
||||
|
||||
int separatorIndex = pair.IndexOf('=');
|
||||
string key = separatorIndex >= 0 ? pair.Substring(0, separatorIndex) : pair;
|
||||
string value = separatorIndex >= 0 ? pair.Substring(separatorIndex + 1) : string.Empty;
|
||||
values[Uri.UnescapeDataString(key)] = Uri.UnescapeDataString(value.Replace("+", " "));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
private static void WriteResponse(Stream stream, BridgeResponse response)
|
||||
{
|
||||
if (response == null)
|
||||
response = BridgeResponse.Json(500, "{\"ok\":false,\"error\":\"null_response\"}");
|
||||
|
||||
byte[] body = Encoding.UTF8.GetBytes(response.Body ?? string.Empty);
|
||||
string headers =
|
||||
"HTTP/1.1 " + response.StatusCode + " " + StatusText(response.StatusCode) + "\r\n" +
|
||||
"Content-Type: " + response.ContentType + "; charset=utf-8\r\n" +
|
||||
"Content-Length: " + body.Length.ToString(CultureInfo.InvariantCulture) + "\r\n" +
|
||||
"Access-Control-Allow-Origin: http://localhost\r\n" +
|
||||
"Access-Control-Allow-Methods: GET, POST, OPTIONS\r\n" +
|
||||
"Access-Control-Allow-Headers: Content-Type\r\n" +
|
||||
"Connection: close\r\n\r\n";
|
||||
|
||||
byte[] headerBytes = Encoding.UTF8.GetBytes(headers);
|
||||
stream.Write(headerBytes, 0, headerBytes.Length);
|
||||
if (body.Length > 0)
|
||||
stream.Write(body, 0, body.Length);
|
||||
}
|
||||
|
||||
private static string StatusText(int statusCode)
|
||||
{
|
||||
switch (statusCode)
|
||||
{
|
||||
case 200: return "OK";
|
||||
case 204: return "No Content";
|
||||
case 400: return "Bad Request";
|
||||
case 404: return "Not Found";
|
||||
case 405: return "Method Not Allowed";
|
||||
case 500: return "Internal Server Error";
|
||||
case 504: return "Gateway Timeout";
|
||||
default: return "OK";
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessJobs()
|
||||
{
|
||||
while (Jobs.TryDequeue(out BridgeJob job))
|
||||
{
|
||||
try
|
||||
{
|
||||
job.Response = Execute(job.Request);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
job.Response = BridgeResponse.Json(500,
|
||||
"{\"ok\":false,\"error\":" + JsonString(ex.Message) + "}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
job.Done.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static BridgeResponse Execute(BridgeRequest request)
|
||||
{
|
||||
switch (request.Path)
|
||||
{
|
||||
case "/health":
|
||||
case "/state":
|
||||
return GetHealth();
|
||||
case "/capture":
|
||||
return CaptureGameView(request.Query);
|
||||
case "/logs":
|
||||
return GetLogs(request.Query);
|
||||
case "/scene/roots":
|
||||
return GetSceneRoots();
|
||||
case "/scene/objects":
|
||||
return GetSceneObjects(request.Query);
|
||||
case "/object":
|
||||
return GetObjectDetails(request.Query);
|
||||
case "/play":
|
||||
return SetPlayState(true, false);
|
||||
case "/pause":
|
||||
return SetPlayState(true, true);
|
||||
case "/stop":
|
||||
return SetPlayState(false, false);
|
||||
case "/sync/open":
|
||||
SyncCalibrationOverlay.Open();
|
||||
return BridgeResponse.Json(200, "{\"ok\":true,\"opened\":\"sync_calibration\"}");
|
||||
case "/transform":
|
||||
if (request.Method != "POST")
|
||||
return BridgeResponse.Json(405, "{\"ok\":false,\"error\":\"method_not_allowed\"}");
|
||||
return SetTransform(request.Body);
|
||||
default:
|
||||
return BridgeResponse.Json(404, "{\"ok\":false,\"error\":\"not_found\"}");
|
||||
}
|
||||
}
|
||||
|
||||
private static BridgeResponse GetHealth()
|
||||
{
|
||||
Scene scene = SceneManager.GetActiveScene();
|
||||
string body =
|
||||
"{\"ok\":true" +
|
||||
",\"bridge\":\"unity-codex-bridge\"" +
|
||||
",\"port\":" + _port.ToString(CultureInfo.InvariantCulture) +
|
||||
",\"unityVersion\":" + JsonString(Application.unityVersion) +
|
||||
",\"projectPath\":" + JsonString(Directory.GetCurrentDirectory()) +
|
||||
",\"scene\":" + JsonString(scene.IsValid() ? scene.name : string.Empty) +
|
||||
",\"isPlaying\":" + Bool(EditorApplication.isPlaying) +
|
||||
",\"isPaused\":" + Bool(EditorApplication.isPaused) +
|
||||
"}";
|
||||
|
||||
return BridgeResponse.Json(200, body);
|
||||
}
|
||||
|
||||
private static BridgeResponse CaptureGameView(Dictionary<string, string> query)
|
||||
{
|
||||
int width = GetInt(query, "width", 1280, 320, 4096);
|
||||
int height = GetInt(query, "height", 720, 180, 4096);
|
||||
string relativePath = "Captures/latest.png";
|
||||
string absolutePath = Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), relativePath));
|
||||
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(absolutePath));
|
||||
|
||||
Camera camera = ResolveCaptureCamera();
|
||||
string cameraName = camera != null ? camera.name : string.Empty;
|
||||
bool usedCameraRender = false;
|
||||
|
||||
if (camera != null)
|
||||
{
|
||||
RenderTexture previousTarget = camera.targetTexture;
|
||||
RenderTexture previousActive = RenderTexture.active;
|
||||
RenderTexture renderTexture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32);
|
||||
Texture2D texture = null;
|
||||
|
||||
try
|
||||
{
|
||||
camera.targetTexture = renderTexture;
|
||||
RenderTexture.active = renderTexture;
|
||||
camera.Render();
|
||||
|
||||
texture = new Texture2D(width, height, TextureFormat.RGB24, false);
|
||||
texture.ReadPixels(new Rect(0, 0, width, height), 0, 0);
|
||||
texture.Apply();
|
||||
|
||||
File.WriteAllBytes(absolutePath, texture.EncodeToPNG());
|
||||
usedCameraRender = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
camera.targetTexture = previousTarget;
|
||||
RenderTexture.active = previousActive;
|
||||
RenderTexture.ReleaseTemporary(renderTexture);
|
||||
if (texture != null)
|
||||
UnityEngine.Object.DestroyImmediate(texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (!usedCameraRender)
|
||||
ScreenCapture.CaptureScreenshot(relativePath);
|
||||
|
||||
string body =
|
||||
"{\"ok\":true" +
|
||||
",\"path\":" + JsonString(absolutePath) +
|
||||
",\"relativePath\":" + JsonString(relativePath) +
|
||||
",\"width\":" + width.ToString(CultureInfo.InvariantCulture) +
|
||||
",\"height\":" + height.ToString(CultureInfo.InvariantCulture) +
|
||||
",\"camera\":" + JsonString(cameraName) +
|
||||
",\"mode\":" + JsonString(usedCameraRender ? "camera_render" : "screen_capture") +
|
||||
"}";
|
||||
|
||||
return BridgeResponse.Json(200, body);
|
||||
}
|
||||
|
||||
private static Camera ResolveCaptureCamera()
|
||||
{
|
||||
Camera main = Camera.main;
|
||||
if (main != null && main.isActiveAndEnabled)
|
||||
return main;
|
||||
|
||||
Camera[] cameras = UnityEngine.Object.FindObjectsByType<Camera>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
||||
foreach (Camera camera in cameras)
|
||||
{
|
||||
if (camera != null && camera.isActiveAndEnabled)
|
||||
return camera;
|
||||
}
|
||||
|
||||
return main != null ? main : (cameras.Length > 0 ? cameras[0] : null);
|
||||
}
|
||||
|
||||
private static BridgeResponse GetLogs(Dictionary<string, string> query)
|
||||
{
|
||||
int count = GetInt(query, "count", 80, 1, MaxLogs);
|
||||
List<LogEntry> snapshot;
|
||||
|
||||
lock (LogLock)
|
||||
{
|
||||
int start = Mathf.Max(0, Logs.Count - count);
|
||||
snapshot = Logs.GetRange(start, Logs.Count - start);
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("{\"ok\":true,\"logs\":[");
|
||||
|
||||
for (int i = 0; i < snapshot.Count; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',');
|
||||
|
||||
LogEntry entry = snapshot[i];
|
||||
sb.Append('{');
|
||||
sb.Append("\"index\":").Append(entry.Index.ToString(CultureInfo.InvariantCulture)).Append(',');
|
||||
sb.Append("\"time\":").Append(JsonString(entry.Time)).Append(',');
|
||||
sb.Append("\"type\":").Append(JsonString(entry.Type)).Append(',');
|
||||
sb.Append("\"message\":").Append(JsonString(entry.Message)).Append(',');
|
||||
sb.Append("\"stackTrace\":").Append(JsonString(entry.StackTrace));
|
||||
sb.Append('}');
|
||||
}
|
||||
|
||||
sb.Append("]}");
|
||||
return BridgeResponse.Json(200, sb.ToString());
|
||||
}
|
||||
|
||||
private static BridgeResponse GetSceneRoots()
|
||||
{
|
||||
Scene scene = SceneManager.GetActiveScene();
|
||||
GameObject[] roots = scene.IsValid() ? scene.GetRootGameObjects() : Array.Empty<GameObject>();
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("{\"ok\":true,\"scene\":").Append(JsonString(scene.IsValid() ? scene.name : string.Empty));
|
||||
sb.Append(",\"roots\":[");
|
||||
|
||||
for (int i = 0; i < roots.Length; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',');
|
||||
|
||||
AppendGameObjectSummary(sb, roots[i]);
|
||||
}
|
||||
|
||||
sb.Append("]}");
|
||||
return BridgeResponse.Json(200, sb.ToString());
|
||||
}
|
||||
|
||||
private static BridgeResponse GetSceneObjects(Dictionary<string, string> query)
|
||||
{
|
||||
string filter = GetString(query, "query", string.Empty);
|
||||
int limit = GetInt(query, "limit", 120, 1, 500);
|
||||
string lowerFilter = filter.ToLowerInvariant();
|
||||
|
||||
Transform[] transforms = UnityEngine.Object.FindObjectsByType<Transform>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("{\"ok\":true,\"objects\":[");
|
||||
|
||||
int written = 0;
|
||||
foreach (Transform transform in transforms)
|
||||
{
|
||||
if (transform == null || transform.gameObject == null)
|
||||
continue;
|
||||
if (EditorUtility.IsPersistent(transform.gameObject))
|
||||
continue;
|
||||
if (!transform.gameObject.scene.IsValid())
|
||||
continue;
|
||||
|
||||
string path = GetHierarchyPath(transform.gameObject);
|
||||
if (!string.IsNullOrEmpty(lowerFilter) &&
|
||||
path.ToLowerInvariant().IndexOf(lowerFilter, StringComparison.Ordinal) < 0)
|
||||
continue;
|
||||
|
||||
if (written > 0)
|
||||
sb.Append(',');
|
||||
|
||||
AppendGameObjectSummary(sb, transform.gameObject);
|
||||
written++;
|
||||
|
||||
if (written >= limit)
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append("],\"count\":").Append(written.ToString(CultureInfo.InvariantCulture)).Append('}');
|
||||
return BridgeResponse.Json(200, sb.ToString());
|
||||
}
|
||||
|
||||
private static BridgeResponse GetObjectDetails(Dictionary<string, string> query)
|
||||
{
|
||||
string path = GetString(query, "path", string.Empty);
|
||||
GameObject go = FindGameObjectByPath(path);
|
||||
|
||||
if (go == null)
|
||||
return BridgeResponse.Json(404, "{\"ok\":false,\"error\":\"object_not_found\",\"path\":" + JsonString(path) + "}");
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("{\"ok\":true,\"object\":");
|
||||
AppendGameObjectDetails(sb, go);
|
||||
sb.Append('}');
|
||||
|
||||
return BridgeResponse.Json(200, sb.ToString());
|
||||
}
|
||||
|
||||
private static BridgeResponse SetPlayState(bool play, bool pause)
|
||||
{
|
||||
EditorApplication.isPlaying = play;
|
||||
EditorApplication.isPaused = pause;
|
||||
return GetHealth();
|
||||
}
|
||||
|
||||
private static BridgeResponse SetTransform(string body)
|
||||
{
|
||||
string path = ExtractString(body, "path");
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return BridgeResponse.Json(400, "{\"ok\":false,\"error\":\"missing_path\"}");
|
||||
|
||||
GameObject go = FindGameObjectByPath(path);
|
||||
if (go == null)
|
||||
return BridgeResponse.Json(404, "{\"ok\":false,\"error\":\"object_not_found\",\"path\":" + JsonString(path) + "}");
|
||||
|
||||
Undo.RecordObject(go.transform, "Codex Bridge Set Transform");
|
||||
|
||||
if (TryExtractVector3(body, "position", out Vector3 position))
|
||||
go.transform.position = position;
|
||||
if (TryExtractVector3(body, "localPosition", out Vector3 localPosition))
|
||||
go.transform.localPosition = localPosition;
|
||||
if (TryExtractVector3(body, "rotationEuler", out Vector3 rotationEuler))
|
||||
go.transform.eulerAngles = rotationEuler;
|
||||
if (TryExtractVector3(body, "localRotationEuler", out Vector3 localRotationEuler))
|
||||
go.transform.localEulerAngles = localRotationEuler;
|
||||
if (TryExtractVector3(body, "scale", out Vector3 scale))
|
||||
go.transform.localScale = scale;
|
||||
|
||||
EditorUtility.SetDirty(go.transform);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("{\"ok\":true,\"object\":");
|
||||
AppendGameObjectDetails(sb, go);
|
||||
sb.Append('}');
|
||||
|
||||
return BridgeResponse.Json(200, sb.ToString());
|
||||
}
|
||||
|
||||
private static void AppendGameObjectSummary(StringBuilder sb, GameObject go)
|
||||
{
|
||||
sb.Append('{');
|
||||
sb.Append("\"name\":").Append(JsonString(go.name)).Append(',');
|
||||
sb.Append("\"path\":").Append(JsonString(GetHierarchyPath(go))).Append(',');
|
||||
sb.Append("\"activeSelf\":").Append(Bool(go.activeSelf)).Append(',');
|
||||
sb.Append("\"activeInHierarchy\":").Append(Bool(go.activeInHierarchy)).Append(',');
|
||||
sb.Append("\"scene\":").Append(JsonString(go.scene.IsValid() ? go.scene.name : string.Empty)).Append(',');
|
||||
sb.Append("\"position\":").Append(VectorJson(go.transform.position)).Append(',');
|
||||
sb.Append("\"rotationEuler\":").Append(VectorJson(go.transform.eulerAngles)).Append(',');
|
||||
sb.Append("\"scale\":").Append(VectorJson(go.transform.localScale));
|
||||
sb.Append('}');
|
||||
}
|
||||
|
||||
private static void AppendGameObjectDetails(StringBuilder sb, GameObject go)
|
||||
{
|
||||
AppendGameObjectSummary(sb, go);
|
||||
sb.Length -= 1;
|
||||
|
||||
Component[] components = go.GetComponents<Component>();
|
||||
sb.Append(",\"components\":[");
|
||||
for (int i = 0; i < components.Length; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',');
|
||||
|
||||
Component component = components[i];
|
||||
sb.Append(JsonString(component != null ? component.GetType().FullName : "Missing Script"));
|
||||
}
|
||||
sb.Append("]}");
|
||||
}
|
||||
|
||||
private static GameObject FindGameObjectByPath(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return null;
|
||||
|
||||
string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length == 0)
|
||||
return null;
|
||||
|
||||
Scene scene = SceneManager.GetActiveScene();
|
||||
if (!scene.IsValid())
|
||||
return null;
|
||||
|
||||
foreach (GameObject root in scene.GetRootGameObjects())
|
||||
{
|
||||
if (root.name != parts[0])
|
||||
continue;
|
||||
|
||||
Transform current = root.transform;
|
||||
for (int i = 1; i < parts.Length && current != null; i++)
|
||||
{
|
||||
current = FindChildByName(current, parts[i]);
|
||||
}
|
||||
|
||||
if (current != null)
|
||||
return current.gameObject;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Transform FindChildByName(Transform parent, string childName)
|
||||
{
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
Transform child = parent.GetChild(i);
|
||||
if (child.name == childName)
|
||||
return child;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string GetHierarchyPath(GameObject go)
|
||||
{
|
||||
Stack<string> parts = new Stack<string>();
|
||||
Transform current = go.transform;
|
||||
|
||||
while (current != null)
|
||||
{
|
||||
parts.Push(current.name);
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return string.Join("/", parts.ToArray());
|
||||
}
|
||||
|
||||
private static void OnLogMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
lock (LogLock)
|
||||
{
|
||||
Logs.Add(new LogEntry
|
||||
{
|
||||
Index = ++_logIndex,
|
||||
Time = DateTime.Now.ToString("HH:mm:ss", CultureInfo.InvariantCulture),
|
||||
Type = type.ToString(),
|
||||
Message = condition ?? string.Empty,
|
||||
StackTrace = stackTrace ?? string.Empty
|
||||
});
|
||||
|
||||
if (Logs.Count > MaxLogs)
|
||||
Logs.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetInt(Dictionary<string, string> query, string key, int fallback, int min, int max)
|
||||
{
|
||||
if (!query.TryGetValue(key, out string value) ||
|
||||
!int.TryParse(value, NumberStyles.Integer, CultureInfo.InvariantCulture, out int parsed))
|
||||
return fallback;
|
||||
|
||||
return Mathf.Clamp(parsed, min, max);
|
||||
}
|
||||
|
||||
private static string GetString(Dictionary<string, string> query, string key, string fallback)
|
||||
{
|
||||
return query.TryGetValue(key, out string value) ? value : fallback;
|
||||
}
|
||||
|
||||
private static string ExtractString(string json, string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(json))
|
||||
return string.Empty;
|
||||
|
||||
Match match = Regex.Match(json,
|
||||
"\"" + Regex.Escape(key) + "\"\\s*:\\s*\"((?:\\\\.|[^\"])*)\"",
|
||||
RegexOptions.CultureInvariant);
|
||||
|
||||
return match.Success ? Regex.Unescape(match.Groups[1].Value) : string.Empty;
|
||||
}
|
||||
|
||||
private static bool TryExtractVector3(string json, string key, out Vector3 value)
|
||||
{
|
||||
value = Vector3.zero;
|
||||
if (string.IsNullOrEmpty(json))
|
||||
return false;
|
||||
|
||||
Match objectMatch = Regex.Match(json,
|
||||
"\"" + Regex.Escape(key) + "\"\\s*:\\s*\\{(?<body>.*?)\\}",
|
||||
RegexOptions.Singleline | RegexOptions.CultureInvariant);
|
||||
|
||||
if (!objectMatch.Success)
|
||||
return false;
|
||||
|
||||
string objectBody = objectMatch.Groups["body"].Value;
|
||||
if (!TryExtractFloat(objectBody, "x", out float x) ||
|
||||
!TryExtractFloat(objectBody, "y", out float y) ||
|
||||
!TryExtractFloat(objectBody, "z", out float z))
|
||||
return false;
|
||||
|
||||
value = new Vector3(x, y, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryExtractFloat(string json, string key, out float value)
|
||||
{
|
||||
value = 0f;
|
||||
Match match = Regex.Match(json,
|
||||
"\"" + Regex.Escape(key) + "\"\\s*:\\s*(?<num>-?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?)",
|
||||
RegexOptions.CultureInvariant);
|
||||
|
||||
return match.Success &&
|
||||
float.TryParse(match.Groups["num"].Value, NumberStyles.Float, CultureInfo.InvariantCulture, out value);
|
||||
}
|
||||
|
||||
private static string VectorJson(Vector3 value)
|
||||
{
|
||||
return "{\"x\":" + FloatJson(value.x) +
|
||||
",\"y\":" + FloatJson(value.y) +
|
||||
",\"z\":" + FloatJson(value.z) + "}";
|
||||
}
|
||||
|
||||
private static string FloatJson(float value)
|
||||
{
|
||||
if (float.IsNaN(value) || float.IsInfinity(value))
|
||||
return "0";
|
||||
|
||||
return value.ToString("0.#####", CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
private static string Bool(bool value)
|
||||
{
|
||||
return value ? "true" : "false";
|
||||
}
|
||||
|
||||
private static string JsonString(string value)
|
||||
{
|
||||
if (value == null)
|
||||
return "null";
|
||||
|
||||
StringBuilder sb = new StringBuilder(value.Length + 2);
|
||||
sb.Append('"');
|
||||
foreach (char c in value)
|
||||
{
|
||||
switch (c)
|
||||
{
|
||||
case '\\':
|
||||
sb.Append("\\\\");
|
||||
break;
|
||||
case '"':
|
||||
sb.Append("\\\"");
|
||||
break;
|
||||
case '\n':
|
||||
sb.Append("\\n");
|
||||
break;
|
||||
case '\r':
|
||||
sb.Append("\\r");
|
||||
break;
|
||||
case '\t':
|
||||
sb.Append("\\t");
|
||||
break;
|
||||
default:
|
||||
if (c < 32)
|
||||
sb.Append("\\u").Append(((int)c).ToString("x4", CultureInfo.InvariantCulture));
|
||||
else
|
||||
sb.Append(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
sb.Append('"');
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private sealed class BridgeRequest
|
||||
{
|
||||
public readonly string Method;
|
||||
public readonly string Path;
|
||||
public readonly Dictionary<string, string> Query;
|
||||
public readonly string Body;
|
||||
|
||||
public BridgeRequest(string method, string path, Dictionary<string, string> query, string body)
|
||||
{
|
||||
Method = method;
|
||||
Path = path;
|
||||
Query = query;
|
||||
Body = body ?? string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class BridgeResponse
|
||||
{
|
||||
public readonly int StatusCode;
|
||||
public readonly string ContentType;
|
||||
public readonly string Body;
|
||||
|
||||
private BridgeResponse(int statusCode, string contentType, string body)
|
||||
{
|
||||
StatusCode = statusCode;
|
||||
ContentType = contentType;
|
||||
Body = body;
|
||||
}
|
||||
|
||||
public static BridgeResponse Json(int statusCode, string body)
|
||||
{
|
||||
return new BridgeResponse(statusCode, "application/json", body);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class BridgeJob
|
||||
{
|
||||
public readonly BridgeRequest Request;
|
||||
public readonly ManualResetEventSlim Done = new ManualResetEventSlim(false);
|
||||
public BridgeResponse Response;
|
||||
|
||||
public BridgeJob(BridgeRequest request)
|
||||
{
|
||||
Request = request;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class LogEntry
|
||||
{
|
||||
public int Index;
|
||||
public string Time;
|
||||
public string Type;
|
||||
public string Message;
|
||||
public string StackTrace;
|
||||
}
|
||||
}
|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user