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| 58838f0acb | |||
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| 4dad9e5d5b |
@@ -0,0 +1,12 @@
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# Unity recommended line endings
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* text=auto eol=lf
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# Force binary for Unity binary assets
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*.png binary
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*.jpg binary
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*.wav binary
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*.mp3 binary
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*.ogg binary
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*.mp4 binary
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*.fbx binary
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*.asset binary
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+24
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# Unity
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/Library/
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/Temp/
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/Obj/
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/Build/
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/Builds/
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/Logs/
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/UserSettings/
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# IDE / Generated
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*.csproj
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*.csproj.user
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*.slnx
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*.sln
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.vscode/
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.vs/
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# Claude Code local settings
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.claude/
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# Credentials — never commit
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.env
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/Assets/StreamingAssets/nas_config.json
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/Assets/StreamingAssets/nas_config.json.meta
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
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m_Name: DefaultVolumeProfile
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m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
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components: []
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fileFormatVersion: 2
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guid: 0767462997e881e4980faede0fe3cc8a
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NativeFormatImporter:
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externalObjects: {}
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||||||
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mainObjectFileID: 11400000
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||||||
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
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guid: 967f9dfcbece854419d004baa2dd052d
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folderAsset: yes
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||||||
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DefaultImporter:
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||||||
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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@@ -0,0 +1,507 @@
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using VRBeats;
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using VRBeats.ScriptableEvents;
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public static class VRBeatSaberSceneBuilder
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{
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private const string MenuScene = "Assets/VRBeatsKit/Scenes/Menu.unity";
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// ─────────────────────────────────────────────
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// ④ Build Game Scene
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// SaberStyle 복제 → Game.unity 생성
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// PlayableManager 제거, SongController + 카운트다운 캔버스 추가
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// ─────────────────────────────────────────────
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[MenuItem("Tools/VRBeatSaber/④ Build Game Scene")]
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public static void BuildGameScene()
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{
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const string saberStylePath = "Assets/VRBeatsKit/Scenes/SaberStyle.unity";
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const string gamePath = "Assets/Scenes/Game.unity";
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// SaberStyle → Game.unity 복제 (이미 있으면 그냥 열기)
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if (!AssetDatabase.LoadAssetAtPath<Object>(gamePath))
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{
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if (!AssetDatabase.CopyAsset(saberStylePath, gamePath))
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{
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Debug.LogError("[SceneBuilder] SaberStyle.unity 복제 실패");
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return;
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}
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AssetDatabase.Refresh();
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}
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var scene = EditorSceneManager.OpenScene(gamePath, OpenSceneMode.Single);
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// PlayableManager 제거 (PlayableDirector는 유지)
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var pm = Object.FindFirstObjectByType<PlayableManager>();
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if (pm != null)
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Object.DestroyImmediate(pm);
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// SongController GO 생성
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var scGO = new GameObject("SongController");
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var songController = scGO.AddComponent<SongController>();
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var cubePrefab = AssetDatabase.LoadAssetAtPath<Spawneable>(
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"Assets/VRBeatsKit/Prefabs/Spawneable/VR_BeatCube.prefab");
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var onLevelComplete = AssetDatabase.LoadAssetAtPath<GameEvent>(
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"Assets/VRBeatsKit/GameEvents/OnLevelComplete.asset");
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// 카운트다운 캔버스 생성
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var canvasGO = new GameObject("CountdownCanvas");
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var canvas = canvasGO.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.sortingOrder = 100;
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canvasGO.AddComponent<CanvasScaler>();
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canvasGO.AddComponent<GraphicRaycaster>();
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var countdownGO = new GameObject("CountdownText");
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countdownGO.transform.SetParent(canvasGO.transform, false);
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var cRect = countdownGO.AddComponent<RectTransform>();
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cRect.anchorMin = new Vector2(0.5f, 0.5f);
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cRect.anchorMax = new Vector2(0.5f, 0.5f);
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cRect.pivot = new Vector2(0.5f, 0.5f);
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cRect.anchoredPosition = Vector2.zero;
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cRect.sizeDelta = new Vector2(400f, 200f);
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var cTmp = countdownGO.AddComponent<TextMeshProUGUI>();
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cTmp.text = "";
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cTmp.fontSize = 120f;
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cTmp.color = Color.white;
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cTmp.alignment = TextAlignmentOptions.Center;
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cTmp.fontStyle = FontStyles.Bold;
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countdownGO.SetActive(false);
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// SongController 필드 연결
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var scSO = new SerializedObject(songController);
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scSO.FindProperty("cubePrefab") .objectReferenceValue = cubePrefab;
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scSO.FindProperty("onLevelComplete") .objectReferenceValue = onLevelComplete;
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scSO.FindProperty("countdownText") .objectReferenceValue = cTmp;
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scSO.ApplyModifiedPropertiesWithoutUndo();
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// Build Settings 에 Game.unity 추가
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var scenes = EditorBuildSettings.scenes;
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bool exists = System.Array.Exists(scenes, s => s.path == gamePath);
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if (!exists)
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{
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var newList = new EditorBuildSettingsScene[scenes.Length + 1];
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System.Array.Copy(scenes, newList, scenes.Length);
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newList[scenes.Length] = new EditorBuildSettingsScene(gamePath, true);
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EditorBuildSettings.scenes = newList;
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}
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EditorSceneManager.MarkSceneDirty(scene);
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EditorSceneManager.SaveScene(scene);
|
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Debug.Log("[SceneBuilder] ✓ Game.unity 생성 완료");
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}
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// ─────────────────────────────────────────────
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// ③ Menu — Rebuild SongSelect Panel
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//
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// Canvas(SongSelect) size: 105.885 × 68.223
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// BG child covers full canvas (stretch anchors)
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// BG local coord origin = center
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// X: -52.94 ~ +52.94
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// Y: -34.11 ~ +34.11
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// ─────────────────────────────────────────────
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[MenuItem("Tools/VRBeatSaber/③ Menu — Rebuild SongSelect Panel")]
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public static void RebuildSongSelectPanel()
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{
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var scene = EditorSceneManager.OpenScene(MenuScene, OpenSceneMode.Single);
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var songSelectGO = GameObject.Find("SongSelect");
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if (songSelectGO == null) { Debug.LogError("[SceneBuilder] 'SongSelect' not found."); return; }
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var bgTransform = songSelectGO.transform.Find("BG");
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if (bgTransform == null) { Debug.LogError("[SceneBuilder] 'SongSelect/BG' not found."); return; }
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// Clear BG children
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for (int i = bgTransform.childCount - 1; i >= 0; i--)
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Object.DestroyImmediate(bgTransform.GetChild(i).gameObject);
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// Create/reuse SongSystem root GO for SongLibrary (must be root for DontDestroyOnLoad)
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var sysGO = GameObject.Find("SongSystem");
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if (sysGO == null) sysGO = new GameObject("SongSystem");
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var oldLib = sysGO.GetComponent<SongLibrary>();
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if (oldLib != null) Object.DestroyImmediate(oldLib);
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var songLibrary = sysGO.AddComponent<SongLibrary>();
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// Add/replace SongSelectManager + DownloadManager on SongSelect GO
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var oldSSM = songSelectGO.GetComponent<SongSelectManager>();
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if (oldSSM != null) Object.DestroyImmediate(oldSSM);
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var oldDM = songSelectGO.GetComponent<DownloadManager>();
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if (oldDM != null) Object.DestroyImmediate(oldDM);
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var downloadManager = songSelectGO.AddComponent<DownloadManager>();
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var songSelectManager = songSelectGO.AddComponent<SongSelectManager>();
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var bg = bgTransform;
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// ── Header ──────────────────────────────────────────
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CreateLabel(bg, "Title", "SONG SELECT",
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new Vector2(0f, 28.5f), new Vector2(100f, 9f), 8.5f,
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Color.white, TextAlignmentOptions.Center);
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||||||
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||||||
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CreateDivider(bg, "DivHeader", new Vector2(0f, 23.5f), new Vector2(104f, 0.5f));
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var tabAllBtn = CreateStyledButton(bg, "TabAll", "ALL", new Vector2(-18f, 19.5f), new Vector2(30f, 7f), 5f);
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||||||
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var tabOwnedBtn = CreateStyledButton(bg, "TabOwned", "OWNED", new Vector2( 14f, 19.5f), new Vector2(30f, 7f), 5f);
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||||||
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CreateDivider(bg, "DivTabs", new Vector2(0f, 15.5f), new Vector2(104f, 0.5f));
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||||||
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// ── Content area: Y from 15 to -34.11, height ~49 ───
|
||||||
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|
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// ListPanel (left half)
|
||||||
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var listPanelGO = new GameObject("ListPanel");
|
||||||
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listPanelGO.transform.SetParent(bg, false);
|
||||||
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SetRect(listPanelGO, new Vector2(-26.6f, -9.4f), new Vector2(52.7f, 49f));
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// Vertical divider
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||||||
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CreateDivider(bg, "DivVertical", new Vector2(0.1f, -9.4f), new Vector2(0.5f, 49f));
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// DetailPanel (right half, hidden until card clicked)
|
||||||
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var detailPanelGO = new GameObject("DetailPanel");
|
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detailPanelGO.transform.SetParent(bg, false);
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SetRect(detailPanelGO, new Vector2(26.6f, -9.4f), new Vector2(52.7f, 49f));
|
||||||
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// ── ListPanel contents ───────────────────────────────
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||||||
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RectTransform scrollContent;
|
||||||
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GameObject loadingOverlay;
|
||||||
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GameObject errorOverlay;
|
||||||
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TMP_Text errorText;
|
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BuildScrollList(listPanelGO.transform,
|
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out scrollContent, out loadingOverlay, out errorOverlay, out errorText);
|
||||||
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// ── DetailPanel contents ─────────────────────────────
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||||||
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var detailPanelComp = detailPanelGO.AddComponent<SongDetailPanel>();
|
||||||
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Button btnNormal, btnHard, btnExpert, btnExpertPlus;
|
||||||
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Button downloadBtn, deleteBtn, playBtn, closeBtn;
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||||||
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GameObject progressGroup;
|
||||||
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Slider progressSlider;
|
||||||
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TMP_Text progressText;
|
||||||
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TMP_Text titleTmp, artistTmp, infoTmp;
|
||||||
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BuildDetailPanelUI(detailPanelGO.transform,
|
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out titleTmp, out artistTmp, out infoTmp,
|
||||||
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out btnNormal, out btnHard, out btnExpert, out btnExpertPlus,
|
||||||
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out downloadBtn, out deleteBtn, out playBtn, out closeBtn,
|
||||||
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out progressGroup, out progressSlider, out progressText);
|
||||||
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|
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detailPanelGO.SetActive(false);
|
||||||
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|
||||||
|
// ── Wire SongDetailPanel refs ────────────────────────
|
||||||
|
|
||||||
|
var dpSO = new SerializedObject(detailPanelComp);
|
||||||
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dpSO.FindProperty("titleText") .objectReferenceValue = titleTmp;
|
||||||
|
dpSO.FindProperty("artistText") .objectReferenceValue = artistTmp;
|
||||||
|
dpSO.FindProperty("infoText") .objectReferenceValue = infoTmp;
|
||||||
|
dpSO.FindProperty("btnNormal") .objectReferenceValue = btnNormal;
|
||||||
|
dpSO.FindProperty("btnHard") .objectReferenceValue = btnHard;
|
||||||
|
dpSO.FindProperty("btnExpert") .objectReferenceValue = btnExpert;
|
||||||
|
dpSO.FindProperty("btnExpertPlus") .objectReferenceValue = btnExpertPlus;
|
||||||
|
dpSO.FindProperty("downloadButton") .objectReferenceValue = downloadBtn;
|
||||||
|
dpSO.FindProperty("deleteButton") .objectReferenceValue = deleteBtn;
|
||||||
|
dpSO.FindProperty("playButton") .objectReferenceValue = playBtn;
|
||||||
|
dpSO.FindProperty("closeButton") .objectReferenceValue = closeBtn;
|
||||||
|
dpSO.FindProperty("progressGroup") .objectReferenceValue = progressGroup;
|
||||||
|
dpSO.FindProperty("progressSlider") .objectReferenceValue = progressSlider;
|
||||||
|
dpSO.FindProperty("progressText") .objectReferenceValue = progressText;
|
||||||
|
dpSO.FindProperty("gameSceneName") .stringValue = "Game";
|
||||||
|
dpSO.ApplyModifiedPropertiesWithoutUndo();
|
||||||
|
|
||||||
|
// ── Wire SongSelectManager refs ──────────────────────
|
||||||
|
|
||||||
|
var smSO = new SerializedObject(songSelectManager);
|
||||||
|
smSO.FindProperty("tabAllBtn") .objectReferenceValue = tabAllBtn.GetComponent<Button>();
|
||||||
|
smSO.FindProperty("tabOwnedBtn") .objectReferenceValue = tabOwnedBtn.GetComponent<Button>();
|
||||||
|
smSO.FindProperty("cardContainer") .objectReferenceValue = scrollContent;
|
||||||
|
smSO.FindProperty("detailPanel") .objectReferenceValue = detailPanelComp;
|
||||||
|
smSO.FindProperty("downloadManager").objectReferenceValue = downloadManager;
|
||||||
|
smSO.FindProperty("loadingOverlay") .objectReferenceValue = loadingOverlay;
|
||||||
|
smSO.FindProperty("errorOverlay") .objectReferenceValue = errorOverlay;
|
||||||
|
smSO.FindProperty("errorText") .objectReferenceValue = errorText;
|
||||||
|
smSO.ApplyModifiedPropertiesWithoutUndo();
|
||||||
|
|
||||||
|
EditorSceneManager.MarkSceneDirty(scene);
|
||||||
|
EditorSceneManager.SaveScene(scene);
|
||||||
|
Debug.Log("[SceneBuilder] ✓ SongSelect panel rebuilt in Menu.unity");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// ListPanel: ScrollRect + overlays
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static void BuildScrollList(Transform parent,
|
||||||
|
out RectTransform scrollContent,
|
||||||
|
out GameObject loadingOverlay,
|
||||||
|
out GameObject errorOverlay,
|
||||||
|
out TMP_Text errorText)
|
||||||
|
{
|
||||||
|
// ScrollRect (fills parent)
|
||||||
|
var scrollGO = new GameObject("Scroll");
|
||||||
|
scrollGO.transform.SetParent(parent, false);
|
||||||
|
StretchFull(scrollGO);
|
||||||
|
|
||||||
|
// Viewport with Mask
|
||||||
|
var vpGO = new GameObject("Viewport");
|
||||||
|
vpGO.transform.SetParent(scrollGO.transform, false);
|
||||||
|
StretchFull(vpGO);
|
||||||
|
var vpImg = vpGO.AddComponent<Image>();
|
||||||
|
vpImg.color = new Color(0f, 0f, 0f, 0.01f);
|
||||||
|
vpGO.AddComponent<Mask>().showMaskGraphic = false;
|
||||||
|
|
||||||
|
// Content with VerticalLayoutGroup + ContentSizeFitter
|
||||||
|
var contentGO = new GameObject("Content");
|
||||||
|
contentGO.transform.SetParent(vpGO.transform, false);
|
||||||
|
var contentRect = contentGO.AddComponent<RectTransform>();
|
||||||
|
contentRect.anchorMin = new Vector2(0f, 1f);
|
||||||
|
contentRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
contentRect.pivot = new Vector2(0.5f, 1f);
|
||||||
|
contentRect.anchoredPosition = Vector2.zero;
|
||||||
|
contentRect.sizeDelta = Vector2.zero;
|
||||||
|
|
||||||
|
var vlg = contentGO.AddComponent<VerticalLayoutGroup>();
|
||||||
|
vlg.spacing = 1.5f;
|
||||||
|
vlg.padding = new RectOffset(2, 2, 2, 2);
|
||||||
|
vlg.childForceExpandWidth = true;
|
||||||
|
vlg.childForceExpandHeight = false;
|
||||||
|
vlg.childControlWidth = true;
|
||||||
|
vlg.childControlHeight = true;
|
||||||
|
|
||||||
|
var csf = contentGO.AddComponent<ContentSizeFitter>();
|
||||||
|
csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
csf.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||||
|
|
||||||
|
// ScrollRect component
|
||||||
|
var sr = scrollGO.AddComponent<ScrollRect>();
|
||||||
|
sr.content = contentRect;
|
||||||
|
sr.viewport = vpGO.GetComponent<RectTransform>();
|
||||||
|
sr.horizontal = false;
|
||||||
|
sr.vertical = true;
|
||||||
|
sr.movementType = ScrollRect.MovementType.Clamped;
|
||||||
|
sr.scrollSensitivity = 30f;
|
||||||
|
sr.inertia = true;
|
||||||
|
sr.decelerationRate = 0.135f;
|
||||||
|
|
||||||
|
// Loading overlay
|
||||||
|
loadingOverlay = new GameObject("LoadingOverlay");
|
||||||
|
loadingOverlay.transform.SetParent(parent, false);
|
||||||
|
StretchFull(loadingOverlay);
|
||||||
|
loadingOverlay.AddComponent<Image>().color = new Color(0.10f, 0.18f, 0.22f, 0.92f);
|
||||||
|
CreateLabel(loadingOverlay.transform, "Text", "Loading...",
|
||||||
|
Vector2.zero, new Vector2(40f, 10f), 5f, Color.white, TextAlignmentOptions.Center);
|
||||||
|
|
||||||
|
// Error overlay (hidden by default)
|
||||||
|
errorOverlay = new GameObject("ErrorOverlay");
|
||||||
|
errorOverlay.transform.SetParent(parent, false);
|
||||||
|
StretchFull(errorOverlay);
|
||||||
|
errorOverlay.AddComponent<Image>().color = new Color(0.10f, 0.18f, 0.22f, 0.92f);
|
||||||
|
var errLblGO = CreateLabel(errorOverlay.transform, "ErrorText", "",
|
||||||
|
Vector2.zero, new Vector2(48f, 20f), 4.5f, new Color(1f, 0.5f, 0.5f), TextAlignmentOptions.Center);
|
||||||
|
errorText = errLblGO.GetComponent<TMP_Text>();
|
||||||
|
errorOverlay.SetActive(false);
|
||||||
|
|
||||||
|
scrollContent = contentRect;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// DetailPanel UI
|
||||||
|
// Local space: 52.7 × 49 → X: ±26.35, Y: ±24.5
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static void BuildDetailPanelUI(Transform parent,
|
||||||
|
out TMP_Text titleTmp, out TMP_Text artistTmp, out TMP_Text infoTmp,
|
||||||
|
out Button btnNormal, out Button btnHard, out Button btnExpert, out Button btnExpertPlus,
|
||||||
|
out Button downloadBtn, out Button deleteBtn, out Button playBtn, out Button closeBtn,
|
||||||
|
out GameObject progressGroup, out Slider progressSlider, out TMP_Text progressText)
|
||||||
|
{
|
||||||
|
// Close button (top-right)
|
||||||
|
var closeBtnGO = CreateStyledButton(parent, "CloseBtn", "✕",
|
||||||
|
new Vector2(21f, 20.5f), new Vector2(8f, 7f), 5.5f);
|
||||||
|
closeBtn = closeBtnGO.GetComponent<Button>();
|
||||||
|
|
||||||
|
// Song info
|
||||||
|
var titleGO = CreateLabel(parent, "TitleText", "---",
|
||||||
|
new Vector2(-3f, 18.5f), new Vector2(38f, 8f), 6.5f,
|
||||||
|
Color.white, TextAlignmentOptions.MidlineLeft);
|
||||||
|
titleTmp = titleGO.GetComponent<TMP_Text>();
|
||||||
|
titleTmp.overflowMode = TextOverflowModes.Ellipsis;
|
||||||
|
|
||||||
|
var artistGO = CreateLabel(parent, "ArtistText", "",
|
||||||
|
new Vector2(0f, 12f), new Vector2(50f, 6f), 5f,
|
||||||
|
new Color(1f, 1f, 1f, 0.8f), TextAlignmentOptions.Center);
|
||||||
|
artistTmp = artistGO.GetComponent<TMP_Text>();
|
||||||
|
|
||||||
|
var infoGO = CreateLabel(parent, "InfoText", "",
|
||||||
|
new Vector2(0f, 7f), new Vector2(50f, 5f), 4.2f,
|
||||||
|
new Color(1f, 1f, 1f, 0.6f), TextAlignmentOptions.Center);
|
||||||
|
infoTmp = infoGO.GetComponent<TMP_Text>();
|
||||||
|
|
||||||
|
CreateDivider(parent, "Div1", new Vector2(0f, 4f), new Vector2(50f, 0.4f));
|
||||||
|
|
||||||
|
// Difficulty section
|
||||||
|
CreateLabel(parent, "LblDifficulty", "DIFFICULTY",
|
||||||
|
new Vector2(-16f, 1.5f), new Vector2(26f, 5f), 4.2f,
|
||||||
|
new Color(1f, 1f, 1f, 0.65f), TextAlignmentOptions.MidlineLeft);
|
||||||
|
|
||||||
|
var btnNormalGO = CreateStyledButton(parent, "BtnNormal", "Normal", new Vector2(-12f, -5f), new Vector2(22f, 7f), 4.5f);
|
||||||
|
var btnHardGO = CreateStyledButton(parent, "BtnHard", "Hard", new Vector2( 12f, -5f), new Vector2(22f, 7f), 4.5f);
|
||||||
|
var btnExpertGO = CreateStyledButton(parent, "BtnExpert", "Expert", new Vector2(-12f, -14f), new Vector2(22f, 7f), 4.5f);
|
||||||
|
var btnExpertPlusGO = CreateStyledButton(parent, "BtnExpertPlus", "Expert+", new Vector2( 12f, -14f), new Vector2(22f, 7f), 4.5f);
|
||||||
|
|
||||||
|
btnNormal = btnNormalGO .GetComponent<Button>();
|
||||||
|
btnHard = btnHardGO .GetComponent<Button>();
|
||||||
|
btnExpert = btnExpertGO .GetComponent<Button>();
|
||||||
|
btnExpertPlus = btnExpertPlusGO.GetComponent<Button>();
|
||||||
|
|
||||||
|
CreateDivider(parent, "Div2", new Vector2(0f, -18.5f), new Vector2(50f, 0.4f));
|
||||||
|
|
||||||
|
// Action buttons
|
||||||
|
var downloadBtnGO = CreateStyledButton(parent, "DownloadBtn", "Download",
|
||||||
|
new Vector2(-6f, -21.5f), new Vector2(34f, 7f), 5f);
|
||||||
|
var deleteBtnGO = CreateStyledButton(parent, "DeleteBtn", "Delete",
|
||||||
|
new Vector2(-6f, -21.5f), new Vector2(34f, 7f), 5f);
|
||||||
|
var playBtnGO = CreateStyledButton(parent, "PlayBtn", "Play",
|
||||||
|
new Vector2(19f, -21.5f), new Vector2(16f, 7f), 5f);
|
||||||
|
|
||||||
|
downloadBtn = downloadBtnGO.GetComponent<Button>();
|
||||||
|
deleteBtn = deleteBtnGO .GetComponent<Button>();
|
||||||
|
playBtn = playBtnGO .GetComponent<Button>();
|
||||||
|
|
||||||
|
// Make delete button red-tinted
|
||||||
|
var delImg = deleteBtnGO.GetComponent<Image>();
|
||||||
|
if (delImg != null) delImg.color = new Color(0.9f, 0.3f, 0.3f, 0.3f);
|
||||||
|
|
||||||
|
// Progress group (hidden by default)
|
||||||
|
progressGroup = new GameObject("ProgressGroup");
|
||||||
|
progressGroup.transform.SetParent(parent, false);
|
||||||
|
SetRect(progressGroup, new Vector2(0f, -21.5f), new Vector2(50f, 7f));
|
||||||
|
|
||||||
|
var pTextGO = CreateLabel(progressGroup.transform, "ProgressText", "--- 0%",
|
||||||
|
new Vector2(-13f, 0f), new Vector2(22f, 6f), 4f,
|
||||||
|
new Color(1f, 1f, 1f, 0.85f), TextAlignmentOptions.MidlineLeft);
|
||||||
|
progressText = pTextGO.GetComponent<TMP_Text>();
|
||||||
|
|
||||||
|
progressSlider = CreateSlider(progressGroup.transform, "ProgressSlider",
|
||||||
|
new Vector2(18f, 0f), new Vector2(18f, 4.5f));
|
||||||
|
|
||||||
|
progressGroup.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// Helpers — UI factory
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static GameObject CreateStyledButton(Transform parent, string goName, string label,
|
||||||
|
Vector2 pos, Vector2 size, float fontSize)
|
||||||
|
{
|
||||||
|
var go = new GameObject(goName);
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
SetRect(go, pos, size);
|
||||||
|
|
||||||
|
var img = go.AddComponent<Image>();
|
||||||
|
img.color = new Color(1f, 1f, 1f, 0.12f);
|
||||||
|
|
||||||
|
var btn = go.AddComponent<Button>();
|
||||||
|
btn.targetGraphic = img;
|
||||||
|
var c = btn.colors;
|
||||||
|
c.normalColor = Color.white;
|
||||||
|
c.highlightedColor = new Color(0.96f, 0.96f, 0.96f, 1f);
|
||||||
|
c.pressedColor = new Color(0.78f, 0.78f, 0.78f, 1f);
|
||||||
|
c.selectedColor = new Color(0.96f, 0.96f, 0.96f, 1f);
|
||||||
|
c.fadeDuration = 0.1f;
|
||||||
|
btn.colors = c;
|
||||||
|
|
||||||
|
var textGO = new GameObject("Text");
|
||||||
|
textGO.transform.SetParent(go.transform, false);
|
||||||
|
StretchFull(textGO);
|
||||||
|
var tmp = textGO.AddComponent<TextMeshProUGUI>();
|
||||||
|
tmp.text = label;
|
||||||
|
tmp.alignment = TextAlignmentOptions.Center;
|
||||||
|
tmp.fontSize = fontSize;
|
||||||
|
tmp.color = Color.white;
|
||||||
|
|
||||||
|
return go;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateLabel(Transform parent, string goName, string text,
|
||||||
|
Vector2 pos, Vector2 size, float fontSize,
|
||||||
|
Color? color = null, TextAlignmentOptions align = TextAlignmentOptions.MidlineLeft)
|
||||||
|
{
|
||||||
|
var go = new GameObject(goName);
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
SetRect(go, pos, size);
|
||||||
|
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||||
|
tmp.text = text;
|
||||||
|
tmp.fontSize = fontSize;
|
||||||
|
tmp.color = color ?? Color.white;
|
||||||
|
tmp.alignment = align;
|
||||||
|
return go;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateDivider(Transform parent, string goName, Vector2 pos, Vector2 size)
|
||||||
|
{
|
||||||
|
var go = new GameObject(goName);
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
SetRect(go, pos, size);
|
||||||
|
var img = go.AddComponent<Image>();
|
||||||
|
img.color = new Color(1f, 1f, 1f, 0.18f);
|
||||||
|
img.raycastTarget = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Slider CreateSlider(Transform parent, string goName, Vector2 pos, Vector2 size)
|
||||||
|
{
|
||||||
|
var go = new GameObject(goName);
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
SetRect(go, pos, size);
|
||||||
|
|
||||||
|
var bgGO = new GameObject("Background");
|
||||||
|
bgGO.transform.SetParent(go.transform, false);
|
||||||
|
StretchFull(bgGO);
|
||||||
|
bgGO.AddComponent<Image>().color = new Color(1f, 1f, 1f, 0.15f);
|
||||||
|
|
||||||
|
var fillArea = new GameObject("Fill Area");
|
||||||
|
fillArea.transform.SetParent(go.transform, false);
|
||||||
|
StretchFull(fillArea);
|
||||||
|
|
||||||
|
var fill = new GameObject("Fill");
|
||||||
|
fill.transform.SetParent(fillArea.transform, false);
|
||||||
|
StretchFull(fill);
|
||||||
|
fill.AddComponent<Image>().color = new Color(0.3f, 0.8f, 0.3f, 0.9f);
|
||||||
|
|
||||||
|
var slider = go.AddComponent<Slider>();
|
||||||
|
slider.fillRect = fill.GetComponent<RectTransform>();
|
||||||
|
slider.minValue = 0f;
|
||||||
|
slider.maxValue = 1f;
|
||||||
|
slider.value = 0f;
|
||||||
|
slider.interactable = false;
|
||||||
|
|
||||||
|
return slider;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// Utils
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
private static void SetRect(GameObject go, Vector2 pos, Vector2 size)
|
||||||
|
{
|
||||||
|
var r = go.GetComponent<RectTransform>();
|
||||||
|
if (r == null) r = go.AddComponent<RectTransform>();
|
||||||
|
r.anchorMin = new Vector2(0.5f, 0.5f);
|
||||||
|
r.anchorMax = new Vector2(0.5f, 0.5f);
|
||||||
|
r.pivot = new Vector2(0.5f, 0.5f);
|
||||||
|
r.anchoredPosition = pos;
|
||||||
|
r.sizeDelta = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void StretchFull(GameObject go)
|
||||||
|
{
|
||||||
|
var r = go.GetComponent<RectTransform>();
|
||||||
|
if (r == null) r = go.AddComponent<RectTransform>();
|
||||||
|
r.anchorMin = Vector2.zero;
|
||||||
|
r.anchorMax = Vector2.one;
|
||||||
|
r.offsetMin = r.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 424dfcaa538598f4785c3cb3be62ec8a
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 052faaac586de48259a63d0c4782560b
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
|
generateWrapperCode: 0
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
|
||||||
|
m_Name: Readme
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
|
||||||
|
title: URP Empty Template
|
||||||
|
sections:
|
||||||
|
- heading: Welcome to the Universal Render Pipeline
|
||||||
|
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
||||||
|
linkText:
|
||||||
|
url:
|
||||||
|
- heading: URP Documentation
|
||||||
|
text:
|
||||||
|
linkText: Read more about URP
|
||||||
|
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
||||||
|
- heading: Forums
|
||||||
|
text:
|
||||||
|
linkText: Get answers and support
|
||||||
|
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
||||||
|
- heading: Report bugs
|
||||||
|
text:
|
||||||
|
linkText: Submit a report
|
||||||
|
url: https://unity3d.com/unity/qa/bug-reporting
|
||||||
|
loadedLayout: 1
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8105016687592461f977c054a80ce2f2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e716445493484943b18d1b34e247068
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dab0572fcafe87d4b80a838fd874234b
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 09ef50fbbdfb41e4784b699dcffd4c2b
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 7cc4d650e2829344e9ce8611f760fcea
|
guid: b4ad11828534b3d45b83f18f0b4bbe7f
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class SongMetadata
|
||||||
|
{
|
||||||
|
public string title;
|
||||||
|
public string artist;
|
||||||
|
public float bpm;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class BeatSageInfoDat
|
||||||
|
{
|
||||||
|
public string _songName;
|
||||||
|
public string _songAuthorName;
|
||||||
|
public float _beatsPerMinute;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class BeatSageRoot
|
||||||
|
{
|
||||||
|
public string _version;
|
||||||
|
public List<BeatSageNote> _notes;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class BeatSageNote
|
||||||
|
{
|
||||||
|
public float _time;
|
||||||
|
public int _lineIndex;
|
||||||
|
public int _lineLayer;
|
||||||
|
public int _type;
|
||||||
|
public int _cutDirection;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class BeatSageConverter
|
||||||
|
{
|
||||||
|
public static List<NoteData> Convert(string rawJson, float bpm)
|
||||||
|
{
|
||||||
|
var result = new List<NoteData>();
|
||||||
|
|
||||||
|
var root = JsonUtility.FromJson<BeatSageRoot>(rawJson);
|
||||||
|
if (root?._notes == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[BeatSageConverter] Parse failed or no notes.");
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var note in root._notes)
|
||||||
|
{
|
||||||
|
// Only process normal notes (0=red, 1=blue); skip bombs (3) etc.
|
||||||
|
if (note._type != 0 && note._type != 1) continue;
|
||||||
|
|
||||||
|
result.Add(new NoteData
|
||||||
|
{
|
||||||
|
time = (note._time * 60f) / bpm,
|
||||||
|
position = note._lineIndex,
|
||||||
|
lineLayer = note._lineLayer,
|
||||||
|
colorType = note._type,
|
||||||
|
cutDirection = note._cutDirection,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"[BeatSageConverter] Converted {result.Count} notes.");
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ToMapJson(List<NoteData> notes)
|
||||||
|
{
|
||||||
|
return JsonUtility.ToJson(new MapData { target = notes }, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static SongMetadata ParseInfoDat(string json)
|
||||||
|
{
|
||||||
|
var info = JsonUtility.FromJson<BeatSageInfoDat>(json);
|
||||||
|
if (info == null) return null;
|
||||||
|
return new SongMetadata
|
||||||
|
{
|
||||||
|
title = (info._songName ?? "").Trim(),
|
||||||
|
artist = (info._songAuthorName ?? "").Trim(),
|
||||||
|
bpm = info._beatsPerMinute,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1eca2ce555fd76e44ab91d0aea717fad
|
||||||
@@ -0,0 +1,320 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.IO.Compression;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
public class BeatSageUploader : MonoBehaviour
|
||||||
|
{
|
||||||
|
private const string BASE_URL = "https://beatsage.com";
|
||||||
|
private const string CREATE_EP = "/beatsaber_custom_level_create";
|
||||||
|
private const string HEARTBEAT_EP = "/beatsaber_custom_level_heartbeat/{0}";
|
||||||
|
private const string DOWNLOAD_EP = "/beatsaber_custom_level_download/{0}";
|
||||||
|
|
||||||
|
private const float POLL_INTERVAL = 5f;
|
||||||
|
private const float POLL_TIMEOUT = 300f;
|
||||||
|
|
||||||
|
private static readonly Dictionary<string, string> DiffNames = new()
|
||||||
|
{
|
||||||
|
{ "normal", "Normal" },
|
||||||
|
{ "hard", "Hard" },
|
||||||
|
{ "expert", "Expert" },
|
||||||
|
{ "expertplus", "ExpertPlus" },
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<string, string> DatFileNames = new()
|
||||||
|
{
|
||||||
|
{ "normal", "Normal.dat" },
|
||||||
|
{ "hard", "Hard.dat" },
|
||||||
|
{ "expert", "Expert.dat" },
|
||||||
|
{ "expertplus", "ExpertPlus.dat" },
|
||||||
|
};
|
||||||
|
|
||||||
|
public string CurrentStatus { get; private set; } = "";
|
||||||
|
public SongMetadata LastMetadata { get; private set; }
|
||||||
|
|
||||||
|
// Upload from local file path
|
||||||
|
public IEnumerator Upload(
|
||||||
|
string audioPath,
|
||||||
|
List<string> difficulties,
|
||||||
|
float bpm,
|
||||||
|
Action<float> onProgress,
|
||||||
|
Action<Dictionary<string, List<NoteData>>> onComplete,
|
||||||
|
Action<string> onError)
|
||||||
|
{
|
||||||
|
SetStatus("[1/4] Uploading audio...");
|
||||||
|
string levelId = null;
|
||||||
|
|
||||||
|
yield return CreateLevel(audioPath, difficulties, id => levelId = id, onError);
|
||||||
|
if (levelId == null) yield break;
|
||||||
|
onProgress?.Invoke(0.15f);
|
||||||
|
|
||||||
|
yield return PollAndDownload(levelId, difficulties, bpm, onProgress, onComplete, onError);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upload from direct audio URL (Beat Sage downloads it server-side)
|
||||||
|
public IEnumerator UploadFromUrl(
|
||||||
|
string audioUrl,
|
||||||
|
List<string> difficulties,
|
||||||
|
float bpm,
|
||||||
|
Action<float> onProgress,
|
||||||
|
Action<Dictionary<string, List<NoteData>>> onComplete,
|
||||||
|
Action<string> onError)
|
||||||
|
{
|
||||||
|
SetStatus("[1/4] Sending URL to Beat Sage...");
|
||||||
|
string levelId = null;
|
||||||
|
|
||||||
|
yield return CreateLevelFromUrl(audioUrl, difficulties, id => levelId = id, onError);
|
||||||
|
if (levelId == null) yield break;
|
||||||
|
onProgress?.Invoke(0.15f);
|
||||||
|
|
||||||
|
yield return PollAndDownload(levelId, difficulties, bpm, onProgress, onComplete, onError);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shared poll + download + convert phase
|
||||||
|
private IEnumerator PollAndDownload(
|
||||||
|
string levelId,
|
||||||
|
List<string> difficulties,
|
||||||
|
float bpm,
|
||||||
|
Action<float> onProgress,
|
||||||
|
Action<Dictionary<string, List<NoteData>>> onComplete,
|
||||||
|
Action<string> onError)
|
||||||
|
{
|
||||||
|
SetStatus("[2/4] Generating beatmap...");
|
||||||
|
bool ready = false;
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
|
while (!ready && elapsed < POLL_TIMEOUT)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(POLL_INTERVAL);
|
||||||
|
elapsed += POLL_INTERVAL;
|
||||||
|
|
||||||
|
bool error = false;
|
||||||
|
yield return PollHeartbeat(levelId,
|
||||||
|
status =>
|
||||||
|
{
|
||||||
|
ready = string.Equals(status, "generated", StringComparison.OrdinalIgnoreCase)
|
||||||
|
|| string.Equals(status, "done", StringComparison.OrdinalIgnoreCase);
|
||||||
|
error = string.Equals(status, "error", StringComparison.OrdinalIgnoreCase);
|
||||||
|
},
|
||||||
|
onError);
|
||||||
|
|
||||||
|
if (error) { onError?.Invoke("Beat Sage generation failed (error status)"); yield break; }
|
||||||
|
|
||||||
|
onProgress?.Invoke(0.15f + Mathf.Clamp01(elapsed / POLL_TIMEOUT) * 0.6f);
|
||||||
|
SetStatus($"[2/4] Generating... {(int)elapsed}s elapsed");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ready) { onError?.Invoke("Beat Sage timeout (>5 min)"); yield break; }
|
||||||
|
|
||||||
|
SetStatus("[3/4] Downloading result...");
|
||||||
|
byte[] zipBytes = null;
|
||||||
|
yield return DownloadZip(levelId, b => zipBytes = b, onError);
|
||||||
|
if (zipBytes == null) yield break;
|
||||||
|
onProgress?.Invoke(0.9f);
|
||||||
|
|
||||||
|
SetStatus("[3/4] Converting map data...");
|
||||||
|
Dictionary<string, List<NoteData>> maps = null;
|
||||||
|
try { maps = ExtractAndConvert(zipBytes, difficulties, bpm); }
|
||||||
|
catch (Exception e) { onError?.Invoke($"Conversion failed: {e.Message}"); yield break; }
|
||||||
|
|
||||||
|
onProgress?.Invoke(1f);
|
||||||
|
SetStatus("[3/4] Conversion complete.");
|
||||||
|
onComplete?.Invoke(maps);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CreateLevelFromUrl(string audioUrl, List<string> difficulties,
|
||||||
|
Action<string> onSuccess, Action<string> onError)
|
||||||
|
{
|
||||||
|
var mappedDiffs = new List<string>();
|
||||||
|
foreach (string d in difficulties)
|
||||||
|
if (DiffNames.TryGetValue(d, out var n)) mappedDiffs.Add(n);
|
||||||
|
|
||||||
|
if (mappedDiffs.Count == 0)
|
||||||
|
{
|
||||||
|
onError?.Invoke("No supported difficulties selected.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var form = new List<IMultipartFormSection>
|
||||||
|
{
|
||||||
|
new MultipartFormDataSection("audio_url", audioUrl),
|
||||||
|
new MultipartFormDataSection("audio_metadata_title", " "),
|
||||||
|
new MultipartFormDataSection("audio_metadata_artist", " "),
|
||||||
|
new MultipartFormDataSection("difficulties", string.Join(",", mappedDiffs)),
|
||||||
|
new MultipartFormDataSection("modes", "Standard"),
|
||||||
|
new MultipartFormDataSection("events", "DotBlocks,Obstacles,Bombs"),
|
||||||
|
new MultipartFormDataSection("environment", "DefaultEnvironment"),
|
||||||
|
new MultipartFormDataSection("system_tag", "v2"),
|
||||||
|
};
|
||||||
|
|
||||||
|
using var req = UnityWebRequest.Post(BASE_URL + CREATE_EP, form);
|
||||||
|
req.SetRequestHeader("Accept", "*/*");
|
||||||
|
req.SetRequestHeader("User-Agent", "VRBeatSaber/1.0");
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"Level create (URL) failed: {req.error}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
string levelId = ParseJsonString(req.downloadHandler.text, "id");
|
||||||
|
if (string.IsNullOrEmpty(levelId))
|
||||||
|
{
|
||||||
|
onError?.Invoke($"Failed to parse levelId. Response: {req.downloadHandler.text}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
onSuccess?.Invoke(levelId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator CreateLevel(string audioPath, List<string> difficulties,
|
||||||
|
Action<string> onSuccess, Action<string> onError)
|
||||||
|
{
|
||||||
|
byte[] audioBytes = File.ReadAllBytes(audioPath);
|
||||||
|
string fileName = Path.GetFileName(audioPath);
|
||||||
|
|
||||||
|
var mappedDiffs = new List<string>();
|
||||||
|
foreach (string d in difficulties)
|
||||||
|
if (DiffNames.TryGetValue(d, out var n)) mappedDiffs.Add(n);
|
||||||
|
|
||||||
|
if (mappedDiffs.Count == 0)
|
||||||
|
{
|
||||||
|
onError?.Invoke("No supported difficulties selected (use Normal/Hard/Expert/ExpertPlus).");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var form = new List<IMultipartFormSection>
|
||||||
|
{
|
||||||
|
new MultipartFormFileSection("audio_file", audioBytes, fileName, "audio/mpeg"),
|
||||||
|
new MultipartFormDataSection("audio_metadata_title", " "),
|
||||||
|
new MultipartFormDataSection("audio_metadata_artist", " "),
|
||||||
|
new MultipartFormDataSection("difficulties", string.Join(",", mappedDiffs)),
|
||||||
|
new MultipartFormDataSection("modes", "Standard"),
|
||||||
|
new MultipartFormDataSection("events", "DotBlocks,Obstacles,Bombs"),
|
||||||
|
new MultipartFormDataSection("environment", "DefaultEnvironment"),
|
||||||
|
new MultipartFormDataSection("system_tag", "v2"),
|
||||||
|
};
|
||||||
|
|
||||||
|
using var req = UnityWebRequest.Post(BASE_URL + CREATE_EP, form);
|
||||||
|
req.SetRequestHeader("Accept", "*/*");
|
||||||
|
req.SetRequestHeader("User-Agent", "VRBeatSaber/1.0");
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"Level create request failed: {req.error}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
string levelId = ParseJsonString(req.downloadHandler.text, "id");
|
||||||
|
if (string.IsNullOrEmpty(levelId))
|
||||||
|
{
|
||||||
|
onError?.Invoke($"Failed to parse levelId. Response: {req.downloadHandler.text}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
onSuccess?.Invoke(levelId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PollHeartbeat(string levelId,
|
||||||
|
Action<string> onStatus, Action<string> onError)
|
||||||
|
{
|
||||||
|
using var req = UnityWebRequest.Get(BASE_URL + string.Format(HEARTBEAT_EP, levelId));
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"Heartbeat check failed: {req.error}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
onStatus?.Invoke(ParseJsonString(req.downloadHandler.text, "status") ?? "");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DownloadZip(string levelId,
|
||||||
|
Action<byte[]> onSuccess, Action<string> onError)
|
||||||
|
{
|
||||||
|
string url = BASE_URL + string.Format(DOWNLOAD_EP, levelId);
|
||||||
|
|
||||||
|
for (int attempt = 1; attempt <= 3; attempt++)
|
||||||
|
{
|
||||||
|
using var req = UnityWebRequest.Get(url);
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result == UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
onSuccess?.Invoke(req.downloadHandler.data);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 500 오류는 Beat Sage 처리 지연일 수 있으므로 재시도
|
||||||
|
if (req.responseCode == 500 && attempt < 3)
|
||||||
|
{
|
||||||
|
SetStatus($"[3/4] Server error, retrying ({attempt}/3)...");
|
||||||
|
yield return new WaitForSeconds(5f);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
onError?.Invoke($"ZIP download failed: {req.error} (HTTP {req.responseCode})");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string, List<NoteData>> ExtractAndConvert(
|
||||||
|
byte[] zipBytes, List<string> difficulties, float fallbackBpm)
|
||||||
|
{
|
||||||
|
var result = new Dictionary<string, List<NoteData>>();
|
||||||
|
|
||||||
|
using var ms = new MemoryStream(zipBytes);
|
||||||
|
using var archive = new ZipArchive(ms, ZipArchiveMode.Read);
|
||||||
|
|
||||||
|
// Read info.dat first to get auto-detected BPM and metadata
|
||||||
|
float bpm = fallbackBpm;
|
||||||
|
foreach (var e in archive.Entries)
|
||||||
|
{
|
||||||
|
if (!string.Equals(e.Name, "info.dat", StringComparison.OrdinalIgnoreCase)) continue;
|
||||||
|
using var r = new StreamReader(e.Open(), Encoding.UTF8);
|
||||||
|
var meta = BeatSageConverter.ParseInfoDat(r.ReadToEnd());
|
||||||
|
if (meta != null)
|
||||||
|
{
|
||||||
|
LastMetadata = meta;
|
||||||
|
if (meta.bpm > 0) bpm = meta.bpm;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (string diff in difficulties)
|
||||||
|
{
|
||||||
|
if (!DatFileNames.TryGetValue(diff, out string datName)) continue;
|
||||||
|
|
||||||
|
ZipArchiveEntry entry = null;
|
||||||
|
foreach (var e in archive.Entries)
|
||||||
|
if (string.Equals(e.Name, datName, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{ entry = e; break; }
|
||||||
|
|
||||||
|
if (entry == null) { Debug.LogWarning($"[BeatSageUploader] {datName} not found — skipped."); continue; }
|
||||||
|
|
||||||
|
using var reader = new StreamReader(entry.Open(), Encoding.UTF8);
|
||||||
|
result[diff] = BeatSageConverter.Convert(reader.ReadToEnd(), bpm);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string ParseJsonString(string json, string key)
|
||||||
|
{
|
||||||
|
string search = $"\"{key}\":\"";
|
||||||
|
int start = json.IndexOf(search, StringComparison.Ordinal);
|
||||||
|
if (start < 0) return null;
|
||||||
|
start += search.Length;
|
||||||
|
int end = json.IndexOf('"', start);
|
||||||
|
return end > start ? json.Substring(start, end - start) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus(string msg) => CurrentStatus = msg;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 313c2722c0b3ff845a6d014c821e3660
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
// Editor/PC-only helper — auto-injects at runtime, no need to place in scene.
|
||||||
|
// On Quest builds this entire class is stripped.
|
||||||
|
//
|
||||||
|
// Features:
|
||||||
|
// 1. Replaces TrackedDeviceGraphicRaycaster → GraphicRaycaster (enables mouse clicks)
|
||||||
|
// 2. Keeps worldCamera up to date on all World Space canvases
|
||||||
|
// 3. ESC key navigates back
|
||||||
|
public class DesktopUIMode : MonoBehaviour
|
||||||
|
{
|
||||||
|
#if !UNITY_ANDROID || UNITY_EDITOR
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||||
|
private static void AutoCreate()
|
||||||
|
{
|
||||||
|
if (FindFirstObjectByType<DesktopUIMode>() != null) return;
|
||||||
|
new GameObject("[DesktopUIMode]").AddComponent<DesktopUIMode>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly System.Collections.Generic.Dictionary<string, string> BackMap =
|
||||||
|
new()
|
||||||
|
{
|
||||||
|
{ "SongSelect", "Menu" },
|
||||||
|
{ "SongCreator", "Menu" },
|
||||||
|
{ "MapEditorScene", "SongCreator" },
|
||||||
|
{ "Game", "SongSelect" },
|
||||||
|
};
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (FindObjectsByType<DesktopUIMode>(FindObjectsSortMode.None).Length > 1)
|
||||||
|
{ Destroy(gameObject); return; }
|
||||||
|
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
PatchCanvases();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy() => SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
|
||||||
|
private void OnSceneLoaded(Scene s, LoadSceneMode m) => StartCoroutine(PatchAfterFrame());
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator PatchAfterFrame()
|
||||||
|
{ yield return null; PatchCanvases(); }
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
RefreshCanvasCameras();
|
||||||
|
if (Keyboard.current?.escapeKey.wasPressedThisFrame == true) GoBack();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void PatchCanvases()
|
||||||
|
{
|
||||||
|
foreach (var canvas in FindObjectsByType<Canvas>(FindObjectsSortMode.None))
|
||||||
|
{
|
||||||
|
if (canvas.renderMode != RenderMode.WorldSpace) continue;
|
||||||
|
|
||||||
|
var tracked = canvas.GetComponent("TrackedDeviceGraphicRaycaster");
|
||||||
|
if (tracked != null)
|
||||||
|
{
|
||||||
|
DestroyImmediate(tracked);
|
||||||
|
if (canvas.GetComponent<GraphicRaycaster>() == null)
|
||||||
|
canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoveDuplicateAudioListeners();
|
||||||
|
RefreshCanvasCameras();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RemoveDuplicateAudioListeners()
|
||||||
|
{
|
||||||
|
var listeners = FindObjectsByType<AudioListener>(FindObjectsSortMode.None);
|
||||||
|
if (listeners.Length <= 1) return;
|
||||||
|
|
||||||
|
AudioListener keep = null;
|
||||||
|
foreach (var al in listeners)
|
||||||
|
if (al.gameObject.scene.name != "DontDestroyOnLoad") { keep = al; break; }
|
||||||
|
keep ??= listeners[0];
|
||||||
|
|
||||||
|
foreach (var al in listeners)
|
||||||
|
if (al != keep) DestroyImmediate(al);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RefreshCanvasCameras()
|
||||||
|
{
|
||||||
|
Camera cam = Camera.main;
|
||||||
|
if (cam == null)
|
||||||
|
foreach (var c in FindObjectsByType<Camera>(FindObjectsSortMode.None))
|
||||||
|
if (c.enabled && c.gameObject.scene.name != "DontDestroyOnLoad") { cam = c; break; }
|
||||||
|
cam ??= FindFirstObjectByType<Camera>();
|
||||||
|
if (cam == null) return;
|
||||||
|
|
||||||
|
foreach (var canvas in FindObjectsByType<Canvas>(FindObjectsSortMode.None))
|
||||||
|
if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera != cam)
|
||||||
|
canvas.worldCamera = cam;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void GoBack()
|
||||||
|
{
|
||||||
|
if (BackMap.TryGetValue(SceneManager.GetActiveScene().name, out string target))
|
||||||
|
SceneManager.LoadScene(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0afc29d40bc9cc4486fc0c8078d2cb7
|
||||||
@@ -0,0 +1,160 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
public class DownloadManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private string baseUrl = "http://whdwo798.synology.me/beatsaber";
|
||||||
|
|
||||||
|
private static string CacheRoot => Path.Combine(Application.temporaryCachePath, "beatsaber");
|
||||||
|
|
||||||
|
// ── Public API ───────────────────────────────────────────
|
||||||
|
|
||||||
|
public void FetchSongsList(Action<SongsList> onSuccess, Action<string> onError = null)
|
||||||
|
{
|
||||||
|
StartCoroutine(GetText($"{baseUrl}/songs.json", json =>
|
||||||
|
{
|
||||||
|
SongsList list = JsonUtility.FromJson<SongsList>(json);
|
||||||
|
if (list == null)
|
||||||
|
onError?.Invoke("songs.json 파싱 실패");
|
||||||
|
else
|
||||||
|
onSuccess?.Invoke(list);
|
||||||
|
}, onError));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DownloadSong(SongInfo song, string difficulty,
|
||||||
|
Action<float> onProgress, Action onComplete, Action<string> onError = null)
|
||||||
|
{
|
||||||
|
StartCoroutine(DownloadSongCoroutine(song, difficulty, onProgress, onComplete, onError));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeleteSong(string songId)
|
||||||
|
{
|
||||||
|
string dir = SongDir(songId);
|
||||||
|
if (Directory.Exists(dir))
|
||||||
|
{
|
||||||
|
Directory.Delete(dir, recursive: true);
|
||||||
|
Debug.Log($"[DownloadManager] 삭제: {songId}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeleteDifficulty(SongInfo song, string difficulty)
|
||||||
|
{
|
||||||
|
string path = MapPath(song, difficulty);
|
||||||
|
if (path != null && File.Exists(path))
|
||||||
|
File.Delete(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSongDownloaded(string songId)
|
||||||
|
=> File.Exists(AudioPath(songId));
|
||||||
|
|
||||||
|
public bool IsDifficultyDownloaded(SongInfo song, string difficulty)
|
||||||
|
{
|
||||||
|
string path = MapPath(song, difficulty);
|
||||||
|
return path != null && File.Exists(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
public string AudioPath(string songId)
|
||||||
|
=> Path.Combine(SongDir(songId), $"{songId}.mp3");
|
||||||
|
|
||||||
|
public string MapPath(SongInfo song, string difficulty)
|
||||||
|
{
|
||||||
|
DifficultyInfo info = song.difficulties.Get(difficulty);
|
||||||
|
if (info == null || string.IsNullOrEmpty(info.mapFile)) return null;
|
||||||
|
string fileName = Path.GetFileName(info.mapFile);
|
||||||
|
if (string.IsNullOrEmpty(fileName)) return null;
|
||||||
|
return Path.Combine(SongDir(song.id), fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 내부 구현 ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
private IEnumerator DownloadSongCoroutine(SongInfo song, string difficulty,
|
||||||
|
Action<float> onProgress, Action onComplete, Action<string> onError)
|
||||||
|
{
|
||||||
|
string songDir = Path.GetFullPath(SongDir(song.id));
|
||||||
|
Directory.CreateDirectory(songDir);
|
||||||
|
|
||||||
|
// 1단계: 오디오 (70%)
|
||||||
|
string audioPath = Path.Combine(songDir, $"{song.id}.mp3");
|
||||||
|
if (!File.Exists(audioPath))
|
||||||
|
{
|
||||||
|
bool failed = false;
|
||||||
|
yield return DownloadFile(
|
||||||
|
$"{baseUrl}/{song.audioFile}", audioPath,
|
||||||
|
p => onProgress?.Invoke(p * 0.7f),
|
||||||
|
err => { onError?.Invoke(err); failed = true; });
|
||||||
|
if (failed) yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2단계: 맵 파일 (30%)
|
||||||
|
DifficultyInfo diffInfo = song.difficulties.Get(difficulty);
|
||||||
|
if (diffInfo == null)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"난이도 '{difficulty}' 없음");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(diffInfo.mapFile))
|
||||||
|
{
|
||||||
|
onError?.Invoke($"'{difficulty}' 맵 파일 정보 없음 — Creator에서 곡을 다시 생성해주세요");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
string mapPath = MapPath(song, difficulty);
|
||||||
|
if (mapPath != null) mapPath = Path.GetFullPath(mapPath);
|
||||||
|
if (mapPath == null)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"'{difficulty}' 맵 경로 계산 실패");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
if (!File.Exists(mapPath))
|
||||||
|
{
|
||||||
|
bool failed = false;
|
||||||
|
yield return DownloadFile(
|
||||||
|
$"{baseUrl}/{diffInfo.mapFile}", mapPath,
|
||||||
|
p => onProgress?.Invoke(0.7f + p * 0.3f),
|
||||||
|
err => { onError?.Invoke(err); failed = true; });
|
||||||
|
if (failed) yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
onProgress?.Invoke(1f);
|
||||||
|
onComplete?.Invoke();
|
||||||
|
Debug.Log($"[DownloadManager] 완료: {song.title} ({difficulty})");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DownloadFile(string url, string savePath,
|
||||||
|
Action<float> onProgress, Action<string> onError)
|
||||||
|
{
|
||||||
|
using var req = UnityWebRequest.Get(url);
|
||||||
|
req.downloadHandler = new DownloadHandlerFile(savePath);
|
||||||
|
req.SendWebRequest();
|
||||||
|
|
||||||
|
while (!req.isDone)
|
||||||
|
{
|
||||||
|
onProgress?.Invoke(req.downloadProgress);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath)) File.Delete(savePath);
|
||||||
|
onError?.Invoke($"다운로드 실패: {url} — {req.error}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GetText(string url, Action<string> onSuccess, Action<string> onError)
|
||||||
|
{
|
||||||
|
using var req = UnityWebRequest.Get(url);
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
onError?.Invoke($"요청 실패: {url} — {req.error}");
|
||||||
|
else
|
||||||
|
onSuccess?.Invoke(req.downloadHandler.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string SongDir(string songId)
|
||||||
|
=> Path.Combine(CacheRoot, songId);
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8efd2469f7355140ae71425ecc638e0
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
// Static container — passes selected song/difficulty between scenes
|
||||||
|
public static class GameSession
|
||||||
|
{
|
||||||
|
public static SongInfo SelectedSong;
|
||||||
|
public static string SelectedDifficulty;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4794ac1142dcc254fa53e2c8d7c1512a
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(TMP_Text))]
|
||||||
|
public class MarqueeText : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed = 35f;
|
||||||
|
public float pauseStart = 1.5f;
|
||||||
|
public float pauseEnd = 0.6f;
|
||||||
|
|
||||||
|
private TMP_Text _label;
|
||||||
|
private RectTransform _rect;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_label = GetComponent<TMP_Text>();
|
||||||
|
_rect = GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Start()
|
||||||
|
{
|
||||||
|
yield return null; // layout 완료 후 실행
|
||||||
|
|
||||||
|
_label.ForceMeshUpdate();
|
||||||
|
float textW = _label.preferredWidth;
|
||||||
|
float containerW = ((RectTransform)transform.parent).rect.width;
|
||||||
|
float dist = textW - containerW;
|
||||||
|
|
||||||
|
if (dist > 1f)
|
||||||
|
StartCoroutine(ScrollLoop(dist));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ScrollLoop(float dist)
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
SetX(0f);
|
||||||
|
yield return new WaitForSeconds(pauseStart);
|
||||||
|
|
||||||
|
float x = 0f;
|
||||||
|
while (x > -dist)
|
||||||
|
{
|
||||||
|
x = Mathf.MoveTowards(x, -dist, speed * Time.deltaTime);
|
||||||
|
SetX(x);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(pauseEnd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetX(float x) =>
|
||||||
|
_rect.anchoredPosition = new Vector2(x, _rect.anchoredPosition.y);
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aec41476b82385047a8cec63612a6698
|
||||||
@@ -0,0 +1,217 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
public class NasPublisher : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("NAS Connection")]
|
||||||
|
[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000";
|
||||||
|
[SerializeField] private string nasAccount = "admin";
|
||||||
|
[SerializeField] private string nasRootPath = "/web/beatsaber";
|
||||||
|
|
||||||
|
[Header("Static Server URL (for reading songs.json)")]
|
||||||
|
[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me/beatsaber";
|
||||||
|
|
||||||
|
private string _sid = "";
|
||||||
|
private string _synoToken = "";
|
||||||
|
private string _password = "";
|
||||||
|
|
||||||
|
private void Awake() => LoadConfig();
|
||||||
|
|
||||||
|
private void LoadConfig()
|
||||||
|
{
|
||||||
|
string path = Path.Combine(Application.streamingAssetsPath, "nas_config.json");
|
||||||
|
if (!File.Exists(path)) { Debug.LogWarning("[NasPublisher] nas_config.json not found: " + path); return; }
|
||||||
|
var cfg = JsonUtility.FromJson<NasConfig>(File.ReadAllText(path));
|
||||||
|
if (cfg == null) return;
|
||||||
|
_password = cfg.password ?? "";
|
||||||
|
if (!string.IsNullOrEmpty(cfg.host)) nasBaseUrl = cfg.host;
|
||||||
|
if (!string.IsNullOrEmpty(cfg.account)) nasAccount = cfg.account;
|
||||||
|
if (!string.IsNullOrEmpty(cfg.rootPath)) nasRootPath = cfg.rootPath;
|
||||||
|
if (!string.IsNullOrEmpty(cfg.staticUrl)) staticBaseUrl = cfg.staticUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable] private class NasConfig
|
||||||
|
{
|
||||||
|
public string host = "";
|
||||||
|
public string account = "";
|
||||||
|
public string rootPath = "";
|
||||||
|
public string staticUrl = "";
|
||||||
|
public string password = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator Publish(
|
||||||
|
SongInfo song,
|
||||||
|
string audioPath,
|
||||||
|
Dictionary<string, List<NoteData>> maps,
|
||||||
|
Action<float> onProgress,
|
||||||
|
Action onComplete,
|
||||||
|
Action<string> onError)
|
||||||
|
{
|
||||||
|
bool failed = false;
|
||||||
|
void OnErr(string e) { onError?.Invoke(e); failed = true; }
|
||||||
|
|
||||||
|
yield return Login(OnErr);
|
||||||
|
if (string.IsNullOrEmpty(_sid)) yield break;
|
||||||
|
onProgress?.Invoke(0.1f);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(audioPath))
|
||||||
|
{
|
||||||
|
yield return UploadFile(audioPath, $"{nasRootPath}/music", $"{song.id}.mp3", OnErr);
|
||||||
|
if (failed) { yield return Logout(); yield break; }
|
||||||
|
}
|
||||||
|
onProgress?.Invoke(0.4f);
|
||||||
|
|
||||||
|
int total = maps.Count, done = 0;
|
||||||
|
foreach (var kv in maps)
|
||||||
|
{
|
||||||
|
string fileName = $"Map_{song.id}_{kv.Key}.json";
|
||||||
|
byte[] bytes = Encoding.UTF8.GetBytes(BeatSageConverter.ToMapJson(kv.Value));
|
||||||
|
AssignMapFile(song, kv.Key, fileName);
|
||||||
|
|
||||||
|
yield return UploadBytes(bytes, fileName, $"{nasRootPath}/maps", OnErr);
|
||||||
|
if (failed) { yield return Logout(); yield break; }
|
||||||
|
|
||||||
|
done++;
|
||||||
|
onProgress?.Invoke(0.4f + (float)done / total * 0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return PatchSongsJson(song, OnErr);
|
||||||
|
if (failed) { yield return Logout(); yield break; }
|
||||||
|
onProgress?.Invoke(0.95f);
|
||||||
|
|
||||||
|
yield return Logout();
|
||||||
|
onProgress?.Invoke(1f);
|
||||||
|
onComplete?.Invoke();
|
||||||
|
Debug.Log($"[NasPublisher] Upload complete: '{song.title}'");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Login(Action<string> onError)
|
||||||
|
{
|
||||||
|
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
|
||||||
|
$"?api=SYNO.API.Auth&version=6&method=login" +
|
||||||
|
$"&account={UnityWebRequest.EscapeURL(nasAccount)}" +
|
||||||
|
$"&passwd={UnityWebRequest.EscapeURL(_password)}" +
|
||||||
|
$"&session=FileStation&format=sid&enable_syno_token=yes";
|
||||||
|
|
||||||
|
using var req = UnityWebRequest.Get(url);
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"DSM login failed: {req.error}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
string resp = req.downloadHandler.text;
|
||||||
|
_sid = ParseJsonString(resp, "sid");
|
||||||
|
_synoToken = ParseJsonString(resp, "synotoken");
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(_sid))
|
||||||
|
onError?.Invoke("DSM sid parse failed — check credentials.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Logout()
|
||||||
|
{
|
||||||
|
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
|
||||||
|
$"?api=SYNO.API.Auth&version=1&method=logout&session=FileStation&_sid={_sid}";
|
||||||
|
using var req = UnityWebRequest.Get(url);
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
_sid = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator UploadFile(string localPath, string nasFolder,
|
||||||
|
string fileName, Action<string> onError)
|
||||||
|
{
|
||||||
|
yield return UploadBytes(File.ReadAllBytes(localPath), fileName, nasFolder, onError);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator UploadBytes(byte[] bytes, string fileName,
|
||||||
|
string nasFolder, Action<string> onError)
|
||||||
|
{
|
||||||
|
string uploadUrl = $"{nasBaseUrl}/webapi/entry.cgi" +
|
||||||
|
$"?api=SYNO.FileStation.Upload&version=2&method=upload" +
|
||||||
|
$"&_sid={UnityWebRequest.EscapeURL(_sid)}";
|
||||||
|
|
||||||
|
string boundary = Guid.NewGuid().ToString("N");
|
||||||
|
const string CRLF = "\r\n";
|
||||||
|
|
||||||
|
using var body = new MemoryStream();
|
||||||
|
void WriteText(string s) { var b = Encoding.UTF8.GetBytes(s); body.Write(b, 0, b.Length); }
|
||||||
|
void WriteField(string name, string value)
|
||||||
|
{
|
||||||
|
WriteText($"--{boundary}{CRLF}");
|
||||||
|
WriteText($"Content-Disposition: form-data; name=\"{name}\"{CRLF}{CRLF}");
|
||||||
|
WriteText(value + CRLF);
|
||||||
|
}
|
||||||
|
|
||||||
|
WriteField("path", nasFolder);
|
||||||
|
WriteField("create_parents", "true");
|
||||||
|
WriteField("overwrite", "true");
|
||||||
|
WriteText($"--{boundary}{CRLF}");
|
||||||
|
WriteText($"Content-Disposition: form-data; name=\"file\"; filename=\"{fileName}\"{CRLF}");
|
||||||
|
WriteText($"Content-Type: application/octet-stream{CRLF}{CRLF}");
|
||||||
|
body.Write(bytes, 0, bytes.Length);
|
||||||
|
WriteText(CRLF + $"--{boundary}--{CRLF}");
|
||||||
|
|
||||||
|
using var req = new UnityWebRequest(uploadUrl, "POST");
|
||||||
|
req.uploadHandler = new UploadHandlerRaw(body.ToArray());
|
||||||
|
req.downloadHandler = new DownloadHandlerBuffer();
|
||||||
|
req.SetRequestHeader("Content-Type", $"multipart/form-data; boundary={boundary}");
|
||||||
|
if (!string.IsNullOrEmpty(_synoToken))
|
||||||
|
req.SetRequestHeader("X-SYNO-TOKEN", _synoToken);
|
||||||
|
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
onError?.Invoke($"Upload failed ({fileName}): {req.error}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.downloadHandler.text.Contains("\"success\":false"))
|
||||||
|
onError?.Invoke($"Upload rejected ({fileName}): {req.downloadHandler.text}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PatchSongsJson(SongInfo newSong, Action<string> onError)
|
||||||
|
{
|
||||||
|
SongsList list = null;
|
||||||
|
|
||||||
|
using (var req = UnityWebRequest.Get($"{staticBaseUrl}/songs.json"))
|
||||||
|
{
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
if (req.result == UnityWebRequest.Result.Success)
|
||||||
|
list = JsonUtility.FromJson<SongsList>(req.downloadHandler.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
list ??= new SongsList { version = "1.0", songs = new List<SongInfo>() };
|
||||||
|
|
||||||
|
int idx = list.songs.FindIndex(s => s.id == newSong.id);
|
||||||
|
if (idx >= 0) list.songs[idx] = newSong;
|
||||||
|
else list.songs.Add(newSong);
|
||||||
|
|
||||||
|
yield return UploadBytes(
|
||||||
|
Encoding.UTF8.GetBytes(JsonUtility.ToJson(list, true)),
|
||||||
|
"songs.json", nasRootPath, onError);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string ParseJsonString(string json, string key)
|
||||||
|
{
|
||||||
|
string search = $"\"{key}\":\"";
|
||||||
|
int start = json.IndexOf(search, StringComparison.Ordinal);
|
||||||
|
if (start < 0) return null;
|
||||||
|
start += search.Length;
|
||||||
|
int end = json.IndexOf('"', start);
|
||||||
|
return end > start ? json.Substring(start, end - start) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AssignMapFile(SongInfo song, string diff, string fileName)
|
||||||
|
{
|
||||||
|
var info = song.difficulties.Get(diff);
|
||||||
|
if (info != null) info.mapFile = $"maps/{fileName}";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2379e0d70040c994089638264e6e9934
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class NoteData
|
||||||
|
{
|
||||||
|
public float time;
|
||||||
|
public int position; // column 0-3
|
||||||
|
public int lineLayer; // row 0-2
|
||||||
|
public int colorType; // 0=red, 1=blue
|
||||||
|
public int cutDirection; // 0-8 (see Beat Saber spec)
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class MapData
|
||||||
|
{
|
||||||
|
public List<NoteData> target;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SongsList
|
||||||
|
{
|
||||||
|
public string version;
|
||||||
|
public List<SongInfo> songs;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SongInfo
|
||||||
|
{
|
||||||
|
public string id;
|
||||||
|
public string title;
|
||||||
|
public string artist;
|
||||||
|
public float bpm;
|
||||||
|
public int duration;
|
||||||
|
public string audioFile;
|
||||||
|
public long audioSize;
|
||||||
|
public string coverImage;
|
||||||
|
public DifficultyMap difficulties;
|
||||||
|
public string addedAt;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class DifficultyMap
|
||||||
|
{
|
||||||
|
public DifficultyInfo normal;
|
||||||
|
public DifficultyInfo hard;
|
||||||
|
public DifficultyInfo expert;
|
||||||
|
public DifficultyInfo expertplus;
|
||||||
|
|
||||||
|
public DifficultyInfo Get(string key) => key switch
|
||||||
|
{
|
||||||
|
"normal" => normal,
|
||||||
|
"hard" => hard,
|
||||||
|
"expert" => expert,
|
||||||
|
"expertplus" => expertplus,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class DifficultyInfo
|
||||||
|
{
|
||||||
|
public string mapFile;
|
||||||
|
public long mapSize;
|
||||||
|
public int noteCount;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16355c5f50bd642439e8ce4f61be6b92
|
||||||
@@ -0,0 +1,185 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using VRBeats;
|
||||||
|
using VRBeats.ScriptableEvents;
|
||||||
|
|
||||||
|
public class SongController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Spawneable cubePrefab;
|
||||||
|
[SerializeField] private GameEvent onLevelComplete;
|
||||||
|
[SerializeField] private TMP_Text countdownText;
|
||||||
|
|
||||||
|
private const float LaneSpacing = 0.42f;
|
||||||
|
private const float LayerSpacing = 0.38f;
|
||||||
|
private const float HorizontalCenter = 1.5f;
|
||||||
|
private const float VerticalCenter = 1f;
|
||||||
|
|
||||||
|
private AudioManager _audio;
|
||||||
|
|
||||||
|
private static string CacheRoot =>
|
||||||
|
Path.Combine(Application.temporaryCachePath, "beatsaber");
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_audio = FindFirstObjectByType<AudioManager>();
|
||||||
|
StartCoroutine(LoadAndPlay());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator LoadAndPlay()
|
||||||
|
{
|
||||||
|
SongInfo song = GameSession.SelectedSong;
|
||||||
|
string diff = GameSession.SelectedDifficulty;
|
||||||
|
|
||||||
|
if (song == null || string.IsNullOrEmpty(diff))
|
||||||
|
{
|
||||||
|
Debug.LogError("[SongController] No song/difficulty selected");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load audio clip from local cache
|
||||||
|
string audioPath = Path.Combine(CacheRoot, song.id, song.id + ".mp3");
|
||||||
|
AudioClip clip;
|
||||||
|
using (var req = UnityWebRequestMultimedia.GetAudioClip("file://" + audioPath, AudioType.MPEG))
|
||||||
|
{
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
if (req.result != UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
Debug.LogError($"[SongController] Audio load failed: {req.error}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
clip = DownloadHandlerAudioClip.GetContent(req);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load and parse map
|
||||||
|
DifficultyInfo diffInfo = song.difficulties.Get(diff);
|
||||||
|
if (diffInfo == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"[SongController] Difficulty '{diff}' not found");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
string mapPath = Path.Combine(CacheRoot, song.id, Path.GetFileName(diffInfo.mapFile));
|
||||||
|
if (!File.Exists(mapPath))
|
||||||
|
{
|
||||||
|
Debug.LogError($"[SongController] Map file missing: {mapPath}");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
MapData map = JsonUtility.FromJson<MapData>(File.ReadAllText(mapPath));
|
||||||
|
if (map?.target == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("[SongController] Map parse failed");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
map.target.Sort(CompareNotes);
|
||||||
|
|
||||||
|
yield return StartCoroutine(Countdown());
|
||||||
|
|
||||||
|
_audio.PlayClip(clip);
|
||||||
|
|
||||||
|
StartCoroutine(SpawnRoutine(map.target));
|
||||||
|
yield return StartCoroutine(WaitForCompletion(clip.length));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Countdown()
|
||||||
|
{
|
||||||
|
if (countdownText == null) yield break;
|
||||||
|
countdownText.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
string[] labels = { "3", "2", "1", "GO!" };
|
||||||
|
float[] durations = { 1f, 1f, 1f, 0.6f };
|
||||||
|
|
||||||
|
for (int i = 0; i < labels.Length; i++)
|
||||||
|
{
|
||||||
|
countdownText.text = labels[i];
|
||||||
|
yield return new WaitForSeconds(durations[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
countdownText.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SpawnRoutine(List<NoteData> notes)
|
||||||
|
{
|
||||||
|
float travelTime = VR_BeatManager.instance.GameSettings.TargetTravelTime;
|
||||||
|
|
||||||
|
foreach (NoteData note in notes)
|
||||||
|
{
|
||||||
|
float spawnAt = Mathf.Max(0f, note.time - travelTime);
|
||||||
|
yield return new WaitUntil(() => _audio.CurrentTime >= spawnAt);
|
||||||
|
SpawnNote(note);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnNote(NoteData note)
|
||||||
|
{
|
||||||
|
float x = MapLaneX(note.position);
|
||||||
|
float y = MapLayerY(note.lineLayer);
|
||||||
|
|
||||||
|
// 스폰 시점의 실제 남은 시간으로 역산 → 동시 노트가 프레임 차이 나도 같은 타이밍에 도착
|
||||||
|
float remaining = note.time - _audio.CurrentTime;
|
||||||
|
float travelTime = Mathf.Max(0.05f, remaining);
|
||||||
|
|
||||||
|
var info = new SpawnEventInfo
|
||||||
|
{
|
||||||
|
position = new Vector3(x, y, 0f),
|
||||||
|
colorSide = note.colorType == 0 ? ColorSide.Left : ColorSide.Right,
|
||||||
|
hitDirection = MapCutDirection(note.cutDirection),
|
||||||
|
useSpark = true,
|
||||||
|
speed = 2f,
|
||||||
|
travelTimeOverride = travelTime,
|
||||||
|
};
|
||||||
|
|
||||||
|
VR_BeatManager.instance.Spawn(cubePrefab, info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int CompareNotes(NoteData a, NoteData b)
|
||||||
|
{
|
||||||
|
int timeCompare = a.time.CompareTo(b.time);
|
||||||
|
if (timeCompare != 0)
|
||||||
|
return timeCompare;
|
||||||
|
|
||||||
|
int positionCompare = a.position.CompareTo(b.position);
|
||||||
|
if (positionCompare != 0)
|
||||||
|
return positionCompare;
|
||||||
|
|
||||||
|
return a.lineLayer.CompareTo(b.lineLayer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float MapLaneX(int position)
|
||||||
|
{
|
||||||
|
int lane = Mathf.Clamp(position, 0, 3);
|
||||||
|
return (lane - HorizontalCenter) * LaneSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float MapLayerY(int lineLayer)
|
||||||
|
{
|
||||||
|
int layer = Mathf.Clamp(lineLayer, 0, 2);
|
||||||
|
return (layer - VerticalCenter) * LayerSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Beat Saber cutDirection → VRBeats Direction
|
||||||
|
// BS: 0=Up 1=Down 2=Left 3=Right 4=UpperLeft 5=UpperRight 6=LowerLeft 7=LowerRight 8=Any
|
||||||
|
private static readonly Direction[] CutDirMap =
|
||||||
|
{
|
||||||
|
Direction.Up,
|
||||||
|
Direction.Down,
|
||||||
|
Direction.Left,
|
||||||
|
Direction.Right,
|
||||||
|
Direction.UpperLeft,
|
||||||
|
Direction.UpperRight,
|
||||||
|
Direction.LowerLeft,
|
||||||
|
Direction.LowerRight,
|
||||||
|
Direction.Center,
|
||||||
|
};
|
||||||
|
|
||||||
|
private static Direction MapCutDirection(int cut)
|
||||||
|
=> (cut >= 0 && cut < CutDirMap.Length) ? CutDirMap[cut] : Direction.Center;
|
||||||
|
|
||||||
|
private IEnumerator WaitForCompletion(float clipLength)
|
||||||
|
{
|
||||||
|
yield return new WaitUntil(() => _audio.CurrentTime >= clipLength - 0.5f);
|
||||||
|
onLevelComplete?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca3b401467e927148b0face4c03b0062
|
||||||
@@ -0,0 +1,361 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Threading;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SongCreatorManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Audio Source")]
|
||||||
|
[SerializeField] private TMP_Dropdown audioDropdown;
|
||||||
|
[SerializeField] private Button refreshBtn;
|
||||||
|
[SerializeField] private TMP_Text inputPathHint;
|
||||||
|
|
||||||
|
[Header("Audio — Local File")]
|
||||||
|
[SerializeField] private Button filePickerBtn;
|
||||||
|
[SerializeField] private TMP_Text addStatusText;
|
||||||
|
|
||||||
|
[Header("Audio — URL")]
|
||||||
|
[SerializeField] private TMP_InputField urlInput;
|
||||||
|
[SerializeField] private Button urlDownloadBtn;
|
||||||
|
|
||||||
|
[Header("Metadata")]
|
||||||
|
[SerializeField] private TMP_InputField titleInput;
|
||||||
|
[SerializeField] private TMP_InputField artistInput;
|
||||||
|
[SerializeField] private TMP_InputField bpmInput;
|
||||||
|
|
||||||
|
[Header("Difficulty")]
|
||||||
|
[SerializeField] private Toggle toggleNormal;
|
||||||
|
[SerializeField] private Toggle toggleHard;
|
||||||
|
[SerializeField] private Toggle toggleExpert;
|
||||||
|
[SerializeField] private Toggle toggleExpertPlus;
|
||||||
|
|
||||||
|
[Header("Actions")]
|
||||||
|
[SerializeField] private Button generateButton;
|
||||||
|
[SerializeField] private Button manualEditorButton;
|
||||||
|
[SerializeField] private Button backButton;
|
||||||
|
[SerializeField] private string menuSceneName = "Menu";
|
||||||
|
|
||||||
|
[Header("Progress")]
|
||||||
|
[SerializeField] private GameObject progressGroup;
|
||||||
|
[SerializeField] private TMP_Text statusText;
|
||||||
|
[SerializeField] private Slider progressSlider;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField] private BeatSageUploader beatSageUploader;
|
||||||
|
[SerializeField] private NasPublisher nasPublisher;
|
||||||
|
|
||||||
|
private static string InputPath =>
|
||||||
|
Path.Combine(Application.persistentDataPath, "input");
|
||||||
|
|
||||||
|
private readonly List<string> audioFiles = new();
|
||||||
|
private string _pendingFilePath;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(InputPath);
|
||||||
|
|
||||||
|
if (inputPathHint != null)
|
||||||
|
inputPathHint.text = $"Path: {InputPath}";
|
||||||
|
|
||||||
|
refreshBtn?.onClick.AddListener(RefreshAudioList);
|
||||||
|
generateButton?.onClick.AddListener(OnGenerateClicked);
|
||||||
|
backButton?.onClick.AddListener(() => SceneManager.LoadScene(menuSceneName));
|
||||||
|
filePickerBtn?.onClick.AddListener(OnFilePickerClicked);
|
||||||
|
urlDownloadBtn?.onClick.AddListener(OnUrlDownloadClicked);
|
||||||
|
|
||||||
|
if (progressGroup != null) progressGroup.SetActive(false);
|
||||||
|
RefreshAudioList();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_pendingFilePath != null)
|
||||||
|
{
|
||||||
|
CopyToInput(_pendingFilePath);
|
||||||
|
_pendingFilePath = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshAudioList()
|
||||||
|
{
|
||||||
|
audioFiles.Clear();
|
||||||
|
audioDropdown?.ClearOptions();
|
||||||
|
|
||||||
|
var options = new List<string>();
|
||||||
|
foreach (string f in Directory.GetFiles(InputPath, "*.mp3"))
|
||||||
|
{
|
||||||
|
audioFiles.Add(f);
|
||||||
|
options.Add(Path.GetFileNameWithoutExtension(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.Count == 0) options.Add("-- no .mp3 files --");
|
||||||
|
audioDropdown?.AddOptions(options);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGenerateClicked()
|
||||||
|
{
|
||||||
|
string directUrl = urlInput != null ? urlInput.text.Trim() : "";
|
||||||
|
bool hasUrl = !string.IsNullOrEmpty(directUrl);
|
||||||
|
bool hasFile = audioFiles.Count > 0;
|
||||||
|
|
||||||
|
if (!hasUrl && !hasFile) { SetStatus("No audio source. Add a file or enter a URL."); return; }
|
||||||
|
|
||||||
|
// BPM input is optional — Beat Sage auto-detects from audio; use as fallback only
|
||||||
|
float.TryParse(bpmInput?.text, out float bpmHint);
|
||||||
|
|
||||||
|
var diffs = new List<string> { "normal", "hard", "expert", "expertplus" };
|
||||||
|
|
||||||
|
if (hasUrl)
|
||||||
|
{
|
||||||
|
if (!Uri.TryCreate(directUrl, UriKind.Absolute, out var uri) ||
|
||||||
|
(uri.Scheme != "http" && uri.Scheme != "https"))
|
||||||
|
{ SetStatus("Invalid URL."); return; }
|
||||||
|
|
||||||
|
StartCoroutine(GenerateFlowFromUrl(uri.AbsoluteUri, bpmHint, diffs));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StartCoroutine(GenerateFlow(audioFiles[audioDropdown.value], bpmHint, diffs));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GenerateFlowFromUrl(string audioUrl, float bpm, List<string> diffs)
|
||||||
|
{
|
||||||
|
SetInteractable(false);
|
||||||
|
if (progressGroup != null) progressGroup.SetActive(true);
|
||||||
|
|
||||||
|
Dictionary<string, List<NoteData>> maps = null;
|
||||||
|
bool failed = false;
|
||||||
|
|
||||||
|
yield return beatSageUploader.UploadFromUrl(
|
||||||
|
audioUrl, diffs, bpm,
|
||||||
|
onProgress: p =>
|
||||||
|
{
|
||||||
|
if (progressSlider != null) progressSlider.value = p * 0.8f;
|
||||||
|
SetStatus($"{beatSageUploader.CurrentStatus} ({(int)(p * 80)}%)");
|
||||||
|
},
|
||||||
|
onComplete: result => maps = result,
|
||||||
|
onError: err => { SetStatus($"Error: {err}"); failed = true; });
|
||||||
|
|
||||||
|
if (failed) { SetInteractable(true); yield break; }
|
||||||
|
|
||||||
|
SongInfo song = BuildSongInfo(audioUrl, bpm, maps);
|
||||||
|
|
||||||
|
yield return nasPublisher.Publish(
|
||||||
|
song, null, maps,
|
||||||
|
onProgress: p =>
|
||||||
|
{
|
||||||
|
if (progressSlider != null) progressSlider.value = 0.8f + p * 0.2f;
|
||||||
|
SetStatus($"[4/4] Uploading to NAS... ({(int)((0.8f + p * 0.2f) * 100)}%)");
|
||||||
|
},
|
||||||
|
onComplete: () =>
|
||||||
|
{
|
||||||
|
if (progressSlider != null) progressSlider.value = 1f;
|
||||||
|
SetStatus($"Done! '{song.title}' created successfully.");
|
||||||
|
},
|
||||||
|
onError: err => { SetStatus($"NAS upload failed: {err}"); failed = true; });
|
||||||
|
|
||||||
|
SetInteractable(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GenerateFlow(string audioPath, float bpm, List<string> diffs)
|
||||||
|
{
|
||||||
|
SetInteractable(false);
|
||||||
|
if (progressGroup != null) progressGroup.SetActive(true);
|
||||||
|
|
||||||
|
Dictionary<string, List<NoteData>> maps = null;
|
||||||
|
bool failed = false;
|
||||||
|
|
||||||
|
yield return beatSageUploader.Upload(
|
||||||
|
audioPath, diffs, bpm,
|
||||||
|
onProgress: p =>
|
||||||
|
{
|
||||||
|
if (progressSlider != null) progressSlider.value = p * 0.8f;
|
||||||
|
SetStatus($"{beatSageUploader.CurrentStatus} ({(int)(p * 80)}%)");
|
||||||
|
},
|
||||||
|
onComplete: result => maps = result,
|
||||||
|
onError: err => { SetStatus($"Error: {err}"); failed = true; });
|
||||||
|
|
||||||
|
if (failed) { SetInteractable(true); yield break; }
|
||||||
|
|
||||||
|
SongInfo song = BuildSongInfo(audioPath, bpm, maps);
|
||||||
|
|
||||||
|
yield return nasPublisher.Publish(
|
||||||
|
song, audioPath, maps,
|
||||||
|
onProgress: p =>
|
||||||
|
{
|
||||||
|
if (progressSlider != null) progressSlider.value = 0.8f + p * 0.2f;
|
||||||
|
SetStatus($"[4/4] Uploading to NAS... ({(int)((0.8f + p * 0.2f) * 100)}%)");
|
||||||
|
},
|
||||||
|
onComplete: () =>
|
||||||
|
{
|
||||||
|
if (progressSlider != null) progressSlider.value = 1f;
|
||||||
|
SetStatus($"Done! '{song.title}' created successfully.");
|
||||||
|
},
|
||||||
|
onError: err => { SetStatus($"NAS upload failed: {err}"); failed = true; });
|
||||||
|
|
||||||
|
SetInteractable(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private SongInfo BuildSongInfo(string audioPath, float fallbackBpm,
|
||||||
|
Dictionary<string, List<NoteData>> maps)
|
||||||
|
{
|
||||||
|
// Prefer values from info.dat (auto-detected by Beat Sage); UI inputs override if non-empty
|
||||||
|
var meta = beatSageUploader != null ? beatSageUploader.LastMetadata : null;
|
||||||
|
string uiTitle = titleInput?.text.Trim() ?? "";
|
||||||
|
string uiArtist = artistInput?.text.Trim() ?? "";
|
||||||
|
float.TryParse(bpmInput?.text, out float uiBpm);
|
||||||
|
|
||||||
|
string title = !string.IsNullOrEmpty(uiTitle) ? uiTitle : (meta?.title ?? "");
|
||||||
|
string artist = !string.IsNullOrEmpty(uiArtist) ? uiArtist : (meta?.artist ?? "");
|
||||||
|
float bpm = (meta != null && meta.bpm > 0) ? meta.bpm : (uiBpm > 0 ? uiBpm : fallbackBpm);
|
||||||
|
|
||||||
|
// Fallback id from filename if title is still empty
|
||||||
|
if (string.IsNullOrEmpty(title) && !string.IsNullOrEmpty(audioPath))
|
||||||
|
title = Path.GetFileNameWithoutExtension(audioPath);
|
||||||
|
if (string.IsNullOrEmpty(title))
|
||||||
|
title = $"song_{DateTime.Now:yyyyMMdd_HHmmss}";
|
||||||
|
|
||||||
|
string id = title.ToLower().Replace(" ", "_");
|
||||||
|
|
||||||
|
var diffMap = new DifficultyMap();
|
||||||
|
foreach (var kv in maps)
|
||||||
|
{
|
||||||
|
var info = new DifficultyInfo { noteCount = kv.Value.Count };
|
||||||
|
switch (kv.Key)
|
||||||
|
{
|
||||||
|
case "normal": diffMap.normal = info; break;
|
||||||
|
case "hard": diffMap.hard = info; break;
|
||||||
|
case "expert": diffMap.expert = info; break;
|
||||||
|
case "expertplus": diffMap.expertplus = info; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SongInfo
|
||||||
|
{
|
||||||
|
id = id,
|
||||||
|
title = title,
|
||||||
|
artist = artist,
|
||||||
|
bpm = bpm,
|
||||||
|
audioFile = $"music/{id}.mp3",
|
||||||
|
difficulties = diffMap,
|
||||||
|
addedAt = DateTime.Now.ToString("yyyy-MM-dd"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus(string msg) { if (statusText != null) statusText.text = msg; }
|
||||||
|
|
||||||
|
private void SetInteractable(bool value)
|
||||||
|
{
|
||||||
|
if (generateButton != null) generateButton.interactable = value;
|
||||||
|
if (audioDropdown != null) audioDropdown.interactable = value;
|
||||||
|
if (refreshBtn != null) refreshBtn.interactable = value;
|
||||||
|
if (filePickerBtn != null) filePickerBtn.interactable = value;
|
||||||
|
if (urlDownloadBtn != null) urlDownloadBtn.interactable = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnFilePickerClicked()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
string path = UnityEditor.EditorUtility.OpenFilePanel("Select audio file", "", "mp3");
|
||||||
|
if (!string.IsNullOrEmpty(path)) CopyToInput(path);
|
||||||
|
#elif UNITY_STANDALONE_WIN
|
||||||
|
var t = new Thread(() =>
|
||||||
|
{
|
||||||
|
var dlg = new System.Windows.Forms.OpenFileDialog { Filter = "MP3|*.mp3" };
|
||||||
|
if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
|
||||||
|
_pendingFilePath = dlg.FileName;
|
||||||
|
});
|
||||||
|
t.SetApartmentState(ApartmentState.STA);
|
||||||
|
t.Start();
|
||||||
|
#else
|
||||||
|
SetAddStatus($"Copy file via ADB:\n{InputPath}");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CopyToInput(string srcPath)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string dest = Path.Combine(InputPath, Path.GetFileName(srcPath));
|
||||||
|
File.Copy(srcPath, dest, overwrite: true);
|
||||||
|
RefreshAudioList();
|
||||||
|
string nameNoExt = Path.GetFileNameWithoutExtension(srcPath);
|
||||||
|
int idx = audioFiles.FindIndex(f => Path.GetFileNameWithoutExtension(f) == nameNoExt);
|
||||||
|
if (idx >= 0 && audioDropdown != null) audioDropdown.value = idx;
|
||||||
|
SetAddStatus($"Added: {Path.GetFileName(srcPath)}");
|
||||||
|
}
|
||||||
|
catch (Exception e) { SetAddStatus($"File copy failed: {e.Message}"); }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUrlDownloadClicked()
|
||||||
|
{
|
||||||
|
string url = urlInput != null ? urlInput.text.Trim() : "";
|
||||||
|
if (string.IsNullOrEmpty(url)) { SetAddStatus("Please enter a URL."); return; }
|
||||||
|
|
||||||
|
if (!Uri.TryCreate(url, UriKind.Absolute, out var uri) ||
|
||||||
|
(uri.Scheme != "http" && uri.Scheme != "https"))
|
||||||
|
{
|
||||||
|
SetAddStatus($"Invalid URL: must start with http:// or https://");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Streaming service URLs cannot be downloaded directly
|
||||||
|
string host = uri.Host.ToLower();
|
||||||
|
if (host.Contains("youtube.com") || host.Contains("youtu.be") ||
|
||||||
|
host.Contains("spotify.com") || host.Contains("soundcloud.com") ||
|
||||||
|
host.Contains("music.apple.com"))
|
||||||
|
{
|
||||||
|
SetAddStatus("Streaming URLs not supported.\nUse a direct .mp3 download link or Browse File.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(DownloadFromUrl(uri.AbsoluteUri));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DownloadFromUrl(string url)
|
||||||
|
{
|
||||||
|
SetAddStatus("Downloading...");
|
||||||
|
if (urlDownloadBtn != null) urlDownloadBtn.interactable = false;
|
||||||
|
|
||||||
|
string fileName;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string uriPath = new Uri(url).AbsolutePath;
|
||||||
|
fileName = Path.GetFileName(uriPath);
|
||||||
|
if (string.IsNullOrEmpty(fileName) || !fileName.EndsWith(".mp3", StringComparison.OrdinalIgnoreCase))
|
||||||
|
fileName = "download.mp3";
|
||||||
|
}
|
||||||
|
catch { fileName = "download.mp3"; }
|
||||||
|
|
||||||
|
string savePath = Path.GetFullPath(Path.Combine(InputPath, fileName));
|
||||||
|
|
||||||
|
using var req = UnityWebRequest.Get(url);
|
||||||
|
req.downloadHandler = new DownloadHandlerFile(savePath);
|
||||||
|
yield return req.SendWebRequest();
|
||||||
|
|
||||||
|
if (urlDownloadBtn != null) urlDownloadBtn.interactable = true;
|
||||||
|
|
||||||
|
if (req.result == UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
RefreshAudioList();
|
||||||
|
int idx = audioFiles.FindIndex(
|
||||||
|
f => Path.GetFileNameWithoutExtension(f) == Path.GetFileNameWithoutExtension(fileName));
|
||||||
|
if (idx >= 0 && audioDropdown != null) audioDropdown.value = idx;
|
||||||
|
SetAddStatus($"Downloaded: {fileName}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath)) File.Delete(savePath);
|
||||||
|
SetAddStatus($"Download failed: {req.error}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAddStatus(string msg) { if (addStatusText != null) addStatusText.text = msg; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ad9984c644076724bb5507e3e9e73ed5
|
||||||
@@ -0,0 +1,237 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SongDetailPanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("곡 정보")]
|
||||||
|
[SerializeField] private TMP_Text titleText;
|
||||||
|
[SerializeField] private TMP_Text artistText;
|
||||||
|
[SerializeField] private TMP_Text infoText;
|
||||||
|
|
||||||
|
[Header("난이도 버튼")]
|
||||||
|
[SerializeField] private Button btnNormal;
|
||||||
|
[SerializeField] private Button btnHard;
|
||||||
|
[SerializeField] private Button btnExpert;
|
||||||
|
[SerializeField] private Button btnExpertPlus;
|
||||||
|
|
||||||
|
[Header("액션 버튼")]
|
||||||
|
[SerializeField] private Button downloadButton;
|
||||||
|
[SerializeField] private Button deleteButton;
|
||||||
|
[SerializeField] private Button playButton;
|
||||||
|
[SerializeField] private Button closeButton;
|
||||||
|
|
||||||
|
[Header("진행률")]
|
||||||
|
[SerializeField] private GameObject progressGroup;
|
||||||
|
[SerializeField] private Slider progressSlider;
|
||||||
|
[SerializeField] private TMP_Text progressText;
|
||||||
|
|
||||||
|
[Header("씬 이름")]
|
||||||
|
[SerializeField] private string gameSceneName = "Game";
|
||||||
|
|
||||||
|
private static readonly Color SelectedColor = new Color(0.2f, 0.78f, 0.4f);
|
||||||
|
private static readonly Color DeselectedImgColor = new Color(1f, 1f, 1f, 0.12f); // original button alpha
|
||||||
|
|
||||||
|
private SongInfo currentSong;
|
||||||
|
private string selectedDifficulty;
|
||||||
|
private DownloadManager downloadManager;
|
||||||
|
private SongSelectManager selectManager;
|
||||||
|
|
||||||
|
private readonly (string key, Func<SongDetailPanel, Button> btn)[] diffSlots =
|
||||||
|
{
|
||||||
|
("normal", p => p.btnNormal),
|
||||||
|
("hard", p => p.btnHard),
|
||||||
|
("expert", p => p.btnExpert),
|
||||||
|
("expertplus", p => p.btnExpertPlus),
|
||||||
|
};
|
||||||
|
|
||||||
|
// ── Public API ───────────────────────────────────────────
|
||||||
|
|
||||||
|
public void Show(SongInfo song, DownloadManager dm, SongSelectManager sm)
|
||||||
|
{
|
||||||
|
currentSong = song;
|
||||||
|
downloadManager = dm;
|
||||||
|
selectManager = sm;
|
||||||
|
selectedDifficulty = null;
|
||||||
|
|
||||||
|
titleText.text = song.title;
|
||||||
|
artistText.text = song.artist;
|
||||||
|
infoText.text = song.duration > 0
|
||||||
|
? $"BPM {Mathf.RoundToInt(song.bpm)} | {FormatDuration(song.duration)}"
|
||||||
|
: $"BPM {Mathf.RoundToInt(song.bpm)}";
|
||||||
|
|
||||||
|
RefreshUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── UI 갱신 ──────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void RefreshUI()
|
||||||
|
{
|
||||||
|
bool downloaded = SongLibrary.Instance.IsSongDownloaded(currentSong.id);
|
||||||
|
|
||||||
|
foreach (var (key, getBtn) in diffSlots)
|
||||||
|
{
|
||||||
|
Button btn = getBtn(this);
|
||||||
|
bool exists = currentSong.difficulties.Get(key) != null;
|
||||||
|
|
||||||
|
btn.interactable = downloaded && exists;
|
||||||
|
btn.onClick.RemoveAllListeners();
|
||||||
|
|
||||||
|
if (downloaded && exists)
|
||||||
|
{
|
||||||
|
string captured = key;
|
||||||
|
btn.onClick.AddListener(() => SelectDifficulty(captured));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateDiffColors();
|
||||||
|
|
||||||
|
downloadButton.gameObject.SetActive(!downloaded);
|
||||||
|
deleteButton.gameObject.SetActive(downloaded);
|
||||||
|
playButton.interactable = downloaded && selectedDifficulty != null;
|
||||||
|
progressGroup.SetActive(false);
|
||||||
|
|
||||||
|
downloadButton.onClick.RemoveAllListeners();
|
||||||
|
downloadButton.onClick.AddListener(OnDownloadClicked);
|
||||||
|
|
||||||
|
deleteButton.onClick.RemoveAllListeners();
|
||||||
|
deleteButton.onClick.AddListener(OnDeleteClicked);
|
||||||
|
|
||||||
|
playButton.onClick.RemoveAllListeners();
|
||||||
|
playButton.onClick.AddListener(OnPlayClicked);
|
||||||
|
|
||||||
|
if (closeButton != null)
|
||||||
|
{
|
||||||
|
closeButton.onClick.RemoveAllListeners();
|
||||||
|
closeButton.onClick.AddListener(() => gameObject.SetActive(false));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectDifficulty(string difficulty)
|
||||||
|
{
|
||||||
|
selectedDifficulty = difficulty;
|
||||||
|
playButton.interactable = true;
|
||||||
|
UpdateDiffColors();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateDiffColors()
|
||||||
|
{
|
||||||
|
foreach (var (key, getBtn) in diffSlots)
|
||||||
|
{
|
||||||
|
Button btn = getBtn(this);
|
||||||
|
bool selected = key == selectedDifficulty;
|
||||||
|
|
||||||
|
if (btn.targetGraphic is Image img)
|
||||||
|
img.color = selected ? SelectedColor : DeselectedImgColor;
|
||||||
|
|
||||||
|
var cb = btn.colors;
|
||||||
|
cb.normalColor = Color.white;
|
||||||
|
cb.highlightedColor = selected ? new Color(0.3f, 0.95f, 0.55f) : new Color(1f, 1f, 1f, 0.25f);
|
||||||
|
cb.pressedColor = selected ? new Color(0.15f, 0.6f, 0.3f) : new Color(1f, 1f, 1f, 0.35f);
|
||||||
|
btn.colors = cb;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 다운로드 ──────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void OnDownloadClicked()
|
||||||
|
{
|
||||||
|
StartCoroutine(DownloadAllCoroutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DownloadAllCoroutine()
|
||||||
|
{
|
||||||
|
var diffs = new List<string>();
|
||||||
|
foreach (var (key, _) in diffSlots)
|
||||||
|
if (currentSong.difficulties.Get(key) != null)
|
||||||
|
diffs.Add(key);
|
||||||
|
|
||||||
|
if (diffs.Count == 0) yield break;
|
||||||
|
|
||||||
|
SetInteractable(false);
|
||||||
|
progressGroup.SetActive(true);
|
||||||
|
downloadButton.gameObject.SetActive(false);
|
||||||
|
deleteButton.gameObject.SetActive(false);
|
||||||
|
playButton.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
int totalSteps = diffs.Count;
|
||||||
|
int doneSteps = 0;
|
||||||
|
bool failed = false;
|
||||||
|
|
||||||
|
foreach (string diff in diffs)
|
||||||
|
{
|
||||||
|
bool stepDone = false;
|
||||||
|
|
||||||
|
downloadManager.DownloadSong(
|
||||||
|
currentSong, diff,
|
||||||
|
onProgress: p =>
|
||||||
|
{
|
||||||
|
float overall = (doneSteps + p) / totalSteps;
|
||||||
|
progressSlider.value = overall;
|
||||||
|
progressText.text = $"{diffs[Mathf.Min(doneSteps, diffs.Count - 1)].ToUpper()} {(int)(overall * 100)}%";
|
||||||
|
},
|
||||||
|
onComplete: () =>
|
||||||
|
{
|
||||||
|
SongLibrary.Instance.MarkDownloaded(currentSong.id, diff);
|
||||||
|
doneSteps++;
|
||||||
|
stepDone = true;
|
||||||
|
},
|
||||||
|
onError: err =>
|
||||||
|
{
|
||||||
|
Debug.LogError($"[SongDetailPanel] {err}");
|
||||||
|
failed = true;
|
||||||
|
stepDone = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
yield return new WaitUntil(() => stepDone);
|
||||||
|
if (failed) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetInteractable(true);
|
||||||
|
progressGroup.SetActive(false);
|
||||||
|
playButton.gameObject.SetActive(true);
|
||||||
|
selectManager.RefreshCards();
|
||||||
|
RefreshUI();
|
||||||
|
|
||||||
|
if (!failed)
|
||||||
|
Debug.Log($"[SongDetailPanel] '{currentSong.title}' 전체 다운로드 완료");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 삭제 ─────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void OnDeleteClicked()
|
||||||
|
{
|
||||||
|
downloadManager.DeleteSong(currentSong.id);
|
||||||
|
SongLibrary.Instance.MarkSongRemoved(currentSong.id);
|
||||||
|
selectedDifficulty = null;
|
||||||
|
selectManager.RefreshCards();
|
||||||
|
RefreshUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 플레이 ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void OnPlayClicked()
|
||||||
|
{
|
||||||
|
GameSession.SelectedSong = currentSong;
|
||||||
|
GameSession.SelectedDifficulty = selectedDifficulty;
|
||||||
|
SceneManager.LoadScene(gameSceneName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 유틸 ─────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void SetInteractable(bool value)
|
||||||
|
{
|
||||||
|
downloadButton.interactable = value;
|
||||||
|
deleteButton.interactable = value;
|
||||||
|
playButton.interactable = value && selectedDifficulty != null;
|
||||||
|
foreach (var (_, getBtn) in diffSlots)
|
||||||
|
getBtn(this).interactable = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string FormatDuration(int seconds)
|
||||||
|
=> $"{seconds / 60}:{seconds % 60:D2}";
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d27acdc84ca9a6241894ce7ee9f3c3fa
|
||||||
@@ -0,0 +1,140 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SongLibrary : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static SongLibrary Instance { get; private set; }
|
||||||
|
|
||||||
|
private const string FileName = "song_library.json";
|
||||||
|
private static string SavePath => Path.Combine(Application.persistentDataPath, FileName);
|
||||||
|
|
||||||
|
private LibraryData _data = new LibraryData();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null) { Destroy(gameObject); return; }
|
||||||
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Public API ───────────────────────────────────────────
|
||||||
|
|
||||||
|
public void MarkDownloaded(string songId, string difficulty)
|
||||||
|
{
|
||||||
|
LibraryEntry entry = GetOrCreate(songId);
|
||||||
|
if (!entry.difficulties.Contains(difficulty))
|
||||||
|
entry.difficulties.Add(difficulty);
|
||||||
|
entry.lastAccessedAt = DateTime.UtcNow.ToString("o");
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MarkDifficultyRemoved(string songId, string difficulty)
|
||||||
|
{
|
||||||
|
LibraryEntry entry = Find(songId);
|
||||||
|
if (entry == null) return;
|
||||||
|
|
||||||
|
entry.difficulties.Remove(difficulty);
|
||||||
|
if (entry.difficulties.Count == 0)
|
||||||
|
_data.entries.Remove(entry);
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MarkSongRemoved(string songId)
|
||||||
|
{
|
||||||
|
_data.entries.RemoveAll(e => e.songId == songId);
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TouchSong(string songId)
|
||||||
|
{
|
||||||
|
LibraryEntry entry = Find(songId);
|
||||||
|
if (entry == null) return;
|
||||||
|
entry.lastAccessedAt = DateTime.UtcNow.ToString("o");
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSongDownloaded(string songId)
|
||||||
|
=> Find(songId) != null;
|
||||||
|
|
||||||
|
public bool IsDifficultyDownloaded(string songId, string difficulty)
|
||||||
|
=> Find(songId)?.difficulties.Contains(difficulty) ?? false;
|
||||||
|
|
||||||
|
public List<LibraryEntry> GetAll()
|
||||||
|
=> _data.entries;
|
||||||
|
|
||||||
|
public void ValidateWithFileSystem(DownloadManager dm, List<SongInfo> songs)
|
||||||
|
{
|
||||||
|
bool dirty = false;
|
||||||
|
foreach (SongInfo song in songs)
|
||||||
|
{
|
||||||
|
LibraryEntry entry = Find(song.id);
|
||||||
|
if (entry == null) continue;
|
||||||
|
|
||||||
|
if (!dm.IsSongDownloaded(song.id))
|
||||||
|
{
|
||||||
|
_data.entries.Remove(entry);
|
||||||
|
dirty = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
entry.difficulties.RemoveAll(d => !dm.IsDifficultyDownloaded(song, d));
|
||||||
|
if (entry.difficulties.Count == 0)
|
||||||
|
{
|
||||||
|
_data.entries.Remove(entry);
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (dirty) Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 내부 구현 ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
private LibraryEntry Find(string songId)
|
||||||
|
=> _data.entries.Find(e => e.songId == songId);
|
||||||
|
|
||||||
|
private LibraryEntry GetOrCreate(string songId)
|
||||||
|
{
|
||||||
|
LibraryEntry entry = Find(songId);
|
||||||
|
if (entry != null) return entry;
|
||||||
|
entry = new LibraryEntry { songId = songId };
|
||||||
|
_data.entries.Add(entry);
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Load()
|
||||||
|
{
|
||||||
|
if (!File.Exists(SavePath)) return;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText(SavePath);
|
||||||
|
_data = JsonUtility.FromJson<LibraryData>(json) ?? new LibraryData();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[SongLibrary] 로드 실패, 초기화: {e.Message}");
|
||||||
|
_data = new LibraryData();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Save()
|
||||||
|
{
|
||||||
|
File.WriteAllText(SavePath, JsonUtility.ToJson(_data, true));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class LibraryData
|
||||||
|
{
|
||||||
|
public List<LibraryEntry> entries = new List<LibraryEntry>();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class LibraryEntry
|
||||||
|
{
|
||||||
|
public string songId;
|
||||||
|
public List<string> difficulties = new List<string>();
|
||||||
|
public string lastAccessedAt;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 765cf3a9cd9c14943be42e1cee050abd
|
||||||
@@ -0,0 +1,228 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SongSelectManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Button tabAllBtn;
|
||||||
|
[SerializeField] private Button tabOwnedBtn;
|
||||||
|
[SerializeField] private RectTransform cardContainer;
|
||||||
|
[SerializeField] private SongDetailPanel detailPanel;
|
||||||
|
[SerializeField] private DownloadManager downloadManager;
|
||||||
|
[SerializeField] private GameObject loadingOverlay;
|
||||||
|
[SerializeField] private GameObject errorOverlay;
|
||||||
|
[SerializeField] private TMP_Text errorText;
|
||||||
|
|
||||||
|
|
||||||
|
private static readonly Color TabActive = new Color(1f, 1f, 1f, 0.45f);
|
||||||
|
private static readonly Color TabInactive = new Color(1f, 1f, 1f, 0.12f);
|
||||||
|
|
||||||
|
private static string CachePath =>
|
||||||
|
Path.Combine(Application.persistentDataPath, "songs_cache.json");
|
||||||
|
|
||||||
|
private List<SongInfo> allSongs = new List<SongInfo>();
|
||||||
|
private bool showingOwned = false;
|
||||||
|
private TMP_FontAsset _cardFont;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// NanumGothic SDF를 직접 로드 — Resources 경로에 있어야 함
|
||||||
|
_cardFont = Resources.Load<TMP_FontAsset>("Fonts & Materials/NanumGothic SDF");
|
||||||
|
if (_cardFont == null)
|
||||||
|
_cardFont = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||||
|
|
||||||
|
tabAllBtn .onClick.AddListener(() => SwitchTab(false));
|
||||||
|
tabOwnedBtn.onClick.AddListener(() => SwitchTab(true));
|
||||||
|
detailPanel.gameObject.SetActive(false);
|
||||||
|
SetTabVisual(false);
|
||||||
|
FetchSongs();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SwitchTab(bool owned)
|
||||||
|
{
|
||||||
|
showingOwned = owned;
|
||||||
|
SetTabVisual(owned);
|
||||||
|
RefreshCards();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetTabVisual(bool owned)
|
||||||
|
{
|
||||||
|
ApplyTabColor(tabAllBtn, owned ? TabInactive : TabActive);
|
||||||
|
ApplyTabColor(tabOwnedBtn, owned ? TabActive : TabInactive);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyTabColor(Button btn, Color c)
|
||||||
|
{
|
||||||
|
if (btn.targetGraphic is Image img)
|
||||||
|
img.color = c;
|
||||||
|
var colors = btn.colors;
|
||||||
|
colors.normalColor = Color.white;
|
||||||
|
btn.colors = colors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FetchSongs()
|
||||||
|
{
|
||||||
|
loadingOverlay.SetActive(true);
|
||||||
|
errorOverlay .SetActive(false);
|
||||||
|
|
||||||
|
downloadManager.FetchSongsList(
|
||||||
|
onSuccess: list =>
|
||||||
|
{
|
||||||
|
allSongs = list.songs;
|
||||||
|
SaveCache(list);
|
||||||
|
SongLibrary.Instance.ValidateWithFileSystem(downloadManager, list.songs);
|
||||||
|
loadingOverlay.SetActive(false);
|
||||||
|
RefreshCards();
|
||||||
|
},
|
||||||
|
onError: _ =>
|
||||||
|
{
|
||||||
|
SongsList cached = LoadCache();
|
||||||
|
loadingOverlay.SetActive(false);
|
||||||
|
if (cached != null)
|
||||||
|
{
|
||||||
|
allSongs = cached.songs;
|
||||||
|
RefreshCards();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
errorOverlay.SetActive(true);
|
||||||
|
errorText.text = "Failed to connect to server\nPlease check your internet connection";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshCards()
|
||||||
|
{
|
||||||
|
// DestroyImmediate to avoid deferred-destroy interfering with layout
|
||||||
|
for (int i = cardContainer.childCount - 1; i >= 0; i--)
|
||||||
|
DestroyImmediate(cardContainer.GetChild(i).gameObject);
|
||||||
|
|
||||||
|
List<SongInfo> songs = showingOwned
|
||||||
|
? allSongs.FindAll(s => SongLibrary.Instance.IsSongDownloaded(s.id))
|
||||||
|
: allSongs;
|
||||||
|
|
||||||
|
foreach (SongInfo song in songs)
|
||||||
|
SpawnCard(song);
|
||||||
|
|
||||||
|
// Order matters: layout first → card gets size → then canvas update → anchored children recalculate
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(cardContainer);
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnCard(SongInfo song)
|
||||||
|
{
|
||||||
|
bool downloaded = SongLibrary.Instance.IsSongDownloaded(song.id);
|
||||||
|
|
||||||
|
var card = new GameObject(song.title);
|
||||||
|
card.transform.SetParent(cardContainer, false);
|
||||||
|
|
||||||
|
var le = card.AddComponent<LayoutElement>();
|
||||||
|
le.preferredHeight = 13f;
|
||||||
|
le.flexibleWidth = 1f;
|
||||||
|
|
||||||
|
var bg = card.AddComponent<Image>();
|
||||||
|
bg.color = new Color(1f, 1f, 1f, 0.06f);
|
||||||
|
|
||||||
|
var btn = card.AddComponent<Button>();
|
||||||
|
btn.targetGraphic = bg;
|
||||||
|
var bc = btn.colors;
|
||||||
|
bc.normalColor = new Color(1f, 1f, 1f, 0.06f);
|
||||||
|
bc.highlightedColor = new Color(0.4f, 0.75f, 1f, 0.25f);
|
||||||
|
bc.pressedColor = new Color(0.3f, 0.60f, 0.9f, 0.45f);
|
||||||
|
bc.fadeDuration = 0.1f;
|
||||||
|
btn.colors = bc;
|
||||||
|
|
||||||
|
// Title — RectMask2D 컨테이너 안에서 마퀴 스크롤
|
||||||
|
var titleMask = new GameObject("TitleMask");
|
||||||
|
titleMask.transform.SetParent(card.transform, false);
|
||||||
|
var tmr = titleMask.AddComponent<RectTransform>();
|
||||||
|
tmr.anchorMin = new Vector2(0f, 0.5f);
|
||||||
|
tmr.anchorMax = new Vector2(1f, 1f);
|
||||||
|
tmr.offsetMin = new Vector2(5f, 0f);
|
||||||
|
tmr.offsetMax = new Vector2(downloaded ? -20f : -3f, 0f);
|
||||||
|
titleMask.AddComponent<RectMask2D>();
|
||||||
|
|
||||||
|
var titleGO = new GameObject("Title");
|
||||||
|
titleGO.transform.SetParent(titleMask.transform, false);
|
||||||
|
var tr = titleGO.AddComponent<RectTransform>();
|
||||||
|
tr.anchorMin = new Vector2(0f, 0f);
|
||||||
|
tr.anchorMax = new Vector2(0f, 1f);
|
||||||
|
tr.pivot = new Vector2(0f, 0.5f);
|
||||||
|
tr.anchoredPosition = Vector2.zero;
|
||||||
|
tr.sizeDelta = new Vector2(500f, 0f);
|
||||||
|
var tTmp = titleGO.AddComponent<TextMeshProUGUI>();
|
||||||
|
if (_cardFont != null) tTmp.font = _cardFont;
|
||||||
|
tTmp.text = song.title;
|
||||||
|
tTmp.fontSize = 5f;
|
||||||
|
tTmp.color = Color.white;
|
||||||
|
tTmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||||
|
tTmp.overflowMode = TextOverflowModes.Overflow;
|
||||||
|
tTmp.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
titleGO.AddComponent<MarqueeText>();
|
||||||
|
|
||||||
|
// Artist
|
||||||
|
var artistGO = new GameObject("Artist");
|
||||||
|
artistGO.transform.SetParent(card.transform, false);
|
||||||
|
var ar = artistGO.AddComponent<RectTransform>();
|
||||||
|
ar.anchorMin = new Vector2(0f, 0f);
|
||||||
|
ar.anchorMax = new Vector2(1f, 0.5f);
|
||||||
|
ar.offsetMin = new Vector2(5f, 1f);
|
||||||
|
ar.offsetMax = new Vector2(-3f, 0f);
|
||||||
|
var aTmp = artistGO.AddComponent<TextMeshProUGUI>();
|
||||||
|
if (_cardFont != null) aTmp.font = _cardFont;
|
||||||
|
aTmp.text = song.artist;
|
||||||
|
aTmp.fontSize = 4f;
|
||||||
|
aTmp.color = new Color(1f, 1f, 1f, 0.6f);
|
||||||
|
aTmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||||
|
|
||||||
|
// Downloaded badge
|
||||||
|
if (downloaded)
|
||||||
|
{
|
||||||
|
var badge = new GameObject("Badge");
|
||||||
|
badge.transform.SetParent(card.transform, false);
|
||||||
|
var br = badge.AddComponent<RectTransform>();
|
||||||
|
br.anchorMin = new Vector2(1f, 0.5f);
|
||||||
|
br.anchorMax = new Vector2(1f, 0.5f);
|
||||||
|
br.pivot = new Vector2(1f, 0.5f);
|
||||||
|
br.anchoredPosition = new Vector2(-3f, 0f);
|
||||||
|
br.sizeDelta = new Vector2(14f, 5.5f);
|
||||||
|
badge.AddComponent<Image>().color = new Color(0.2f, 0.78f, 0.4f, 0.85f);
|
||||||
|
|
||||||
|
var bl = new GameObject("Text");
|
||||||
|
bl.transform.SetParent(badge.transform, false);
|
||||||
|
var blr = bl.AddComponent<RectTransform>();
|
||||||
|
blr.anchorMin = Vector2.zero;
|
||||||
|
blr.anchorMax = Vector2.one;
|
||||||
|
blr.offsetMin = blr.offsetMax = Vector2.zero;
|
||||||
|
var blTmp = bl.AddComponent<TextMeshProUGUI>();
|
||||||
|
blTmp.text = "OWNED";
|
||||||
|
blTmp.fontSize = 3.5f;
|
||||||
|
blTmp.color = Color.white;
|
||||||
|
blTmp.alignment = TextAlignmentOptions.Center;
|
||||||
|
}
|
||||||
|
|
||||||
|
SongInfo captured = song;
|
||||||
|
btn.onClick.AddListener(() => OnCardClicked(captured));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCardClicked(SongInfo song)
|
||||||
|
{
|
||||||
|
detailPanel.gameObject.SetActive(true);
|
||||||
|
detailPanel.Show(song, downloadManager, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SaveCache(SongsList list)
|
||||||
|
{
|
||||||
|
try { File.WriteAllText(CachePath, JsonUtility.ToJson(list, true)); }
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
|
||||||
|
private static SongsList LoadCache()
|
||||||
|
{
|
||||||
|
if (!File.Exists(CachePath)) return null;
|
||||||
|
try { return JsonUtility.FromJson<SongsList>(File.ReadAllText(CachePath)); }
|
||||||
|
catch { return null; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 46403458ee5537142ad1e0b2ce7d3995
|
||||||
@@ -0,0 +1,278 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
|
||||||
|
namespace VRBeats
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(LineRenderer))]
|
||||||
|
public class VRPointerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private bool isRightHand = true;
|
||||||
|
[SerializeField] private float maxDistance = 50f;
|
||||||
|
|
||||||
|
private LineRenderer _line;
|
||||||
|
private bool _prevTrigger;
|
||||||
|
private Selectable _currentHover;
|
||||||
|
|
||||||
|
private static readonly Color NormalColor = new Color(1f, 1f, 1f, 0.8f);
|
||||||
|
private static readonly Color HoverColor = new Color(0.3f, 0.8f, 1f, 1f);
|
||||||
|
|
||||||
|
private float _deviceLogTimer;
|
||||||
|
|
||||||
|
// 버튼별 이전 상태
|
||||||
|
private bool _prevGrip;
|
||||||
|
private bool _prevPrimary;
|
||||||
|
private bool _prevSecondary;
|
||||||
|
private bool _prevThumbstick;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_line = GetComponent<LineRenderer>();
|
||||||
|
_line.positionCount = 2;
|
||||||
|
_line.startWidth = 0.005f;
|
||||||
|
_line.endWidth = 0.001f;
|
||||||
|
_line.useWorldSpace = true;
|
||||||
|
// enabled 상태는 OnEnable/OnDisable이 관리 — Awake에서 건드리지 않음
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Awake 이후 reflection으로 isRightHand가 설정되므로 Start에서 로그
|
||||||
|
Debug.Log($"[VRPointer] Start — {gameObject.name} / isRightHand={isRightHand}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (_line != null) _line.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
if (_line != null) _line.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// 3초마다 연결된 디바이스 목록 출력
|
||||||
|
_deviceLogTimer += Time.deltaTime;
|
||||||
|
if (_deviceLogTimer >= 3f)
|
||||||
|
{
|
||||||
|
_deviceLogTimer = 0f;
|
||||||
|
LogConnectedDevices();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool trigger = GetButton(CommonUsages.triggerButton);
|
||||||
|
bool grip = GetButton(CommonUsages.gripButton);
|
||||||
|
bool primary = GetButton(CommonUsages.primaryButton);
|
||||||
|
bool secondary = GetButton(CommonUsages.secondaryButton);
|
||||||
|
bool thumbstick = GetButton(CommonUsages.primary2DAxisClick);
|
||||||
|
|
||||||
|
bool triggerDown = trigger && !_prevTrigger;
|
||||||
|
bool gripDown = grip && !_prevGrip;
|
||||||
|
bool primaryDown = primary && !_prevPrimary;
|
||||||
|
bool secondaryDown = secondary && !_prevSecondary;
|
||||||
|
bool thumbstickDown = thumbstick && !_prevThumbstick;
|
||||||
|
|
||||||
|
_prevTrigger = trigger;
|
||||||
|
_prevGrip = grip;
|
||||||
|
_prevPrimary = primary;
|
||||||
|
_prevSecondary = secondary;
|
||||||
|
_prevThumbstick = thumbstick;
|
||||||
|
|
||||||
|
string hand = isRightHand ? "R" : "L";
|
||||||
|
if (triggerDown) Debug.Log($"[VRPointer:{hand}] 검지 트리거 눌림");
|
||||||
|
if (gripDown) Debug.Log($"[VRPointer:{hand}] 그립(중지) 눌림");
|
||||||
|
if (primaryDown) Debug.Log($"[VRPointer:{hand}] {(isRightHand ? "A" : "X")} 버튼 눌림");
|
||||||
|
if (secondaryDown) Debug.Log($"[VRPointer:{hand}] {(isRightHand ? "B" : "Y")} 버튼 눌림");
|
||||||
|
if (thumbstickDown)Debug.Log($"[VRPointer:{hand}] 조이스틱 클릭 눌림");
|
||||||
|
|
||||||
|
Ray ray = new Ray(transform.position, transform.forward);
|
||||||
|
float hitDist = maxDistance;
|
||||||
|
|
||||||
|
Selectable hit = FindSelectableUnderRay(ray, ref hitDist);
|
||||||
|
|
||||||
|
// 호버 변화 로그
|
||||||
|
if (hit != _currentHover)
|
||||||
|
{
|
||||||
|
Debug.Log(hit != null
|
||||||
|
? $"[VRPointer] HOVER → {hit.gameObject.name}"
|
||||||
|
: $"[VRPointer] HOVER → (없음)");
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateHoverState(hit);
|
||||||
|
|
||||||
|
// 검지 트리거 또는 A/X 버튼으로 클릭
|
||||||
|
if (triggerDown || primaryDown)
|
||||||
|
{
|
||||||
|
if (_currentHover != null)
|
||||||
|
{
|
||||||
|
string btn = triggerDown ? "검지 트리거" : (isRightHand ? "A" : "X");
|
||||||
|
Debug.Log($"[VRPointer:{hand}] CLICK [{btn}] → {_currentHover.gameObject.name}");
|
||||||
|
Click(_currentHover);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"[VRPointer:{hand}] CLICK — 레이 아래 버튼 없음 " +
|
||||||
|
$"pos={transform.position:F2} fwd={transform.forward:F2}");
|
||||||
|
DebugRaycastAttempt(new Ray(transform.position, transform.forward));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawLine(hitDist);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LogConnectedDevices()
|
||||||
|
{
|
||||||
|
var all = new List<InputDevice>();
|
||||||
|
InputDevices.GetDevices(all);
|
||||||
|
|
||||||
|
if (all.Count == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[VRPointer] 연결된 XR 디바이스 없음 ({gameObject.name})");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var chars = InputDeviceCharacteristics.Controller |
|
||||||
|
(isRightHand ? InputDeviceCharacteristics.Right : InputDeviceCharacteristics.Left);
|
||||||
|
var matched = new List<InputDevice>();
|
||||||
|
InputDevices.GetDevicesWithCharacteristics(chars, matched);
|
||||||
|
|
||||||
|
Debug.Log($"[VRPointer] 전체 디바이스 {all.Count}개 | " +
|
||||||
|
$"{(isRightHand ? "오른손" : "왼손")} 컨트롤러 {matched.Count}개 ({gameObject.name})");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateHoverState(Selectable hit)
|
||||||
|
{
|
||||||
|
if (hit == _currentHover) return;
|
||||||
|
|
||||||
|
var es = EventSystem.current;
|
||||||
|
if (_currentHover != null)
|
||||||
|
ExecuteEvents.Execute(_currentHover.gameObject,
|
||||||
|
new PointerEventData(es), ExecuteEvents.pointerExitHandler);
|
||||||
|
|
||||||
|
_currentHover = hit;
|
||||||
|
|
||||||
|
if (_currentHover != null)
|
||||||
|
ExecuteEvents.Execute(_currentHover.gameObject,
|
||||||
|
new PointerEventData(es), ExecuteEvents.pointerEnterHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Click(Selectable sel)
|
||||||
|
{
|
||||||
|
var es = EventSystem.current;
|
||||||
|
if (es == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[VRPointer] EventSystem.current is null — click 실패");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var eventData = new PointerEventData(es);
|
||||||
|
ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerDownHandler);
|
||||||
|
ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerUpHandler);
|
||||||
|
ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerClickHandler);
|
||||||
|
|
||||||
|
var btn = sel.GetComponent<Button>();
|
||||||
|
if (btn != null) btn.onClick.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawLine(float hitDist)
|
||||||
|
{
|
||||||
|
Color c = _currentHover != null ? HoverColor : NormalColor;
|
||||||
|
_line.startColor = c;
|
||||||
|
_line.endColor = new Color(c.r, c.g, c.b, 0f);
|
||||||
|
_line.SetPosition(0, transform.position);
|
||||||
|
_line.SetPosition(1, transform.position + transform.forward * hitDist);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DebugRaycastAttempt(Ray ray)
|
||||||
|
{
|
||||||
|
var all = Selectable.allSelectablesArray;
|
||||||
|
Debug.Log($"[VRPointer:DEBUG] Selectable 총 {all.Length}개 | ray.origin={ray.origin:F2} ray.dir={ray.direction:F2}");
|
||||||
|
|
||||||
|
foreach (Selectable sel in all)
|
||||||
|
{
|
||||||
|
if (!sel.gameObject.activeInHierarchy) { Debug.Log($" SKIP(비활성) {sel.gameObject.name}"); continue; }
|
||||||
|
if (!sel.interactable) { Debug.Log($" SKIP(interactable=false) {sel.gameObject.name}"); continue; }
|
||||||
|
|
||||||
|
var rt = sel.GetComponent<RectTransform>();
|
||||||
|
if (rt == null) { Debug.Log($" SKIP(RectTransform없음) {sel.gameObject.name}"); continue; }
|
||||||
|
|
||||||
|
Vector3[] c = new Vector3[4];
|
||||||
|
rt.GetWorldCorners(c);
|
||||||
|
|
||||||
|
Vector3 normal = rt.forward;
|
||||||
|
if (Vector3.Dot(normal, ray.direction) >= 0f) normal = -normal;
|
||||||
|
|
||||||
|
Plane plane = new Plane(normal, c[0]);
|
||||||
|
bool hit = plane.Raycast(ray, out float dist);
|
||||||
|
if (!hit) { Debug.Log($" MISS(Plane.Raycast=false) {sel.gameObject.name} | rtPos={rt.position:F2} normal={normal:F2}"); continue; }
|
||||||
|
|
||||||
|
bool inRect = IsPointInRect(ray.GetPoint(dist), c);
|
||||||
|
Debug.Log($" {(inRect ? "HIT" : "MISS(InRect=false)")} {sel.gameObject.name} | dist={dist:F2} inRect={inRect}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Selectable FindSelectableUnderRay(Ray ray, ref float maxDist)
|
||||||
|
{
|
||||||
|
Selectable closest = null;
|
||||||
|
float closestDist = maxDist;
|
||||||
|
|
||||||
|
foreach (Selectable sel in Selectable.allSelectablesArray)
|
||||||
|
{
|
||||||
|
if (!sel.gameObject.activeInHierarchy || !sel.interactable) continue;
|
||||||
|
|
||||||
|
var rt = sel.GetComponent<RectTransform>();
|
||||||
|
if (rt == null) continue;
|
||||||
|
|
||||||
|
Vector3[] corners = new Vector3[4];
|
||||||
|
rt.GetWorldCorners(corners);
|
||||||
|
|
||||||
|
// Plane.Raycast은 normal 쪽(앞면)에서 레이가 출발해야 true 반환.
|
||||||
|
// rt.forward가 카메라 반대를 향할 수 있으므로 레이 원점 방향으로 노말 보정.
|
||||||
|
Vector3 normal = rt.forward;
|
||||||
|
if (Vector3.Dot(normal, ray.direction) >= 0f)
|
||||||
|
normal = -normal;
|
||||||
|
|
||||||
|
Plane plane = new Plane(normal, corners[0]);
|
||||||
|
if (!plane.Raycast(ray, out float dist)) continue;
|
||||||
|
if (dist >= closestDist || dist <= 0f) continue;
|
||||||
|
|
||||||
|
if (!IsPointInRect(ray.GetPoint(dist), corners)) continue;
|
||||||
|
|
||||||
|
closestDist = dist;
|
||||||
|
closest = sel;
|
||||||
|
}
|
||||||
|
|
||||||
|
maxDist = closestDist;
|
||||||
|
return closest;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsPointInRect(Vector3 p, Vector3[] c)
|
||||||
|
{
|
||||||
|
Vector3 toP = p - c[0];
|
||||||
|
Vector3 right = c[3] - c[0];
|
||||||
|
Vector3 up = c[1] - c[0];
|
||||||
|
|
||||||
|
float r = Vector3.Dot(toP, right) / right.sqrMagnitude;
|
||||||
|
float u = Vector3.Dot(toP, up) / up.sqrMagnitude;
|
||||||
|
return r >= 0f && r <= 1f && u >= 0f && u <= 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool GetButton(InputFeatureUsage<bool> usage)
|
||||||
|
{
|
||||||
|
var chars = InputDeviceCharacteristics.Controller |
|
||||||
|
(isRightHand
|
||||||
|
? InputDeviceCharacteristics.Right
|
||||||
|
: InputDeviceCharacteristics.Left);
|
||||||
|
|
||||||
|
var devices = new List<InputDevice>();
|
||||||
|
InputDevices.GetDevicesWithCharacteristics(chars, devices);
|
||||||
|
if (devices.Count == 0) return false;
|
||||||
|
|
||||||
|
devices[0].TryGetFeatureValue(usage, out bool pressed);
|
||||||
|
return pressed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eec74ab726176d74491e9be716a7a609
|
||||||
@@ -0,0 +1,101 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace VRBeats
|
||||||
|
{
|
||||||
|
// 모든 씬에서 자동 실행.
|
||||||
|
// Game 씬: VRPointerController를 비활성 상태로 추가 → VR_InteractorController가 게임오버 시 활성화.
|
||||||
|
// 나머지 씬: 바로 활성 상태로 추가.
|
||||||
|
public class VRPointerSetup : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static VRPointerSetup instance;
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||||
|
private static void ResetStatics()
|
||||||
|
{
|
||||||
|
instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||||
|
private static void AutoInject()
|
||||||
|
{
|
||||||
|
if (instance != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var go = new GameObject("[VRPointerSetup]");
|
||||||
|
go.AddComponent<VRPointerSetup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance != null && instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SetupActiveScene();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
SetupScene(scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupActiveScene()
|
||||||
|
{
|
||||||
|
SetupScene(SceneManager.GetActiveScene());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupScene(Scene scene)
|
||||||
|
{
|
||||||
|
bool isGameScene = scene.name == "Game";
|
||||||
|
SetupControllers(disabledByDefault: isGameScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupControllers(bool disabledByDefault)
|
||||||
|
{
|
||||||
|
foreach (var go in FindObjectsByType<GameObject>(FindObjectsSortMode.None))
|
||||||
|
{
|
||||||
|
string name = go.name;
|
||||||
|
bool isRight = name.Contains("Right");
|
||||||
|
bool isLeft = name.Contains("Left");
|
||||||
|
|
||||||
|
if (!isRight && !isLeft) continue;
|
||||||
|
if (!name.Contains("Controller") && !name.Contains("Hand")) continue;
|
||||||
|
if (go.GetComponent<LineRenderer>() == null) continue;
|
||||||
|
if (go.GetComponent<VRPointerController>() != null) continue;
|
||||||
|
|
||||||
|
var pointer = go.AddComponent<VRPointerController>();
|
||||||
|
|
||||||
|
var field = typeof(VRPointerController)
|
||||||
|
.GetField("isRightHand",
|
||||||
|
System.Reflection.BindingFlags.NonPublic |
|
||||||
|
System.Reflection.BindingFlags.Instance);
|
||||||
|
field?.SetValue(pointer, isRight);
|
||||||
|
|
||||||
|
// Game 씬에서는 게임오버 전까지 비활성
|
||||||
|
if (disabledByDefault)
|
||||||
|
pointer.enabled = false;
|
||||||
|
|
||||||
|
Debug.Log($"[VRPointerSetup] {(isRight ? "Right" : "Left")} pointer 추가: {go.name} (enabled={!disabledByDefault})");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38f89babd4e99734aac47edbc4f87aa3
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Automatically spawns the XR Interaction Simulator when running in the Editor or on PC.
|
||||||
|
// Add this to any persistent GameObject in the Menu scene (e.g. VR_Manager).
|
||||||
|
//
|
||||||
|
// Setup:
|
||||||
|
// 1. Attach this script to VR_Manager (or any root object) in Menu.unity
|
||||||
|
// 2. In Package Manager → XR Interaction Toolkit → Samples → import "XR Interaction Simulator"
|
||||||
|
// 3. Drag the imported prefab into the SimulatorPrefab field:
|
||||||
|
// Assets/Samples/XR Interaction Toolkit/<version>/XR Interaction Simulator/XR Interaction Simulator.prefab
|
||||||
|
//
|
||||||
|
// Controls (XR Interaction Simulator):
|
||||||
|
// Right-click drag — rotate head
|
||||||
|
// G + mouse move — move right controller
|
||||||
|
// Shift+G — left controller
|
||||||
|
// Space — trigger (UI click)
|
||||||
|
public class XRSimulatorLoader : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject simulatorPrefab;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
#if !UNITY_ANDROID || UNITY_EDITOR
|
||||||
|
if (simulatorPrefab != null)
|
||||||
|
Instantiate(simulatorPrefab);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("[XRSimulatorLoader] simulatorPrefab is not assigned.\n" +
|
||||||
|
"Import the XR Interaction Simulator sample via Package Manager and assign the prefab.");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
|||||||
|
fileFormatVersion: 2
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guid: 39a535ec9b2d18e489709431e0c25086
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fileFormatVersion: 2
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guid: 709f11a7f3c4041caa4ef136ea32d874
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||||||
|
folderAsset: yes
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
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||||||
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assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user