10 Commits

Author SHA1 Message Date
jongjae0305 abd3c9bb36 fix: widen note lanes and clear warnings 2026-05-26 18:54:56 +09:00
jongjae0305 182d2c90b9 fix: stabilize VR UI and song playback 2026-05-26 18:21:58 +09:00
jongjae0305 5e5e918c10 docs: update project handoff status 2026-05-26 17:18:02 +09:00
jongjae0305 10e9ebae45 feat: improve VR menu pointer and BeatSaber flow 2026-05-26 17:13:02 +09:00
whdwo798 58838f0acb docs: add annotated code & code review HTML documents
학습용 HTML 2개 추가 — 전체 15개 스크립트 줄 단위 주석본(annotated_code.html)과
설계 분석/퀴즈 문서(code_review.html). LiberationSans SDF Fallback 에셋 교체.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 00:18:32 +09:00
whdwo798 2f6aff7691 feat: Game scene — SongController bridges custom map to VRBeatsKit
- SongController: loads MP3 + Beat Saber JSON map, runs countdown (3→2→1→GO),
  spawns cubes via VR_BeatManager.Spawn() synced to audioSource.time
- NoteData → SpawnEventInfo mapping: position/lineLayer → x/y, colorType → ColorSide,
  cutDirection → Direction enum
- travelTimeOverride on SpawnEventInfo: each cube's travel time is back-calculated
  from remaining time at spawn moment, so simultaneous notes arrive at hit zone together
  regardless of frame-level spawn delay
- AudioManager: add PlayClip(AudioClip) and CurrentTime property
- VR_BeatManager: respect travelTimeOverride when non-zero
- Settings.asset: targetTravelTime 0.5 → 1.8 for natural Beat Saber approach feel
- SceneBuilder ④: auto-builds Game.unity from SaberStyle, wires SongController refs,
  registers in Build Settings
- LiberationSans SDF fallback updated with NanumGothic for Korean text support
- Remove unused SampleScene

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 14:32:25 +09:00
whdwo798 64ef3d64ec feat: SongSelect UI polish — marquee title, button states, font
- MarqueeText: scrolling title for long song names (RectMask2D clipped)
- SongDetailPanel: difficulty selected = green (img.color direct set)
- SongSelectManager: ALL/OWNED tab active state via img.color
- Card layout: DestroyImmediate + correct rebuild order to fix zero-size title bug
- NanumGothic SDF fallback configured on LiberationSans for Korean support

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 13:31:04 +09:00
whdwo798 1f1100bbd8 feat: NanumGothic font + SongSelect UI fixes
- Add NanumGothic.ttf and NanumGothic SDF.asset for Korean text support
- SongSelectManager: cardFont SerializeField for card title/artist rendering
- SongDetailPanel: difficulty selected color changed from blue to green

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 10:42:04 +09:00
whdwo798 58c88dafff feat: SongSelect panel — NAS song list with download/play in Menu.unity
- Add DownloadManager, SongLibrary, SongSelectManager, SongDetailPanel scripts
- Rebuild SongSelect panel inside Menu.unity using VRBeatsKit style:
  left scroll list (ALL/OWNED tabs) + right detail panel (diff buttons, Download/Delete/Play)
- SceneBuilder replaced: only ③ Menu — Rebuild SongSelect Panel remains
- All UI text in English

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 01:22:16 +09:00
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00
2553 changed files with 384328 additions and 116460 deletions
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# Unity recommended line endings
* text=auto eol=lf
# Force binary for Unity binary assets
*.png binary
*.jpg binary
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
*.fbx binary
*.asset binary
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# Unity
/Library/
/Temp/
/Obj/
/Build/
/Builds/
/Logs/
/UserSettings/
# IDE / Generated
*.csproj
*.csproj.user
*.slnx
*.sln
.vscode/
.vs/
# Claude Code local settings
.claude/
# Credentials — never commit
.env
/Assets/StreamingAssets/nas_config.json
/Assets/StreamingAssets/nas_config.json.meta
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using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using VRBeats;
using VRBeats.ScriptableEvents;
public static class VRBeatSaberSceneBuilder
{
private const string MenuScene = "Assets/VRBeatsKit/Scenes/Menu.unity";
// ─────────────────────────────────────────────
// ④ Build Game Scene
// SaberStyle 복제 → Game.unity 생성
// PlayableManager 제거, SongController + 카운트다운 캔버스 추가
// ─────────────────────────────────────────────
[MenuItem("Tools/VRBeatSaber/④ Build Game Scene")]
public static void BuildGameScene()
{
const string saberStylePath = "Assets/VRBeatsKit/Scenes/SaberStyle.unity";
const string gamePath = "Assets/Scenes/Game.unity";
// SaberStyle → Game.unity 복제 (이미 있으면 그냥 열기)
if (!AssetDatabase.LoadAssetAtPath<Object>(gamePath))
{
if (!AssetDatabase.CopyAsset(saberStylePath, gamePath))
{
Debug.LogError("[SceneBuilder] SaberStyle.unity 복제 실패");
return;
}
AssetDatabase.Refresh();
}
var scene = EditorSceneManager.OpenScene(gamePath, OpenSceneMode.Single);
// PlayableManager 제거 (PlayableDirector는 유지)
var pm = Object.FindFirstObjectByType<PlayableManager>();
if (pm != null)
Object.DestroyImmediate(pm);
// SongController GO 생성
var scGO = new GameObject("SongController");
var songController = scGO.AddComponent<SongController>();
var cubePrefab = AssetDatabase.LoadAssetAtPath<Spawneable>(
"Assets/VRBeatsKit/Prefabs/Spawneable/VR_BeatCube.prefab");
var onLevelComplete = AssetDatabase.LoadAssetAtPath<GameEvent>(
"Assets/VRBeatsKit/GameEvents/OnLevelComplete.asset");
// 카운트다운 캔버스 생성
var canvasGO = new GameObject("CountdownCanvas");
var canvas = canvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 100;
canvasGO.AddComponent<CanvasScaler>();
canvasGO.AddComponent<GraphicRaycaster>();
var countdownGO = new GameObject("CountdownText");
countdownGO.transform.SetParent(canvasGO.transform, false);
var cRect = countdownGO.AddComponent<RectTransform>();
cRect.anchorMin = new Vector2(0.5f, 0.5f);
cRect.anchorMax = new Vector2(0.5f, 0.5f);
cRect.pivot = new Vector2(0.5f, 0.5f);
cRect.anchoredPosition = Vector2.zero;
cRect.sizeDelta = new Vector2(400f, 200f);
var cTmp = countdownGO.AddComponent<TextMeshProUGUI>();
cTmp.text = "";
cTmp.fontSize = 120f;
cTmp.color = Color.white;
cTmp.alignment = TextAlignmentOptions.Center;
cTmp.fontStyle = FontStyles.Bold;
countdownGO.SetActive(false);
// SongController 필드 연결
var scSO = new SerializedObject(songController);
scSO.FindProperty("cubePrefab") .objectReferenceValue = cubePrefab;
scSO.FindProperty("onLevelComplete") .objectReferenceValue = onLevelComplete;
scSO.FindProperty("countdownText") .objectReferenceValue = cTmp;
scSO.ApplyModifiedPropertiesWithoutUndo();
// Build Settings 에 Game.unity 추가
var scenes = EditorBuildSettings.scenes;
bool exists = System.Array.Exists(scenes, s => s.path == gamePath);
if (!exists)
{
var newList = new EditorBuildSettingsScene[scenes.Length + 1];
System.Array.Copy(scenes, newList, scenes.Length);
newList[scenes.Length] = new EditorBuildSettingsScene(gamePath, true);
EditorBuildSettings.scenes = newList;
}
EditorSceneManager.MarkSceneDirty(scene);
EditorSceneManager.SaveScene(scene);
Debug.Log("[SceneBuilder] ✓ Game.unity 생성 완료");
}
// ─────────────────────────────────────────────
// ③ Menu — Rebuild SongSelect Panel
//
// Canvas(SongSelect) size: 105.885 × 68.223
// BG child covers full canvas (stretch anchors)
// BG local coord origin = center
// X: -52.94 ~ +52.94
// Y: -34.11 ~ +34.11
// ─────────────────────────────────────────────
[MenuItem("Tools/VRBeatSaber/③ Menu — Rebuild SongSelect Panel")]
public static void RebuildSongSelectPanel()
{
var scene = EditorSceneManager.OpenScene(MenuScene, OpenSceneMode.Single);
var songSelectGO = GameObject.Find("SongSelect");
if (songSelectGO == null) { Debug.LogError("[SceneBuilder] 'SongSelect' not found."); return; }
var bgTransform = songSelectGO.transform.Find("BG");
if (bgTransform == null) { Debug.LogError("[SceneBuilder] 'SongSelect/BG' not found."); return; }
// Clear BG children
for (int i = bgTransform.childCount - 1; i >= 0; i--)
Object.DestroyImmediate(bgTransform.GetChild(i).gameObject);
// Create/reuse SongSystem root GO for SongLibrary (must be root for DontDestroyOnLoad)
var sysGO = GameObject.Find("SongSystem");
if (sysGO == null) sysGO = new GameObject("SongSystem");
var oldLib = sysGO.GetComponent<SongLibrary>();
if (oldLib != null) Object.DestroyImmediate(oldLib);
var songLibrary = sysGO.AddComponent<SongLibrary>();
// Add/replace SongSelectManager + DownloadManager on SongSelect GO
var oldSSM = songSelectGO.GetComponent<SongSelectManager>();
if (oldSSM != null) Object.DestroyImmediate(oldSSM);
var oldDM = songSelectGO.GetComponent<DownloadManager>();
if (oldDM != null) Object.DestroyImmediate(oldDM);
var downloadManager = songSelectGO.AddComponent<DownloadManager>();
var songSelectManager = songSelectGO.AddComponent<SongSelectManager>();
var bg = bgTransform;
// ── Header ──────────────────────────────────────────
CreateLabel(bg, "Title", "SONG SELECT",
new Vector2(0f, 28.5f), new Vector2(100f, 9f), 8.5f,
Color.white, TextAlignmentOptions.Center);
CreateDivider(bg, "DivHeader", new Vector2(0f, 23.5f), new Vector2(104f, 0.5f));
var tabAllBtn = CreateStyledButton(bg, "TabAll", "ALL", new Vector2(-18f, 19.5f), new Vector2(30f, 7f), 5f);
var tabOwnedBtn = CreateStyledButton(bg, "TabOwned", "OWNED", new Vector2( 14f, 19.5f), new Vector2(30f, 7f), 5f);
CreateDivider(bg, "DivTabs", new Vector2(0f, 15.5f), new Vector2(104f, 0.5f));
// ── Content area: Y from 15 to -34.11, height ~49 ───
// ListPanel (left half)
var listPanelGO = new GameObject("ListPanel");
listPanelGO.transform.SetParent(bg, false);
SetRect(listPanelGO, new Vector2(-26.6f, -9.4f), new Vector2(52.7f, 49f));
// Vertical divider
CreateDivider(bg, "DivVertical", new Vector2(0.1f, -9.4f), new Vector2(0.5f, 49f));
// DetailPanel (right half, hidden until card clicked)
var detailPanelGO = new GameObject("DetailPanel");
detailPanelGO.transform.SetParent(bg, false);
SetRect(detailPanelGO, new Vector2(26.6f, -9.4f), new Vector2(52.7f, 49f));
// ── ListPanel contents ───────────────────────────────
RectTransform scrollContent;
GameObject loadingOverlay;
GameObject errorOverlay;
TMP_Text errorText;
BuildScrollList(listPanelGO.transform,
out scrollContent, out loadingOverlay, out errorOverlay, out errorText);
// ── DetailPanel contents ─────────────────────────────
var detailPanelComp = detailPanelGO.AddComponent<SongDetailPanel>();
Button btnNormal, btnHard, btnExpert, btnExpertPlus;
Button downloadBtn, deleteBtn, playBtn, closeBtn;
GameObject progressGroup;
Slider progressSlider;
TMP_Text progressText;
TMP_Text titleTmp, artistTmp, infoTmp;
BuildDetailPanelUI(detailPanelGO.transform,
out titleTmp, out artistTmp, out infoTmp,
out btnNormal, out btnHard, out btnExpert, out btnExpertPlus,
out downloadBtn, out deleteBtn, out playBtn, out closeBtn,
out progressGroup, out progressSlider, out progressText);
detailPanelGO.SetActive(false);
// ── Wire SongDetailPanel refs ────────────────────────
var dpSO = new SerializedObject(detailPanelComp);
dpSO.FindProperty("titleText") .objectReferenceValue = titleTmp;
dpSO.FindProperty("artistText") .objectReferenceValue = artistTmp;
dpSO.FindProperty("infoText") .objectReferenceValue = infoTmp;
dpSO.FindProperty("btnNormal") .objectReferenceValue = btnNormal;
dpSO.FindProperty("btnHard") .objectReferenceValue = btnHard;
dpSO.FindProperty("btnExpert") .objectReferenceValue = btnExpert;
dpSO.FindProperty("btnExpertPlus") .objectReferenceValue = btnExpertPlus;
dpSO.FindProperty("downloadButton") .objectReferenceValue = downloadBtn;
dpSO.FindProperty("deleteButton") .objectReferenceValue = deleteBtn;
dpSO.FindProperty("playButton") .objectReferenceValue = playBtn;
dpSO.FindProperty("closeButton") .objectReferenceValue = closeBtn;
dpSO.FindProperty("progressGroup") .objectReferenceValue = progressGroup;
dpSO.FindProperty("progressSlider") .objectReferenceValue = progressSlider;
dpSO.FindProperty("progressText") .objectReferenceValue = progressText;
dpSO.FindProperty("gameSceneName") .stringValue = "Game";
dpSO.ApplyModifiedPropertiesWithoutUndo();
// ── Wire SongSelectManager refs ──────────────────────
var smSO = new SerializedObject(songSelectManager);
smSO.FindProperty("tabAllBtn") .objectReferenceValue = tabAllBtn.GetComponent<Button>();
smSO.FindProperty("tabOwnedBtn") .objectReferenceValue = tabOwnedBtn.GetComponent<Button>();
smSO.FindProperty("cardContainer") .objectReferenceValue = scrollContent;
smSO.FindProperty("detailPanel") .objectReferenceValue = detailPanelComp;
smSO.FindProperty("downloadManager").objectReferenceValue = downloadManager;
smSO.FindProperty("loadingOverlay") .objectReferenceValue = loadingOverlay;
smSO.FindProperty("errorOverlay") .objectReferenceValue = errorOverlay;
smSO.FindProperty("errorText") .objectReferenceValue = errorText;
smSO.ApplyModifiedPropertiesWithoutUndo();
EditorSceneManager.MarkSceneDirty(scene);
EditorSceneManager.SaveScene(scene);
Debug.Log("[SceneBuilder] ✓ SongSelect panel rebuilt in Menu.unity");
}
// ─────────────────────────────────────────────
// ListPanel: ScrollRect + overlays
// ─────────────────────────────────────────────
private static void BuildScrollList(Transform parent,
out RectTransform scrollContent,
out GameObject loadingOverlay,
out GameObject errorOverlay,
out TMP_Text errorText)
{
// ScrollRect (fills parent)
var scrollGO = new GameObject("Scroll");
scrollGO.transform.SetParent(parent, false);
StretchFull(scrollGO);
// Viewport with Mask
var vpGO = new GameObject("Viewport");
vpGO.transform.SetParent(scrollGO.transform, false);
StretchFull(vpGO);
var vpImg = vpGO.AddComponent<Image>();
vpImg.color = new Color(0f, 0f, 0f, 0.01f);
vpGO.AddComponent<Mask>().showMaskGraphic = false;
// Content with VerticalLayoutGroup + ContentSizeFitter
var contentGO = new GameObject("Content");
contentGO.transform.SetParent(vpGO.transform, false);
var contentRect = contentGO.AddComponent<RectTransform>();
contentRect.anchorMin = new Vector2(0f, 1f);
contentRect.anchorMax = new Vector2(1f, 1f);
contentRect.pivot = new Vector2(0.5f, 1f);
contentRect.anchoredPosition = Vector2.zero;
contentRect.sizeDelta = Vector2.zero;
var vlg = contentGO.AddComponent<VerticalLayoutGroup>();
vlg.spacing = 1.5f;
vlg.padding = new RectOffset(2, 2, 2, 2);
vlg.childForceExpandWidth = true;
vlg.childForceExpandHeight = false;
vlg.childControlWidth = true;
vlg.childControlHeight = true;
var csf = contentGO.AddComponent<ContentSizeFitter>();
csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
csf.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
// ScrollRect component
var sr = scrollGO.AddComponent<ScrollRect>();
sr.content = contentRect;
sr.viewport = vpGO.GetComponent<RectTransform>();
sr.horizontal = false;
sr.vertical = true;
sr.movementType = ScrollRect.MovementType.Clamped;
sr.scrollSensitivity = 30f;
sr.inertia = true;
sr.decelerationRate = 0.135f;
// Loading overlay
loadingOverlay = new GameObject("LoadingOverlay");
loadingOverlay.transform.SetParent(parent, false);
StretchFull(loadingOverlay);
loadingOverlay.AddComponent<Image>().color = new Color(0.10f, 0.18f, 0.22f, 0.92f);
CreateLabel(loadingOverlay.transform, "Text", "Loading...",
Vector2.zero, new Vector2(40f, 10f), 5f, Color.white, TextAlignmentOptions.Center);
// Error overlay (hidden by default)
errorOverlay = new GameObject("ErrorOverlay");
errorOverlay.transform.SetParent(parent, false);
StretchFull(errorOverlay);
errorOverlay.AddComponent<Image>().color = new Color(0.10f, 0.18f, 0.22f, 0.92f);
var errLblGO = CreateLabel(errorOverlay.transform, "ErrorText", "",
Vector2.zero, new Vector2(48f, 20f), 4.5f, new Color(1f, 0.5f, 0.5f), TextAlignmentOptions.Center);
errorText = errLblGO.GetComponent<TMP_Text>();
errorOverlay.SetActive(false);
scrollContent = contentRect;
}
// ─────────────────────────────────────────────
// DetailPanel UI
// Local space: 52.7 × 49 → X: ±26.35, Y: ±24.5
// ─────────────────────────────────────────────
private static void BuildDetailPanelUI(Transform parent,
out TMP_Text titleTmp, out TMP_Text artistTmp, out TMP_Text infoTmp,
out Button btnNormal, out Button btnHard, out Button btnExpert, out Button btnExpertPlus,
out Button downloadBtn, out Button deleteBtn, out Button playBtn, out Button closeBtn,
out GameObject progressGroup, out Slider progressSlider, out TMP_Text progressText)
{
// Close button (top-right)
var closeBtnGO = CreateStyledButton(parent, "CloseBtn", "✕",
new Vector2(21f, 20.5f), new Vector2(8f, 7f), 5.5f);
closeBtn = closeBtnGO.GetComponent<Button>();
// Song info
var titleGO = CreateLabel(parent, "TitleText", "---",
new Vector2(-3f, 18.5f), new Vector2(38f, 8f), 6.5f,
Color.white, TextAlignmentOptions.MidlineLeft);
titleTmp = titleGO.GetComponent<TMP_Text>();
titleTmp.overflowMode = TextOverflowModes.Ellipsis;
var artistGO = CreateLabel(parent, "ArtistText", "",
new Vector2(0f, 12f), new Vector2(50f, 6f), 5f,
new Color(1f, 1f, 1f, 0.8f), TextAlignmentOptions.Center);
artistTmp = artistGO.GetComponent<TMP_Text>();
var infoGO = CreateLabel(parent, "InfoText", "",
new Vector2(0f, 7f), new Vector2(50f, 5f), 4.2f,
new Color(1f, 1f, 1f, 0.6f), TextAlignmentOptions.Center);
infoTmp = infoGO.GetComponent<TMP_Text>();
CreateDivider(parent, "Div1", new Vector2(0f, 4f), new Vector2(50f, 0.4f));
// Difficulty section
CreateLabel(parent, "LblDifficulty", "DIFFICULTY",
new Vector2(-16f, 1.5f), new Vector2(26f, 5f), 4.2f,
new Color(1f, 1f, 1f, 0.65f), TextAlignmentOptions.MidlineLeft);
var btnNormalGO = CreateStyledButton(parent, "BtnNormal", "Normal", new Vector2(-12f, -5f), new Vector2(22f, 7f), 4.5f);
var btnHardGO = CreateStyledButton(parent, "BtnHard", "Hard", new Vector2( 12f, -5f), new Vector2(22f, 7f), 4.5f);
var btnExpertGO = CreateStyledButton(parent, "BtnExpert", "Expert", new Vector2(-12f, -14f), new Vector2(22f, 7f), 4.5f);
var btnExpertPlusGO = CreateStyledButton(parent, "BtnExpertPlus", "Expert+", new Vector2( 12f, -14f), new Vector2(22f, 7f), 4.5f);
btnNormal = btnNormalGO .GetComponent<Button>();
btnHard = btnHardGO .GetComponent<Button>();
btnExpert = btnExpertGO .GetComponent<Button>();
btnExpertPlus = btnExpertPlusGO.GetComponent<Button>();
CreateDivider(parent, "Div2", new Vector2(0f, -18.5f), new Vector2(50f, 0.4f));
// Action buttons
var downloadBtnGO = CreateStyledButton(parent, "DownloadBtn", "Download",
new Vector2(-6f, -21.5f), new Vector2(34f, 7f), 5f);
var deleteBtnGO = CreateStyledButton(parent, "DeleteBtn", "Delete",
new Vector2(-6f, -21.5f), new Vector2(34f, 7f), 5f);
var playBtnGO = CreateStyledButton(parent, "PlayBtn", "Play",
new Vector2(19f, -21.5f), new Vector2(16f, 7f), 5f);
downloadBtn = downloadBtnGO.GetComponent<Button>();
deleteBtn = deleteBtnGO .GetComponent<Button>();
playBtn = playBtnGO .GetComponent<Button>();
// Make delete button red-tinted
var delImg = deleteBtnGO.GetComponent<Image>();
if (delImg != null) delImg.color = new Color(0.9f, 0.3f, 0.3f, 0.3f);
// Progress group (hidden by default)
progressGroup = new GameObject("ProgressGroup");
progressGroup.transform.SetParent(parent, false);
SetRect(progressGroup, new Vector2(0f, -21.5f), new Vector2(50f, 7f));
var pTextGO = CreateLabel(progressGroup.transform, "ProgressText", "--- 0%",
new Vector2(-13f, 0f), new Vector2(22f, 6f), 4f,
new Color(1f, 1f, 1f, 0.85f), TextAlignmentOptions.MidlineLeft);
progressText = pTextGO.GetComponent<TMP_Text>();
progressSlider = CreateSlider(progressGroup.transform, "ProgressSlider",
new Vector2(18f, 0f), new Vector2(18f, 4.5f));
progressGroup.SetActive(false);
}
// ─────────────────────────────────────────────
// Helpers — UI factory
// ─────────────────────────────────────────────
private static GameObject CreateStyledButton(Transform parent, string goName, string label,
Vector2 pos, Vector2 size, float fontSize)
{
var go = new GameObject(goName);
go.transform.SetParent(parent, false);
SetRect(go, pos, size);
var img = go.AddComponent<Image>();
img.color = new Color(1f, 1f, 1f, 0.12f);
var btn = go.AddComponent<Button>();
btn.targetGraphic = img;
var c = btn.colors;
c.normalColor = Color.white;
c.highlightedColor = new Color(0.96f, 0.96f, 0.96f, 1f);
c.pressedColor = new Color(0.78f, 0.78f, 0.78f, 1f);
c.selectedColor = new Color(0.96f, 0.96f, 0.96f, 1f);
c.fadeDuration = 0.1f;
btn.colors = c;
var textGO = new GameObject("Text");
textGO.transform.SetParent(go.transform, false);
StretchFull(textGO);
var tmp = textGO.AddComponent<TextMeshProUGUI>();
tmp.text = label;
tmp.alignment = TextAlignmentOptions.Center;
tmp.fontSize = fontSize;
tmp.color = Color.white;
return go;
}
private static GameObject CreateLabel(Transform parent, string goName, string text,
Vector2 pos, Vector2 size, float fontSize,
Color? color = null, TextAlignmentOptions align = TextAlignmentOptions.MidlineLeft)
{
var go = new GameObject(goName);
go.transform.SetParent(parent, false);
SetRect(go, pos, size);
var tmp = go.AddComponent<TextMeshProUGUI>();
tmp.text = text;
tmp.fontSize = fontSize;
tmp.color = color ?? Color.white;
tmp.alignment = align;
return go;
}
private static void CreateDivider(Transform parent, string goName, Vector2 pos, Vector2 size)
{
var go = new GameObject(goName);
go.transform.SetParent(parent, false);
SetRect(go, pos, size);
var img = go.AddComponent<Image>();
img.color = new Color(1f, 1f, 1f, 0.18f);
img.raycastTarget = false;
}
private static Slider CreateSlider(Transform parent, string goName, Vector2 pos, Vector2 size)
{
var go = new GameObject(goName);
go.transform.SetParent(parent, false);
SetRect(go, pos, size);
var bgGO = new GameObject("Background");
bgGO.transform.SetParent(go.transform, false);
StretchFull(bgGO);
bgGO.AddComponent<Image>().color = new Color(1f, 1f, 1f, 0.15f);
var fillArea = new GameObject("Fill Area");
fillArea.transform.SetParent(go.transform, false);
StretchFull(fillArea);
var fill = new GameObject("Fill");
fill.transform.SetParent(fillArea.transform, false);
StretchFull(fill);
fill.AddComponent<Image>().color = new Color(0.3f, 0.8f, 0.3f, 0.9f);
var slider = go.AddComponent<Slider>();
slider.fillRect = fill.GetComponent<RectTransform>();
slider.minValue = 0f;
slider.maxValue = 1f;
slider.value = 0f;
slider.interactable = false;
return slider;
}
// ─────────────────────────────────────────────
// Utils
// ─────────────────────────────────────────────
private static void SetRect(GameObject go, Vector2 pos, Vector2 size)
{
var r = go.GetComponent<RectTransform>();
if (r == null) r = go.AddComponent<RectTransform>();
r.anchorMin = new Vector2(0.5f, 0.5f);
r.anchorMax = new Vector2(0.5f, 0.5f);
r.pivot = new Vector2(0.5f, 0.5f);
r.anchoredPosition = pos;
r.sizeDelta = size;
}
private static void StretchFull(GameObject go)
{
var r = go.GetComponent<RectTransform>();
if (r == null) r = go.AddComponent<RectTransform>();
r.anchorMin = Vector2.zero;
r.anchorMax = Vector2.one;
r.offsetMin = r.offsetMax = Vector2.zero;
}
}
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title: URP Empty Template
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- heading: Welcome to the Universal Render Pipeline
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linkText:
url:
- heading: URP Documentation
text:
linkText: Read more about URP
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
- heading: Forums
text:
linkText: Get answers and support
url: https://forum.unity.com/forums/universal-render-pipeline.383/
- heading: Report bugs
text:
linkText: Submit a report
url: https://unity3d.com/unity/qa/bug-reporting
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using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class SongMetadata
{
public string title;
public string artist;
public float bpm;
}
[System.Serializable]
public class BeatSageInfoDat
{
public string _songName;
public string _songAuthorName;
public float _beatsPerMinute;
}
[System.Serializable]
public class BeatSageRoot
{
public string _version;
public List<BeatSageNote> _notes;
}
[System.Serializable]
public class BeatSageNote
{
public float _time;
public int _lineIndex;
public int _lineLayer;
public int _type;
public int _cutDirection;
}
public static class BeatSageConverter
{
public static List<NoteData> Convert(string rawJson, float bpm)
{
var result = new List<NoteData>();
var root = JsonUtility.FromJson<BeatSageRoot>(rawJson);
if (root?._notes == null)
{
Debug.LogWarning("[BeatSageConverter] Parse failed or no notes.");
return result;
}
foreach (var note in root._notes)
{
// Only process normal notes (0=red, 1=blue); skip bombs (3) etc.
if (note._type != 0 && note._type != 1) continue;
result.Add(new NoteData
{
time = (note._time * 60f) / bpm,
position = note._lineIndex,
lineLayer = note._lineLayer,
colorType = note._type,
cutDirection = note._cutDirection,
});
}
Debug.Log($"[BeatSageConverter] Converted {result.Count} notes.");
return result;
}
public static string ToMapJson(List<NoteData> notes)
{
return JsonUtility.ToJson(new MapData { target = notes }, true);
}
public static SongMetadata ParseInfoDat(string json)
{
var info = JsonUtility.FromJson<BeatSageInfoDat>(json);
if (info == null) return null;
return new SongMetadata
{
title = (info._songName ?? "").Trim(),
artist = (info._songAuthorName ?? "").Trim(),
bpm = info._beatsPerMinute,
};
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class BeatSageUploader : MonoBehaviour
{
private const string BASE_URL = "https://beatsage.com";
private const string CREATE_EP = "/beatsaber_custom_level_create";
private const string HEARTBEAT_EP = "/beatsaber_custom_level_heartbeat/{0}";
private const string DOWNLOAD_EP = "/beatsaber_custom_level_download/{0}";
private const float POLL_INTERVAL = 5f;
private const float POLL_TIMEOUT = 300f;
private static readonly Dictionary<string, string> DiffNames = new()
{
{ "normal", "Normal" },
{ "hard", "Hard" },
{ "expert", "Expert" },
{ "expertplus", "ExpertPlus" },
};
private static readonly Dictionary<string, string> DatFileNames = new()
{
{ "normal", "Normal.dat" },
{ "hard", "Hard.dat" },
{ "expert", "Expert.dat" },
{ "expertplus", "ExpertPlus.dat" },
};
public string CurrentStatus { get; private set; } = "";
public SongMetadata LastMetadata { get; private set; }
// Upload from local file path
public IEnumerator Upload(
string audioPath,
List<string> difficulties,
float bpm,
Action<float> onProgress,
Action<Dictionary<string, List<NoteData>>> onComplete,
Action<string> onError)
{
SetStatus("[1/4] Uploading audio...");
string levelId = null;
yield return CreateLevel(audioPath, difficulties, id => levelId = id, onError);
if (levelId == null) yield break;
onProgress?.Invoke(0.15f);
yield return PollAndDownload(levelId, difficulties, bpm, onProgress, onComplete, onError);
}
// Upload from direct audio URL (Beat Sage downloads it server-side)
public IEnumerator UploadFromUrl(
string audioUrl,
List<string> difficulties,
float bpm,
Action<float> onProgress,
Action<Dictionary<string, List<NoteData>>> onComplete,
Action<string> onError)
{
SetStatus("[1/4] Sending URL to Beat Sage...");
string levelId = null;
yield return CreateLevelFromUrl(audioUrl, difficulties, id => levelId = id, onError);
if (levelId == null) yield break;
onProgress?.Invoke(0.15f);
yield return PollAndDownload(levelId, difficulties, bpm, onProgress, onComplete, onError);
}
// Shared poll + download + convert phase
private IEnumerator PollAndDownload(
string levelId,
List<string> difficulties,
float bpm,
Action<float> onProgress,
Action<Dictionary<string, List<NoteData>>> onComplete,
Action<string> onError)
{
SetStatus("[2/4] Generating beatmap...");
bool ready = false;
float elapsed = 0f;
while (!ready && elapsed < POLL_TIMEOUT)
{
yield return new WaitForSeconds(POLL_INTERVAL);
elapsed += POLL_INTERVAL;
bool error = false;
yield return PollHeartbeat(levelId,
status =>
{
ready = string.Equals(status, "generated", StringComparison.OrdinalIgnoreCase)
|| string.Equals(status, "done", StringComparison.OrdinalIgnoreCase);
error = string.Equals(status, "error", StringComparison.OrdinalIgnoreCase);
},
onError);
if (error) { onError?.Invoke("Beat Sage generation failed (error status)"); yield break; }
onProgress?.Invoke(0.15f + Mathf.Clamp01(elapsed / POLL_TIMEOUT) * 0.6f);
SetStatus($"[2/4] Generating... {(int)elapsed}s elapsed");
}
if (!ready) { onError?.Invoke("Beat Sage timeout (>5 min)"); yield break; }
SetStatus("[3/4] Downloading result...");
byte[] zipBytes = null;
yield return DownloadZip(levelId, b => zipBytes = b, onError);
if (zipBytes == null) yield break;
onProgress?.Invoke(0.9f);
SetStatus("[3/4] Converting map data...");
Dictionary<string, List<NoteData>> maps = null;
try { maps = ExtractAndConvert(zipBytes, difficulties, bpm); }
catch (Exception e) { onError?.Invoke($"Conversion failed: {e.Message}"); yield break; }
onProgress?.Invoke(1f);
SetStatus("[3/4] Conversion complete.");
onComplete?.Invoke(maps);
}
private IEnumerator CreateLevelFromUrl(string audioUrl, List<string> difficulties,
Action<string> onSuccess, Action<string> onError)
{
var mappedDiffs = new List<string>();
foreach (string d in difficulties)
if (DiffNames.TryGetValue(d, out var n)) mappedDiffs.Add(n);
if (mappedDiffs.Count == 0)
{
onError?.Invoke("No supported difficulties selected.");
yield break;
}
var form = new List<IMultipartFormSection>
{
new MultipartFormDataSection("audio_url", audioUrl),
new MultipartFormDataSection("audio_metadata_title", " "),
new MultipartFormDataSection("audio_metadata_artist", " "),
new MultipartFormDataSection("difficulties", string.Join(",", mappedDiffs)),
new MultipartFormDataSection("modes", "Standard"),
new MultipartFormDataSection("events", "DotBlocks,Obstacles,Bombs"),
new MultipartFormDataSection("environment", "DefaultEnvironment"),
new MultipartFormDataSection("system_tag", "v2"),
};
using var req = UnityWebRequest.Post(BASE_URL + CREATE_EP, form);
req.SetRequestHeader("Accept", "*/*");
req.SetRequestHeader("User-Agent", "VRBeatSaber/1.0");
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Level create (URL) failed: {req.error}");
yield break;
}
string levelId = ParseJsonString(req.downloadHandler.text, "id");
if (string.IsNullOrEmpty(levelId))
{
onError?.Invoke($"Failed to parse levelId. Response: {req.downloadHandler.text}");
yield break;
}
onSuccess?.Invoke(levelId);
}
private IEnumerator CreateLevel(string audioPath, List<string> difficulties,
Action<string> onSuccess, Action<string> onError)
{
byte[] audioBytes = File.ReadAllBytes(audioPath);
string fileName = Path.GetFileName(audioPath);
var mappedDiffs = new List<string>();
foreach (string d in difficulties)
if (DiffNames.TryGetValue(d, out var n)) mappedDiffs.Add(n);
if (mappedDiffs.Count == 0)
{
onError?.Invoke("No supported difficulties selected (use Normal/Hard/Expert/ExpertPlus).");
yield break;
}
var form = new List<IMultipartFormSection>
{
new MultipartFormFileSection("audio_file", audioBytes, fileName, "audio/mpeg"),
new MultipartFormDataSection("audio_metadata_title", " "),
new MultipartFormDataSection("audio_metadata_artist", " "),
new MultipartFormDataSection("difficulties", string.Join(",", mappedDiffs)),
new MultipartFormDataSection("modes", "Standard"),
new MultipartFormDataSection("events", "DotBlocks,Obstacles,Bombs"),
new MultipartFormDataSection("environment", "DefaultEnvironment"),
new MultipartFormDataSection("system_tag", "v2"),
};
using var req = UnityWebRequest.Post(BASE_URL + CREATE_EP, form);
req.SetRequestHeader("Accept", "*/*");
req.SetRequestHeader("User-Agent", "VRBeatSaber/1.0");
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Level create request failed: {req.error}");
yield break;
}
string levelId = ParseJsonString(req.downloadHandler.text, "id");
if (string.IsNullOrEmpty(levelId))
{
onError?.Invoke($"Failed to parse levelId. Response: {req.downloadHandler.text}");
yield break;
}
onSuccess?.Invoke(levelId);
}
private IEnumerator PollHeartbeat(string levelId,
Action<string> onStatus, Action<string> onError)
{
using var req = UnityWebRequest.Get(BASE_URL + string.Format(HEARTBEAT_EP, levelId));
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Heartbeat check failed: {req.error}");
yield break;
}
onStatus?.Invoke(ParseJsonString(req.downloadHandler.text, "status") ?? "");
}
private IEnumerator DownloadZip(string levelId,
Action<byte[]> onSuccess, Action<string> onError)
{
string url = BASE_URL + string.Format(DOWNLOAD_EP, levelId);
for (int attempt = 1; attempt <= 3; attempt++)
{
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
if (req.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(req.downloadHandler.data);
yield break;
}
// 500 오류는 Beat Sage 처리 지연일 수 있으므로 재시도
if (req.responseCode == 500 && attempt < 3)
{
SetStatus($"[3/4] Server error, retrying ({attempt}/3)...");
yield return new WaitForSeconds(5f);
continue;
}
onError?.Invoke($"ZIP download failed: {req.error} (HTTP {req.responseCode})");
yield break;
}
}
private Dictionary<string, List<NoteData>> ExtractAndConvert(
byte[] zipBytes, List<string> difficulties, float fallbackBpm)
{
var result = new Dictionary<string, List<NoteData>>();
using var ms = new MemoryStream(zipBytes);
using var archive = new ZipArchive(ms, ZipArchiveMode.Read);
// Read info.dat first to get auto-detected BPM and metadata
float bpm = fallbackBpm;
foreach (var e in archive.Entries)
{
if (!string.Equals(e.Name, "info.dat", StringComparison.OrdinalIgnoreCase)) continue;
using var r = new StreamReader(e.Open(), Encoding.UTF8);
var meta = BeatSageConverter.ParseInfoDat(r.ReadToEnd());
if (meta != null)
{
LastMetadata = meta;
if (meta.bpm > 0) bpm = meta.bpm;
}
break;
}
foreach (string diff in difficulties)
{
if (!DatFileNames.TryGetValue(diff, out string datName)) continue;
ZipArchiveEntry entry = null;
foreach (var e in archive.Entries)
if (string.Equals(e.Name, datName, StringComparison.OrdinalIgnoreCase))
{ entry = e; break; }
if (entry == null) { Debug.LogWarning($"[BeatSageUploader] {datName} not found — skipped."); continue; }
using var reader = new StreamReader(entry.Open(), Encoding.UTF8);
result[diff] = BeatSageConverter.Convert(reader.ReadToEnd(), bpm);
}
return result;
}
private static string ParseJsonString(string json, string key)
{
string search = $"\"{key}\":\"";
int start = json.IndexOf(search, StringComparison.Ordinal);
if (start < 0) return null;
start += search.Length;
int end = json.IndexOf('"', start);
return end > start ? json.Substring(start, end - start) : null;
}
private void SetStatus(string msg) => CurrentStatus = msg;
}
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using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
// Editor/PC-only helper — auto-injects at runtime, no need to place in scene.
// On Quest builds this entire class is stripped.
//
// Features:
// 1. Replaces TrackedDeviceGraphicRaycaster → GraphicRaycaster (enables mouse clicks)
// 2. Keeps worldCamera up to date on all World Space canvases
// 3. ESC key navigates back
public class DesktopUIMode : MonoBehaviour
{
#if !UNITY_ANDROID || UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
private static void AutoCreate()
{
if (FindFirstObjectByType<DesktopUIMode>() != null) return;
new GameObject("[DesktopUIMode]").AddComponent<DesktopUIMode>();
}
private static readonly System.Collections.Generic.Dictionary<string, string> BackMap =
new()
{
{ "SongSelect", "Menu" },
{ "SongCreator", "Menu" },
{ "MapEditorScene", "SongCreator" },
{ "Game", "SongSelect" },
};
private void Awake()
{
if (FindObjectsByType<DesktopUIMode>(FindObjectsSortMode.None).Length > 1)
{ Destroy(gameObject); return; }
DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
PatchCanvases();
}
private void OnDestroy() => SceneManager.sceneLoaded -= OnSceneLoaded;
private void OnSceneLoaded(Scene s, LoadSceneMode m) => StartCoroutine(PatchAfterFrame());
private System.Collections.IEnumerator PatchAfterFrame()
{ yield return null; PatchCanvases(); }
private void Update()
{
RefreshCanvasCameras();
if (Keyboard.current?.escapeKey.wasPressedThisFrame == true) GoBack();
}
private static void PatchCanvases()
{
foreach (var canvas in FindObjectsByType<Canvas>(FindObjectsSortMode.None))
{
if (canvas.renderMode != RenderMode.WorldSpace) continue;
var tracked = canvas.GetComponent("TrackedDeviceGraphicRaycaster");
if (tracked != null)
{
DestroyImmediate(tracked);
if (canvas.GetComponent<GraphicRaycaster>() == null)
canvas.gameObject.AddComponent<GraphicRaycaster>();
}
}
RemoveDuplicateAudioListeners();
RefreshCanvasCameras();
}
private static void RemoveDuplicateAudioListeners()
{
var listeners = FindObjectsByType<AudioListener>(FindObjectsSortMode.None);
if (listeners.Length <= 1) return;
AudioListener keep = null;
foreach (var al in listeners)
if (al.gameObject.scene.name != "DontDestroyOnLoad") { keep = al; break; }
keep ??= listeners[0];
foreach (var al in listeners)
if (al != keep) DestroyImmediate(al);
}
private static void RefreshCanvasCameras()
{
Camera cam = Camera.main;
if (cam == null)
foreach (var c in FindObjectsByType<Camera>(FindObjectsSortMode.None))
if (c.enabled && c.gameObject.scene.name != "DontDestroyOnLoad") { cam = c; break; }
cam ??= FindFirstObjectByType<Camera>();
if (cam == null) return;
foreach (var canvas in FindObjectsByType<Canvas>(FindObjectsSortMode.None))
if (canvas.renderMode == RenderMode.WorldSpace && canvas.worldCamera != cam)
canvas.worldCamera = cam;
}
private static void GoBack()
{
if (BackMap.TryGetValue(SceneManager.GetActiveScene().name, out string target))
SceneManager.LoadScene(target);
}
#endif
}
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using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
public class DownloadManager : MonoBehaviour
{
[SerializeField] private string baseUrl = "http://whdwo798.synology.me/beatsaber";
private static string CacheRoot => Path.Combine(Application.temporaryCachePath, "beatsaber");
// ── Public API ───────────────────────────────────────────
public void FetchSongsList(Action<SongsList> onSuccess, Action<string> onError = null)
{
StartCoroutine(GetText($"{baseUrl}/songs.json", json =>
{
SongsList list = JsonUtility.FromJson<SongsList>(json);
if (list == null)
onError?.Invoke("songs.json 파싱 실패");
else
onSuccess?.Invoke(list);
}, onError));
}
public void DownloadSong(SongInfo song, string difficulty,
Action<float> onProgress, Action onComplete, Action<string> onError = null)
{
StartCoroutine(DownloadSongCoroutine(song, difficulty, onProgress, onComplete, onError));
}
public void DeleteSong(string songId)
{
string dir = SongDir(songId);
if (Directory.Exists(dir))
{
Directory.Delete(dir, recursive: true);
Debug.Log($"[DownloadManager] 삭제: {songId}");
}
}
public void DeleteDifficulty(SongInfo song, string difficulty)
{
string path = MapPath(song, difficulty);
if (path != null && File.Exists(path))
File.Delete(path);
}
public bool IsSongDownloaded(string songId)
=> File.Exists(AudioPath(songId));
public bool IsDifficultyDownloaded(SongInfo song, string difficulty)
{
string path = MapPath(song, difficulty);
return path != null && File.Exists(path);
}
public string AudioPath(string songId)
=> Path.Combine(SongDir(songId), $"{songId}.mp3");
public string MapPath(SongInfo song, string difficulty)
{
DifficultyInfo info = song.difficulties.Get(difficulty);
if (info == null || string.IsNullOrEmpty(info.mapFile)) return null;
string fileName = Path.GetFileName(info.mapFile);
if (string.IsNullOrEmpty(fileName)) return null;
return Path.Combine(SongDir(song.id), fileName);
}
// ── 내부 구현 ─────────────────────────────────────────────
private IEnumerator DownloadSongCoroutine(SongInfo song, string difficulty,
Action<float> onProgress, Action onComplete, Action<string> onError)
{
string songDir = Path.GetFullPath(SongDir(song.id));
Directory.CreateDirectory(songDir);
// 1단계: 오디오 (70%)
string audioPath = Path.Combine(songDir, $"{song.id}.mp3");
if (!File.Exists(audioPath))
{
bool failed = false;
yield return DownloadFile(
$"{baseUrl}/{song.audioFile}", audioPath,
p => onProgress?.Invoke(p * 0.7f),
err => { onError?.Invoke(err); failed = true; });
if (failed) yield break;
}
// 2단계: 맵 파일 (30%)
DifficultyInfo diffInfo = song.difficulties.Get(difficulty);
if (diffInfo == null)
{
onError?.Invoke($"난이도 '{difficulty}' 없음");
yield break;
}
if (string.IsNullOrEmpty(diffInfo.mapFile))
{
onError?.Invoke($"'{difficulty}' 맵 파일 정보 없음 — Creator에서 곡을 다시 생성해주세요");
yield break;
}
string mapPath = MapPath(song, difficulty);
if (mapPath != null) mapPath = Path.GetFullPath(mapPath);
if (mapPath == null)
{
onError?.Invoke($"'{difficulty}' 맵 경로 계산 실패");
yield break;
}
if (!File.Exists(mapPath))
{
bool failed = false;
yield return DownloadFile(
$"{baseUrl}/{diffInfo.mapFile}", mapPath,
p => onProgress?.Invoke(0.7f + p * 0.3f),
err => { onError?.Invoke(err); failed = true; });
if (failed) yield break;
}
onProgress?.Invoke(1f);
onComplete?.Invoke();
Debug.Log($"[DownloadManager] 완료: {song.title} ({difficulty})");
}
private IEnumerator DownloadFile(string url, string savePath,
Action<float> onProgress, Action<string> onError)
{
using var req = UnityWebRequest.Get(url);
req.downloadHandler = new DownloadHandlerFile(savePath);
req.SendWebRequest();
while (!req.isDone)
{
onProgress?.Invoke(req.downloadProgress);
yield return null;
}
if (req.result != UnityWebRequest.Result.Success)
{
if (File.Exists(savePath)) File.Delete(savePath);
onError?.Invoke($"다운로드 실패: {url} — {req.error}");
}
}
private IEnumerator GetText(string url, Action<string> onSuccess, Action<string> onError)
{
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
onError?.Invoke($"요청 실패: {url} — {req.error}");
else
onSuccess?.Invoke(req.downloadHandler.text);
}
private static string SongDir(string songId)
=> Path.Combine(CacheRoot, songId);
}
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fileFormatVersion: 2
guid: a8efd2469f7355140ae71425ecc638e0
+6
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// Static container — passes selected song/difficulty between scenes
public static class GameSession
{
public static SongInfo SelectedSong;
public static string SelectedDifficulty;
}
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fileFormatVersion: 2
guid: 4794ac1142dcc254fa53e2c8d7c1512a
+55
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using System.Collections;
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TMP_Text))]
public class MarqueeText : MonoBehaviour
{
public float speed = 35f;
public float pauseStart = 1.5f;
public float pauseEnd = 0.6f;
private TMP_Text _label;
private RectTransform _rect;
private void Awake()
{
_label = GetComponent<TMP_Text>();
_rect = GetComponent<RectTransform>();
}
private IEnumerator Start()
{
yield return null; // layout 완료 후 실행
_label.ForceMeshUpdate();
float textW = _label.preferredWidth;
float containerW = ((RectTransform)transform.parent).rect.width;
float dist = textW - containerW;
if (dist > 1f)
StartCoroutine(ScrollLoop(dist));
}
private IEnumerator ScrollLoop(float dist)
{
while (true)
{
SetX(0f);
yield return new WaitForSeconds(pauseStart);
float x = 0f;
while (x > -dist)
{
x = Mathf.MoveTowards(x, -dist, speed * Time.deltaTime);
SetX(x);
yield return null;
}
yield return new WaitForSeconds(pauseEnd);
}
}
private void SetX(float x) =>
_rect.anchoredPosition = new Vector2(x, _rect.anchoredPosition.y);
}
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fileFormatVersion: 2
guid: aec41476b82385047a8cec63612a6698
+217
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class NasPublisher : MonoBehaviour
{
[Header("NAS Connection")]
[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000";
[SerializeField] private string nasAccount = "admin";
[SerializeField] private string nasRootPath = "/web/beatsaber";
[Header("Static Server URL (for reading songs.json)")]
[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me/beatsaber";
private string _sid = "";
private string _synoToken = "";
private string _password = "";
private void Awake() => LoadConfig();
private void LoadConfig()
{
string path = Path.Combine(Application.streamingAssetsPath, "nas_config.json");
if (!File.Exists(path)) { Debug.LogWarning("[NasPublisher] nas_config.json not found: " + path); return; }
var cfg = JsonUtility.FromJson<NasConfig>(File.ReadAllText(path));
if (cfg == null) return;
_password = cfg.password ?? "";
if (!string.IsNullOrEmpty(cfg.host)) nasBaseUrl = cfg.host;
if (!string.IsNullOrEmpty(cfg.account)) nasAccount = cfg.account;
if (!string.IsNullOrEmpty(cfg.rootPath)) nasRootPath = cfg.rootPath;
if (!string.IsNullOrEmpty(cfg.staticUrl)) staticBaseUrl = cfg.staticUrl;
}
[Serializable] private class NasConfig
{
public string host = "";
public string account = "";
public string rootPath = "";
public string staticUrl = "";
public string password = "";
}
public IEnumerator Publish(
SongInfo song,
string audioPath,
Dictionary<string, List<NoteData>> maps,
Action<float> onProgress,
Action onComplete,
Action<string> onError)
{
bool failed = false;
void OnErr(string e) { onError?.Invoke(e); failed = true; }
yield return Login(OnErr);
if (string.IsNullOrEmpty(_sid)) yield break;
onProgress?.Invoke(0.1f);
if (!string.IsNullOrEmpty(audioPath))
{
yield return UploadFile(audioPath, $"{nasRootPath}/music", $"{song.id}.mp3", OnErr);
if (failed) { yield return Logout(); yield break; }
}
onProgress?.Invoke(0.4f);
int total = maps.Count, done = 0;
foreach (var kv in maps)
{
string fileName = $"Map_{song.id}_{kv.Key}.json";
byte[] bytes = Encoding.UTF8.GetBytes(BeatSageConverter.ToMapJson(kv.Value));
AssignMapFile(song, kv.Key, fileName);
yield return UploadBytes(bytes, fileName, $"{nasRootPath}/maps", OnErr);
if (failed) { yield return Logout(); yield break; }
done++;
onProgress?.Invoke(0.4f + (float)done / total * 0.3f);
}
yield return PatchSongsJson(song, OnErr);
if (failed) { yield return Logout(); yield break; }
onProgress?.Invoke(0.95f);
yield return Logout();
onProgress?.Invoke(1f);
onComplete?.Invoke();
Debug.Log($"[NasPublisher] Upload complete: '{song.title}'");
}
private IEnumerator Login(Action<string> onError)
{
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
$"?api=SYNO.API.Auth&version=6&method=login" +
$"&account={UnityWebRequest.EscapeURL(nasAccount)}" +
$"&passwd={UnityWebRequest.EscapeURL(_password)}" +
$"&session=FileStation&format=sid&enable_syno_token=yes";
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"DSM login failed: {req.error}");
yield break;
}
string resp = req.downloadHandler.text;
_sid = ParseJsonString(resp, "sid");
_synoToken = ParseJsonString(resp, "synotoken");
if (string.IsNullOrEmpty(_sid))
onError?.Invoke("DSM sid parse failed — check credentials.");
}
private IEnumerator Logout()
{
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
$"?api=SYNO.API.Auth&version=1&method=logout&session=FileStation&_sid={_sid}";
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
_sid = "";
}
private IEnumerator UploadFile(string localPath, string nasFolder,
string fileName, Action<string> onError)
{
yield return UploadBytes(File.ReadAllBytes(localPath), fileName, nasFolder, onError);
}
private IEnumerator UploadBytes(byte[] bytes, string fileName,
string nasFolder, Action<string> onError)
{
string uploadUrl = $"{nasBaseUrl}/webapi/entry.cgi" +
$"?api=SYNO.FileStation.Upload&version=2&method=upload" +
$"&_sid={UnityWebRequest.EscapeURL(_sid)}";
string boundary = Guid.NewGuid().ToString("N");
const string CRLF = "\r\n";
using var body = new MemoryStream();
void WriteText(string s) { var b = Encoding.UTF8.GetBytes(s); body.Write(b, 0, b.Length); }
void WriteField(string name, string value)
{
WriteText($"--{boundary}{CRLF}");
WriteText($"Content-Disposition: form-data; name=\"{name}\"{CRLF}{CRLF}");
WriteText(value + CRLF);
}
WriteField("path", nasFolder);
WriteField("create_parents", "true");
WriteField("overwrite", "true");
WriteText($"--{boundary}{CRLF}");
WriteText($"Content-Disposition: form-data; name=\"file\"; filename=\"{fileName}\"{CRLF}");
WriteText($"Content-Type: application/octet-stream{CRLF}{CRLF}");
body.Write(bytes, 0, bytes.Length);
WriteText(CRLF + $"--{boundary}--{CRLF}");
using var req = new UnityWebRequest(uploadUrl, "POST");
req.uploadHandler = new UploadHandlerRaw(body.ToArray());
req.downloadHandler = new DownloadHandlerBuffer();
req.SetRequestHeader("Content-Type", $"multipart/form-data; boundary={boundary}");
if (!string.IsNullOrEmpty(_synoToken))
req.SetRequestHeader("X-SYNO-TOKEN", _synoToken);
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Upload failed ({fileName}): {req.error}");
yield break;
}
if (req.downloadHandler.text.Contains("\"success\":false"))
onError?.Invoke($"Upload rejected ({fileName}): {req.downloadHandler.text}");
}
private IEnumerator PatchSongsJson(SongInfo newSong, Action<string> onError)
{
SongsList list = null;
using (var req = UnityWebRequest.Get($"{staticBaseUrl}/songs.json"))
{
yield return req.SendWebRequest();
if (req.result == UnityWebRequest.Result.Success)
list = JsonUtility.FromJson<SongsList>(req.downloadHandler.text);
}
list ??= new SongsList { version = "1.0", songs = new List<SongInfo>() };
int idx = list.songs.FindIndex(s => s.id == newSong.id);
if (idx >= 0) list.songs[idx] = newSong;
else list.songs.Add(newSong);
yield return UploadBytes(
Encoding.UTF8.GetBytes(JsonUtility.ToJson(list, true)),
"songs.json", nasRootPath, onError);
}
private static string ParseJsonString(string json, string key)
{
string search = $"\"{key}\":\"";
int start = json.IndexOf(search, StringComparison.Ordinal);
if (start < 0) return null;
start += search.Length;
int end = json.IndexOf('"', start);
return end > start ? json.Substring(start, end - start) : null;
}
private static void AssignMapFile(SongInfo song, string diff, string fileName)
{
var info = song.difficulties.Get(diff);
if (info != null) info.mapFile = $"maps/{fileName}";
}
}
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fileFormatVersion: 2
guid: 2379e0d70040c994089638264e6e9934
+67
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using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class NoteData
{
public float time;
public int position; // column 0-3
public int lineLayer; // row 0-2
public int colorType; // 0=red, 1=blue
public int cutDirection; // 0-8 (see Beat Saber spec)
}
[Serializable]
public class MapData
{
public List<NoteData> target;
}
[Serializable]
public class SongsList
{
public string version;
public List<SongInfo> songs;
}
[Serializable]
public class SongInfo
{
public string id;
public string title;
public string artist;
public float bpm;
public int duration;
public string audioFile;
public long audioSize;
public string coverImage;
public DifficultyMap difficulties;
public string addedAt;
}
[Serializable]
public class DifficultyMap
{
public DifficultyInfo normal;
public DifficultyInfo hard;
public DifficultyInfo expert;
public DifficultyInfo expertplus;
public DifficultyInfo Get(string key) => key switch
{
"normal" => normal,
"hard" => hard,
"expert" => expert,
"expertplus" => expertplus,
_ => null
};
}
[Serializable]
public class DifficultyInfo
{
public string mapFile;
public long mapSize;
public int noteCount;
}
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fileFormatVersion: 2
guid: 16355c5f50bd642439e8ce4f61be6b92
+185
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using VRBeats;
using VRBeats.ScriptableEvents;
public class SongController : MonoBehaviour
{
[SerializeField] private Spawneable cubePrefab;
[SerializeField] private GameEvent onLevelComplete;
[SerializeField] private TMP_Text countdownText;
private const float LaneSpacing = 0.42f;
private const float LayerSpacing = 0.38f;
private const float HorizontalCenter = 1.5f;
private const float VerticalCenter = 1f;
private AudioManager _audio;
private static string CacheRoot =>
Path.Combine(Application.temporaryCachePath, "beatsaber");
private void Start()
{
_audio = FindFirstObjectByType<AudioManager>();
StartCoroutine(LoadAndPlay());
}
private IEnumerator LoadAndPlay()
{
SongInfo song = GameSession.SelectedSong;
string diff = GameSession.SelectedDifficulty;
if (song == null || string.IsNullOrEmpty(diff))
{
Debug.LogError("[SongController] No song/difficulty selected");
yield break;
}
// Load audio clip from local cache
string audioPath = Path.Combine(CacheRoot, song.id, song.id + ".mp3");
AudioClip clip;
using (var req = UnityWebRequestMultimedia.GetAudioClip("file://" + audioPath, AudioType.MPEG))
{
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
Debug.LogError($"[SongController] Audio load failed: {req.error}");
yield break;
}
clip = DownloadHandlerAudioClip.GetContent(req);
}
// Load and parse map
DifficultyInfo diffInfo = song.difficulties.Get(diff);
if (diffInfo == null)
{
Debug.LogError($"[SongController] Difficulty '{diff}' not found");
yield break;
}
string mapPath = Path.Combine(CacheRoot, song.id, Path.GetFileName(diffInfo.mapFile));
if (!File.Exists(mapPath))
{
Debug.LogError($"[SongController] Map file missing: {mapPath}");
yield break;
}
MapData map = JsonUtility.FromJson<MapData>(File.ReadAllText(mapPath));
if (map?.target == null)
{
Debug.LogError("[SongController] Map parse failed");
yield break;
}
map.target.Sort(CompareNotes);
yield return StartCoroutine(Countdown());
_audio.PlayClip(clip);
StartCoroutine(SpawnRoutine(map.target));
yield return StartCoroutine(WaitForCompletion(clip.length));
}
private IEnumerator Countdown()
{
if (countdownText == null) yield break;
countdownText.gameObject.SetActive(true);
string[] labels = { "3", "2", "1", "GO!" };
float[] durations = { 1f, 1f, 1f, 0.6f };
for (int i = 0; i < labels.Length; i++)
{
countdownText.text = labels[i];
yield return new WaitForSeconds(durations[i]);
}
countdownText.gameObject.SetActive(false);
}
private IEnumerator SpawnRoutine(List<NoteData> notes)
{
float travelTime = VR_BeatManager.instance.GameSettings.TargetTravelTime;
foreach (NoteData note in notes)
{
float spawnAt = Mathf.Max(0f, note.time - travelTime);
yield return new WaitUntil(() => _audio.CurrentTime >= spawnAt);
SpawnNote(note);
}
}
private void SpawnNote(NoteData note)
{
float x = MapLaneX(note.position);
float y = MapLayerY(note.lineLayer);
// 스폰 시점의 실제 남은 시간으로 역산 → 동시 노트가 프레임 차이 나도 같은 타이밍에 도착
float remaining = note.time - _audio.CurrentTime;
float travelTime = Mathf.Max(0.05f, remaining);
var info = new SpawnEventInfo
{
position = new Vector3(x, y, 0f),
colorSide = note.colorType == 0 ? ColorSide.Left : ColorSide.Right,
hitDirection = MapCutDirection(note.cutDirection),
useSpark = true,
speed = 2f,
travelTimeOverride = travelTime,
};
VR_BeatManager.instance.Spawn(cubePrefab, info);
}
private static int CompareNotes(NoteData a, NoteData b)
{
int timeCompare = a.time.CompareTo(b.time);
if (timeCompare != 0)
return timeCompare;
int positionCompare = a.position.CompareTo(b.position);
if (positionCompare != 0)
return positionCompare;
return a.lineLayer.CompareTo(b.lineLayer);
}
private static float MapLaneX(int position)
{
int lane = Mathf.Clamp(position, 0, 3);
return (lane - HorizontalCenter) * LaneSpacing;
}
private static float MapLayerY(int lineLayer)
{
int layer = Mathf.Clamp(lineLayer, 0, 2);
return (layer - VerticalCenter) * LayerSpacing;
}
// Beat Saber cutDirection → VRBeats Direction
// BS: 0=Up 1=Down 2=Left 3=Right 4=UpperLeft 5=UpperRight 6=LowerLeft 7=LowerRight 8=Any
private static readonly Direction[] CutDirMap =
{
Direction.Up,
Direction.Down,
Direction.Left,
Direction.Right,
Direction.UpperLeft,
Direction.UpperRight,
Direction.LowerLeft,
Direction.LowerRight,
Direction.Center,
};
private static Direction MapCutDirection(int cut)
=> (cut >= 0 && cut < CutDirMap.Length) ? CutDirMap[cut] : Direction.Center;
private IEnumerator WaitForCompletion(float clipLength)
{
yield return new WaitUntil(() => _audio.CurrentTime >= clipLength - 0.5f);
onLevelComplete?.Invoke();
}
}
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fileFormatVersion: 2
guid: ca3b401467e927148b0face4c03b0062
+361
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SongCreatorManager : MonoBehaviour
{
[Header("Audio Source")]
[SerializeField] private TMP_Dropdown audioDropdown;
[SerializeField] private Button refreshBtn;
[SerializeField] private TMP_Text inputPathHint;
[Header("Audio — Local File")]
[SerializeField] private Button filePickerBtn;
[SerializeField] private TMP_Text addStatusText;
[Header("Audio — URL")]
[SerializeField] private TMP_InputField urlInput;
[SerializeField] private Button urlDownloadBtn;
[Header("Metadata")]
[SerializeField] private TMP_InputField titleInput;
[SerializeField] private TMP_InputField artistInput;
[SerializeField] private TMP_InputField bpmInput;
[Header("Difficulty")]
[SerializeField] private Toggle toggleNormal;
[SerializeField] private Toggle toggleHard;
[SerializeField] private Toggle toggleExpert;
[SerializeField] private Toggle toggleExpertPlus;
[Header("Actions")]
[SerializeField] private Button generateButton;
[SerializeField] private Button manualEditorButton;
[SerializeField] private Button backButton;
[SerializeField] private string menuSceneName = "Menu";
[Header("Progress")]
[SerializeField] private GameObject progressGroup;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Slider progressSlider;
[Header("References")]
[SerializeField] private BeatSageUploader beatSageUploader;
[SerializeField] private NasPublisher nasPublisher;
private static string InputPath =>
Path.Combine(Application.persistentDataPath, "input");
private readonly List<string> audioFiles = new();
private string _pendingFilePath;
private void Start()
{
Directory.CreateDirectory(InputPath);
if (inputPathHint != null)
inputPathHint.text = $"Path: {InputPath}";
refreshBtn?.onClick.AddListener(RefreshAudioList);
generateButton?.onClick.AddListener(OnGenerateClicked);
backButton?.onClick.AddListener(() => SceneManager.LoadScene(menuSceneName));
filePickerBtn?.onClick.AddListener(OnFilePickerClicked);
urlDownloadBtn?.onClick.AddListener(OnUrlDownloadClicked);
if (progressGroup != null) progressGroup.SetActive(false);
RefreshAudioList();
}
private void Update()
{
if (_pendingFilePath != null)
{
CopyToInput(_pendingFilePath);
_pendingFilePath = null;
}
}
private void RefreshAudioList()
{
audioFiles.Clear();
audioDropdown?.ClearOptions();
var options = new List<string>();
foreach (string f in Directory.GetFiles(InputPath, "*.mp3"))
{
audioFiles.Add(f);
options.Add(Path.GetFileNameWithoutExtension(f));
}
if (options.Count == 0) options.Add("-- no .mp3 files --");
audioDropdown?.AddOptions(options);
}
private void OnGenerateClicked()
{
string directUrl = urlInput != null ? urlInput.text.Trim() : "";
bool hasUrl = !string.IsNullOrEmpty(directUrl);
bool hasFile = audioFiles.Count > 0;
if (!hasUrl && !hasFile) { SetStatus("No audio source. Add a file or enter a URL."); return; }
// BPM input is optional — Beat Sage auto-detects from audio; use as fallback only
float.TryParse(bpmInput?.text, out float bpmHint);
var diffs = new List<string> { "normal", "hard", "expert", "expertplus" };
if (hasUrl)
{
if (!Uri.TryCreate(directUrl, UriKind.Absolute, out var uri) ||
(uri.Scheme != "http" && uri.Scheme != "https"))
{ SetStatus("Invalid URL."); return; }
StartCoroutine(GenerateFlowFromUrl(uri.AbsoluteUri, bpmHint, diffs));
}
else
{
StartCoroutine(GenerateFlow(audioFiles[audioDropdown.value], bpmHint, diffs));
}
}
private IEnumerator GenerateFlowFromUrl(string audioUrl, float bpm, List<string> diffs)
{
SetInteractable(false);
if (progressGroup != null) progressGroup.SetActive(true);
Dictionary<string, List<NoteData>> maps = null;
bool failed = false;
yield return beatSageUploader.UploadFromUrl(
audioUrl, diffs, bpm,
onProgress: p =>
{
if (progressSlider != null) progressSlider.value = p * 0.8f;
SetStatus($"{beatSageUploader.CurrentStatus} ({(int)(p * 80)}%)");
},
onComplete: result => maps = result,
onError: err => { SetStatus($"Error: {err}"); failed = true; });
if (failed) { SetInteractable(true); yield break; }
SongInfo song = BuildSongInfo(audioUrl, bpm, maps);
yield return nasPublisher.Publish(
song, null, maps,
onProgress: p =>
{
if (progressSlider != null) progressSlider.value = 0.8f + p * 0.2f;
SetStatus($"[4/4] Uploading to NAS... ({(int)((0.8f + p * 0.2f) * 100)}%)");
},
onComplete: () =>
{
if (progressSlider != null) progressSlider.value = 1f;
SetStatus($"Done! '{song.title}' created successfully.");
},
onError: err => { SetStatus($"NAS upload failed: {err}"); failed = true; });
SetInteractable(true);
}
private IEnumerator GenerateFlow(string audioPath, float bpm, List<string> diffs)
{
SetInteractable(false);
if (progressGroup != null) progressGroup.SetActive(true);
Dictionary<string, List<NoteData>> maps = null;
bool failed = false;
yield return beatSageUploader.Upload(
audioPath, diffs, bpm,
onProgress: p =>
{
if (progressSlider != null) progressSlider.value = p * 0.8f;
SetStatus($"{beatSageUploader.CurrentStatus} ({(int)(p * 80)}%)");
},
onComplete: result => maps = result,
onError: err => { SetStatus($"Error: {err}"); failed = true; });
if (failed) { SetInteractable(true); yield break; }
SongInfo song = BuildSongInfo(audioPath, bpm, maps);
yield return nasPublisher.Publish(
song, audioPath, maps,
onProgress: p =>
{
if (progressSlider != null) progressSlider.value = 0.8f + p * 0.2f;
SetStatus($"[4/4] Uploading to NAS... ({(int)((0.8f + p * 0.2f) * 100)}%)");
},
onComplete: () =>
{
if (progressSlider != null) progressSlider.value = 1f;
SetStatus($"Done! '{song.title}' created successfully.");
},
onError: err => { SetStatus($"NAS upload failed: {err}"); failed = true; });
SetInteractable(true);
}
private SongInfo BuildSongInfo(string audioPath, float fallbackBpm,
Dictionary<string, List<NoteData>> maps)
{
// Prefer values from info.dat (auto-detected by Beat Sage); UI inputs override if non-empty
var meta = beatSageUploader != null ? beatSageUploader.LastMetadata : null;
string uiTitle = titleInput?.text.Trim() ?? "";
string uiArtist = artistInput?.text.Trim() ?? "";
float.TryParse(bpmInput?.text, out float uiBpm);
string title = !string.IsNullOrEmpty(uiTitle) ? uiTitle : (meta?.title ?? "");
string artist = !string.IsNullOrEmpty(uiArtist) ? uiArtist : (meta?.artist ?? "");
float bpm = (meta != null && meta.bpm > 0) ? meta.bpm : (uiBpm > 0 ? uiBpm : fallbackBpm);
// Fallback id from filename if title is still empty
if (string.IsNullOrEmpty(title) && !string.IsNullOrEmpty(audioPath))
title = Path.GetFileNameWithoutExtension(audioPath);
if (string.IsNullOrEmpty(title))
title = $"song_{DateTime.Now:yyyyMMdd_HHmmss}";
string id = title.ToLower().Replace(" ", "_");
var diffMap = new DifficultyMap();
foreach (var kv in maps)
{
var info = new DifficultyInfo { noteCount = kv.Value.Count };
switch (kv.Key)
{
case "normal": diffMap.normal = info; break;
case "hard": diffMap.hard = info; break;
case "expert": diffMap.expert = info; break;
case "expertplus": diffMap.expertplus = info; break;
}
}
return new SongInfo
{
id = id,
title = title,
artist = artist,
bpm = bpm,
audioFile = $"music/{id}.mp3",
difficulties = diffMap,
addedAt = DateTime.Now.ToString("yyyy-MM-dd"),
};
}
private void SetStatus(string msg) { if (statusText != null) statusText.text = msg; }
private void SetInteractable(bool value)
{
if (generateButton != null) generateButton.interactable = value;
if (audioDropdown != null) audioDropdown.interactable = value;
if (refreshBtn != null) refreshBtn.interactable = value;
if (filePickerBtn != null) filePickerBtn.interactable = value;
if (urlDownloadBtn != null) urlDownloadBtn.interactable = value;
}
private void OnFilePickerClicked()
{
#if UNITY_EDITOR
string path = UnityEditor.EditorUtility.OpenFilePanel("Select audio file", "", "mp3");
if (!string.IsNullOrEmpty(path)) CopyToInput(path);
#elif UNITY_STANDALONE_WIN
var t = new Thread(() =>
{
var dlg = new System.Windows.Forms.OpenFileDialog { Filter = "MP3|*.mp3" };
if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
_pendingFilePath = dlg.FileName;
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
#else
SetAddStatus($"Copy file via ADB:\n{InputPath}");
#endif
}
private void CopyToInput(string srcPath)
{
try
{
string dest = Path.Combine(InputPath, Path.GetFileName(srcPath));
File.Copy(srcPath, dest, overwrite: true);
RefreshAudioList();
string nameNoExt = Path.GetFileNameWithoutExtension(srcPath);
int idx = audioFiles.FindIndex(f => Path.GetFileNameWithoutExtension(f) == nameNoExt);
if (idx >= 0 && audioDropdown != null) audioDropdown.value = idx;
SetAddStatus($"Added: {Path.GetFileName(srcPath)}");
}
catch (Exception e) { SetAddStatus($"File copy failed: {e.Message}"); }
}
private void OnUrlDownloadClicked()
{
string url = urlInput != null ? urlInput.text.Trim() : "";
if (string.IsNullOrEmpty(url)) { SetAddStatus("Please enter a URL."); return; }
if (!Uri.TryCreate(url, UriKind.Absolute, out var uri) ||
(uri.Scheme != "http" && uri.Scheme != "https"))
{
SetAddStatus($"Invalid URL: must start with http:// or https://");
return;
}
// Streaming service URLs cannot be downloaded directly
string host = uri.Host.ToLower();
if (host.Contains("youtube.com") || host.Contains("youtu.be") ||
host.Contains("spotify.com") || host.Contains("soundcloud.com") ||
host.Contains("music.apple.com"))
{
SetAddStatus("Streaming URLs not supported.\nUse a direct .mp3 download link or Browse File.");
return;
}
StartCoroutine(DownloadFromUrl(uri.AbsoluteUri));
}
private IEnumerator DownloadFromUrl(string url)
{
SetAddStatus("Downloading...");
if (urlDownloadBtn != null) urlDownloadBtn.interactable = false;
string fileName;
try
{
string uriPath = new Uri(url).AbsolutePath;
fileName = Path.GetFileName(uriPath);
if (string.IsNullOrEmpty(fileName) || !fileName.EndsWith(".mp3", StringComparison.OrdinalIgnoreCase))
fileName = "download.mp3";
}
catch { fileName = "download.mp3"; }
string savePath = Path.GetFullPath(Path.Combine(InputPath, fileName));
using var req = UnityWebRequest.Get(url);
req.downloadHandler = new DownloadHandlerFile(savePath);
yield return req.SendWebRequest();
if (urlDownloadBtn != null) urlDownloadBtn.interactable = true;
if (req.result == UnityWebRequest.Result.Success)
{
RefreshAudioList();
int idx = audioFiles.FindIndex(
f => Path.GetFileNameWithoutExtension(f) == Path.GetFileNameWithoutExtension(fileName));
if (idx >= 0 && audioDropdown != null) audioDropdown.value = idx;
SetAddStatus($"Downloaded: {fileName}");
}
else
{
if (File.Exists(savePath)) File.Delete(savePath);
SetAddStatus($"Download failed: {req.error}");
}
}
private void SetAddStatus(string msg) { if (addStatusText != null) addStatusText.text = msg; }
}
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fileFormatVersion: 2
guid: ad9984c644076724bb5507e3e9e73ed5
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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SongDetailPanel : MonoBehaviour
{
[Header("곡 정보")]
[SerializeField] private TMP_Text titleText;
[SerializeField] private TMP_Text artistText;
[SerializeField] private TMP_Text infoText;
[Header("난이도 버튼")]
[SerializeField] private Button btnNormal;
[SerializeField] private Button btnHard;
[SerializeField] private Button btnExpert;
[SerializeField] private Button btnExpertPlus;
[Header("액션 버튼")]
[SerializeField] private Button downloadButton;
[SerializeField] private Button deleteButton;
[SerializeField] private Button playButton;
[SerializeField] private Button closeButton;
[Header("진행률")]
[SerializeField] private GameObject progressGroup;
[SerializeField] private Slider progressSlider;
[SerializeField] private TMP_Text progressText;
[Header("씬 이름")]
[SerializeField] private string gameSceneName = "Game";
private static readonly Color SelectedColor = new Color(0.2f, 0.78f, 0.4f);
private static readonly Color DeselectedImgColor = new Color(1f, 1f, 1f, 0.12f); // original button alpha
private SongInfo currentSong;
private string selectedDifficulty;
private DownloadManager downloadManager;
private SongSelectManager selectManager;
private readonly (string key, Func<SongDetailPanel, Button> btn)[] diffSlots =
{
("normal", p => p.btnNormal),
("hard", p => p.btnHard),
("expert", p => p.btnExpert),
("expertplus", p => p.btnExpertPlus),
};
// ── Public API ───────────────────────────────────────────
public void Show(SongInfo song, DownloadManager dm, SongSelectManager sm)
{
currentSong = song;
downloadManager = dm;
selectManager = sm;
selectedDifficulty = null;
titleText.text = song.title;
artistText.text = song.artist;
infoText.text = song.duration > 0
? $"BPM {Mathf.RoundToInt(song.bpm)} | {FormatDuration(song.duration)}"
: $"BPM {Mathf.RoundToInt(song.bpm)}";
RefreshUI();
}
// ── UI 갱신 ──────────────────────────────────────────────
private void RefreshUI()
{
bool downloaded = SongLibrary.Instance.IsSongDownloaded(currentSong.id);
foreach (var (key, getBtn) in diffSlots)
{
Button btn = getBtn(this);
bool exists = currentSong.difficulties.Get(key) != null;
btn.interactable = downloaded && exists;
btn.onClick.RemoveAllListeners();
if (downloaded && exists)
{
string captured = key;
btn.onClick.AddListener(() => SelectDifficulty(captured));
}
}
UpdateDiffColors();
downloadButton.gameObject.SetActive(!downloaded);
deleteButton.gameObject.SetActive(downloaded);
playButton.interactable = downloaded && selectedDifficulty != null;
progressGroup.SetActive(false);
downloadButton.onClick.RemoveAllListeners();
downloadButton.onClick.AddListener(OnDownloadClicked);
deleteButton.onClick.RemoveAllListeners();
deleteButton.onClick.AddListener(OnDeleteClicked);
playButton.onClick.RemoveAllListeners();
playButton.onClick.AddListener(OnPlayClicked);
if (closeButton != null)
{
closeButton.onClick.RemoveAllListeners();
closeButton.onClick.AddListener(() => gameObject.SetActive(false));
}
}
private void SelectDifficulty(string difficulty)
{
selectedDifficulty = difficulty;
playButton.interactable = true;
UpdateDiffColors();
}
private void UpdateDiffColors()
{
foreach (var (key, getBtn) in diffSlots)
{
Button btn = getBtn(this);
bool selected = key == selectedDifficulty;
if (btn.targetGraphic is Image img)
img.color = selected ? SelectedColor : DeselectedImgColor;
var cb = btn.colors;
cb.normalColor = Color.white;
cb.highlightedColor = selected ? new Color(0.3f, 0.95f, 0.55f) : new Color(1f, 1f, 1f, 0.25f);
cb.pressedColor = selected ? new Color(0.15f, 0.6f, 0.3f) : new Color(1f, 1f, 1f, 0.35f);
btn.colors = cb;
}
}
// ── 다운로드 ──────────────────────────────────────────────
private void OnDownloadClicked()
{
StartCoroutine(DownloadAllCoroutine());
}
private IEnumerator DownloadAllCoroutine()
{
var diffs = new List<string>();
foreach (var (key, _) in diffSlots)
if (currentSong.difficulties.Get(key) != null)
diffs.Add(key);
if (diffs.Count == 0) yield break;
SetInteractable(false);
progressGroup.SetActive(true);
downloadButton.gameObject.SetActive(false);
deleteButton.gameObject.SetActive(false);
playButton.gameObject.SetActive(false);
int totalSteps = diffs.Count;
int doneSteps = 0;
bool failed = false;
foreach (string diff in diffs)
{
bool stepDone = false;
downloadManager.DownloadSong(
currentSong, diff,
onProgress: p =>
{
float overall = (doneSteps + p) / totalSteps;
progressSlider.value = overall;
progressText.text = $"{diffs[Mathf.Min(doneSteps, diffs.Count - 1)].ToUpper()} {(int)(overall * 100)}%";
},
onComplete: () =>
{
SongLibrary.Instance.MarkDownloaded(currentSong.id, diff);
doneSteps++;
stepDone = true;
},
onError: err =>
{
Debug.LogError($"[SongDetailPanel] {err}");
failed = true;
stepDone = true;
});
yield return new WaitUntil(() => stepDone);
if (failed) break;
}
SetInteractable(true);
progressGroup.SetActive(false);
playButton.gameObject.SetActive(true);
selectManager.RefreshCards();
RefreshUI();
if (!failed)
Debug.Log($"[SongDetailPanel] '{currentSong.title}' 전체 다운로드 완료");
}
// ── 삭제 ─────────────────────────────────────────────────
private void OnDeleteClicked()
{
downloadManager.DeleteSong(currentSong.id);
SongLibrary.Instance.MarkSongRemoved(currentSong.id);
selectedDifficulty = null;
selectManager.RefreshCards();
RefreshUI();
}
// ── 플레이 ───────────────────────────────────────────────
private void OnPlayClicked()
{
GameSession.SelectedSong = currentSong;
GameSession.SelectedDifficulty = selectedDifficulty;
SceneManager.LoadScene(gameSceneName);
}
// ── 유틸 ─────────────────────────────────────────────────
private void SetInteractable(bool value)
{
downloadButton.interactable = value;
deleteButton.interactable = value;
playButton.interactable = value && selectedDifficulty != null;
foreach (var (_, getBtn) in diffSlots)
getBtn(this).interactable = value;
}
private static string FormatDuration(int seconds)
=> $"{seconds / 60}:{seconds % 60:D2}";
}
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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class SongLibrary : MonoBehaviour
{
public static SongLibrary Instance { get; private set; }
private const string FileName = "song_library.json";
private static string SavePath => Path.Combine(Application.persistentDataPath, FileName);
private LibraryData _data = new LibraryData();
private void Awake()
{
if (Instance != null) { Destroy(gameObject); return; }
Instance = this;
DontDestroyOnLoad(gameObject);
Load();
}
// ── Public API ───────────────────────────────────────────
public void MarkDownloaded(string songId, string difficulty)
{
LibraryEntry entry = GetOrCreate(songId);
if (!entry.difficulties.Contains(difficulty))
entry.difficulties.Add(difficulty);
entry.lastAccessedAt = DateTime.UtcNow.ToString("o");
Save();
}
public void MarkDifficultyRemoved(string songId, string difficulty)
{
LibraryEntry entry = Find(songId);
if (entry == null) return;
entry.difficulties.Remove(difficulty);
if (entry.difficulties.Count == 0)
_data.entries.Remove(entry);
Save();
}
public void MarkSongRemoved(string songId)
{
_data.entries.RemoveAll(e => e.songId == songId);
Save();
}
public void TouchSong(string songId)
{
LibraryEntry entry = Find(songId);
if (entry == null) return;
entry.lastAccessedAt = DateTime.UtcNow.ToString("o");
Save();
}
public bool IsSongDownloaded(string songId)
=> Find(songId) != null;
public bool IsDifficultyDownloaded(string songId, string difficulty)
=> Find(songId)?.difficulties.Contains(difficulty) ?? false;
public List<LibraryEntry> GetAll()
=> _data.entries;
public void ValidateWithFileSystem(DownloadManager dm, List<SongInfo> songs)
{
bool dirty = false;
foreach (SongInfo song in songs)
{
LibraryEntry entry = Find(song.id);
if (entry == null) continue;
if (!dm.IsSongDownloaded(song.id))
{
_data.entries.Remove(entry);
dirty = true;
continue;
}
entry.difficulties.RemoveAll(d => !dm.IsDifficultyDownloaded(song, d));
if (entry.difficulties.Count == 0)
{
_data.entries.Remove(entry);
dirty = true;
}
}
if (dirty) Save();
}
// ── 내부 구현 ─────────────────────────────────────────────
private LibraryEntry Find(string songId)
=> _data.entries.Find(e => e.songId == songId);
private LibraryEntry GetOrCreate(string songId)
{
LibraryEntry entry = Find(songId);
if (entry != null) return entry;
entry = new LibraryEntry { songId = songId };
_data.entries.Add(entry);
return entry;
}
private void Load()
{
if (!File.Exists(SavePath)) return;
try
{
string json = File.ReadAllText(SavePath);
_data = JsonUtility.FromJson<LibraryData>(json) ?? new LibraryData();
}
catch (Exception e)
{
Debug.LogWarning($"[SongLibrary] 로드 실패, 초기화: {e.Message}");
_data = new LibraryData();
}
}
private void Save()
{
File.WriteAllText(SavePath, JsonUtility.ToJson(_data, true));
}
}
[Serializable]
public class LibraryData
{
public List<LibraryEntry> entries = new List<LibraryEntry>();
}
[Serializable]
public class LibraryEntry
{
public string songId;
public List<string> difficulties = new List<string>();
public string lastAccessedAt;
}
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guid: 765cf3a9cd9c14943be42e1cee050abd
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using System.Collections.Generic;
using System.IO;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SongSelectManager : MonoBehaviour
{
[SerializeField] private Button tabAllBtn;
[SerializeField] private Button tabOwnedBtn;
[SerializeField] private RectTransform cardContainer;
[SerializeField] private SongDetailPanel detailPanel;
[SerializeField] private DownloadManager downloadManager;
[SerializeField] private GameObject loadingOverlay;
[SerializeField] private GameObject errorOverlay;
[SerializeField] private TMP_Text errorText;
private static readonly Color TabActive = new Color(1f, 1f, 1f, 0.45f);
private static readonly Color TabInactive = new Color(1f, 1f, 1f, 0.12f);
private static string CachePath =>
Path.Combine(Application.persistentDataPath, "songs_cache.json");
private List<SongInfo> allSongs = new List<SongInfo>();
private bool showingOwned = false;
private TMP_FontAsset _cardFont;
private void Start()
{
// NanumGothic SDF를 직접 로드 — Resources 경로에 있어야 함
_cardFont = Resources.Load<TMP_FontAsset>("Fonts & Materials/NanumGothic SDF");
if (_cardFont == null)
_cardFont = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
tabAllBtn .onClick.AddListener(() => SwitchTab(false));
tabOwnedBtn.onClick.AddListener(() => SwitchTab(true));
detailPanel.gameObject.SetActive(false);
SetTabVisual(false);
FetchSongs();
}
private void SwitchTab(bool owned)
{
showingOwned = owned;
SetTabVisual(owned);
RefreshCards();
}
private void SetTabVisual(bool owned)
{
ApplyTabColor(tabAllBtn, owned ? TabInactive : TabActive);
ApplyTabColor(tabOwnedBtn, owned ? TabActive : TabInactive);
}
private static void ApplyTabColor(Button btn, Color c)
{
if (btn.targetGraphic is Image img)
img.color = c;
var colors = btn.colors;
colors.normalColor = Color.white;
btn.colors = colors;
}
private void FetchSongs()
{
loadingOverlay.SetActive(true);
errorOverlay .SetActive(false);
downloadManager.FetchSongsList(
onSuccess: list =>
{
allSongs = list.songs;
SaveCache(list);
SongLibrary.Instance.ValidateWithFileSystem(downloadManager, list.songs);
loadingOverlay.SetActive(false);
RefreshCards();
},
onError: _ =>
{
SongsList cached = LoadCache();
loadingOverlay.SetActive(false);
if (cached != null)
{
allSongs = cached.songs;
RefreshCards();
}
else
{
errorOverlay.SetActive(true);
errorText.text = "Failed to connect to server\nPlease check your internet connection";
}
});
}
public void RefreshCards()
{
// DestroyImmediate to avoid deferred-destroy interfering with layout
for (int i = cardContainer.childCount - 1; i >= 0; i--)
DestroyImmediate(cardContainer.GetChild(i).gameObject);
List<SongInfo> songs = showingOwned
? allSongs.FindAll(s => SongLibrary.Instance.IsSongDownloaded(s.id))
: allSongs;
foreach (SongInfo song in songs)
SpawnCard(song);
// Order matters: layout first → card gets size → then canvas update → anchored children recalculate
LayoutRebuilder.ForceRebuildLayoutImmediate(cardContainer);
Canvas.ForceUpdateCanvases();
}
private void SpawnCard(SongInfo song)
{
bool downloaded = SongLibrary.Instance.IsSongDownloaded(song.id);
var card = new GameObject(song.title);
card.transform.SetParent(cardContainer, false);
var le = card.AddComponent<LayoutElement>();
le.preferredHeight = 13f;
le.flexibleWidth = 1f;
var bg = card.AddComponent<Image>();
bg.color = new Color(1f, 1f, 1f, 0.06f);
var btn = card.AddComponent<Button>();
btn.targetGraphic = bg;
var bc = btn.colors;
bc.normalColor = new Color(1f, 1f, 1f, 0.06f);
bc.highlightedColor = new Color(0.4f, 0.75f, 1f, 0.25f);
bc.pressedColor = new Color(0.3f, 0.60f, 0.9f, 0.45f);
bc.fadeDuration = 0.1f;
btn.colors = bc;
// Title — RectMask2D 컨테이너 안에서 마퀴 스크롤
var titleMask = new GameObject("TitleMask");
titleMask.transform.SetParent(card.transform, false);
var tmr = titleMask.AddComponent<RectTransform>();
tmr.anchorMin = new Vector2(0f, 0.5f);
tmr.anchorMax = new Vector2(1f, 1f);
tmr.offsetMin = new Vector2(5f, 0f);
tmr.offsetMax = new Vector2(downloaded ? -20f : -3f, 0f);
titleMask.AddComponent<RectMask2D>();
var titleGO = new GameObject("Title");
titleGO.transform.SetParent(titleMask.transform, false);
var tr = titleGO.AddComponent<RectTransform>();
tr.anchorMin = new Vector2(0f, 0f);
tr.anchorMax = new Vector2(0f, 1f);
tr.pivot = new Vector2(0f, 0.5f);
tr.anchoredPosition = Vector2.zero;
tr.sizeDelta = new Vector2(500f, 0f);
var tTmp = titleGO.AddComponent<TextMeshProUGUI>();
if (_cardFont != null) tTmp.font = _cardFont;
tTmp.text = song.title;
tTmp.fontSize = 5f;
tTmp.color = Color.white;
tTmp.alignment = TextAlignmentOptions.MidlineLeft;
tTmp.overflowMode = TextOverflowModes.Overflow;
tTmp.textWrappingMode = TextWrappingModes.NoWrap;
titleGO.AddComponent<MarqueeText>();
// Artist
var artistGO = new GameObject("Artist");
artistGO.transform.SetParent(card.transform, false);
var ar = artistGO.AddComponent<RectTransform>();
ar.anchorMin = new Vector2(0f, 0f);
ar.anchorMax = new Vector2(1f, 0.5f);
ar.offsetMin = new Vector2(5f, 1f);
ar.offsetMax = new Vector2(-3f, 0f);
var aTmp = artistGO.AddComponent<TextMeshProUGUI>();
if (_cardFont != null) aTmp.font = _cardFont;
aTmp.text = song.artist;
aTmp.fontSize = 4f;
aTmp.color = new Color(1f, 1f, 1f, 0.6f);
aTmp.alignment = TextAlignmentOptions.MidlineLeft;
// Downloaded badge
if (downloaded)
{
var badge = new GameObject("Badge");
badge.transform.SetParent(card.transform, false);
var br = badge.AddComponent<RectTransform>();
br.anchorMin = new Vector2(1f, 0.5f);
br.anchorMax = new Vector2(1f, 0.5f);
br.pivot = new Vector2(1f, 0.5f);
br.anchoredPosition = new Vector2(-3f, 0f);
br.sizeDelta = new Vector2(14f, 5.5f);
badge.AddComponent<Image>().color = new Color(0.2f, 0.78f, 0.4f, 0.85f);
var bl = new GameObject("Text");
bl.transform.SetParent(badge.transform, false);
var blr = bl.AddComponent<RectTransform>();
blr.anchorMin = Vector2.zero;
blr.anchorMax = Vector2.one;
blr.offsetMin = blr.offsetMax = Vector2.zero;
var blTmp = bl.AddComponent<TextMeshProUGUI>();
blTmp.text = "OWNED";
blTmp.fontSize = 3.5f;
blTmp.color = Color.white;
blTmp.alignment = TextAlignmentOptions.Center;
}
SongInfo captured = song;
btn.onClick.AddListener(() => OnCardClicked(captured));
}
private void OnCardClicked(SongInfo song)
{
detailPanel.gameObject.SetActive(true);
detailPanel.Show(song, downloadManager, this);
}
private static void SaveCache(SongsList list)
{
try { File.WriteAllText(CachePath, JsonUtility.ToJson(list, true)); }
catch { }
}
private static SongsList LoadCache()
{
if (!File.Exists(CachePath)) return null;
try { return JsonUtility.FromJson<SongsList>(File.ReadAllText(CachePath)); }
catch { return null; }
}
}
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.XR;
namespace VRBeats
{
[RequireComponent(typeof(LineRenderer))]
public class VRPointerController : MonoBehaviour
{
[SerializeField] private bool isRightHand = true;
[SerializeField] private float maxDistance = 50f;
private LineRenderer _line;
private bool _prevTrigger;
private Selectable _currentHover;
private static readonly Color NormalColor = new Color(1f, 1f, 1f, 0.8f);
private static readonly Color HoverColor = new Color(0.3f, 0.8f, 1f, 1f);
private float _deviceLogTimer;
// 버튼별 이전 상태
private bool _prevGrip;
private bool _prevPrimary;
private bool _prevSecondary;
private bool _prevThumbstick;
private void Awake()
{
_line = GetComponent<LineRenderer>();
_line.positionCount = 2;
_line.startWidth = 0.005f;
_line.endWidth = 0.001f;
_line.useWorldSpace = true;
// enabled 상태는 OnEnable/OnDisable이 관리 — Awake에서 건드리지 않음
}
private void Start()
{
// Awake 이후 reflection으로 isRightHand가 설정되므로 Start에서 로그
Debug.Log($"[VRPointer] Start — {gameObject.name} / isRightHand={isRightHand}");
}
private void OnEnable()
{
if (_line != null) _line.enabled = true;
}
private void OnDisable()
{
if (_line != null) _line.enabled = false;
}
private void Update()
{
// 3초마다 연결된 디바이스 목록 출력
_deviceLogTimer += Time.deltaTime;
if (_deviceLogTimer >= 3f)
{
_deviceLogTimer = 0f;
LogConnectedDevices();
}
bool trigger = GetButton(CommonUsages.triggerButton);
bool grip = GetButton(CommonUsages.gripButton);
bool primary = GetButton(CommonUsages.primaryButton);
bool secondary = GetButton(CommonUsages.secondaryButton);
bool thumbstick = GetButton(CommonUsages.primary2DAxisClick);
bool triggerDown = trigger && !_prevTrigger;
bool gripDown = grip && !_prevGrip;
bool primaryDown = primary && !_prevPrimary;
bool secondaryDown = secondary && !_prevSecondary;
bool thumbstickDown = thumbstick && !_prevThumbstick;
_prevTrigger = trigger;
_prevGrip = grip;
_prevPrimary = primary;
_prevSecondary = secondary;
_prevThumbstick = thumbstick;
string hand = isRightHand ? "R" : "L";
if (triggerDown) Debug.Log($"[VRPointer:{hand}] 검지 트리거 눌림");
if (gripDown) Debug.Log($"[VRPointer:{hand}] 그립(중지) 눌림");
if (primaryDown) Debug.Log($"[VRPointer:{hand}] {(isRightHand ? "A" : "X")} 버튼 눌림");
if (secondaryDown) Debug.Log($"[VRPointer:{hand}] {(isRightHand ? "B" : "Y")} 버튼 눌림");
if (thumbstickDown)Debug.Log($"[VRPointer:{hand}] 조이스틱 클릭 눌림");
Ray ray = new Ray(transform.position, transform.forward);
float hitDist = maxDistance;
Selectable hit = FindSelectableUnderRay(ray, ref hitDist);
// 호버 변화 로그
if (hit != _currentHover)
{
Debug.Log(hit != null
? $"[VRPointer] HOVER → {hit.gameObject.name}"
: $"[VRPointer] HOVER → (없음)");
}
UpdateHoverState(hit);
// 검지 트리거 또는 A/X 버튼으로 클릭
if (triggerDown || primaryDown)
{
if (_currentHover != null)
{
string btn = triggerDown ? "검지 트리거" : (isRightHand ? "A" : "X");
Debug.Log($"[VRPointer:{hand}] CLICK [{btn}] → {_currentHover.gameObject.name}");
Click(_currentHover);
}
else
{
Debug.Log($"[VRPointer:{hand}] CLICK — 레이 아래 버튼 없음 " +
$"pos={transform.position:F2} fwd={transform.forward:F2}");
DebugRaycastAttempt(new Ray(transform.position, transform.forward));
}
}
DrawLine(hitDist);
}
private void LogConnectedDevices()
{
var all = new List<InputDevice>();
InputDevices.GetDevices(all);
if (all.Count == 0)
{
Debug.LogWarning($"[VRPointer] 연결된 XR 디바이스 없음 ({gameObject.name})");
return;
}
var chars = InputDeviceCharacteristics.Controller |
(isRightHand ? InputDeviceCharacteristics.Right : InputDeviceCharacteristics.Left);
var matched = new List<InputDevice>();
InputDevices.GetDevicesWithCharacteristics(chars, matched);
Debug.Log($"[VRPointer] 전체 디바이스 {all.Count}개 | " +
$"{(isRightHand ? "" : "")} 컨트롤러 {matched.Count}개 ({gameObject.name})");
}
private void UpdateHoverState(Selectable hit)
{
if (hit == _currentHover) return;
var es = EventSystem.current;
if (_currentHover != null)
ExecuteEvents.Execute(_currentHover.gameObject,
new PointerEventData(es), ExecuteEvents.pointerExitHandler);
_currentHover = hit;
if (_currentHover != null)
ExecuteEvents.Execute(_currentHover.gameObject,
new PointerEventData(es), ExecuteEvents.pointerEnterHandler);
}
private static void Click(Selectable sel)
{
var es = EventSystem.current;
if (es == null)
{
Debug.LogWarning("[VRPointer] EventSystem.current is null — click 실패");
return;
}
var eventData = new PointerEventData(es);
ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerDownHandler);
ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerUpHandler);
ExecuteEvents.Execute(sel.gameObject, eventData, ExecuteEvents.pointerClickHandler);
var btn = sel.GetComponent<Button>();
if (btn != null) btn.onClick.Invoke();
}
private void DrawLine(float hitDist)
{
Color c = _currentHover != null ? HoverColor : NormalColor;
_line.startColor = c;
_line.endColor = new Color(c.r, c.g, c.b, 0f);
_line.SetPosition(0, transform.position);
_line.SetPosition(1, transform.position + transform.forward * hitDist);
}
private static void DebugRaycastAttempt(Ray ray)
{
var all = Selectable.allSelectablesArray;
Debug.Log($"[VRPointer:DEBUG] Selectable 총 {all.Length}개 | ray.origin={ray.origin:F2} ray.dir={ray.direction:F2}");
foreach (Selectable sel in all)
{
if (!sel.gameObject.activeInHierarchy) { Debug.Log($" SKIP(비활성) {sel.gameObject.name}"); continue; }
if (!sel.interactable) { Debug.Log($" SKIP(interactable=false) {sel.gameObject.name}"); continue; }
var rt = sel.GetComponent<RectTransform>();
if (rt == null) { Debug.Log($" SKIP(RectTransform없음) {sel.gameObject.name}"); continue; }
Vector3[] c = new Vector3[4];
rt.GetWorldCorners(c);
Vector3 normal = rt.forward;
if (Vector3.Dot(normal, ray.direction) >= 0f) normal = -normal;
Plane plane = new Plane(normal, c[0]);
bool hit = plane.Raycast(ray, out float dist);
if (!hit) { Debug.Log($" MISS(Plane.Raycast=false) {sel.gameObject.name} | rtPos={rt.position:F2} normal={normal:F2}"); continue; }
bool inRect = IsPointInRect(ray.GetPoint(dist), c);
Debug.Log($" {(inRect ? "HIT" : "MISS(InRect=false)")} {sel.gameObject.name} | dist={dist:F2} inRect={inRect}");
}
}
private static Selectable FindSelectableUnderRay(Ray ray, ref float maxDist)
{
Selectable closest = null;
float closestDist = maxDist;
foreach (Selectable sel in Selectable.allSelectablesArray)
{
if (!sel.gameObject.activeInHierarchy || !sel.interactable) continue;
var rt = sel.GetComponent<RectTransform>();
if (rt == null) continue;
Vector3[] corners = new Vector3[4];
rt.GetWorldCorners(corners);
// Plane.Raycast은 normal 쪽(앞면)에서 레이가 출발해야 true 반환.
// rt.forward가 카메라 반대를 향할 수 있으므로 레이 원점 방향으로 노말 보정.
Vector3 normal = rt.forward;
if (Vector3.Dot(normal, ray.direction) >= 0f)
normal = -normal;
Plane plane = new Plane(normal, corners[0]);
if (!plane.Raycast(ray, out float dist)) continue;
if (dist >= closestDist || dist <= 0f) continue;
if (!IsPointInRect(ray.GetPoint(dist), corners)) continue;
closestDist = dist;
closest = sel;
}
maxDist = closestDist;
return closest;
}
private static bool IsPointInRect(Vector3 p, Vector3[] c)
{
Vector3 toP = p - c[0];
Vector3 right = c[3] - c[0];
Vector3 up = c[1] - c[0];
float r = Vector3.Dot(toP, right) / right.sqrMagnitude;
float u = Vector3.Dot(toP, up) / up.sqrMagnitude;
return r >= 0f && r <= 1f && u >= 0f && u <= 1f;
}
private bool GetButton(InputFeatureUsage<bool> usage)
{
var chars = InputDeviceCharacteristics.Controller |
(isRightHand
? InputDeviceCharacteristics.Right
: InputDeviceCharacteristics.Left);
var devices = new List<InputDevice>();
InputDevices.GetDevicesWithCharacteristics(chars, devices);
if (devices.Count == 0) return false;
devices[0].TryGetFeatureValue(usage, out bool pressed);
return pressed;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: eec74ab726176d74491e9be716a7a609
+101
View File
@@ -0,0 +1,101 @@
using UnityEngine;
using UnityEngine.SceneManagement;
namespace VRBeats
{
// 모든 씬에서 자동 실행.
// Game 씬: VRPointerController를 비활성 상태로 추가 → VR_InteractorController가 게임오버 시 활성화.
// 나머지 씬: 바로 활성 상태로 추가.
public class VRPointerSetup : MonoBehaviour
{
private static VRPointerSetup instance;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void ResetStatics()
{
instance = null;
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoInject()
{
if (instance != null)
return;
var go = new GameObject("[VRPointerSetup]");
go.AddComponent<VRPointerSetup>();
}
private void Awake()
{
if (instance != null && instance != this)
{
Destroy(gameObject);
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void Start()
{
SetupActiveScene();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
SetupScene(scene);
}
private static void SetupActiveScene()
{
SetupScene(SceneManager.GetActiveScene());
}
private static void SetupScene(Scene scene)
{
bool isGameScene = scene.name == "Game";
SetupControllers(disabledByDefault: isGameScene);
}
private static void SetupControllers(bool disabledByDefault)
{
foreach (var go in FindObjectsByType<GameObject>(FindObjectsSortMode.None))
{
string name = go.name;
bool isRight = name.Contains("Right");
bool isLeft = name.Contains("Left");
if (!isRight && !isLeft) continue;
if (!name.Contains("Controller") && !name.Contains("Hand")) continue;
if (go.GetComponent<LineRenderer>() == null) continue;
if (go.GetComponent<VRPointerController>() != null) continue;
var pointer = go.AddComponent<VRPointerController>();
var field = typeof(VRPointerController)
.GetField("isRightHand",
System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Instance);
field?.SetValue(pointer, isRight);
// Game 씬에서는 게임오버 전까지 비활성
if (disabledByDefault)
pointer.enabled = false;
Debug.Log($"[VRPointerSetup] {(isRight ? "Right" : "Left")} pointer 추가: {go.name} (enabled={!disabledByDefault})");
}
}
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 38f89babd4e99734aac47edbc4f87aa3
+31
View File
@@ -0,0 +1,31 @@
using UnityEngine;
// Automatically spawns the XR Interaction Simulator when running in the Editor or on PC.
// Add this to any persistent GameObject in the Menu scene (e.g. VR_Manager).
//
// Setup:
// 1. Attach this script to VR_Manager (or any root object) in Menu.unity
// 2. In Package Manager → XR Interaction Toolkit → Samples → import "XR Interaction Simulator"
// 3. Drag the imported prefab into the SimulatorPrefab field:
// Assets/Samples/XR Interaction Toolkit/<version>/XR Interaction Simulator/XR Interaction Simulator.prefab
//
// Controls (XR Interaction Simulator):
// Right-click drag — rotate head
// G + mouse move — move right controller
// Shift+G — left controller
// Space — trigger (UI click)
public class XRSimulatorLoader : MonoBehaviour
{
[SerializeField] private GameObject simulatorPrefab;
private void Awake()
{
#if !UNITY_ANDROID || UNITY_EDITOR
if (simulatorPrefab != null)
Instantiate(simulatorPrefab);
else
Debug.LogWarning("[XRSimulatorLoader] simulatorPrefab is not assigned.\n" +
"Import the XR Interaction Simulator sample via Package Manager and assign the prefab.");
#endif
}
}
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