Files
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

321 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class BeatSageUploader : MonoBehaviour
{
private const string BASE_URL = "https://beatsage.com";
private const string CREATE_EP = "/beatsaber_custom_level_create";
private const string HEARTBEAT_EP = "/beatsaber_custom_level_heartbeat/{0}";
private const string DOWNLOAD_EP = "/beatsaber_custom_level_download/{0}";
private const float POLL_INTERVAL = 5f;
private const float POLL_TIMEOUT = 300f;
private static readonly Dictionary<string, string> DiffNames = new()
{
{ "normal", "Normal" },
{ "hard", "Hard" },
{ "expert", "Expert" },
{ "expertplus", "ExpertPlus" },
};
private static readonly Dictionary<string, string> DatFileNames = new()
{
{ "normal", "Normal.dat" },
{ "hard", "Hard.dat" },
{ "expert", "Expert.dat" },
{ "expertplus", "ExpertPlus.dat" },
};
public string CurrentStatus { get; private set; } = "";
public SongMetadata LastMetadata { get; private set; }
// Upload from local file path
public IEnumerator Upload(
string audioPath,
List<string> difficulties,
float bpm,
Action<float> onProgress,
Action<Dictionary<string, List<NoteData>>> onComplete,
Action<string> onError)
{
SetStatus("[1/4] Uploading audio...");
string levelId = null;
yield return CreateLevel(audioPath, difficulties, id => levelId = id, onError);
if (levelId == null) yield break;
onProgress?.Invoke(0.15f);
yield return PollAndDownload(levelId, difficulties, bpm, onProgress, onComplete, onError);
}
// Upload from direct audio URL (Beat Sage downloads it server-side)
public IEnumerator UploadFromUrl(
string audioUrl,
List<string> difficulties,
float bpm,
Action<float> onProgress,
Action<Dictionary<string, List<NoteData>>> onComplete,
Action<string> onError)
{
SetStatus("[1/4] Sending URL to Beat Sage...");
string levelId = null;
yield return CreateLevelFromUrl(audioUrl, difficulties, id => levelId = id, onError);
if (levelId == null) yield break;
onProgress?.Invoke(0.15f);
yield return PollAndDownload(levelId, difficulties, bpm, onProgress, onComplete, onError);
}
// Shared poll + download + convert phase
private IEnumerator PollAndDownload(
string levelId,
List<string> difficulties,
float bpm,
Action<float> onProgress,
Action<Dictionary<string, List<NoteData>>> onComplete,
Action<string> onError)
{
SetStatus("[2/4] Generating beatmap...");
bool ready = false;
float elapsed = 0f;
while (!ready && elapsed < POLL_TIMEOUT)
{
yield return new WaitForSeconds(POLL_INTERVAL);
elapsed += POLL_INTERVAL;
bool error = false;
yield return PollHeartbeat(levelId,
status =>
{
ready = string.Equals(status, "generated", StringComparison.OrdinalIgnoreCase)
|| string.Equals(status, "done", StringComparison.OrdinalIgnoreCase);
error = string.Equals(status, "error", StringComparison.OrdinalIgnoreCase);
},
onError);
if (error) { onError?.Invoke("Beat Sage generation failed (error status)"); yield break; }
onProgress?.Invoke(0.15f + Mathf.Clamp01(elapsed / POLL_TIMEOUT) * 0.6f);
SetStatus($"[2/4] Generating... {(int)elapsed}s elapsed");
}
if (!ready) { onError?.Invoke("Beat Sage timeout (>5 min)"); yield break; }
SetStatus("[3/4] Downloading result...");
byte[] zipBytes = null;
yield return DownloadZip(levelId, b => zipBytes = b, onError);
if (zipBytes == null) yield break;
onProgress?.Invoke(0.9f);
SetStatus("[3/4] Converting map data...");
Dictionary<string, List<NoteData>> maps = null;
try { maps = ExtractAndConvert(zipBytes, difficulties, bpm); }
catch (Exception e) { onError?.Invoke($"Conversion failed: {e.Message}"); yield break; }
onProgress?.Invoke(1f);
SetStatus("[3/4] Conversion complete.");
onComplete?.Invoke(maps);
}
private IEnumerator CreateLevelFromUrl(string audioUrl, List<string> difficulties,
Action<string> onSuccess, Action<string> onError)
{
var mappedDiffs = new List<string>();
foreach (string d in difficulties)
if (DiffNames.TryGetValue(d, out var n)) mappedDiffs.Add(n);
if (mappedDiffs.Count == 0)
{
onError?.Invoke("No supported difficulties selected.");
yield break;
}
var form = new List<IMultipartFormSection>
{
new MultipartFormDataSection("audio_url", audioUrl),
new MultipartFormDataSection("audio_metadata_title", " "),
new MultipartFormDataSection("audio_metadata_artist", " "),
new MultipartFormDataSection("difficulties", string.Join(",", mappedDiffs)),
new MultipartFormDataSection("modes", "Standard"),
new MultipartFormDataSection("events", "DotBlocks,Obstacles,Bombs"),
new MultipartFormDataSection("environment", "DefaultEnvironment"),
new MultipartFormDataSection("system_tag", "v2"),
};
using var req = UnityWebRequest.Post(BASE_URL + CREATE_EP, form);
req.SetRequestHeader("Accept", "*/*");
req.SetRequestHeader("User-Agent", "VRBeatSaber/1.0");
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Level create (URL) failed: {req.error}");
yield break;
}
string levelId = ParseJsonString(req.downloadHandler.text, "id");
if (string.IsNullOrEmpty(levelId))
{
onError?.Invoke($"Failed to parse levelId. Response: {req.downloadHandler.text}");
yield break;
}
onSuccess?.Invoke(levelId);
}
private IEnumerator CreateLevel(string audioPath, List<string> difficulties,
Action<string> onSuccess, Action<string> onError)
{
byte[] audioBytes = File.ReadAllBytes(audioPath);
string fileName = Path.GetFileName(audioPath);
var mappedDiffs = new List<string>();
foreach (string d in difficulties)
if (DiffNames.TryGetValue(d, out var n)) mappedDiffs.Add(n);
if (mappedDiffs.Count == 0)
{
onError?.Invoke("No supported difficulties selected (use Normal/Hard/Expert/ExpertPlus).");
yield break;
}
var form = new List<IMultipartFormSection>
{
new MultipartFormFileSection("audio_file", audioBytes, fileName, "audio/mpeg"),
new MultipartFormDataSection("audio_metadata_title", " "),
new MultipartFormDataSection("audio_metadata_artist", " "),
new MultipartFormDataSection("difficulties", string.Join(",", mappedDiffs)),
new MultipartFormDataSection("modes", "Standard"),
new MultipartFormDataSection("events", "DotBlocks,Obstacles,Bombs"),
new MultipartFormDataSection("environment", "DefaultEnvironment"),
new MultipartFormDataSection("system_tag", "v2"),
};
using var req = UnityWebRequest.Post(BASE_URL + CREATE_EP, form);
req.SetRequestHeader("Accept", "*/*");
req.SetRequestHeader("User-Agent", "VRBeatSaber/1.0");
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Level create request failed: {req.error}");
yield break;
}
string levelId = ParseJsonString(req.downloadHandler.text, "id");
if (string.IsNullOrEmpty(levelId))
{
onError?.Invoke($"Failed to parse levelId. Response: {req.downloadHandler.text}");
yield break;
}
onSuccess?.Invoke(levelId);
}
private IEnumerator PollHeartbeat(string levelId,
Action<string> onStatus, Action<string> onError)
{
using var req = UnityWebRequest.Get(BASE_URL + string.Format(HEARTBEAT_EP, levelId));
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Heartbeat check failed: {req.error}");
yield break;
}
onStatus?.Invoke(ParseJsonString(req.downloadHandler.text, "status") ?? "");
}
private IEnumerator DownloadZip(string levelId,
Action<byte[]> onSuccess, Action<string> onError)
{
string url = BASE_URL + string.Format(DOWNLOAD_EP, levelId);
for (int attempt = 1; attempt <= 3; attempt++)
{
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
if (req.result == UnityWebRequest.Result.Success)
{
onSuccess?.Invoke(req.downloadHandler.data);
yield break;
}
// 500 오류는 Beat Sage 처리 지연일 수 있으므로 재시도
if (req.responseCode == 500 && attempt < 3)
{
SetStatus($"[3/4] Server error, retrying ({attempt}/3)...");
yield return new WaitForSeconds(5f);
continue;
}
onError?.Invoke($"ZIP download failed: {req.error} (HTTP {req.responseCode})");
yield break;
}
}
private Dictionary<string, List<NoteData>> ExtractAndConvert(
byte[] zipBytes, List<string> difficulties, float fallbackBpm)
{
var result = new Dictionary<string, List<NoteData>>();
using var ms = new MemoryStream(zipBytes);
using var archive = new ZipArchive(ms, ZipArchiveMode.Read);
// Read info.dat first to get auto-detected BPM and metadata
float bpm = fallbackBpm;
foreach (var e in archive.Entries)
{
if (!string.Equals(e.Name, "info.dat", StringComparison.OrdinalIgnoreCase)) continue;
using var r = new StreamReader(e.Open(), Encoding.UTF8);
var meta = BeatSageConverter.ParseInfoDat(r.ReadToEnd());
if (meta != null)
{
LastMetadata = meta;
if (meta.bpm > 0) bpm = meta.bpm;
}
break;
}
foreach (string diff in difficulties)
{
if (!DatFileNames.TryGetValue(diff, out string datName)) continue;
ZipArchiveEntry entry = null;
foreach (var e in archive.Entries)
if (string.Equals(e.Name, datName, StringComparison.OrdinalIgnoreCase))
{ entry = e; break; }
if (entry == null) { Debug.LogWarning($"[BeatSageUploader] {datName} not found — skipped."); continue; }
using var reader = new StreamReader(entry.Open(), Encoding.UTF8);
result[diff] = BeatSageConverter.Convert(reader.ReadToEnd(), bpm);
}
return result;
}
private static string ParseJsonString(string json, string key)
{
string search = $"\"{key}\":\"";
int start = json.IndexOf(search, StringComparison.Ordinal);
if (start < 0) return null;
start += search.Length;
int end = json.IndexOf('"', start);
return end > start ? json.Substring(start, end - start) : null;
}
private void SetStatus(string msg) => CurrentStatus = msg;
}