Files
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

64 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.Events;
namespace VRSDK
{
/// <summary>
/// Code for activate the ragdoll on this character
/// </summary>
public class RagdollHelper : MonoBehaviour
{
/// <summary>
/// Has the character something like a sword? put it here
/// </summary>
[SerializeField] private Transform[] equipment = null;
[SerializeField] private UnityEvent onEnableRagdoll = null;
public UnityEvent OnEnableRagdoll { get { return onEnableRagdoll; } }
protected Rigidbody[] rbArray = null;
protected virtual void Awake()
{
rbArray = GetComponentsInChildren<Rigidbody>();
SetKinematic(true);
}
/// <summary>
/// Enable the ragdoll
/// </summary>
public virtual void EnableRagdoll()
{
onEnableRagdoll.Invoke();
SetKinematic(false);
for (int n = 0 ; n < equipment.Length ; n++)
{
equipment[n].parent = null;
}
}
public virtual void SetKinematic(bool newValue)
{
for (int n = 0 ; n < rbArray.Length ; n++)
{
rbArray[n].isKinematic = newValue;
}
}
private void OnDestroy()
{
for (int n = 0; n < equipment.Length; n++)
{
if (equipment[n] != null)
{
Destroy(equipment[n].gameObject);
}
}
}
}
}