Files
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

59 lines
1.6 KiB
C#

using UnityEngine;
using System.Collections;
namespace VRSDK
{
//this script is being use for the arrow grab zone when the hand is on range and you press the interact
//button it creates a the grabbable in your hand
public class VR_GrabbableZone : VR_Interactable
{
[SerializeField] private VR_Grabbable grabbable = null;
public VR_Grabbable Grabbable { get { return grabbable; } }
protected override void Awake()
{
shareHandInteractionSettings = true;
handSettings.canInteract = true;
handSettings.interactPoint = transform;
handSettings.highlightPoint = transform;
base.Awake();
}
public override void Interact(VR_Controller controller)
{
Debug.Log("interact");
StartCoroutine( GrabRoutine(controller) );
}
private IEnumerator GrabRoutine(VR_Controller controller)
{
VR_Grabbable clone = Instantiate( grabbable, transform.position, Quaternion.identity );
controller.ForceGrab( clone );
MeshRenderer[] renderArray = clone.transform.GetComponentsInChildren<MeshRenderer>();
for (int n = 0; n < renderArray.Length; n++)
{
renderArray[n].enabled = false;
}
yield return new WaitForEndOfFrame();
for (int n = 0; n < renderArray.Length; n++)
{
renderArray[n].enabled = true;
}
clone.gameObject.SetActive( true );
}
}
}