197 lines
7.4 KiB
C#
197 lines
7.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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// Synology DSM File Station API를 통해 NAS에 파일 업로드 및 songs.json 갱신
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public class NasPublisher : MonoBehaviour
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{
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[Header("NAS 접속 정보")]
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[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000"; // DSM 포트 (내부망)
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[SerializeField] private string nasAccount = "admin";
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[SerializeField] private string nasPassword = ""; // Inspector에서 입력
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[SerializeField] private string nasRootPath = "/web/beatsaber"; // NAS 내 절대경로
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[Header("정적 서버 URL (songs.json 읽기용)")]
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[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me:8180/beatsaber";
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private string _sid = ""; // DSM 세션 ID
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// ── Public API ───────────────────────────────────────────
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public IEnumerator Publish(
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SongInfo song,
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string audioPath,
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Dictionary<string, List<NoteData>> maps,
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Action<float> onProgress,
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Action onComplete,
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Action<string> onError)
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{
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// 1단계: DSM 로그인
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yield return Login(onError);
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if (string.IsNullOrEmpty(_sid)) yield break;
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onProgress?.Invoke(0.1f);
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// 2단계: 오디오 업로드
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yield return UploadFile(
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audioPath,
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$"{nasRootPath}/music",
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$"{song.id}.mp3",
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onError);
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onProgress?.Invoke(0.4f);
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// 3단계: 각 난이도 맵 JSON 업로드
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int total = maps.Count;
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int done = 0;
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foreach (var kv in maps)
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{
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string fileName = $"Map_{song.id}_{kv.Key}.json";
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string json = BeatSageConverter.ToMapJson(kv.Value);
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byte[] bytes = Encoding.UTF8.GetBytes(json);
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// 파일명에 맞춰 DifficultyInfo 업데이트
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AssignMapFile(song, kv.Key, fileName);
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yield return UploadBytes(
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bytes, fileName,
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$"{nasRootPath}/maps",
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onError);
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done++;
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onProgress?.Invoke(0.4f + (float)done / total * 0.3f);
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}
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// 4단계: songs.json 다운로드 → 항목 추가 → 재업로드
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yield return PatchSongsJson(song, onError);
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onProgress?.Invoke(0.95f);
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// 5단계: 로그아웃
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yield return Logout();
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onProgress?.Invoke(1f);
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onComplete?.Invoke();
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Debug.Log($"[NasPublisher] '{song.title}' NAS 업로드 완료");
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}
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// ── DSM 인증 ─────────────────────────────────────────────
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private IEnumerator Login(Action<string> onError)
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{
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string url = $"{nasBaseUrl}/webapi/auth.cgi" +
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$"?api=SYNO.API.Auth&version=3&method=login" +
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$"&account={UnityWebRequest.EscapeURL(nasAccount)}" +
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$"&passwd={UnityWebRequest.EscapeURL(nasPassword)}" +
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$"&session=FileStation&format=sid";
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using var req = UnityWebRequest.Get(url);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
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onError?.Invoke($"DSM 로그인 실패: {req.error}");
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yield break;
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}
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_sid = ParseSid(req.downloadHandler.text);
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if (string.IsNullOrEmpty(_sid))
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onError?.Invoke("DSM sid 파싱 실패 — 계정 정보를 확인하세요");
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}
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private IEnumerator Logout()
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{
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string url = $"{nasBaseUrl}/webapi/auth.cgi" +
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$"?api=SYNO.API.Auth&version=1&method=logout&session=FileStation&_sid={_sid}";
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using var req = UnityWebRequest.Get(url);
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yield return req.SendWebRequest();
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_sid = "";
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}
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// ── 파일 업로드 ───────────────────────────────────────────
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private IEnumerator UploadFile(string localPath, string nasFolder,
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string fileName, Action<string> onError)
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{
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byte[] bytes = File.ReadAllBytes(localPath);
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yield return UploadBytes(bytes, fileName, nasFolder, onError);
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}
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private IEnumerator UploadBytes(byte[] bytes, string fileName,
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string nasFolder, Action<string> onError)
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{
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string url = $"{nasBaseUrl}/webapi/entry.cgi";
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var form = new List<IMultipartFormSection>
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{
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new MultipartFormDataSection("api", "SYNO.FileStation.Upload"),
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new MultipartFormDataSection("version", "2"),
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new MultipartFormDataSection("method", "upload"),
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new MultipartFormDataSection("path", nasFolder),
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new MultipartFormDataSection("overwrite", "true"),
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new MultipartFormDataSection("_sid", _sid),
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new MultipartFormFileSection("file", bytes, fileName, "application/octet-stream"),
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};
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using var req = UnityWebRequest.Post(url, form);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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onError?.Invoke($"업로드 실패({fileName}): {req.error}");
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else
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Debug.Log($"[NasPublisher] 업로드 완료: {fileName}");
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}
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// ── songs.json 패치 ───────────────────────────────────────
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private IEnumerator PatchSongsJson(SongInfo newSong, Action<string> onError)
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{
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// 현재 songs.json 가져오기 (정적 서버에서 읽음)
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SongsList songsList = null;
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using (var req = UnityWebRequest.Get($"{staticBaseUrl}/songs.json"))
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{
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yield return req.SendWebRequest();
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if (req.result == UnityWebRequest.Result.Success)
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{
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songsList = JsonUtility.FromJson<SongsList>(req.downloadHandler.text);
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}
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}
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if (songsList == null)
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songsList = new SongsList { version = "1.0", songs = new System.Collections.Generic.List<SongInfo>() };
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// 같은 id가 이미 있으면 교체, 없으면 추가
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int existingIdx = songsList.songs.FindIndex(s => s.id == newSong.id);
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if (existingIdx >= 0)
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songsList.songs[existingIdx] = newSong;
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else
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songsList.songs.Add(newSong);
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// 수정된 songs.json 업로드
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byte[] jsonBytes = Encoding.UTF8.GetBytes(JsonUtility.ToJson(songsList, true));
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yield return UploadBytes(jsonBytes, "songs.json", nasRootPath, onError);
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}
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// ── 유틸 ─────────────────────────────────────────────────
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private static string ParseSid(string json)
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{
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const string key = "\"sid\":\"";
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int start = json.IndexOf(key, StringComparison.Ordinal);
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if (start < 0) return null;
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start += key.Length;
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int end = json.IndexOf('"', start);
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return end > start ? json.Substring(start, end - start) : null;
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}
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private static void AssignMapFile(SongInfo song, string difficulty, string fileName)
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{
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var info = song.difficulties.Get(difficulty);
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if (info != null) info.mapFile = $"maps/{fileName}";
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}
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}
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