Files
BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/Climbing/ClimbingTarget.cs
T
whdwo798 4dad9e5d5b feat: SongCreator 씬 완성 — Beat Sage URL 지원, info.dat 메타데이터 자동 추출
- BeatSageUploader: audio_url 지원(UploadFromUrl), PollAndDownload 공통화, ZIP 500 오류 3회 재시도
- BeatSageConverter: info.dat 파싱(SongMetadata), BPM 자동 감지 → 노트 타이밍 변환에 적용
- SongCreatorManager: title/BPM 필수 입력 제거, 난이도 4개 자동 선택, GenerateFlowFromUrl 버그 수정
- NasPublisher: audioPath null 허용(URL 흐름에서 로컬 파일 없는 경우 스킵)
- .gitignore/.gitattributes 초기 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 23:37:34 +09:00

86 lines
2.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Events;
namespace VRSDK.Climbing
{
/// <summary>
/// Use this script in the GameObject being affected by climbing in our case the Player gameObject
/// </summary>
public class ClimbingTarget : MonoBehaviour
{
[SerializeField] private UnityEvent onClimbStart = null;
[SerializeField] private UnityEvent onClimbEnd = null;
private List<ClimbPoint> climbPointList = new List<ClimbPoint>();
private ClimbPoint activeClimbPoint = null;
public UnityEvent OnClimbStart { get { return onClimbStart; } }
public UnityEvent OnClimbEnd { get { return onClimbEnd; } }
private void Update()
{
if (activeClimbPoint != null)
{
activeClimbPoint.SetClimbingPosition();
}
}
private void OnClimbPointReleased(ClimbPoint climbPoint)
{
climbPointList.Remove(climbPoint);
if (activeClimbPoint == climbPoint)
{
activeClimbPoint = GetActiveClimbPoint();
if (activeClimbPoint != null)
{
activeClimbPoint.OnClimbPointActive();
}
else
{
onClimbEnd.Invoke();
}
}
}
public void AddActiveClimbPoint(ClimbPoint climbPoint)
{
climbPointList.Add(climbPoint);
climbPoint.OnGrabStateChange.AddListener( delegate(GrabState state)
{
if (state == GrabState.Drop)
{
OnClimbPointReleased(climbPoint);
}
} );
if (activeClimbPoint == null)
{
activeClimbPoint = GetActiveClimbPoint();
if (activeClimbPoint != null)
{
activeClimbPoint.OnClimbPointActive();
onClimbStart.Invoke();
}
}
}
private ClimbPoint GetActiveClimbPoint()
{
if (climbPointList.Count == 0)
return null;
return climbPointList[0];
}
}
}