Files
BeatSaber/Assets/VRBeatsKit/Scripts/DamageSystemExtension/DamageSaber.cs
T
2026-05-28 19:01:20 +09:00

55 lines
1.7 KiB
C#

using System;
using DamageSystem;
using UnityEngine;
using VRSDK;
namespace VRBeats
{
public class DamageSaber : VR_MeleeWeapon
{
[SerializeField] private ColorSide colorSide;
private VR_Controller controller;
private void Start()
{
ResolveController();
}
protected override DamageInfo CreateDamageInfo(Vector3 hitPoint)
{
ResolveController();
var damageInfo = base.CreateDamageInfo(hitPoint);
BeatDamageInfo beatDamageInfo = new BeatDamageInfo(damageInfo);
Vector3 controllerVelocity = controller != null ? controller.Velocity : Vector3.zero;
beatDamageInfo.hitForce = Mathf.Min((controllerVelocity * hitForce).magnitude, maxHitForce);
beatDamageInfo.hitObject = gameObject;
beatDamageInfo.colorSide = colorSide;
beatDamageInfo.velocity = controllerVelocity.magnitude;
return beatDamageInfo;
}
private void ResolveController()
{
VR_Grabbable grabbable = GetComponent<VR_Grabbable>();
if (grabbable != null && grabbable.GrabController != null)
{
controller = grabbable.GrabController;
colorSide = controller.ControllerType == VR_ControllerType.Right ? ColorSide.Right : ColorSide.Left;
return;
}
if (VR_Manager.instance == null || VR_Manager.instance.Player == null)
return;
controller = colorSide == ColorSide.Left
? VR_Manager.instance.Player.LeftController
: VR_Manager.instance.Player.RightController;
}
}
}