46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
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using UnityEngine;
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using UnityEngine.Playables;
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namespace VRBeats
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{
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public class VR_BeatSignalReceiver : MonoBehaviour, INotificationReceiver
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{
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private EnviromentController enviromentController = null;
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private double lastTime = 0;
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private int frame = 0;
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private void Awake()
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{
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enviromentController = FindFirstObjectByType<EnviromentController>();
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}
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private void Update()
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{
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frame++;
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}
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public void OnNotify(Playable origin, INotification notification, object context)
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{
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if (notification is VR_BeatSpawnMarker spawnMarker)
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{
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VR_BeatManager.instance.Spawn(spawnMarker.spawneable, spawnMarker.spawInfo);
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lastTime = spawnMarker.time;
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}
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else if (notification is VR_BeatEnvironmentColorMarker enviromentColorMarker)
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{
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enviromentController.FadeToColor(enviromentColorMarker.color, enviromentColorMarker.fadeTime, enviromentColorMarker.ease);
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}
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else if ( notification is VR_BeatEnvironmentEmissionMarker emmmisionMarker )
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{
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enviromentController.FadeEmmisiveValue(emmmisionMarker.targetEmissionValue, emmmisionMarker.fadeTime, emmmisionMarker.ease);
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}
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}
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}
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}
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